Aller au contenu

Photo

Baldur's Gate 2 No-Reload Challenge


  • Veuillez vous connecter pour répondre
15226 réponses à ce sujet

#4401
PPewt

PPewt
  • Members
  • 92 messages

Triaxx2 wrote...

Good reason I always head straight to Trademeet. Nice reward for a relatively small amount of work. Of course I don't play with many difficulty increasers.

Trademeet is probably the easiest quest chain period, especially for its reward. The unseeing eye is similarly easy and pays similarly well but the items it offers aren't nearly as good and if you wait a while you can get a lot more XP from the huge beholder/lich spawns.

That said, you can do any quest chain that I can think of other than maybe the Planar Sphere (at least with a tactics mod, probably without) at any point in the game. Of course, in a no-reload run there are some ones you should put off a while (Firkraag's Lair, the Astral Prison, Planar Sphere) since they have some hard-hitting enemies.

Modifié par PPewt, 14 mai 2012 - 06:00 .


#4402
saros_shadow_follower

saros_shadow_follower
  • Members
  • 309 messages
Astarta and party, final entry:

After defeating vanilla Balthazar and assembling as many valuable scrolls and potions as possible (stored in containers beforehand) as well as other items, the party had to fight a powerful enemy.

Namely, an old friend, a fighter, Pasha Mahmoud, appeared when PC wanted to leave the pocket plane for good (pocket plane challenges vanilla, all cleared). Pasha warned PC about a powerful enemy, and that the enemy cannot be defeated unless his powerful minions are destroyed first.

Prebuffing - carefully done. Long-lasting elemental protection spells cast first, as well as some shorter-lasting clerical buffs. Potions of Defense added for the riskbreakers (those are replenishable at least), as well as Ghost Armor scroll cast for Jack Sparrow (also replenishable). Gated in powerful summons, devices given to PC. In the end, warriors activated Hardiness, next round Riskbreakers activated Chain Breaker stance, while PC cast Alacrity under Foreknowledge, and buffed fighters with Ihaste and Giant Strength wherever needed, also cast ProEnergy, and with still running alacrity, cast RVE 10 times.

Some regenerations, but also, Magical rest. Rearranged spellbook before that of course. Mainly, the iidea was to replenish the amulet of Hades, Golden Spider Figurine and Ring of Greater Djinni Summoning, and gate in a second Greater Djinni (for now). Also, between the triggering of Pasha's conversation and the appearance of the Rakshasan prince himself, fighters managed to quaff 2 barbarian essence potions each.

The enemy himself, the Rakshasa prince.

Party positions - scripted, but at least summons were directed and positioned in the upper left corner. PC positioned everyone accordingly. Summons - upper left corner. Fighters - lower left corner. PC - a bit above and to the right of the Rakshasan prince, thereby being the only target for his Remove Magic.

The prince is mage level 36, same as party mages, so there is a 50% chance that he'll dispel arcane buffs. Unfortunately he did. Fortunately Astarta's buffs are unimportant. She was simply the bait.

PC cast ProMW from a scroll, fearing that her protective contingencies won't kick in on time. Well they did.

This picture is still from the first round of the battle. What happened:

Rakshasan prince, seeing that PC is protected from his melee attacks, focused on Pasha Mahmoud, who was standing closest to PC and thus closest to the prince.
Upper-left appears an Ultra Golem. One Ultra Golem also appears in the lower-right corner. And in the lower-left corner, where all fighters are huddled, appears a Supreme Elemental Golem. Thankfully, these guys don't have the Purge Magic ability which all their copies have in IA v6. However, the lower-right ultra golem attacked some summons which he saw first. He had to be lured to the bottom! Navigating the summons did the trick, as can be seen.

The Ultra Golems gate in Amber golems in time. Amber golems in the original game tend to lower electrical resistance when they're hit - this is cumulative and does not allow save. However, in any other situation that lowered resistance dissipates in a couple of rounds. Not in EDE. Any kinda lowered electrical or fire resistance stays till the end, as far as I noticed.

The Supreme Elemental Golem has an 'Elemental Backlash' ability, which has some disabling effect (save or else), and hits like a powerful fireshield with all types of elemental damage. Also, it has a lower elemental resistance effect again if a save is failed on each hit. The golem also hits hard with all types of elemental damage in addition to powerful crushing attack. Very damage resistant, although not immune to critical strikes. The supreme golem gates in 3 elemental golems if not killed quickly. He starts gating those on the second round of combat!

