With Sendai dead, I took a detour to sell everything and forge Angurvadal and Carsomyr, and then it was time for Abazigal's Lair.
I buffed up a lot for Draconis, only to be seriously disappointed; he went down almost immediately. Venturing inside for the Breath Potion found me another dragon, whose life I chose to spare after defeating it, and that the monk did not have a rope. I ventured back to Amkethran to get one, and found some people waiting for me on the way back.

Thanks to Protection from the Elements, Fireshield: Red, Resist Fire/Cold (the divine spell), and Protection from Magic Energy in various combinations, all my characters were immune to fire damage, so we made sure to keep the entire fight within 3 Incendiary Clouds to provide some massive supporting DPS. The two Black Dragons went down pretty quickly, at which point a Green Dragon landed. The incendiary clouds helped finish her off quickly too, and then a red dragon landed and was beat to death. The end result was a bit of a dragon graveyard.

The Eyeball Level had two Death Tyrants along with three "Tyrant Golems", which seemed to be Death Tyrants with Demilich immunities (...ouch). They went down thanks to a lot of whacking from Black Blades of Disaster and Energy Blades.

Abazigal himself was a complete pushover and died almost instantly. The trials were unsurprisingly easy, although this time even the Ravager was easy; he couldn't take four Improved Hasted characters, two of which carried Black Blades of Disaster. My Sorcerer tossed the occasional Horrid Wilting to keep the Bone Blade population low while the rest of my characters cleaned him up in a few rounds.
Melissan herself was... appalling. Over the entire fight I used... 3? copies of Improved Haste and 4 Breaches, as well as a Stoneskin or two on my Fighter/Mages. I think I also used a Horrid Wilting or two but it was blocked by magic resistance. SCS apparently made this fight easier, since most of the enemies were the same but the Fallen Planetar was on her own.
I even forgot to use spike traps. It didn't matter. It didn't even come close to mattering.
Maybe I should've installed Ascension. Oh well.
--
My characters at the end of the game (they passed the XP cap somewhere in Sendai's enclave or maybe Abazigal's lair if I recall correctly and ended the game with ~9 million xp each):
Sarah: Fighter 25/Mage 21. (Before items) 18/37 19 18 19 3 10.

Most powerful vanquished: Saladrex
Favourite spell: Stoneskin
Favourite weapon: Long Sword
Total experience value in party: 23%
Percentage of total kills in party: 25%
Experience value of kills: 3647004
Number of kills: 752
Danielle: Fighter 25/Mage 21. (Before items) 19 19 17 18 3 10.

Most powerful vanquished: Bodhi
Favourite spell: Stoneskin
Favourite weapon: Katana
Total experience value in party: 37%
Percentage of total kills in party: 35%
Experience value of kills: 5883473
Number of kills: 1031
Catherine: Fighter 25/Thief 30. (Before items) 19 21 18 18 3 10.

Most powerful vanquished: Carnifex
Favourite spell: Set Spike Trap
Favourite weapon: Two-Handed Sword
Total experience value in party: 10%
Percentage of total kills in party: 9%
Experience value of kills: 1656637
Number of kills: 290
Rebecca: Cleric 27/Ranger 22. (Before items) 12 18 18 18 22 3.

Most powerful vanquished: Pit Fiend
Favourite spell: Cure Serious Wounds
Favourite weapon: War Hammer
Total experience value in party: 6%
Percentage of total kills in party: 7%
Experience value of kills: 961620
Number of kills: 230
Anne: Sorcerer 34. (Before items) 13 18 17 18 3 21.

Most powerful vanquished: Irenicus the Slayer
Favourite spell: Cure Light Wounds (if not for stupid Bhaal powers, it would probably be Chain Contingency)
Favourite weapon: Quarterstaff
Total experience value in party: 22%
Percentage of total kills in party: 21%
Experience value of kills: 3628616
Number of kills: 634
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My overall impressions with SCS:
SCS SoA was extremely well done, although silly in places. Liches made great fights, but the main problem with non-lich mages was that their relatively low level meant all their spells went towards defensive magic and as a result they didn't really have any way to kill you if you knocked out their companions; they'd have one or two demon summons and one or two horrid wiltings, and that was it. Higher level mages (like Liches) felt like serious opponents. That said, such fights would've benefited from parties such as Odamaron had in Sendai's Enclave in ToB.
I liked the fact that it made the items harder to get, but I also noticed that most of those items were really not as strong as I used to think they are; it was very possible to build essentially invulnerable characters almost exclusively through good spell selection and prebuffing, and thus the most important items ended up being those which gave me more spell slots, especially levels 2, 4, 6, and 8. In addition, the fight with the Robe of Vecna was actually made easier since his entire plan was dumping all his low level slots into damage spells which really didn't pan out.
I think the main item which needs to be moved is the Amulet of Power since it just makes the entire vampire lair a joke if you have a melee character which can use it. Maybe put it in Bodhi's coffin at the end of chapter 6, or have her wear it. The Mace of Disruption is also too strong, and should be available at the very least at the end of chapter 3, preferably later. Basically permanent negative plane protection is very harmful to the main questline since vampires are pushovers with it.
SCS ToB was a little more lacking, although that wasn't really their fault. 2e, or at least the way it's implemented in BG2, just breaks at high levels, and it's unrelated to the items or anything. My sorcerer could've been totally nude and could probably have soloed ToB. That said, I think it would've been more interesting to see enemies which used more protections and such, maybe even making them break rules (like giving them multiple active contingencies) or just making them abuse flaws that the player can (like using chain contingency to instantly triple-cast spells at the cost of a level 9 spell slot). It seems like SCS ToB instead hoped that I'd run out of Spellstrikes and Breaches before it ran out of dragons/liches/whatever to toss at me, and I didn't (and that was with only one caster carrying a lot of abjurations).
As much as I complained with the game "cheating" with Tanova, I think that it would've benefited from that mentality later on. Jon ended up being the toughest fight period thanks to it, but he was still fun, whereas the ToB stuff was mostly a grind, or easy even though it was fun (like Sendai).
Modifié par PPewt, 10 mai 2012 - 07:41 .