Baldur's Gate 2 No-Reload Challenge
#451
Posté 03 octobre 2010 - 10:53
In the docks, Titania defeated Xzar's Disciples with the power of insect plague, dealt with some Pirates and finished the Montaron quest.
Next, she decided to clear all the minor crypts in the graveyard of Undead, using her summons. She also did Kamir's quest, thus reaching level 14, so she was called to become the Great Druid.
The fight was very easy, especially with spirit animals and nature's beauty (which will be the level 7 spell I mostly use until I reach level 15).
Also entered the Windspear Hills where Titania called some lightning from above and helped the dryads. Next was the bridge district.
First, the strange demon worshippers in the random house: A Nature's Beauty killed one of them and blinded two of the others, so those were of no concern now. Finishin them off was only a matter of Time.
Also went to Delosar's Inn, because I wanted to obtain the returning +2 Dagger for Titania there. I forgot about the mage's Death Spell here, but before he could use it, I already managed to Charm two of his men, including the cleric. Quickly summoned new creatures (spirit animals), and the mage proceeded to destroy his own party with Fireballs, making this fight very easy.
Also defeated Tiris' Kidnappers with some lightning charges from my Staff of Thunder.
It was time to go for the Skinner. Moved to a savespot while invisible, summoned Fire Elementals, and they destroyed all the enemies. I followed Rejiek to Trademeet and defeated him again.
Next time, Titania will do the Temple District sidequests.
#452
Posté 03 octobre 2010 - 06:50
Skiddily-Diddily! The Tweeds and I have our own pad! A Planar Sphere!
It’s not as cool as Bodhi’s lair yet, but it has serious potential. It has all these theme rooms. They’d be great for party nights! Like, there’s this one room where the fishy-people were hanging out. Perfect for trippy dance-parties! I’d be the super-supreme hostess: walking around in a black mini and a matching waitress hat, carrying a tray and serving syrupy blue drinks to all the Athkatla scensters. PHENOM! And then there’s the Control Room. That’s perfect for parties as well! Great name too! I could have Valygar and some others dance in the tubes. That would really set the mood...I mean, so long as they wouldn’t suffocate in there. I can just picture that one: “Oh no! The super-sexy dancers are dying! Let ‘em out! Let ‘em out!” That would be such a party killer. We’d have to get all medical on the super-sexy dancers. No fun.
But yeah, the Planar Sphere has lots of potential- all I have to do is get it started. You know, do some decorating and all. Ooh! Ooh! I have a great idea! I can invite Bodhi and Valen over for a little Sphere warming party. We can have a big ceremonious send off for the Solamnic Knights! And then we can have a girls bonding night with a couple bottles of Golden Sands and some gothy music! I bet they’d love that. Then we’d really be buds! I can’t wait!
Even better: I can get decorating tips from Bodhi! I want to use the Engine Room for goth nights- it could really use Bodhi’s touch. Plus, that should definitely smash the ice between us: asking her for advice, getting her talking about her goth thing. That has to work. We’re going to be friends; I just know it.
I guess I should explain how I got my own Planar Sphere in the first place. It isn’t exactly obvious is it? I should also talk about my new friend Valygar. He’s the one who got me my Sphere.
Ok. I’ll start with Valygar. Valygar is a murderer. That’s not quite right. He’s THE murderer: the one that I’ve been tracking down.
Well, it turns out that he's not a murderer after all. Some mean wizard were trying to get him to open the Sphere for them. He didn’t want to do it. He hates wizards. But he did want to get into the sphere to kill his uncle- despite the whole not being a murderer thing.
Anyhoo. Valygar and I made a deal: he’d open the sphere and I’d go talk to his uncle. Simple-Dimple. Wrong! It’s a Planar Sphere- with emphasis on the planar. The thing took off on us! Bummers!
So, I had to get us back to Athkatla right? Pain in the jelly!
It was also sort of an awakening. You know, innocence lost, that sort of thing. I mean, I guess I was a little naïve before I came to Amn? I’ve learned a lot since I got here though. I learned about the whole Good Druid-Bad Druid thing. That kind of shook me up. But it didn’t even compare to what I learned in the Sphere: there are Bad Halflings! I never would have imagined!