Here's the other army, powerful summons led by PC's ally, Pasha Mahmoud. They're ready to take on the second Ultra Golem. Separating the enemies (and most importantly the Rakshasan prince out of sight) has few advantages:

Enemies which cannot see the party cannot 'gate in' minions. Meaning that the second Ultra Golem won't gate in any Amber Golems, at least not until he battles only summons + Pasha. If the golem even takes a glimpse on a party member however.... Almost the same story with the Rakshasan prince. He won't gate in Noble Rakshasas until he sees a party member. And by distracting him upon summons/Pasha, he won't be able to do nasty things or cast spells upon the party. Which is very relevant, as his spells are all unpleasant ones, even the Remove Magic.

The riskbreakers and assassin-fighter (Saros, Bane and Jack Sparrow) each consumed yet another potion of Barbarian essence before heading for the assembly point. So their resistances with Hardiness and Chain Breaker stance (and Jack's static resistances) is 125%. However they have no time to quaff more potions now. Hope Hardiness stays long enough to slay the Elemental Golems (both of them, first the Supreme one). First round of criticals not yet ended, he's on Injured and gates in an Elemental Golem.

Here's why Farsight is important, via it the party can very well guide the summons. For example, that Dragon's breath could've devastated many, and even could've killed a Greater Djinni. Djinnies were made to cast Mirror Image, thus effectively negating the damage of the blast, and all other summons were taken out of the blast radius ASAP.

The other Ultra Golem was desperately trying to squash the Noble Spider. He was denied the opportunity and finally had to turn and attack Bane.

Everybody is at full health, and Saros is even beyond that, thanx to Foebane's LMD accumulating effect.
Checking the second battlefield.
This is actually the third round of fighting the Supreme Golem. At the same time, the Ultra Golem is Injured and the prince, by the looks of it, wants to cast ADHW. OK.
One Greater Djinni going critical. Soon to fall. Urgent protection (cast ProMW under Farsight).
A second later - Supreme Golem down. With still active Criticals, party started pounding the regular Elemental Golem. The elemental golem is far less damage resistant than his big brother and falls quickly. Killed the lesser golems (an Amber one and a Gem one) first, not knowing that the lowered electrical resistance won't restore back to normal, as it should. Only Ultra Golem is against the party, they all equipped with good crushing weapons +4 or higher and attacked. Also, they now began drinking some more Barbarian essence potions, because Hardinesses waned, buffing their physical resistances to 100 (Jack has 105%), but not the R-C's resistances, he still relies only on Iron Skins (which he refreshed during the fight constantly).

However, the Ultra Golem hits with electrical as well as crushing damage. Very bad. Tried the nerfed anvil Potions of Absorbtion - these either are bugged or occupy the same value as Protection from Electricity spell.

That was a bad move, summoning a Planetar. The Planetar has +3 weapons, so he actually cannot harm the Ultra golem. The upper Ultra Golem is almost dead, however due to the fact that I neglected the fight above a bit, a Greater Djinni (the one with more spells) and some other summons died. However, Planetars are immune to fire damage, and their value is to be reviewed later.

The party managed to slay the Ultra Golem by switching places, but the gated in second Amber golem gave the party a hard time, because in that same time the Rakshasan Prince used the Universal Purge Magic (he obviously uses one each turn). Universal Purge dispels all buffs on all party members save from undispellable ones. But this does not dispel the lowered electrical resistance. Finally the party managed to slay the Amber golem by wasting several of Torham's Greater Restorations and a couple of Critical strikes with powerful slashing weapons.

The other Ultra Golem was finally slain by Pasha after a bit more micromanagement with summons and a second Farsight spell. The Universal Purge Magic was a second before the golem died.

Some buffing when all lower enemies were defeated. That particular buff was a mistake. The party was hard-pressed in the end of the fight with both ProMagicEnergy spells/scrolls and with Improved Haste ones, despite the fact that PC had 9 ProMagicEnergy spells and 3 Improved Hastes memorized, despite the 3 Wish scrolls, and despite Alia's multiple 6th and 9th lvl slots. Each such slot is very valuable, and it's even justified to summon a Yuanti via a scroll rather than waste a 9th lvl slot casting or memorizing Monster Summoning lvl 7. On the other hand, Yantis are great decoys, as are Planetars. So it's simply about more judicious ratio of Wish/MS VII or Summon Planetar spell memorization/casting. And as for Giant strength type buffs - there are enough items and/or potions which increase str to giant proportions.

