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Baldur's Gate 2 No-Reload Challenge


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#4176
Gate70

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Good luck.
I got Abazigal on the 2nd go with more or less the same tactics but need to work on a better approach for no-reload with Ascension.

#4177
ussnorway

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Ud17;

@Gate70, What a Bugger... Nice to see you get back up and kick his scales afterward.

Egg on my face:

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I returned to the fish caves and dispatched two Glabrezu (they can see through any cloak ) before handing mum back her precious eggs but she betrayed and abandoned us when the Drow showed up... Fortunately my ‘Contingency’ kicked in and cloaked me long enough for Alyssia & Do’Dad to stage a rescue.

So much for the gratitude of Dragons! :wub:

Bug/ Issues Report:

See this post... I was looking forward to giving Lady Silverback a special thanks for abandoning me but she has wisely invoked the better part of valour. I did toy with the idea of adding the blood with SK but however annoying this was done to me deliberately and is therefore not a bug, so the bottom line is that Amber doesn’t get her armour.

#4178
BelgarathMTH

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Gratz on your progress, UssNorway. My kidding in your other thread aside, I'm sorry you didn't get to get the armor component you wanted.

#4179
corey_russell

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Condolences, Gate70. You had a good run going...

#4180
Gate70

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ussnorway, there is a mod for Adalons blood. Found it when using BWP, and had it installed but never got that far before being killed so can't vouch for it.

www.rosenranken.org/index.php

#4181
Grond0

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Wolfsbane, dwarven berserker, is now finding it pretty easy to pacify Ahtkatla and surrounding areas.

In the planar sphere a first use of smite power knocked Tolgerias straight through a locked door that Wolfsbane was unable to open. Fortunately he eventually reappeared through a dimension door, so Wolfsbane didn't lose out on his ring.  The only encounter in the sphere of any difficulty was with a noble efreeti - as it kept running away and turning gaseous.  A first use of critical strike eventually nailed him.  Also picked up a staff of fire there, which could be useful in the future, though Wolfsbane is not using the summons he already has available at the moment.

Repowering the sphere got him to level 26.  He's also now got the sphere as (another) stronghold, thanks to Lavok being unable to divine his nature.  I don't think I've ever completed the tasks for the mage stronghold, so there's another challenge.

Wolfsbane finished off the cleric stronghold challenges with a visit to the temple of Talos.  Again he didn't bother with much in the way of buffs or summons and suffered some damage as a result - getting down to about 50% HPs at one point and taking one potion of extra-healing.

He did buff up rather more for another loose end called Firkraag (including 100% fire resistance!) with the simmy getting a rare chance to stretch his muscles.  In the event its contribution was limited because it got pushed away by a wing buffet and pathfinding seemed inadequate to get it to return.  However, Wolfsbane didn't take long to finish Firkraag off (a couple of uses of Gaxx haste pushed him up to just the 7 attacks per round as he was using dragon scale shield).  Firkraag's death got Wolfsbane up to level 27.

Calling in at the Umar Hills, Wolfsbane was told that Umar had returned.  I haven't seen this encounter before so brought the simmy out for a bit of insurance.  However, Umar didn't put up any defenses at the start of combat and 2 strokes of the axe did for her.  Mairyn gave him the moon dog as a reward, which would be nice except that Wolfsbane can't use it (it doesn't say so, but must be restricted to rangers as Wolfsbane's alignment is compatible).

No more action at the moment at the fighter stronghold, but the spirit of the druid grove wanted help against a force of chaos.  This was a harder fight than expected because +4 weapons were needed and Wolfsbane only has a long sword and hammer (non-proficient in these).  He did take whirlwind for his last HLA so used that, but had to keep beating down stoneskins for a bit longer to complete the contest.  He was rewarded with a golden lion figurine (which, unlike the moon dog, he can use).

Back in the city Wolfsbane belatedly turned Mae'Var in and set out to destroy his organisation.  Ilbratha's mirror image helped protect against backstabs while he cleared upstairs.  Downstairs the efreet was given an outing while Wolfsbane used smite to one-shot the cleric and a few assassins before dealing with Mae'Var when his protection from magic weapons ran out.  After reporting in, Wolfsbane was given another guild to look after.

