Astarta & party, Sendai's Enclave:
Did a lot of stupid things here, only luck saved me. Too few screens of the stupid moments as well. Basically:
Drow barracks - thought that party fighters can save anytime vs Improved Web, shot by the Ghost Spider inside. Turned out they do not, and Saros was killed. Not chunked, thankfully. All in all RVE prebuff saved the day.
Loot: a Permanency scroll in addition to the Amulet of Cheetah Speed. Used that to forge a normal Long Sword +4.
No problems with the spiders, though all Mutated spiders are now the improved anvil version, meaning - very hard to kill. And since there are many of those, the fight prolonged, but no casualties or serious damage. Again, prebuff.
Both the spiders and Sendai's Slaves (Slavemaster) have to be slain in order to continue deeper. Another Permanency scroll here. OK, a Manual of Elaboration please! Even better, two!
Further ahead: Fights around Odamaron's lair. Party scouted via Farsight. Nothing. They rushed forward, made half a circle and found the first Drow ambush. Improved Drow include: a couple of fighters, an archer using Called Shot (drains str), a mage, a priestess (identical to the Underdark ambushes) and 2 Ghost Spiders (at present party levels). Eliminated first group after prebuffing, but PC went to look deeper, and found a second group! What's worse, her II was soon to wane, and she was pulled via Web Lariat of the Whisper Spider in the midst of the biggest drow + spider group ever to be seen. Fighters rushed forward (Alia refreshed Mass Invisibility on them), but Astarta's last Alacrity was disrupted due to second Web Lariat. Ugh. Now there is no way to debuff the mage, moreover all enemies hold her captive. Two simultaneous Risk Decrements cleared the way for her to retreat, but fighters had a real tough time in the web, killing spiders and drow fighters and in no way being able to approach the mage, priestess or Ghost Spiders. Jack was held for a couple of rounds (yes, with his excellent saves), and close to death, when finally Alia got Rest for Wish, Astarta cast multiple RVE (heal the party as well as other benefits), approached to debuff enemy mage, and the fight was won without any casualties.
There was a third similar group around, but that one was eliminated after Pocket Plane resting.
Odamaron's lair: Foolishly charged with the R-C en masse with the fighters, meaning that Odamaron unleashed his Grave Silence on them, and they were unable to use any abilities or cast spells (no Criticals, no Chain Breaker Stance, no Risk Decrement, no Iron Skins, no Greater Restorations). Astarta debuffed Odamaron under Alacrity a couple of times (he uses SI:Div), and fighters eliminated him, but his 5 skeleton grandlords managed to kill Bane. Still, there were only 2 remaining at the moment, and they fell as well. Astarta cast some MS VI elite trolls on entering (she had reduced casting time by 7), those helped distract the Grandlords as well.
Loot: 5 ProMW scrolls and vanilla items.
Forged Spectral Brand +5, Carsomyr +6, Short Sword of Mask +5.
All of these items are nerfed. Spectral Brand doesn't grant NPP, Carsomyr doesn't dispel on hit, Mask sword doesn't lvl drain (but the latter is obsolete in IA anyways)
Deeper: Dyatha and her goons are not very hard to kill, but Ogremoch is a different story. He's highly damage resistant (2-3 dmg under Critical), and dispels Improved Haste on hit. The party entered not well buffed btw, but still won.
Dyatha's only improved minions are the Demon Knight and the Eminent Vampire. Torham's buffs were dispelled by Hive Mother before she fell, so he ran away, while the remaining fighters took care of the enemies. Demon Knight was debuffed by PC after Hive Mother died.
Nothing good here.
Captain Eiswhateverhisnamewas is a F/M, high level at that, casts Absolute Immunities for example. PC accepted the challenge (but I really don't know how a pure fighter would win this challenge btw), cast Alacrity, debuffed enemy, cast ProMW (she was under illusions + SI:Div upon entering), summoned 4 trolls and 1 Skeleton Warrior, and kept debuffing the enemy when he erected protections. Stupid as he is, he didn't attack summons, just PC, meaning he just stood there because PC was protected from magical weapons all the time. He tried a Death spell, which was interrupted via melee. PC also attacked in melee with the Royal Elemental Staff, which deals quite good damage.
Loot: Manual of Elaboration here, finally am gonna forge the Golem Slayer (although I doubt it will be of some use anyways)

The staff is usable only by single-class mages, which makes it actually unusable.
Mithykyl is not very improved, meaning he fell fast. Forged Angurvadal +5, which is not nerfed and offers NPP along with other vanilla game bonuses.
Sendai. Tested a lot here before finally attempting the fight with the no-reload party. But at least, the strategy was well refined:
Entered lightly buffed, but under ProMagicEnergy from Wish, mass Improved Haste and Mass Invisibility. No Hardiness - no need to. First statue is cleric or druid, tried casting True Sight, but was slain fast. Second is a mage, spell interrupted:

PC cast Alacrity and quickly debuffed it (4 total alacrities for this fight, spent sparingly).
2 fighters are positioned near the entrance, to eliminate the drow. These drow are not improved - they're vanilla, and thus can be slain very fast. Statue after statue fell until the last one left, that one was left alive:

Because now started serious buffing. A Noble Spider, a Greater Djinni and a Skeleton Lord were also gated.