Pasha was knocked back by the Prince. 1 on 1 Pasha is no match for the prince, despite the fact that he can survive for some time. So the Prince was lured to attack the Noble Spider, this one newly summoned by Alia.
Some more decoys.
Finally, Alacrity, some minor buffs, party charges forward. Well, sorceress and R-C stay behind.

Seeing the party, the Prince immediately gated in 2 Noble Rakshasas, who gated in 2 Horrid Rakshasas each. However, the ruse worked, and the rakshasas stupidly showered the party wtih lower-level Remove Magicks, wasting their action for the round and being unable to cast AI for yet another round. In that round the Noble Rakshasas must die!

Critical Strike HLAs are preserved for this occasion. One Critical strike for each fighter takes care of the enemies.

Under still running Alacrity, PC summoned some more fodder. Second noble Rakshasa down.

What is needed now: Keeping fighters under 100% physical resistance (well, Barbarian essence potions last for 10 turns, but these 10 turns will eventually end, so now the party started gulping some extra barbarian essence potions - despite the fact that they consumed 13 already - 5 for Bane, 5 for Saros and 3 for jack - they have 18 more). This way, with physical resistances of 127% for quite some time, they will even heal from enemy powerful melee hits.

Ugh, another Universal Purge. Had to rebuff.

Ahahaha Dragon Breath on Farsight-navigated Salamander Nobles and Planetar - all immune to fire damage.

Buffing. Each attacking warrior must fulfill the following requirements:

Be 100% resistant to physical harm permanently. The prince dispels Hardiness on hit, so one can't rely on it.
Be protected from Magical Energy. ProEnergy, although granting 75% resistance to magical damage, is simply not enough when playing on Insane difficulty. The prince is surrounded by a permanent Fireshield called Field of Repulse. It has the chance to knockback the target and render it unconscious on each hit, should the target fail save. Pasha, for example, fails save quite often. The save is vs spells, with a -5 penalty, so a -4 save vs spell saves always, but only Saros and Jack have such saves - Bane's save vs spells is -3. Torham will fly back often, because of his lousy -2 save vs spell. But the field inflicts magical damage on each hit as punishment, that's why ProMagicEnergy is absolutely essential.
Be Improved Hasted and with good Strength.

The prince regularly uses Greater Malison, hoping that fighters will be rendered unconscious on each hit vs his Field of Repulse. The counter of Malison is Potions of Magic shielding, which even if dispelled by enemy Remove magic, still negate the Malison effect.

Summons have to be saved every time when possible, they're gonna be needed later, for a distraction.

Keeping Farsight active, waiting to retreat.

Retreat. All except Jack. With his equipment (Master of the High Forest cloak, Master of Disciplines amulet, Improved Ring of Gaxx), Jack is 50% magic resistant. Equipping Carsomyr grants him 100%, thus effectively negating enemy Greater Malison or ADHW. He also has Poseidon's wrath halberd to negate ADHW. And his Dragon Lord halberd makes him immune to Dragon Breath, should the prince try it. And he's immune to prince's physical attacks while barbarian essence potions are still active.

After enemy's AI waned, PC had to step forward, because Pasha Mahmoud retreats to PC each time the Prince uses Absolute Immunity. Prince's AI can't be dispelled and lasts for the duration, in which time the Prince usually regenerates fully (exception, if he's at near-death, regenerates only to Injured). Pasha had to see the enemy in order to attack it. Two birds with one stone, as can be seen, because the prince foolishly used Greater Malison on PC. OK. PC quickly retreated and was malisoned.

A third Noble Rakshasa gated in by the Prince - eliminated fast along with the two minion Horrid Rakshasas. And again purge.

Malison on Jack? OK. Carsomyr in hand. However it seems to be not enough. The prince has a chance to lower magic and elemental resistances on hit by 25%. Bad. Hopefully, that one wanes in time.

Buff, melee, field of repulse. Mages each have a bunch of ProMagicEnergy scrolls. Jack can cast those too, but his level, being lower, makes these to be dispellable easily if he casts them. Besides, he has to fight, not cast spells. Second Absolute Immunity.

Uh-oh. Prince chasing pasha. Pasha retreats to PC because prince's under Absolute Immunity. Fighters run around trying to distract the prince, but he seems focused on Pasha. Finally, a Lower Fire Resistance shot at PC help make him switch targets. The prince wouldn't have used that ability if PC wasn't wearing the Royal elemental staff (100% fire res).

