Aller au contenu

Photo

Baldur's Gate 2 No-Reload Challenge


  • Veuillez vous connecter pour répondre
15218 réponses à ce sujet

#3851
Enuhal

Enuhal
  • Members
  • 363 messages
@visvires:
I saved all the posts of my successful runs in the old forums (two of them being complete triology no-reloads), so if you're interested I guess I could send them via pm or post them somewhere (though there are no working links to the pictures anymore, and my English was even worse than it's now, so reading them is rather painful). However, these were vanilla/bgt runs, no difficulty increasing mods, so not exactly comparable with the crazy things saros did ;)

Though I propably still can claim to have played the successful no-reload game with the most permanent companion deaths of all time.

#3852
ussnorway

ussnorway
  • Members
  • 2 348 messages
UD22;

Windspear Hills, dungeon crawling:

Posted Image Posted Image Posted Image

Do’Dad turned/ recruited the vampires to help him clear out the dungeon before disposing of them... observant viewers will see that SCS vampires still suffer from buggy targeting however the significant thing is that Amber finally attained her all-important spike trap.

Windspear Hills, lizard hunting:


Posted Image Posted Image Posted Image

I set the battle ground then fired my ‘Spell Trigger’ to get Firkraag moving towards me (out of the cloud) & onto the traps... game over. :wub:

Athkatla:

Posted Image Posted Image Posted Image

Haer'Dalis has UAI now but he still wanted the “Ring of Gaxx” so Amber laid six spike traps (three upstairs & three downstairs)... the nasty bugger still managed to kill Imoen but it can’t always go my own way I suppose.

#3853
Grimwald the Wise

Grimwald the Wise
  • Members
  • 2 175 messages
Diary of Rajkumari Azure
The Air Genasi Cavalier

GENASI: Genasi are descended from elemental-related creatures, such as efreet, dao, djinn,
jann, and marids, among others. Most of them have had no direct contact with their elemental forebears, but the signs of their heritage are apparent. Genasi take great pride in their distinctive features and abilities. In this case blue skin, the reason for the name Azure
- ADVANTAGES: Infravision.
- DISADVANTAGES: -10% experience modifier.
Different Genasi also have their own racial advantages and disadvantages:
- AIR GENASI: +1 to Dexterity and Intelligence, -1 to Wisdom and Charisma, Breathless
(Immunity to spells like stinking cloud), and Free Action 1/day.

After leaving the dungeon, Jaheira and Minsc left and I carried on alone. I helped out at the circus and upon leaving was told about Jafir’s lamp. I was also asked to help the bookkeeper who has been burgled. I decided to go to the city gates as soon as possible to make enquiries about the lamp. However before I got there I came across slavers at the copper coronet and was also asked to help Nalia retake her castle and Korgan to find the book of Kaza. On the way, we were given the additional task of returning a poisoned casualty to a building in the docks. In the Gate District I returned Kalah to life upon discovering all the circumstances and also took a nice sword from under the nose of a lich who was supposedly defending it.

After retaking most of the D’Arnise castle without too many problems other than being roughed up a bit by golems, I opened the gates to let reinforcements in.
At that time Korgan started complaining that I wasn’t helping him to find the Book of Kaza. We therefore went to get it and whilst doing so were asked to recover a sword for a druid in the graves. We were also asked to recover a bear for the spirit of Wellyn, which we did before returning to clear the D’Arnise Stronghold which I have since been given the task of running. We also found a guardian for a child who had been orphaned.

Upon returning to the slums we did a little job for Xzar, which turned out to be easy enough, but did not turn out for Xzar as well as he had hoped. We discovered that Valygar was also having problems with the Cowled Wizards. We went upstairs in his house and discovered that one of the Cowled Wizards was still there. As we were unprepared we ran as fast as we could, but were followed by two familiars. They were easy enough to kill, and after buffing returned upstairs where we discovered that the wizard was our most powerful adversary to date. After following Valygar’s trail, he joined up with us and we entered the Planar Sphere. There we were joined by Tsujantha a mage from a different plane. Sadly both he and Valygar were confused in a fight and he was killed by Valygar. We have no cleric, so will not be able to raise him until we are able to return to Amn. Despite being evil, he seemed a decent enough bloke, so will raise him when I get the chance.