A few other simple tasks were done towards the end of the session:
- some pirates in the Sea's Bounty got Wolfsbane to level 28 and he took a first GWW.
- Cromwell made some red dragon armour and did a slight upgrade for Ilbratha (no actual benefit to Wolfsbane, but he's not short of money at the moment anyway).
- bought some arrows of dispelling.
- got a new work of art for the temple.
- recovered a relic for the temple.
- made the rude party in the bridge inn regret their words (despire opening with a critical miss here is their state after a single round of Gaxx improved haste).
- found Gorje Hilldark, who led to Neb.  Dragonslayer detected him and he was soon converted into a head to adorn the walls of the government district.
- saved Viconia from a fate worse than exactly like death.
- sent the Solamnic knights on their way.
- beat off an ambush by Ama and the Night Knives.

In the next session Wolfsbane will be rescuing Haer'Dalis.

#4182
BelgarathMTH

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Gratz, Grond0, good progress.

#4183
Krazy Solo

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As promised, I was able to play a for a bit to get the character rolling.

Update, Inveeme WS

Inveeme, after being free'd by Imoen frees Jaheira and Minsc (although he does it himself). Cleared the Mephit room and answered the genies question, choosing to press the button fighting the Ogre. Cleared the hallways to the north and west of goblins. Proceed to clear the mephits from both the Golem room and Tank room. Cleared the rest of the goblins in the sewer maze, back tracked to Reiliv room, allowed him to die took the sewer key to the golem.

Not alot of progress but atleast some has been made.

#4184
Grond0

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Update for Wolfsbane, dwarven berserker.  He's still going, though only just.  Recent sessions have been rather too easy and boredom/over-confidence nearly led to his downfall.

Things started pretty normally.  In the temple sewers beat the CoM party - the succubus there has a pretty vicious charm that I think could affect Wolfsbane even with his standard save of -5 (but not when he is enraged).  I remember really struggling in a run with a monk to kill her as she went ethereal whenever significantly damaged.  However, Gaxx haste allowed Wolfsbane to chop her down before she blinked.

The rakshasa also fell to a Gaxx haste and then the simmy came out to play for Tarnor and his party and the whole lot were crunched in the first (hasted) round.

Over-confidence nearly proved costly in trying to release Haer'Dalis.  Trying to keep distance from a group of yuan-ti mages Wolfsbane blundered into an acid trap.  This both did significant damage directly and also held him allowing MMM to do more damage. 
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By the time he was released a group of yuan-ti mages had him on the back foot and without a direct escape route.  This allowed them to use several vampiric touches mixed in with other damaging spells, which took him down to 14 HPs at one point - far lower than I can remember before in SoA.  He also used up 3 extra-healing potions in the combat - leaving only 155. On the positive side the last mage got him up to level 29.
Edit: perhaps should have used the rod of resurrection here, though I've been sort of thinking that should not be allowed until toB. 

Still not concentrating very well he also took more damage than I expected fighting into the mind-flayer enclave, while searching for Mekrath's imp.  I think he was briefly vulnerable to a power word stun while fighting the initial party there and also took 2 sucks from mind-flayers before finishing off Alhoon.

After dealing with the imp Wolfsbane returned to Mekrath to confirm Haer'Dalis was free and picked up a valuable looking gem.  Then he skipped over to the Bridge District to talk to Raelis Shae and followed her to another plane.  Beating up some bounty hunters waiting in ambush got Wolfsbane to level 30 - he now has grand mastery in flail as well as axe.  In another strange decision he went straight for the warden, so missed out on XP and items there.  He took damage, but there was no real trouble in finishing him off as Wolfsbane was able to dive through the middle of the corridor suckers whenever he felt things were looking tough.

Modifié par Grond0, 14 avril 2012 - 07:47 .


#4185
Gate70

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Impressive stuff Grond0.

#4186
Grond0

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Final update for Wolfsbane. 

Generally there were no problems in that session, but unfortunately it only takes a momentary lapse to lose it!

