Update of Dhanushka:
Since last time my attempt at playing a madman didn’t work on Desharik, I tried sincerity this time. Same effect, so Korgan was sent after the Cowled Wizard. He managed to chunk him before his protections activated. In the dream sequence I baited Bhaal with Cerebus and was surprised to discover that moon dog was immune to Bhaal’s attacks. It proved useful, as I didn’t borrow Boots of Speed from Korgan before being captured.

Due to a misclick I lost point of intelligence instead of wisdom. It lowered it to 10 and now Dhanushka can die from 2 illlithid attacks. Which is troubling considering their new abilities to teleport.
While exploring the asylum dungeon I scored my first victory against a lich. Fortunately, for all his power, lich couldn’t prevail against the might of the closed doors. When Jan rigged the corridor with traps, Korgan set the lich loose and run to rejoin with the party behind another closed doors. As with the Unseeing Eye, Jan’s traps only reduced the enemy to
near death state, so Korgan had finish the job with his axes. Of course, lich had some another
Protection from Magical Weapons saved for this occasion, but perfectly timed
Breach resulted in Korgan’s first hit chunking the lich. By the way, he also stopped time with
Limited Wish. I seems to be quite a popular thing among my enemies as of late.

Acquiring a Bag of Holding (carried by Korgan) solved most of my inventory management problems, though I soon decided I could use another one. This time I consulted a walkthrough before using the boot dispenser machine and acquired the second pair of Boots of Speed (equipped by Samadarshin). Despite my previous threats I didn’t uninstall the SCS component which removes ammo found in containers. Said component robbed me of some +3 arrows in Warden’s Keep, but left some dispelling arrows. I mention it here, because I was surprised to find ammo in Asylum dungeon untouched.
I wasn’t sure what to expect from the fight with Irenicus, but I suspected it won’t be just a formality with SCS. So I made some special preparations. Jan rigged the corridor surrounding the main chamber with traps. Vaitali cast
Limited Wish and asked for
Chain Contingency, preparing 3
Horrid Wiltings (her first 8th level spell) to be unleashed at the first enemy seen. Then I bribed Lonk (2000 gp) to release the mages. As I feared, Irenicus’ long list of protections included
Protecion form Magic Energy, as well as immunity to abjuration. So I ordered whole party to retreat as far as possible. Fortunately, Vaitali’s contingency didn’t react as fast as Irenicus’ and activated only when party member’s clones appeared. Which was a good thing as they seemed to be true clones, with the same equipment at least.

Dwarves’ clones where outside
Wiltings’ area of effect, but I killed them before they did much harm. Meanwhile, Irenicus summoned a dark planetar. While I was killing the summon Irenucis manged to kill or incapacitate all of the released mages, which seriously hurt my morale. I had assumed Xan’s attitude fo a moment, but continued fighting. I rejoiced when I found out that Irenicus’ abjuration immunity have already expired, which was sooner then I expected. Maybe the fight lasted longer then I thought, especially for Irenicus who cast
Time Stop (traditionally, via 9th level spell). Whatever the case, I could start taking his protections down and he was spending most of his time on recasting them. From dangerous spells he only cast
Sphere of Chaos on Samadarshin. The dwarf had to move towards Irenicus to prevent the
Sphere from affecting Dhanushka or my arcane spellcasters (both dwarves had good enough saving throws to be immune to it’s effects). Of course It took Irenicus some time to notice that he already have taken enough damage to die, but finally he have fled. Korgan immediately moved to block the door. Most of the murderers where killed by traps and those few who got to Korgan had their invisibility dispelled by Samadarshin's
True Seeing.
Later I agreed to Saemon Havarian’s offer and aided him in commandeering a ship. Fight with githyanki was as bugged as usual, only with SCS they had more dangerous spellcasters, one of which was the immortal Githyanki Captain. I quickly brought him to near death state, but since sahuagins weren’t appearing (and he continued his spellcasting), I decided to kill him by draining his strenght with
Ray of Enfeeblement and
Called Shot.

Then I finished rest of the enemies and waited for a moment. Nothing was happening, so I took the opportunity and killed Havarian as well. I even got experience for that – it appears he wasn’t immortal and died from physical damage.