PS Level 1 NPCs has turned nalia into a multi-class mage/thief not dual class as she is supposed to be. Is there a way of rectifying this? If I can't, I suppose that I could use Shadowkeeper to make her a half-elf. At least then she would be legal, but there might be other changes that I ought to make of which I am unaware.

Modifié par Grimwald the Wise, 24 février 2012 - 08:16 .


#3854
ussnorway

ussnorway
  • Members
  • 2 348 messages
A Half-Elf or Gnome (Illusionist) would be easy but shadow can make her human dual... make her a level 4 thief with 5,000 exp then open your game and dual her to mage. You just have to watch how many thief points she ends up with and make a note of her various saves or the game will give them to her again.

#3855
Grond0

Grond0
  • Members
  • 6 493 messages
Update 1 for Quis - dwarven fighter/thief.

After a rapid transit through BG1 Quis arrived in the dungeon.  Though I've had a few failures there recently he made it through - he avoided the fight with the ogre mage and the steam mephits in the elemental plane.

I'll try (again!) to continue to play it safe with Quis and get a decent distance through the game.  To help with that his initial efforts were focused on getting all the worthwhile equipment out of the shops.  During this time he was ambushed just the once (acquiring Arbane in the process) and also completed the circus encounter (to get the ring of human influence) and freed the Copper Coronet (to get access to Bernard's full stock).  There was just one hiccup when Jeyes spotted him rifling through his drawers and had to be silenced quickly.  Fortunately there was no-one else in earshot and I don't think Jeyes had anything irreplaceable so there was no real loss.

Quis fancied an invisibility ring for those long journeys and decided to test out his new helm against Mencar and his cronies.  Brennan realised too late that he should make a break for it.
Posted Image

With his equipment finally up to scratch Quis agreed to help Nalia out.  However, surprise, surprise he was ambushed on the way and asked to take Renfeld to the docks - he's on his way there now.

Here's his current character record:
Posted Image
This shows the best saving throw he can get.  His normaly equipment would give him a saving throw of 2, but slightly better stealth, better AC and better strength.

Modifié par Grond0, 24 février 2012 - 01:09 .


#3856
corey_russell

corey_russell
  • Members
  • 5 298 messages

Enuhal wrote...

@visvires:
I saved all the posts of my successful runs in the old forums (two of them being complete triology no-reloads), so if you're interested I guess I could send them via pm or post them somewhere (though there are no working links to the pictures anymore, and my English was even worse than it's now, so reading them is rather painful). However, these were vanilla/bgt runs, no difficulty increasing mods, so not exactly comparable with the crazy things saros did ;)

Though I propably still can claim to have played the successful no-reload game with the most permanent companion deaths of all time.


I forget which character of mine, but they got all the way to Melissan and had like 9-10 chunkings (about 6 of the chunkings were in ToB) -- the party was severely underleveled for the encounter and was soundly defeated. Think my character was a level 9 fighter dualed to a thief.

#3857
Enuhal

Enuhal
  • Members
  • 363 messages
Good luck, Grond0 - Constitution 20 is certainly nice to have for a solo character :)

@corey_russell: In the case I was talking about (a Druid called Kalis), it's easier to say who wasn't chunked.
In BG1, these were the available character at the end of the game:
Yeslick, Coran (acceptable levels), Skie (level 6), Tiax (~level 5/5), Jaheira (level 2/2) and Garrick (level 2). Everyone else got permanently killed, and about 50% of them due to lightning traps or lightning spells. The PC also survived at least two encounters with only 2 hitpoints left thanks to invisibilty potions. It was lots of fun :) (and the first and only time I actually used Skie)

#3858
Grond0

Grond0
  • Members
  • 6 493 messages

Enuhal wrote...

Good luck, Grond0 - Constitution 20 is certainly nice to have for a solo character :)

Particularly in BG1.  It's less of an issue in BG2 when you have already ripped a ring of regeneration off RibaldPosted Image.

#3859
Grond0

Grond0
  • Members
  • 6 493 messages
Final update for Quis

Too late at night and too much to drink - shouldn't have been playing! Had cleared the De'Arnise keep earlier and just started the game up for the first time this evening. After about 30 seconds play I ventured down into the area under the graveyard without really thinking about it and without any specific protection (just basic saving throw of 2). A giant spider immediately saw Quis, webbed him, and that was that. Another to add to my long list of BG2 failures.