Diverting attention to summons. Summoned Yuantis with PC and sorceress. Ahahaha - ADHW for 10 dmg.

Buffing, attacking again. Here we see Bane charging in battle while Alia casts the touch-spell ProMagicEnergy from a distance. Can be done by moving the warrior away after casting had begun, even if the warrior moves to off-screen, the spell will take effect. Same not true about Improved haste though.

Nice, Dragon Breath on clustered warriors/summons. No one is protected from fire. Even if they were, the prince would simply spam Lower Fire Resistance on them until it's -128%, and then any fire effect will deal more than double damage. However, Dragon Breath blast radius can be evaded by quickly escaping. With boots of speed of course.

Next, ADHW. Fighters can take it, summons too.

Third Absolute Immunity. First two activated on Injured, that one on Badly Injured.

While the prince, under AI, is distracted by some summons, his final minions appear. The last Noble Rakshasa and her 2 Horrid rakshasas arrive. Remove Magic takes care of Noble Rakshasa's AI, and they're defeated fast.

Now the prince's all alone. But still, he has his combat capabilities, unlimited Dragon Breath, ADHW, Greater Malison and Remove Magic spells (and other, like Slow for example). And also, one-per-turn Universal Purge. Melee and even spell disruption.

Fourth AI, also on Badly Injured (he regenerates fast, that's why I caught him on Injured already).

OK, Jack's MR is back to normal.

Dragon Breath - escape from blast radius, chapter 102.

Ugh, another purge.

And another blast radius which catches no one of significance. Regularly, Jack may be in the blast radius with Dragon Lord halberd in hand.

Fifth Absolute Imminity - that one at Near-Death.

Tenser's Transformation for Jack, for some HP increase (and some more damage of course). Under Tensers, he cannot cast HLAs though. Big deal.

Melee after buffing. Frankly, keeping buffs intact is no simple thing. While the prince activates AI on Injured, things are quite simple as it takes a small amount of time to bring him to Injured. But bringing the prince to Near-Death - gives him plenty of time to try Remove Magicks for IHaste and/or ProMagicEnergy, and also gives him time to cast Universal Purge in some cases. Like for example now, when all fighters are around him and bringing him to Badly Injured.

There are some good news and some bad news. Good news is that the prince has one more Absolute Immunity left. Bad news is, that party's almost out of ProMagicEnergy and ImprovedHaste scrolls/spells/items. Had to try and Wish. Two ninth-level slots remaining on sorc and 3 Wish scrolls in pack of PC (no wishes memorized). Good options will be either rest or Improved Haste for party/all, and an acceptable option would be proMagicEnergy on all. After 4 wishes, got one IHaste for everyone (and one mass heal, healing the prince as well). Buffed fighters with the few remaining ProMagicEnergy scrolls.

Another Breath in a narrow corridor. Only Jack (with Dragon's Breath) a Yuanti and Pasha are in the blast radius, and btw the Yuanti somehow escaped the damage. Jack is immune to the spell, and pasha cannot be taken out by that lousy spell either.

Last Absolute Immunity. So far so good, but there are 4 more rounds to wait, and then the purge is near.

Another Malison on the decoy. Magic resistance, prince, magic resistance.

A bit of a mess-up here. PC tried to cast ProMagicEnergy on a fighter who was running from the Rakshasan prince. However, the prince switched targets right after PC completed the spell. She ran around like crazy, fearing to even activate a scroll (this takes some time and the prince is fast enough and may kill her before the scroll takes effect). But she had an unused yet trigger, prepared for emergencies.

Last wish. ProMagicEnergy, Haste, no, I'm not hoping for Rest. This, however, was the best option, believe it or not.

Torham, with his permanent Improved Haste, joined the fight now (and before the previous absolute immunity as well). Saros was slowed via melee attack right after he successfully cast ImprovedHaste from the one and only improved cloak of protection +2 that the party has. Jack used the Darkfire Bow for that same purpose, while Bane used the Amulet of Cheetah Speed with much the same idea. After Saros was slowed, and everyone assembled to give final beating to the Prince, he cast another Dragon Breath. This time Saros could not escape the blast. That's why Jack quickly tossed him the Dragon Lord halberd, which Saros equipped ASAP. Other party members successfully escaped the blast.