Astarta also casted seven RVE spells, from which the best options were twice Mental Agility and once Regenerate. No Magical rest, although she had the 3 powerful summoning devices in pack. No 50% to HP either. Then everyone was rendered Invisible, including summons, and the killing of the last statue was after everyone assumed right positions (Alia to the right in a niche, fighters lower-right from center, summons left from center. Astarta also started casting Alacrity:

Here's how the enemies are positioned. Basic idea was: PC is near Sendai, Skely Lord + Noble Spider distract one Web Golem, Greater Djinni stays out of enemy Ghost Spider's Improved Web range but lures lower Web Golem, and Sendai's Pet is lured by a Greater Yuanti just summoned by Alia. Didnt' quite work that way though:

Many things happened now. Lower Web Golem attacked Torham, despite the fact that the Djinni was closer. These golems apply Miscast Magic on hit, fight with both normal and magical weapons....i.e. they're identical to Greater Twisted Golems, but have one upgrade: these golems can be harmed by slashing weapons only!
Torham was running around like crazy, but still ate a hit. Bad. That hit dispelled his illusions and specific protections, and now he could be webbed any second and slain. Astarta made a feint, and assumed position on the entrance of one of the niches. Torham entered before that with the golem following him in the niche. Then Torham escaped through Astarta, but the golem couldn't, and was forced to fight her. She was keeping ProMW up, and because of hell trials, she's immune to both normal and magical weapons that way. In the meantime, spiders were slain, and fighters focused on Sendai's Pet:

Currently, Astarta was keeping Sendai busy, at the start of combat with multiple Remove Magics + Breach (Sendai is a F/M/C, with 37+ clerical level, not quite sure what, so Remove Magic can not dispel her clerical bufs), but now she had to cast ProMW at random intervals, and it became Alia's job to constantly Breach Sendai. If left unsupervised, Sendai may try Dispel Magic (ugh), or Storm of Vengeance (double ugh). Alia had summoned a couple of Greater Yuantis already.
Torham is kinda useless vs the golems, since he can only wield crushing weapons. Still can be useful vs the pet, but preferred to keep him out of enemy sight:

Sendai's pet is also very damage resistant, but has to be slain fast with Criticals, because it uses a roar, which deafens everyone from the party and also inflicts some damage. Astarta's job was gating in an occasional Elite Troll between ProMW castings while Alia's was to Breach Sendai each time when Sendai cast any sort of protective spell. Finally, the pet died:

Now began some circling around, since the Web Golem attacked Bane. Bane has only 65% resistances, and this is for 5 rounds only. 65% resistances means that he may die in 4 hits from Sendai/the golem. Better if the golem attacks Saros, who has 75% (Defender of Easthaven off), or best - Jack, who's currently with 95% resistances to all melee damage types. Succeeded:

Jack has only 180 HP, but enemies score only 5-6 points of damage per successful hit. In the meantime, ProEnergy was cast on Torham:

Hardinesses refreshed when the golem had but a few HP left (intentionally did not cast Hardiness on the two Riskbreakers for 1 round, activating Criticals instead, to quickly kill the golem):

Jack's Hardiness waned right on time:

Unless these golems are killed, Sendai cannot be killed (she can be harmed though, but she regenerates, so the only idea of harming her is spell disruption, and her casting speed is reduced by 5).
Luring the second golem. Astarta cleared the way for it to escape. Only jack and summons approached, with good result:

Unfortunately, after that the golem started switching targets. Alia decided to start gating Yuantis again, only to see Sendai casting an Invocation spell, probably Storm of Vengeance. Astarta took care of that:

Afterwards, Sendai activated Spell immunity. Couldn't see what exactly in the dialogue window wasn't written anything! Supposedly Abjuration. She breached Torham (blast, just had him protected from Energy):

Last Alacrity. RRR, Remove Magic, Remove Magic, Ruby Ray on Self, just to find out PC ran out of Spell Immunities (wanted to remove SI:Div and cast SI:A). Oh well, mass Invisibility still running. Last golem was already dead:



Jack was equipped with Ring of Gaxx and Carsomyr for 100% MR (first he was poisoned - this was to negate the damage because no one could heal him soon). Also, this way he's immune to 3*ADHW Sendai's contingency. PC used what's left of her Alacrity to buff Torham and Bane with ProEnergy:


Sendai managed to Breach Torham again. PC used the last second of her Alacrity to cast ProMagicEnergy on him:

Sendai's CC. Intentionally sent Saros in too, because he had 400+ HP from Foebane bastard sword, and could presumably survive the 3* ADHW spells. Turned out he did:

But he was as well assaulted by Sendai and poisoned (now that his ring is in Jack). Used Greater Restoration, but he was poisoned again:

Sendai made some last attempts to save her hide:

But alas, it was too late for her:

Ring of Free Action and Studded Leather of Thorns looted here, as well as Wong Fei's Ioun Stone (excellent for Bane, obsidian went to PC)
Modifié par saros_shadow_follower, 14 mai 2012 - 03:26 .