#3860
Krazy Solo

Krazy Solo
  • Members
  • 194 messages
@Grond0: Well that how it goes. BG2 is unforgiven with spells. Good or worst.

Haven't been able to play much this week after I potentially ruptured my lower disk in my back. Too much pain to attempt a new playthrough. This weekend might be good time for me to start since I can't do much other than sit.

Modifié par Krazy Solo, 25 février 2012 - 01:25 .


#3861
Gate70

Gate70
  • Members
  • 3 208 messages
Good luck Krazy Solo.

Grond0, you're not the only one. I've had 1-2 reasonable SOA runs but a lot of abject failures. My better runs are usually where I plan out a sequence of challenges rather than try to deal with something like a dragon too early. I would also suggest not going solo in SOA so hold and similar aren't immediately fatal.

If you insist on going solo, maybe have a look at Alesia's runs where she seems to fast-track counters for every situation. e.g. getting the Arbane sword for free action against hold (there is no counter for booze or family distractions and a reload will be inevitable).

Modifié par Gate70, 25 février 2012 - 01:41 .


#3862
corey_russell

corey_russell
  • Members
  • 5 298 messages

Grond0 wrote...

Final update for Quis

Too late at night and too much to drink - shouldn't have been playing! Had cleared the De'Arnise keep earlier and just started the game up for the first time this evening. After about 30 seconds play I ventured down into the area under the graveyard without really thinking about it and without any specific protection (just basic saving throw of 2). A giant spider immediately saw Quis, webbed him, and that was that. Another to add to my long list of BG2 failures.


That's a bummer, Grond0. Personally, I really think you should turn off that webbing feature of SCS - it just isn't fair. BG 2 is tough enough for a solo player pre-HLAs without adding that too (e.g., already lots of charms/holds/stuns, all quite bad for a solo player without spells)

#3863
Grond0

Grond0
  • Members
  • 6 493 messages

Gate70 wrote...
If you insist on going solo, maybe have a look at Alesia's runs where she seems to fast-track counters for every situation. e.g. getting the Arbane sword for free action against hold (there is no counter for booze or family distractions and a reload will be inevitable).

As far as I'm aware there are no item-based counters for web until you get a ring of free action much later in the game {Edit: I suppose there is the Firecam armour, but I normally rule that out as an option when playing solo}.  An alternative available to nearly all character classes is a potion of free action - Quis did have one of these, but you need to be alert enough to see what's happening and react very quickly.  As you point out that may be difficultPosted Image.


corey_russell wrote...
That's a bummer, Grond0. Personally, I really think you should turn off that webbing feature of SCS - it just isn't fair. BG 2 is tough enough for a solo player pre-HLAs without adding that too (e.g., already lots of charms/holds/stuns, all quite bad for a solo player without spells)

Stun/hold can be countered with items, e.g. Arbane's sword - though I agree you need a high level of concentration to do this, which I sometimes struggle with.  For a character with stealth (using that stealth), those spiders would have been simple.

I think it is the unrelenting nature of the encounters in BG2 I struggle with.  In BG1 in a lot of the encounters the opposition has virtually no chance at all, so it's possible to switch concentration on and off to deal with the potential problem ones.  In BG2, not only does the game take far longer (at least the way I now play them), but virtually every opponent has some type of special attack that is potentially lethal to a solo character.  In themselves none of the encounters may be particularly challenging, but there are so many opportunities to punish a lapse in concentration or a control error.  Still, I remain hopeful that that perfect run will come along one day!

Modifié par Grond0, 25 février 2012 - 07:32 .


#3864
ussnorway

ussnorway
  • Members
  • 2 348 messages
Is that a fixpack thing Grond0?... in my build Arbane's shortsword does counter 'Web'.

#3865
Shadow_Leech07

Shadow_Leech07
  • Members
  • 553 messages
Sorry for your loss Grond0. I would consider getting some summon help, the beserker horn in Bridge District would prove useful as a distraction. Though I'm not very familiar with SCS AI (yet).

#3866
Grond0

Grond0
  • Members
  • 6 493 messages

ussnorway wrote...