This was the last trick which the prince had in his sleeve, and he admitted defeat.
Exchanged final greetings with Pasha, and he left.

Modifié par saros_shadow_follower, 16 mai 2012 - 01:26 .


#4403
corey_russell

corey_russell
  • Members
  • 5 298 messages
Saros - thanks for using links -- with that many screenies, the load times would have been horrendous. I'm not familiar with IA - does your last two screenshots mean you beat the game for IA?

#4404
saros_shadow_follower

saros_shadow_follower
  • Members
  • 309 messages

corey_russell wrote...

Saros - thanks for using links -- with that many screenies, the load times would have been horrendous. I'm not familiar with IA - does your last two screenshots mean you beat the game for IA?



That is the last one of the IA challenges, yes. Of course, there are still vanilla Mellisan and Demogorgon alive, will beat these as well. My no-reload tactic on the EDE, although successful on the no-reload attempt, was a bit shaky because it still had to rely on Wish and because PC was almost killed at one point, so I myself don't consider it to be a success, although it worked.

Edit: Last entry. Demogorgon and Mel didn't even had to be Breached once. Party fighters simply beat them to death. Final screenshot. PC chose divinity.

Posted Image

Modifié par saros_shadow_follower, 16 mai 2012 - 10:01 .


#4405
ussnorway

ussnorway
  • Members
  • 2 349 messages
Well Done, your Holiness!

Much better without screens... less is more.

#4406
corey_russell

corey_russell
  • Members
  • 5 298 messages
@saros_shadow_follower: Did Astarta's run begin in BG 1 or BG 2?

#4407
saros_shadow_follower

saros_shadow_follower
  • Members
  • 309 messages
Nope, the BG1 run was a failure due to an IA bug (unability to forge an important item even though PC should be able to 100%). This actual run had been left aside for 10 months, and restarted just recently. It's only a BG2 + ToB run.

#4408
PPewt

PPewt
  • Members
  • 92 messages
So in the past few days I've been experimenting with various NPC mods and have found myself pretty much soloing the game in a 6-man party (as in my player character is doing all the fighting/taking all the risk even though I have 1/6th the XP that a solo character would have) and not needing to even contemplate reloading even though I'm not really putting the effort to make it a no-reload run (as in I'm not stacking 15 buffs before every fight). Point being, it looks like I need a change of pace. Anyone interested in playing a multiplayer no-reload (with or without bg1)? I'd probably play a Fighter/Mage, Cleric/Ranger, or Sorcerer and don't really have any preferences with regards to mods and such.

Modifié par PPewt, 16 mai 2012 - 06:10 .


#4409
Grond0

Grond0
  • Members
  • 6 495 messages
Kaxir (Gate70) and Nadir (Grond0). Session 1 (run time 1h 30m)

The dwarf/gnome combination has bulldozed their way through BG1 and graduated to Athkatla.  Early progress there has included:
- a total clearance of the dungeon.  The only slightly nasty moment was Kaxir being badly wounded by traps in Irenicus's bedroom, but he survived.
- setting the circus back to normal.
- overseeing a change of management at the Copper Coronet.

Kaxir has had a major face-lift since his adventures in BG1 - here's his current record.
Posted Image

Nadir retains his familiar face:
Posted Image

Kaxir kills 337 (70 in BG2).
Nadir kills 341 (65 in BG2).
It's shaping up to be a good contest for kills going forward.  Kaxir has had the advantage of dual-wielding up to now, but that was offset in BG1 by the occasional death and by the need for Nadir to lead the attack in some encounters.  Going forward Kaxir may lead more, but Nadir has just added a second pip in two weapons to his five in axes and is likely to do some dual-wielding himself in future.  Kaxir has four pips in hammer and three in two weapons.

Kaxir resurrections: 4 (gnolls at High Hedge, Mulahey's summons, doomsayer, Shoal).

Modifié par Grond0, 18 mai 2012 - 05:29 .


#4410
ussnorway

ussnorway
  • Members
  • 2 349 messages
Ud24;

Blood wars for profit:

Posted Image  Posted Image  Posted Image

Playing along is the only way to get the “Thieves' Hood” and the extra experience gave Haer'Dalis his much coveted UAI but it’s getting the drop on him that I’m really after for the easy level up... I picked ‘Energy Blades’ for the extra range kick.