Sahuagins were still nowhere to be seen, ship was refusing to sink and it’s crew seemed to have forgotten how to sail. I didn’t know a first thing about seafaring either, so I used console command to move my party to sahuagin city. There I made a fortune selling items at the local shop (Baldurdash Fixpack lowered the prices, but they were still good), conversed with a beholder, killed the rebel prince, received my just reward and then killed every other sahuagin. Vaitali learned new spells:
Spell Sequencer and
Spell Trigger. The latter wasn’t really my choice – I wasn’t sure if this is a good idea, so I exited the selection screen to think this through. However, level up wasn’t cancelled and the spell was chosen without my consent. I used it to prepare triple
Cone of Cold combo.
Spell Sequencer was used to store 2
Remove Magic spells and an
Emotion (later replaced by 3x
Remove Magic). Samadarshin equipped Cloak of Protection +2, passing the Cloak of Displacement to Dhanushka. I didn’t get the Cloak of Mirroring. SCS readme explained that it is moved to Throne of Bhaal.
In the Underdark I sent Korgan to kill 3 illithids, traded with dueargars, killed vast hordes of elementals and slaughtered party of drows with help of
Improved Haste, 5
Mordenkainen's Swords and aforementioned
Spell Sequencer. Victory was so staggering that I didn’t even notice that there where more drows then in umodded game. I didn’t want my buffs and summons to be wasted, so I went to meet with the drow ambush near the bridge. Due to the fact that the ambushers (armed with ranged weapons) were about twice as numerous in SCS and they were at the other side of a narrow bridge, the fight proved to be hard. It got even harder when Korgan’s rage expired and he was stunned. I don’t how was it possible. He was beyond Melodia’s song reach, so he wasn’t immune, but both his death and spell saving throw were below 0. Perhaps a
Malison was involved. Anyway, Samadarshin became the main target and soon both he and Korgan were on the brink of death. I summoned an efreet and a flesh golem to replace unsummoned swords and aid the dwarves. When situation was almost under control, the game crashed. I had to replay the whole area and this time I just used hasted
Moredenkainen’s Swords to deal with the ambush. After gaining svirfnebli help by killing a demon I went to Kuo-Toa tunnels. Game crashed again, but this time after an autosave. An error stated that Kuo-Toa prince coudn’t spawn (or something to that effect). Reload didn’t help, but from The Gibberlings 3 forum I learned that a corrupted override file was to blame. After deleting it, I could enter the location and kill the prince. But that wasn’t the main reason why I came here – I wanted to acquire Girdle of Frost Giant Strenght. Demon Knights were easily hacked to pieces, but managed to kill Vaitali with
Symbol: Death and Jan with
Power Word: Kill. From now on not only Dhanushka, but also those two will be protected by
Death Ward at all times. Girdle was equipped by Korgan.
While questing in Ust Natha party gained their first High Level Abilities, starting with Dhanushka. She chose
Deathblow. Considering that SCS increases enemies’ levels (at least in did in BG 1), it might be a complete waste, but we’ll see. Korgan chose
Power Attack. I didn’t kill a priestess for Aboleth, but blackmailed him into silence. While exterminating the Ghaundaur cult Dhanushka first used
Deathblow. It allowed her to kill otyughs without dealing any damage to them, but priests and even all the jellies had too high level. I didn’t kill Deirex, the lich. I wanted to take advantage of poor game design and kill him while he slowly approaches the party to cast
Imprisonment. But I forgot that he is hostile from the start and hit space, unpausing the autopause and foiling the plan. After talking to Jarlaxle I didn’t return to the tower, but made haste (by casting
Haste) to finish the dragon eggs business.
When the summoning ritual was over, I had the eggs and an oppurtunity to leave the city unmolested. After a moment of consideration I decided to uphold my sacred gaming tradition and slaughter the entire city. I did take some time to consider because I feared that SCS might have laid a trap here. I was right (but still did the wrong thing) – after killing the temple guards suddenly a few drows were spawned. Then another group. When they spawned for the third time I knew what was going on and started running. But it was already too late. With Ust’Natha narrow streets my party was separated by spawning enemies near Deirex’s tower. Everyone gulped potions of invisibility. Melodia and Jan moved forward, while Vaitali provided a distraction to free Dhanushka and Korgan from the crowd. Then, together with Samadarshin, they escaped to the platform where the Ghaundaur cult was defeated. It is the most spacious place in the city and I hoped to outmanouver the enemies there (they were following my party despite invisibility). Someone tried casting divination, but then he took an arrow to the knee. Dhanushka gulped an invisibility potion right after shooting an arrow, so no one managed to target her. When all of the current nearby drow population were at the platform, I ordered the party to run back on the street. Dhanushka had problems with getting out, but with help ot Korgan’s Boots of Speed she made it. Vaitali was still manouvering, when someone finished casting a divination spell. I couldn’t interrupt this – with all these
Chants,
Blessings and such, I couldn’t even see who was casting it. And the game was seriously lagging. Dhanushka had only one invisiblity potion remaining and Samadarshin (carrying the potion container) got too far away to pass anything to Korgan. Dhanushka passed her potion to Vaitali, while the dwarves moved to allow Samadarshin to pass a potion for her too. Now I see that it was another instance of suicidal heroism. Vaitali could have moved her inventory through Dhanushka into the Korgan’s Bag of Holding and then she could just be left behuind to die. Decision to try saving her almost killed Dhanushka. Dwarves needed only a fraction of second to get her a potion, but with all the lag Dhanushka was targeted by everyone in the area and was reduced to 47 HP by the volley of bullets she took before disappearing again. But her sacrifice was not in vain – soon whole party was running towards the city gates. Vaitali paused for a moment after leaving the platform to take a screenshot (a shame I was too panicked to think about this earlier):