Is that a fixpack thing Grond0?... in my build Arbane's shortsword does counter 'Web'.

I think you might be right.  I do vaguely remember reading something about the justification for taking the vanilla protection from web away from Arbane.  There are various other potential item protections, e.g. upgraded Flail of Ages and Ixil's Spike, but they all come late in the game.

Modifié par Grond0, 25 février 2012 - 10:13 .


#3867
corey_russell

corey_russell
  • Members
  • 5 298 messages

Grond0 wrote...

corey_russell wrote...
That's a bummer, Grond0. Personally, I really think you should turn off that webbing feature of SCS - it just isn't fair. BG 2 is tough enough for a solo player pre-HLAs without adding that too (e.g., already lots of charms/holds/stuns, all quite bad for a solo player without spells)

Stun/hold can be countered with items, e.g. Arbane's sword - though I agree you need a high level of concentration to do this, which I sometimes struggle with.  For a character with stealth (using that stealth), those spiders would have been simple.

I think it is the unrelenting nature of the encounters in BG2 I struggle with.... but there are so many opportunities to punish a lapse in concentration or a control error. 


I know what you are saying -- even those hobgoblins in the sewer underneath the Copper Coronet, for a party are usually a piece of cake, but my solo character died to them - one of the shaman casts a hold person couple of times. And a number of traps aren't just damage like a magic missile trap but save or die like petrification - again real bad for a solo player.

#3868
Krazy Solo

Krazy Solo
  • Members
  • 194 messages
Ok my next entry will be a Male, Half-Elf Jester, Chaotic Neutral. Str 14, Dex 16, Con 16, Int 16, Wis 11, Cha 15. *Daggers, *Shortsword, *Shortbow, *Single Weapon Style.

Finally some good stat rolls. Normally been getting the **** end of the rolls. I'm one of those who take what I get don't really tweak them unless i'm attempting a Dual class. On top of the good rolls i get a class I haven't played as of yet so still gonna be a challenge learning how to blend song, spell, and weapons together. I probably wont be pickpocketing much if not at all.

#3869
Thrar

Thrar
  • Members
  • 78 messages
Does that mean Ribald will get to keep his ring? :innocent:
Looking forward to reading about it, the Jester's song can be quite fun until you get to the point where enemies regularly make their saves. Good luck!

#3870
corey_russell

corey_russell
  • Members
  • 5 298 messages
Huntwen the Human Ranger entering BG2/ToB portion of a Trilogy no-reload challenge.

Huntwen and his fellow rangers (Reb - Ranger, Twoone - Stalker, PinkHannasee - Archer) have defeated Sarevok and moving onto the BG 2 portion of a no-reload challenge. For this challenge, only those characters who are at least part ranger can join my group - since I have 4 player characters and there are 2 NPC rangers, then that means if any get chunked my party is permanently smaller.

This run through BG 1 is the first time using EasyTutu. When the game first started I had several observations. First, this time the game had the correct HP on import for everyone. That was nice. BUT, most alarming, was that I was NOT given a chance to set proficiencies! The problem is that my BG 1 is missing many kinds of weapons since it's unmodded BG 1. No magical katanas, ninjatos, scimitars (Drizzt doesn't count, I usually play the good guy for one) clubs, in my basically unmodded EasyTutu, so I don't use those proficiencies -- but in BG 2 it's a little bit different story with Celestial Fury being possible, and the blackblood is a great blunt weapon, and I think there's a good scimitar first level of WK. Also flails are so-so in BG 1 (Ashideena natural cleric weapon), but of course in BG 2 FoA well worth it.

QUESTION:
Is there a mod for EasyTutu that specifically adds some magical weapons for proficincies that BG 2 has that BG 1 either doesn't have or doesn't have magical weapon for that proficiency?

In any case, i had to make do with the proficiencies that I had. We made it through Chateau Irenicus but traps were vicous and used up a ton of our heal potions. Therefore we just skipped the mant trapped behind the glass, no equipment we needed there, and didn't want to use up the few heal potions we had on the traps -- we also skipped the stunning mephits, though we did sneak a ranger past them a few times to talk to the genie and get the two hand sword.