The main event AKA attack of the fake un-dead:

Posted Image  Posted Image  Posted Image

IMO SCS changes the feel of this battle from fighting un-dead in a bottle into a mad trap disarming rush.
Some people can take out the big cheese in the opening move but the rest of us have to slug away at it. Imoen equips “Ring of Danger Sense” and begins clearing a path while the rest of us summon ads, and peal the Demon Wraiths’ defences... ignoring the slaves except for kite-ing them and fade left or right because a frontal assault through the traps is suicide.

Daemons are wild:

Posted Image  Posted Image  Posted Image

For my first attempt I bet experience against the sword a 50/ 50 chance (I won) then I figured if Amber could pickpocked the deck then I could safely lose the next round and still get the experience for playing but despite pushing her skill up to 180, fortunately plan B kicked in and dispatched the boss... Aesgareth wasn’t that unscrupulous (for a demon) too bad, so sad.

Playing with the deck is not for the faint of heart and I want to spend all my cash before risking it all any way... “White Dragon Scale” for Alyssia & “Chain Contingency” (Ribalds’ special stash) for Imoen should be sufficient.

p.s.
I'll also have to grab Mazzy so I can get the "Purifier +4" out of its stone. :wub:

Modifié par ussnorway, 19 mai 2012 - 02:37 .


#4411
Triaxx2

Triaxx2
  • Members
  • 30 messages
I've never been sure if I found that battle, or Ascension Melissan to be the least fun ones around. I think that one was more annoying, because I use gScripts, so the characters tend to rush ahead before I can stop them.

Aesgareth is just plain awesome.

#4412
PPewt

PPewt
  • Members
  • 92 messages
One thing I noticed in my SCS playthrough is that the demon wraith doesn't seem to re arm his protections, so if you just jump through the portal, rest, and then come back he's a sitting duck.

#4413
Grond0

Grond0
  • Members
  • 6 495 messages
Kaxir (Gate70) and Nadir (Grond0). Session 2 (2h 15m; total run time 3h 45m)

The first action of the session was a trip into the sewers.  Lilarcor was retrieved, but the slavers were left for now.

Heading for the de'Arnise Hold the duo was ambushed and recovered Renfeld.  After returning him they accepted Xzar's quest and went to clear Prebek's house.  This didn't go according to plan as Kaxir was held by Prebek; Nadir was just thinking about switching to the goblins to stop them killing Kaxir when Prebek cast a beautifully targeted lightning bolt that rebounded repeatedly across the room with Kaxir in the way.  
Posted Image
After resurrecting Kaxir's charred corpse he had the honour of opening the trapped containers in the room - exclaiming gladly as he retrieved his first magic hammer from one of them.

The Harper Hold was entered and 'Montaron' recovered - much to Xzar's sorrow.  Then there was a side trip to Watcher's Keep to pick up an ammunition belt before departing again to help Nalia.   The de'Arnise Hold all went very smoothly:
- the trolls were beaten down and finished off with the stonefire axe (once axe was recovered from the temple Nadir usually dual-wielded that one as well.
- Glaicas managed only a couple of attacks before falling and leaving his full plate for Nadir.
- the yuan-ti in the courtyard that was responsible for a death in our previous run this time failed to get a hit in.
- none of the golems caused much damage either.  The iron golem was attacked with the help of speed potions and a giant strength for Kaxir.  Reeling under 8 attacks a round he only attacked back twice, scoring a single hit, before collapsing.
- rage and Lilarcor made the umber hulks pretty much a formality.
- Torgal was lured away from his support crew and was another that failed to trouble the scorers.
- Nalia's offer to allow Nadir to manage the stronghold was accepted.

After selling all the junk a few items were looked at for future purchase, but only Azuredge was acquired now.

Kaxir kills 367 (30 in this session).
Nadir kills 418 (77 in this session).
Nadir opened up a bit of a lead this time - a significant part of that was killing nearly all the trolls.  I expect that Kaxir will be arguing he should be taking the lead more in future.

Kaxir resurrections: 5 (gnolls at High Hedge, Mulahey's summons, doomsayer, Shoal, Prebek).

Modifié par Grond0, 19 mai 2012 - 07:37 .