The divination have dispelled everyone's illusions, so party pasued for a moment to drink remaining potions (I have left majority of them in the graveyard stash and now run out of them) or use rings of invisibility. When they neared the inn another spawn have blocked their way. Korgan was surrounded, while rest of the party circled the building. He was not looking forward to being left behind, so he hacked his way through the enemies and rushed to rejoin the party.

Some enemies were already spawned at the gates when he finally caught up. Drows continued pursuit outside the city, so I kept running until party reached safety of the dragon lair. I wondered how would I get to the surface. The city’s military force was supposed to be weakened due to war effort. Now I was going to breach the line of the front. So I rested and rebuffed before talking to Adalon. I forgot about clearing the party that guarded the way to the surface and now Adalon was going to teleport my party there. Defenders are significantly strenghtened in SCS and were completely ignoring Adalon. I managed to run away, dealt with the demons (who teleported as usual) and returned to finish the drows. Other characters leveled up. Vaitali reached 9th spell level, chose
Wish as spell and
Improved Alacrity as high level ability. Samadarshin learned
Summon Deva and Melodia improved her song. I rested before venturing forth and experimented a bit with
Wish spell. I was going to sneak past the drow lines, but when Vaitali managed to buff whole party with
Greater Deathblow I decided to try it out. None of the drows had low enough level to be affected, but their numbers didn’t seem to be increased. When the first party was dead, Vaitali resumed her wishing. She restored party spells, allowing Melodia to use
Project Image to protect whole party from magic energy. Then she continued casting until she got the “
Abi-Dalzim’s Horrid Wilting on everyone in the area, including the party” option. It cleared the area from surface elves, but most of the drows seemed to have resisted. So Vaitali tried again. At first she didn't get the correct option and ordered drinks for everyone in the area instead ("Everyone in the area, both party members and enemies, become intoxicated"), but then she got the
Horrid Wilting option again. Only 3 drows were left alive after that and party got to the surface without problems.
Party status:
Dhanushka – archer 18, 118 HP, 550 kills (Baalor – much better. And it’s fitting. that she have a racial enemy listed here)
Samadarshin – fighter 14/cleric 14, 105 HP, 364 kills (Thaxll’ssillyia)
Melodia – skald 24, 86 HP, fav. spell:
Stoneskin, 127 kills (Spirit Troll)
Vaitali – sorcerer 18, 52 HP, fav. spell:
Melf’s Minute Meteors, 181 kills (TorGal)
Jan Jansen – illusionist 13/thief 16. 55 HP, fav. spell:
Stoneskin, 90 kills (Shade Lord)
Korgan – bereseker 20, 147 HP, 678 kills (Unseeing Eye)
I found an important bug during this session – SCS arrows of fire are considered non-enchanted but fail to penetrate
Protection from Magical Weapons. Dhanushka now carries a healthy supply of normal arrows.
Modifié par Blackmalkin, 28 avril 2012 - 11:18 .