The only encounters he had outstanding prior to Spellhold were the Twisted Rune and Guarded Compound.  Going to the Guarded Compound first he walked all over the opposition there.  Sion lasted a while thanks to his protection spells, but the rest caved in in a couple of rounds.  Despite me not generally looking for treasure I rashly investigated various chests and triggered a maze trap.

I had been thinking it would be possible to use rage to prevent a maze trap that had already triggered.  This was on the basis of testing I did quite a while ago using a potion of magic protection as a stopper.  However, starting rage after the trap hit didn't work. 
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I subsequently tried potion of magic protection as well and that didn't work either, so the trigger point is clearly at the moment the trap hits in this installation, even though it's possible to run really quite a long distance before the maze animation completes its journey.

Even though he died, on the basis of Wolfsbane's progress to this point I'm quite certain he had the capacity to cruise past Irenicus and probably the ToB encounters as well.  That's barring mistakes of course - there's always the problem of putting theory into action over a long runImage IPB.

#4187
Gate70

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Hmm. How about if you can reach a door or stairs?

#4188
Grond0

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I tried that in my subsequent tests - can reach the ground floor OK, but it doesn't interrupt the maze animation.

#4189
Gate70

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Dispel magic on self? Anyway, see you back at Candlekeep.

#4190
BelgarathMTH

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Condolences, Grond0.

#4191
corey_russell

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Hmm, Grond0 you defeated all those enemies just to succumb to a maze trap? When solo in BG 2, I will often ignore loot in trapped chests, for exactly that reason (maze traps), unless I'm a thief of course. You don't need to go into those things/chests to beat the game. Sometimes, discretion really is the better part of valor...

Nevertheless condolences, Grond0. This is your best ever run isn't, no-reload?

#4192
Grond0

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I've been to Spellhold a few times and out through the Underdark just once (though that was with a party). I feel pretty confident now though that there's nothing in SoA I can't beat easily enough - it's just a question of keeping concentration up.

#4193
PPewt

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Gate, a little cheesy, but you could use the potion swap bug to SI:Abjuration yourself in situations like that in the future (also, Grond0, that might be worth investigating; I'm not sure if it would protect you in your situation, but I'd guess it probably wouldn't if rage doesn't).

Or you could just be boring like me and play a sorceror, the ultimate class!

Anyhow, sad to see your run end; I thought you had it when you got to ToB.

Modifié par PPewt, 16 avril 2012 - 09:02 .


#4194
ussnorway

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Ud18;

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I asked Drizzt to help out with Bodi but I also wanted “Robe of Vecna” for Imoen first then we popped into the circus and killing Mae'Var gave me “Shadow Armor” and Thieves to help me out against the Vamps so I got a two4.

Solving the Tanner murders gave me “Short Bow of Gesen” for Imoen then went spelunking... having two groups assisting me caused the game to bug out and nobody came pass the stairs to help me. I got little excited and let Alyssia/ Do’Dad charge in for a messy frontal assault.

I’ve handed over the Rynn Lanthorn from Bodhi's Lair transported me to the Forest of Tethyr but I’m not ready to enter the Elven City of Suldanessellar yet so I took this opportunity to obtain the “Mana Bow +4” for Amber.

#4195
BBMorti

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I was so sad to see your impressive run, end, Gate70! I found myself uttering a few curses in sympathy, gah.

#4196
saros_shadow_follower

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Well, having completed BG1+TOTSC SCS modded with a party of 3 - a Necromancer LG PC, an Assassin TN custom char and a Ranger LG custom char, I decided to continue with that same party in BG2 and further into ToB. Cannot post my WeiDU.log file now, but it's with IA premium (version 6) installed.