#4414
Grond0

Grond0
  • Members
  • 6 495 messages
Kaxir (Gate70) and Nadir (Grond0). Session 3 (1h 45m; total run time 5h 30m)

After an initial game crash the action started with a trip to Trademeet.  This caused a few problems:
- Kaxir took the lead in attacking the djinn with the genie bottle and got stoned for his pains.  On rejoining we found that all his quest items and bags had been duplicated, but Kaxir chose not to try and dual-wield 2 Flails of Ages!
- On entering the troll mound the first group of trolls was easy.  This led to a bit of over-confidence and Kaxir paid the price when a giant troll hit for a 42 HP critical while he was trying to shield Nadir's retreat.
- After Cernd tore Faldorn apart (though he wasn't in the party so there was no XP reward) they returned to Trademeet to finish off the djinn leader.  This time Nadir made use of the ring of air control to protect himself - once again leaving Kaxir to take punishment in the form of stoning!

After purchasing an elemental resistance belt, a dwarven throwing hammer and a necklace of missiles it was time to return to Athkatla.  Kaxir was keen to avoid suffering any further criticals so the first stop was the graveyard to pick up the green ioun stone.  Nadir also took the opportunity there to practise with Azuredge in the Southern tombs.

Kaxir kills 403 (36 in this session).
Nadir kills 504 (86 in this session).

Kaxir resurrections: 6 (gnolls at High Hedge, Mulahey's summons, doomsayer, Shoal, Prebek, troll mound).

#4415
corey_russell

corey_russell
  • Members
  • 5 298 messages
Russell the fallen Inquisitor continues his trilogy no-reload challenge.

Russell has 4 other paladin friends created via multi-player -- all are fallen as he is. Here are the characters after escaping Chateau Irenicus:

Vanilla BG 2
Throne of Bhaal Expansion
Official ToB patch
Core Rules at all times, including level ups
"gore" on - party members can get chunked

Russell - Protaganist
Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

It was a struggle right as the beginning of the game. For one, Keel started out dead! He died with my battle with Sarevok, and apparently we got captured before he could get resurrected! Yikes, means I didn't have his help and he will be starting behind the rest of the party.

The party just struggled down there -- they had to rest almost after every fight. it took 8 game days 11 hours to escape Irenicus' clutches - almost certainly my slowest escape ever. Below screenshot gives a good idea of our issues:
Posted Image
We took a massive beating against Illyich, and several characters almost died, and would have if it weren't for some extra healing potions being used. For the first time every I did NOT get the chain mail +3. We did get our pantaloons - though whether we will survive long enough to capitalize on the pantaloons is another matter...

We needed the sword of chaos. No summons or MGoI, so going to be tricky. No stealth/invisibility either or area effects. I needed someone to draw out the big stun. Can't be Dogdancing, she would never survive. Bad idea to be the protaganist, so that rules out Russell. Decided Josh would be the target -- mainly hoping Hannah's 19 STR will whittle down the enemies quickly. I was sure also to be fully rested before the encounter, as I figured my Bhaal heal powers were necessary to keep Josh alive (and they were). Josh shook off the stun with a sliver of life and gulped an extra healing potion and the party defeated the mephits with no casualties - yay.

Numerous times, party members avoided traps by walking around them - metagaming. Both bedrooms did this, and also managed to walk the entire party past the trap guarding the cambion and returned after killing it, without setting off the trap (walk VERY close to the left wall). We did not deal with Fenden the doppleganger - partly as no looting room, and also to save what few healing potions we have left. We had to deal with the Duergars though, we wanted the girdle of bluntness.

After our escape, we resurrected Keel the Strongman. Fortunately we did have some equipment for him, even a magical weapon. Keel and Josh will be our frontliners, with sometime support of Hannah, with Dogdancing and Russell supporting with ranged attacks whenever possible. Keldorn will eventually be recruited.

Modifié par corey_russell, 20 mai 2012 - 04:23 .


#4416
PPewt

PPewt
  • Members
  • 92 messages
Not getting the Mail of the Dead seems strange; Illyich is wearing it every game to my knowledge. Sounds like a mod or a bug.

#4417
corey_russell

corey_russell
  • Members
  • 5 298 messages

PPewt wrote...

Not getting the Mail of the Dead seems strange; Illyich is wearing it every game to my knowledge. Sounds like a mod or a bug.


Well it's certainly not mod, as I have no mods (oops forgot to mention my setup will do that, thanks for the reminder). But the mail of the dead is similar to the helm of balduran - that is, it's the default, BUT if you have other specific items you get those instead of the mail. Possibly if you get the panataloons as I did, you don't get the mail, as I too get the mail every game up till now.

#4418
ussnorway

ussnorway
  • Members
  • 2 349 messages

corey_russell wrote...