One nice thing I noticed at the end of BG 1 is that Huntwen can dual class! At level 9 will dual to cleric, and he'll become a cleric/ranger.

Circus our next challenge...

Huntwen Character Sheet
Posted Image

Reb Character Sheet
Twoone's Character Sheet
PinkHannasee's Character Sheet

#3871
ussnorway

ussnorway
  • Members
  • 2 348 messages
UD23;

Bugs & issues report:

Posted Image Posted Image
There is a scripting bug in;
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v20
It causes the ‘Chain Contingently’ spell to misreport the targeting info... doesn’t matter if you put ‘Spell Immunity’ in the chain or even if you don’t actually know the spell. This bug might end my ran but I’ll try to recover the files tomorrow.

Watcher's Keep, lost in the maze:

Posted Image Posted Image Posted Image

I needed a lawful/ good character to retrieve the “Purifier +4” so Imoen cast ‘Flesh to Stone’ on herself and I fetched Mazzy long enough to grab the sword... Since I’m more good than evil, Tahazzar had to die but the room he is in makes casting normal spells illegal however innate spells (including triggers & Contingencies are allowed). I opened with my ‘Trigger’* against the Succubus then Imoen cast ‘Flesh to Stone’ to finish her off.
Phase 2, if you stand still in this fight then the reinforcements will arrive behind you so we retreated to the west wall (avoids traps) and started killing but I accidently dropped ‘Teleport Field’ too close and the monsters started appearing amongst my defenders.
Phase 3, Amber/ Imoen died quickly and I was in serious trouble so I had every concentrate on the boss, exchanging Jaheira/ Haer'Dalis for Tahazzar allowed me to use spells again so Do’Dad tanked them whilst I reached deep and shredded the remaining demons with the Slayer... I chose ‘Chain Contingently’ & ‘Summon Dark Planetar’ then raised my collages and collected the heart before giving Ka'rashur the good news.

The trouble with un-dead:

Posted Image Posted Image Posted Image

SCS upgrades the Demon Wraith into a dangerous antagonist but spells are allowed in this room so it’s not as bad as the Tahazzar battle... FYI despite being called Slave Wraiths his minions can’t be Turned or moved with ‘Repulse Undead’.
Phase 1, Amber disarms the traps whilst we buff/ summon... SCS suffers from a serious target fixation so I moved out of the Demon Wraiths’ LOS.
Phase 2, Imoen kites two Slave Wraiths around whilst the rest of us wittle down the other minions.
Phase 3, Imoen & I kick in the Demon Wraiths’ defences whilst our adds finish him off.

* = ‘Lower Resistance’ and 2 ‘Death Fog’.

p.s. Haer'Dalis decided to upgrade his bard song.:wub:

Modifié par ussnorway, 26 février 2012 - 09:51 .


#3872
corey_russell

corey_russell
  • Members
  • 5 298 messages
Huntwen the Human Ranger - FINAL Update

Huntwen and his band of rangers did many things, including recruit their last party member (Valygar). We fett honor bound to help him with his quest.

We encountered a bunch of halflings who were indeed as vicious as the knights of Solomania implied. The halflings stunned 5/6 the party, mazed Reb -- PinkHannasee was all on her own. She managed to kill 3 of the enemies by herself but it wasn't enough - Huntwen was slain, RIP

Posted Image

Next run will be trilogy no-reload, random, using my new random party generator -- we will see how that goes. Back to the BG 1 thread for me.

#3873
Grond0

Grond0
  • Members
  • 6 493 messages
Sorry to see your demise, but I'll look forward to your random effort. I think I might generate a party as well to see how they compare.

#3874
Krazy Solo

Krazy Solo
  • Members
  • 194 messages
Minor details we as players tend to forget when we roleplay.. Happens to us all. Especially when we try to do death is death playthroughs.

#3875
Grond0

Grond0
  • Members
  • 6 493 messages

ussnorway wrote...
There is a scripting bug in;
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v20
It causes the ‘Chain Contingently’ spell to misreport the targeting info... doesn’t matter if you put ‘Spell Immunity’ in the chain or even if you don’t actually know the spell. This bug might end my ran but I’ll try to recover the files tomorrow.

Sounds like that might be the issue addressed in Cow King's post here:
http://social.biowar...2/index/8707977