Party has currently left Chateau Irenicus, has met with all five of the vanilla vampire/thieves night-time encounters, and is currently exploiting gold/xp in the city (won't reveal where and how, hopefully Sikret hasn't discovered it yet - it's unlimited, but takes quite a bit of time to do it). Current xp is around 200 000 each, levels are as follows:

PC LG Necromancer Astarta, stats 18/18/18/19/18/7 (Cha and Int tomes in BG1) - has just bought Sunfire, ProAcid and Enchant weapons spell, and acquired Contingency and Disintegrate to enrich her vast spell repertoire (well, vast as of levels 1-4). She also has the Ray of Fragmentation spell, which obv replaces the IA-extinct Otilulike's Resilient Sphere at lvl 4. No new familiar could be summoned though (old one left near Sarevok in BG1). Oh well. 1 more free slot in the inventory. Proficiencies: *Quarterstaff *Sling. Current level 9.

Custom human Ranger, LG, completed BG1 together with Astarta. Renamed in BG2 to Torham. Stats: 18(00)/18/18/13/21/3 (3 Wisdom tomes in BG1). Proficiencies: ***Two-weapon, **Scimitar, **Clubs, *LongBow. Current level 8.

Custom human Assassin, TN completed BG1 together with Astarta. Renamed in BG2 to Captain Jack Sparrow (used appropriate appearance and sound). Stats: 19/19/19/18/18/5 (Str, Con and Dex tomes from BG1). Current level 10. Disarm traps 90%, Detect Illusions 100%, other skills base (well, modified slightly thanx to dex tome).Proficiencies: *Longsword, *Quarterstaff *Two-handed weapon style *Shortbow.

Custom elven sorceress, Alia, TN stats 18/19/17/9/18/9, don't remember her proficiencies, but *Quarterstaff for sure. Spell picks 1st level don't remember, but oughtta be Shield, Armor, MM, LMD (will take Chromatic orb as fifth). Lvl 2 Mirror Image, Invisibility, M's Acid Arrow, Resist fear. Lvl 3 Haste, Remove Magic, Vampiric Touch, lvl 4: Emotion, Stoneskin. Current level 9.

Custom human Riskbreaker, did post about this IA 6.0 class before, will refresh again in next post, Saros, LG, has ****Flails **Two-weapon style, current level 8.

And finally, a custom human Ranger (7)->Cleric (7), Temp, 18(92)/18/18/11/18/3, don't remember his ranger proficiencies, but when he regains next level, will scribe those.

Now back to xp/gold farming. Need mage lvl 12...and some adequate starting gear like better armor and weapons.

Modifié par saros_shadow_follower, 18 avril 2012 - 02:43 .


#4197
BelgarathMTH

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Gratz on your progress, UssNorway and Saros.

#4198
Blackmalkin

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Dhanushka and her party continue in Shadows of Amn with Baldurdash Fixpack and SCS 2. It’s my first playthrough with SCS 2. I used a quick install and didn’t read any readme, so I basically have no idea what I’m up against. This should make the game interesting. And short, most likely.

Here’s Dhanushka’s character record:

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(In BG 1 party stopped earning experience when cap was reached, but after importing the characters to BG 2 they gained the surplus of points, which resulted in some level-ups on start.)

Here are the stats of the rest of her party (before abovementioned leveling):
Grunkh – chaotic evil half-orcish barbarian; level 8; str. 20, dex. 18, con. 19, int. 16, wis. 8, cha. 3; 79 HP; ** two handed sword, ** crossbow, ** two handed weapon style
Samadarshin – neutral dwarven fighter/cleric; level 7/7 ; str. 18/47, dex. 18, con. 19, int. 12, wis. 21, cha. 2; 74 HP; ** warhammer, * flail, *** two weapon style
Shari – neutral evil half-orcish swashbuckler; level 10; str. 19, dex. 18, con. 18, int. 16, wis. 5, cha. 6; 53 HP; Open Locks 70, Find Traps 80, Pick Pocket 25, Move Silently 20, Hide in Shdows 15, Detect Illusion 100, Set Traps 55; ** daggers, ** two weapon style
Melodia – neutral good half-elven skald; level 10; str. 11, dex. 18, con. 16, int. 19, wis. 9, cha. 16; 58 HP; * long sword, * katana, * long bow, * single weapon style
Vaitali – chaotic neutral elven sorcerer; level 9; str. 9, dex. 19, con. 16, int. 9, wis. 18, cha. 9; 41 HP; * dart, * quarterstaff