We needed the sword of chaos. No summons or MGoI, so going to be tricky. No stealth/invisibility either or area effects. I needed someone to draw out the big stun. Can't be Dogdancing, she would never survive. Bad idea to be the protaganist, so that rules out Russell. Decided Josh would be the target --  - yay.


That’s the big advantage of having two kids so when it’s time for the hard decisions you can decide which child you love the best... Mummy loves you Hannah! :innocent:


So, a fallen Pally is just a Fighter?

#4419
PPewt

PPewt
  • Members
  • 92 messages

corey_russell wrote...

PPewt wrote...

Not getting the Mail of the Dead seems strange; Illyich is wearing it every game to my knowledge. Sounds like a mod or a bug.


Well it's certainly not mod, as I have no mods (oops forgot to mention my setup will do that, thanks for the reminder). But the mail of the dead is similar to the helm of balduran - that is, it's the default, BUT if you have other specific items you get those instead of the mail. Possibly if you get the panataloons as I did, you don't get the mail, as I too get the mail every game up till now.

That sounds pretty likely then; I've only imported with the pantaloons once, and now that you mention it I seem to recall not getting the mail once, so those two might've been the same game.

Out of curiosity, under what conditions can't you get the helm? I was under the impression the only importable item was the pantaloons.

#4420
corey_russell

corey_russell
  • Members
  • 5 298 messages

PPewt wrote...

corey_russell wrote...

PPewt wrote...

Not getting the Mail of the Dead seems strange; Illyich is wearing it every game to my knowledge. Sounds like a mod or a bug.


Well it's certainly not mod, as I have no mods (oops forgot to mention my setup will do that, thanks for the reminder). But the mail of the dead is similar to the helm of balduran - that is, it's the default, BUT if you have other specific items you get those instead of the mail. Possibly if you get the panataloons as I did, you don't get the mail, as I too get the mail every game up till now.

That sounds pretty likely then; I've only imported with the pantaloons once, and now that you mention it I seem to recall not getting the mail once, so those two might've been the same game.

Out of curiosity, under what conditions can't you get the helm? I was under the impression the only importable item was the pantaloons.


Claw of Kauzgauroth (probably mispelled) that item you can from Thalantyr, which adds whole bunch of bonuses but has penalty to death saves, if you had that in your inventory when you beat Sarevok, you would get that instead of the helm of balduran.

#4421
Grond0

Grond0
  • Members
  • 6 495 messages
Here's a list of the items imported in the vanilla game. Having the pantaloons should not affect what else you have - perhaps one of your paladins had a different suit of armour on?
http://chosenofmystr...e86fc93e55f1de3

#4422
corey_russell

corey_russell
  • Members
  • 5 298 messages

Grond0 wrote...

Here's a list of the items imported in the vanilla game. Having the pantaloons should not affect what else you have - perhaps one of your paladins had a different suit of armour on?
http://chosenofmystr...e86fc93e55f1de3


That can't be it, as my BG 1 paladins had full plate x2, ankheg armor x2 and plate mail x2 -- we did not see ANY of those armors in Irenicus' dungeon.

#4423
ussnorway

ussnorway
  • Members
  • 2 349 messages
Perhaps Keel the Strongman had it... and left it on the floor next to his corpus?

#4424
Gate70

Gate70
  • Members
  • 3 208 messages
Dudleyville seems to agree about the items, I don't doubt that is what is meant to happen so looks like you've experienced some sort of quirk. Looking at your final screenshot char1 is dead, maybe that throws a spanner into the game logic.

www.forgottenwars.com/bg1/miscellany.htm

#4425
corey_russell

corey_russell
  • Members
  • 5 298 messages

ussnorway wrote...

corey_russell wrote...

We needed the sword of chaos. No summons or MGoI, so going to be tricky. No stealth/invisibility either or area effects. I needed someone to draw out the big stun. Can't be Dogdancing, she would never survive. Bad idea to be the protaganist, so that rules out Russell. Decided Josh would be the target --  - yay.


That’s the big advantage of having two kids so when it’s time for the hard decisions you can decide which child you love the best... Mummy loves you Hannah! :innocent:


So, a fallen Pally is just a Fighter?


Basically yes. I get absolutely none of the paladin abilities (lay on hands, spells, detect evil, protection from evil) and presumably not the +2 to the saves either. And of course none of the kit advantages either, like being immune to hold, etc. It's actually a tiny bit worse than a fighter, as I only get 3 weapon quickslots, but a fighter gets 4.