Picenon the level 12 fighter/level 14 thief (solo) continues his adventure...
When we last heard from Picenon (pronounced Pik-uh-non) he had a protection from magic scroll active and had just defeated Kangaxx. Now that his saves are so good, it's time to get his haste boots.
So pursuing that goal, he headed to the Temple District Sewers and entered Mekrath's lair. Picenon dealt with Mekrath first, as who knows how long Picenon's scroll will last. The battle lasted forever, Picenon wished his detect illusions was better (25% atm), but Picenon prevailed.
Next up were a large group of Umber Hulks. Picenon put on his girdle of bluntness, which puts his AC to blunt at -14 -- this tanked a group of 6 umber hulks well, though he did have to potion a few times. He kept the girdle on, as Picenon suspects he'll encounter more in the Planar Prison (which he did). The pro-magic scroll expired during this fight, however. After getting the Bard's gem, Picenon paid a stop by Roger and obtained some invulnerability potions. Using one of these will put his saves at negatives.
Once at the playhouse, PIcenn used the potion of invulnerability and DUHM (going to miss this ability when I hit spellhold) and charged into the portal. I used yet another play out of Grond0's playbook and used one firebreath potion on the nearby mage, since I was unable to one-shot the mage, due to stoneskins probably. The firebreath potion killed the mage outright! Wow that was effective...using the kangaxx ring haste, the rest of the enemies were no problem.
Next 3 thralls to the right were backstabbed. Much easier to get distance from enemies to stealth now that Picenon is using the haste boots. Next group was lots of Umber Hulks and some thrall mages. Picenon backstabbed and one-shotted a mage and ran and hid. He got another backstab on an umber hulk who tried to follow. He couldn't hide anymore, too many enemies spread out, so Picenon had to melee the enemies down. He potioned a few times to heal, but was never in danger. The confusion attacks never took, as Picenon still wears the SoH -- he heard of an alternate universe were a PC had negative saves vs. spells but still got dominated (a run of Grond0's), so wasn't taking any chances.
Against the Master of Thralls, PIcenon sent his berseker and genie -- he didn't expect them to be effective, but they should draw out the demon's stun attack (which they did). Picenon then assisted. When meleeing the demon, Picneon had to do a LOT of healing, lot of kangaxx ring haste too, but eventually the demon and his two pet air elementals were slain. The staff of air was quite welcome addition to Picenon's arsenal. He's thinking ahead, as Tanova will still be quite a challenge, despite PIcenon's tools and levels. In particular, Picenon hopes to draw out her maze on a summon so she can't maze him (which would end his no-reload run).
But that's the future. Now it was time to take on the Warden. Wow, what a battle. In my parties, one of my magic casters or inquisitors just dispel the Warden's buffs, when he then falls quite easily to concentrated fire. However, I had no way to dispel his buffs. I did try to detect illusions many times, but it rarely was effective (still at 25% skill).
So as a result, Picenon got to witness the Warden's impressive spell arsenal. The warden summoned like 6 animate dead (good thing Warden isn't level 15 or those would be skeletal warriors instead). He also summoned like 6 phase spiders! For characters with low AC and no poison immunity that easily can be fatal as their poison is pretty strong - fortunately, Picenon immune to their poison thanks to his kangaxx ring.
Due to the Warden's fireshield, Picenon also got to lower than 90 hp, which meant Picenon got stunned by the warden's power word: stun. This would normally be a bad situation. However, instead of hasting himself and charging into melee, which has a chance of killing Picenon, instead the Warden chose to cast some spells - flesh to stone, disintegrate, sunfire...so as a result PIcenon actually GAINED health while being stunned due to his regeneration.
So when the stun wore off, Picenon went after the warden once more. Warden's defenses were still considerable. He had mirror images, many shadow doors, improved invisibility...the Warden finally cast a spell (fireball maybe) that ended up killing himself.
Picenon was relieved to find the Troupe and get ported back to the Prime Material plane...
Picenon remembered he wanted to help the village of Immesvale (so that the level of undead don't become too powerful, the gold would be welcome, as well as the high AC leather armor as reward). So headed to the abandoned temple of Amaunator. Many undead here...as it turned out, he did NOT have to use his protection from undead scroll at all! This is because with his haste boots and being so dark in the dungeon, Picenon was always able to run away and hide and come back for another backstab, etc. During this process, he got his best backstab to date using the Namarra:

He did encounter a greater mummy, but it was too slow to be a threat. Interestingly enough, the 2nd batch of mass of undead by the Amaunator's fire-trap puzzle (e.g., the one you have walk spelling his name to not get zapped) NEVER appeared. Possibly this happened as Picenon was stealthed while moving in this area. Picenon one-shotted a bone golem with staff of striking.
Once Picenon gets immunity to level drain, then he will be quite willing to engage the shadow dragon. at 3 million experience Picenon will be able to use the AoP and just whittle the dragaon away with his Tuigan's, as the dragon can only level drain as an attack if I'm standing in the cubby. I'm not 3 million experience yet, however, so passed for now.
Picenon got a big backstab on the Shade Lord. It didn't kill him, but enabled him to die quickly to kangaxx ring haste, despite the Shade Lord's stoneskins. Patrick and the altar were no problem after that.
Picenon would like to do D'arnise keep next, but theres a TON of magical ammo there. Ammo fills up a bag of holding quickly, so Picenon really needs to get the ammo belt in Watcher's Keep. Picenon "heard" from somewhere that someone solo used a protection from undead. Picenon is glad he used the same technique, as there were a mass of undead that could level drain him otherwise. Picenon cleared the enemies and loot around the edges, but left the statues alone for now.
In any case, Picenon now has his ammo belt, so he should be able to do D'arnise Keep. Though he changed his mind and did trademeet instead - he has lot of cash, is hoping that special merchant spawns (which hasn't yet).
Modifié par corey_russell, 24 mars 2012 - 09:49 .