I was rather irritated by the lack of goblins in Irenicus’ dungeon. It meant that Dhanushka had no ammo (well, there were 9 arrows, but that’s just 2 rounds of shooting) and was used as a scout almost exclusively. I cleared the whole dungeon, including the cambion (using traps). I even killed the nymphs, which saved me some running and freed an inventory slot (I don’t have to carry those stupid acorns). Grunkh was equipped with Sword of Chaos and got his Helm of Balduran back. It made his HP look a bit more barbarian-like, but they’re still low. When he gained 9th level he rolled 3, so he had 92 in total.

I was nearing the exit, thinking something like “I’ve just beaten SCS Irenucus’ dungeon with no loses – that’s something”. But then I was attacked by a group of Shadow Thieves. Shari was backstabbed (more like facestabbed, actually) for 45 damage, but managed to gulp an extra-healing potion just before another backstab (sidestab this time) for only 15 damage. But it wasn’t the end, as the assassins gulped potions of invisibility. Shari turned detection on and started running, while Samadarshin started casting Invisibility Purge and Grunkh moved to block assassins’ path. None of it helped. Enemies had Haste precast and before Samadarshin finished his casting, Shari was critically backstabbed (properly at last) for 60 damage and have literally fallen to pieces. Here’s an irony – if she hadn’t drunk that potion, she would have died normally when the second stab connected, and would have been resurrected soon after.

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So, one of the first things I did after getting out was recruiting Jan Jansen. Before that happened I have been warned by the Cowled while shopping at the Adventurer’s Mart (Melodia used Friends spell). In SCS they seem to be much more vigilant. The bandit attacks are also more dangerous, so I decided to travel only with Haste active. But soon the bandits were running away, screaming: “It’s Dhanushka!” – I really like that. First quest I did was the one with harpers. No problems there. It yielded some gold and I decided to buy a spellcasting license (I didn’t think that the usual Cloudkill tactic would work on SCS Cowled Wizards). I also bought the Bassilus’ +2 warhammer for Samadarshin (he was very happy to have it back) and a Protection from Undead scroll. I wanted to use it against the lich at the city gates. I didn’t really think it would work in SCS, but it doesn’t hurt to try, right? Wrong. I hasted and enraged Grunkh, so that he could easily escape if things went wrong. Lich didn’t react  to barbarian's presence at first, but after first hit his contingencies was activated. It was a bad sign so Grunkh started running. But he couldn’t escape, since “an invisible wall of force has blocked the doorway”. And I thought I was playing Baldur’s Gate, not some Dragon Age. Grunkh had no choice but to fight. First he hacked lich’s simulacrum to pieces before it cast anything. Meanwhile, lich summoned a Mordenkainen Sword. Grunkh did some running to avoid it, while the lich cast a Comet on the sword (which wasn’t fair – when I hit my Mordenkainen’s with something it turns against me). It did more then 40 damage to Grunkh (can’t remember the exact number), so he gulped some potions. Lich’s Protection from Magical Weapons have expired and barbarian could start hitting him. Another sword was summoned and maneuvering got a little more difficult. Lich was badly wounded when he summoned a third sword. Now things got ugly. Turned out the location is bugged and one spot  is impassable. Grunkh was trapped berween the swords and could only drink. He was severely wounded when lich cast another Comet. This time it did 69 damage, killing the half-orc permanently. Apart from the barbarian I also lost some items that way – most importantly the Helm of Balduran. I was very impressed by the way SCS handled this (apart from this “invisible wall" thing) – the scroll worked and lich couldn’t detect Grunkh, but was smart enough to kill him anyway.

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I filled the spot with Korgan. He had significantly more HP then Grunkh – 114 on the same (9th) level, so it wasn’t such a terrible trade. Then I freed gladiators. While fighting with the beastmaster Jan and Vaitali first employed Greater Malison/Emotion combo. I'm going to use this a lot in the future. After buying another Protection from Undead I went to the graveyard to do Korgan’s quest. Almost no problems there. Almost, because I made a mistake of letting the protected Samadarshin chase some shadows (literally) while moving with the rest of the party. When I wasn’t looking the dwarf activated a Flamestrike trap twice. At least he could be raised afterwards. Even before Korgan’s quest was finished, he started complaining about not going after Valygar (I talked to Tolgerias while visiting the government district  to buy a licence). So, after buying Stonefire axe for Korgan, party traveled to Umar Hills. I agreed to explore the Sphere with Valygar, then kicked him out of the party.

Then I went to Trademeet. I released Cernd and killed those damn monopolistic genies (as easy as usual to my surprise). In the grove I was irritated by SCS “more resilient trolls”. I have no idea why anyone would like them to be more difficult to kill, considering that they are still as bugged as in the original. Afterwards I checked the readme and uninstalled this component (so I’ll have normal ones in d’Arnise Keep). All three shadow druids parties where killed using Webs. I discovered that webbed trolls can be killed (even twice, as they are multiplied when dying). I was sure that held trolls are immortal (they certainly are in Icewind Dale 2), but maybe there is differrence between being held and webbed in this case. The hardest fight was on the fungi-infested bridge, mostly because it was completely unexpected, and also because myconids called nearby trolls for help. I told Cernd that I’ll just watch his fight with Faldorn. But there wasn’t much to watch as the sequence is bugged in SCS. Cernd turned into a werewolf and attacked. Faldorn cast Improved Invisibility, then Iron Skins, and did nothing else. When invisibility have expired (after a long wait), she just recast it. So I went to the kitchen to make myself some tea. When I reached my destination I found that there were none. I returned to see if anything happened on the arena. Unfortunately not, so I went back to my quest for the hot tea. When I returned, fight was over with Cernd victorious. Turned out Faldorn had only 2 invisibility spells, and when she run out of them, she only kept recasting Skins until she died. I suspect that she failed to recognize Cernd as an enemy, because he didn’t belong to my party.

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I returned to Trademeet and bought the Belt of Innertial Barrier for Dhanushka. I agreed to work for Skarmaen Alibakkar and then murdered him for his elven chainmail (Melodia really loved it). After getting Mantle of Waukeen from the crypt I went to lord Coprith. I thought it will be funny if the Mantle will be handed to him by Melodia, dressed in late Alibakkar’s chainmail. He thought otherwise and told me that he’ll not tolerate murder. I was really surprised. Lady Lurraxol was angry that I work for Alibakkars and also didn’t pay me (even refused to see me). So I've just thrown the mantle away and still considerd this a successful quest. Elven chaimail is worth more then one reputation point (especially that I have Korgan in the party) and not getting between two angry SCS mages is priceless.

I decided to make a short trip to Warden’s Keep to acquire some containers (for ammo and potions) and a Quiver of Plenty. Only thing I had to fight was a band of mephits. Jan had some trouble at home, so I agreed to help him deal with it. Then I bought a Girdle of Hill Giant’s Strenght for Samadarshin. Temporarily for him, as Dhanushka will need it to use Strong Arm bow. I should have increased her strenght in BG 1, but have forgotten that the best BG 2 bow requires 19 strenght. Korgan’s strenght is raised to 18/00 by Jan’s spell (Samadarshin reaches only 18/97 with it). Vaitali have learned some new spells: Invisibility, Protection from Fire (she casts in on Dhnushka every morning), Remove Magic, Minor Sequencer and Lower Resistance.

Party status:
Dhanushka – archer 9, 89 HP (with Pale Green Ioun Stone), 71 kills
Samadarshin – fighter 9/cleric 9, 95 HP, 66 kills (he was even a leader when Grunkh died, mostly because lack of arrows in Irenicus’ Dungeon)
Melodia – skald 12, 62 HP, fav. spell: Stoneskin, 19 kills
Vaitali – sorcerer 11, 45 HP, fav. spell: Magic Missile, 27 kills
Jan Jansen – illusionist 9/thief 10. 44 HP, fav. spell: Stoneskin, 19 kills
Korgan – berserker 10, 117 HP, 69 kills

Modifié par Blackmalkin, 19 avril 2012 - 04:22 .


#4199
ussnorway

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Ud19;

Watcher's Keep 1;

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Obviously Do’Dad leads the inaugural charge against the un-dead but Alyssia did the bulk of the heavy lifting against the spiders (with “Albruil” for poison immunity ) & trolls. She cleared the slimes out of the furnace room because I plan to fight the statues in there... Haer’dalis tanks here, ‘Defensive Harmony’ & ‘Blur’ gets his armour down to -11 (-21 spin ).

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I always try to kill the halberd wielding statues before his DH armour drops (-19 ) but only the dwarf Cleric is any real danger against us... I deliberately mishandled the first attempt at the bells and rest up before tackling the next set of statues.

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Unless we have spike traps the SCS wizard always puts up a decent fight with stuns, prison, maze and petrifaction but fortunately I’ve learned my lesson and had a spare ‘Freedom’ scroll with us, to bring my garrulous lover back to me.

New gear;

Alyssia claimed “Usuno's Blade + 4” for her off hand, Haer’dalis wanted the “Foebane +3”, Imoen gets the “Golem Manual”, I managed to talk * Amber into handing over her gem to improve her new sword “Blade of Roses +4”... she also got “Quiver of Plenty +2” & I upgraded my cloak with “Wyvern Leather Robe +2” so all things considered it was a profitable run... I’ll probably go get “Shield of Harmony +2” next?

* Despite being in a steady relationship with Do’Dad she still values my opinion more when it comes to fashion accessories... It’s a girl thing. :wub:

Modifié par ussnorway, 19 avril 2012 - 04:42 .


#4200
saros_shadow_follower

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corey_russell wrote...

There are STR, DEX, CON, INT and WIS tomes in BG 1. But even so that means he had 5 18s to start which is still pretty amazing.


In fact, if you play with TOTSC installed, there are 1 Str, Dex, Con, Int and Cha tomes, and 3 Wis tomes. Despite that fact, paladins are easy to roll high scores most of the time because of their high minimal requirements on many stats. Still, Cha and Wis of Radiant could very easily be 17 on character creation and buffed with tomes respectively to 20 and 18. 

Back on my no-reload party.

Very little to write actually. Average party xp is 900 000 each at present, meaning levels are as follows:

Astarta: 12. Picked proficiency in *Daggers.
Torham: 10. New weapon proficiency: *Axe. He had no trouble in BG1 with Drizzt's scimitars, however now he will be hard-pressed to find some equally good weapons. Good thing he has ** in clubs.
Saros: 11. Has first Improved Haste innate ability (Riskbreaker kit feature). *****Flails, **Two-weapon style
Sparrow: 11. Has 65% in Lockpicking, which unfortunately isn't very good, but on the other hand, has 100% in detect traps and 100% Detect illusions. *Single weapon style.
Alia: 11. Prof *Quarterstaff *Dart New spell picks:
Lvl 2: Blur
Lvl 3: Flame Arrow
Lvl 4: Ray of Fragmentation
Lvl 5: Breach, Spell Immunity

Needs very little xp to hit next level, will exploit a bit more.

Temp: Current levels R(7)->C(10). Also needs very little xp for clerical lvl 11. Proficiencies: **Mace **Club **Flail ***Two-weapon style *Quarterstaff *Two-handed weapon style. Mixed up a bit and due to incorrect leveling he doesn't have ** in quarterstaves. Oh well.

The party has donated a serious amount of money to a local temple, raising rep to 16 (2000 12-13, 2500 13-14, 3000 14-15, 5000 15-16, or a total of 12 500 gp). Still, it's worth it with the discounts in the long run. Bought several minor items from local stores:

Martial staff +3
two Flails +2
several unenchanted weapons
a full plate mail for the ranger
a ring +1 and amulet +1
all containers available in the Promenade
a Limited Wish scroll scribed by Astarta (expensive one that, 13 600 gp)
Staff mace +2
Knave's robe for PC.

Not very exciting so far, will now do the Circus tent and also the Copper Coronet. After all, there is a good weapon for the ranger in CC - a club +3, and some other items.