Sure, I remember Montaron, he was a bit of a meanie. But you still wanted to scratch him under the little half-els chin every now and then. These Halfings in the Sphere though. They were just BAD. They ate people! You just can’t be short and frumpy enough to compensate for that. No way. They were bad.
So, the Bad Halflings were the first obstacle. They were kinda sketchy. But the Tweeds and I handled'em just fine. I got buffed up, took out their Cleric with my Meteors, flipped, into Spider forms to kill the Warriors, and went Jelly to foil the Mages spells. Then, after a little invisble buff session, I dropped the Mage in Spider form. Victory for me!
Now, once I killed the Bad Halfings, I had to build a Golem. I kind of forgot why. Anyhoo. Building the Golem took a little work. I’ve never made one before, and the Golem machine was on the fritz. I had to get some coal and some Golem parts, stuff like that. Well, I did it. And now I have my very own Guardian Golem!
There were two tricky parts. First, I had to get the head, and it was defended by a whole bunch of other Golems: a Juggerenaut Golem, a Clay Golem, and a couple of Stone Golems. Nasty. Well, since they were clearly going to be foofers, I decided to just sneak by them. I casted Shadow Door and then picked up the golem head. Slight
problem: the golem head was too heavy for me. Oppsy-Doopsy. Good thing I had Polymorph Self running. I just switched to my Flindy form and walked off. And then I took care of the Golems in my Flindy form when I was good and ready.
http://i1195.photobu...arSphere036.jpg
Ok, done and done. On to the second tricky part: firing up the Golem Machine. I had to dump coal into these furnaces. Whenever I did, Fire Elementals appeared. Not a problem. I was already in my Flindy form and had my Illusions running. All I had to do was cast Draw on Holy Might and then beat them down with my Halbred. They never even touched me.
So then I moved on and saw this Elder Orb. Ooh! That’s why I had to build the Golem: to kill the Elder Orb. Yeah. My skifty Guardian Golem killed the Elder Orb for me. He’s such a bud!
A few shortlies later, and I was face to face with Valygar’s Uncle: a Necromancer named Lavok. Total foofer. Not even cute like Valy. Anyhoo. Lavok was a little ornery so we had a show down. Lucky for me, I rested before hand. I was buffed and ready.
Lavok was powerful and all, but he really didn't know how to handle a Mustard Jelly. He began by casting Time Stop, but since I disappeared just before he finished saying “Beloe,” he really couldn't do much- he just took some irrelevant buffs. Then it was Jelly time.
http://i1195.photobu...arSphere041.jpg
http://i1195.photobu...arSphere042.jpg
Once I went Jelly, Lavok Summoned a Mordy Sword. Makes sense. Unfortunately for him, my Bhaalspawn Vampiric Touch and Laroch's Minor Drain do just enough damage Magic Damage to finish off a Mordy Sword. Try again foofer.
http://i1195.photobu...arSphere045.jpg
His next move? Not exactly brilliant. He just ran around all panicky while I smoked him with my Wands in Jelly form. It “took you ages to learn” that Lavok? Anyhoo. I finished him with a Ghoul Touch scroll.
http://i1195.photobu...arSphere048.jpg
http://i1195.photobu...arSphere051.jpg
Ok, now, after battling me to the death, Lavok tried to get all sympathetic. Whatever! Are you going to tell me how to get this sphere back to Athkatla or what? He did. I didn’t like his answer- I had to get a Demon heart.
A Demon heart! A Demon heart! A DEMON-HEART! Ok Gorion, I admit it. It would be nice to be able to cast Lower Resistance in situations like this. But who needs Lower Resistance when you’re a Flind with a +3 Halberd? I sure didn’t.
I got buffed, and then walked up in human form to check things out. The demon attacked and spawned a bunch of Mephitis. The Mephits weren’t a threat thanks to my Globe of Invulnerability. They were annoying, but I had a job to do: kill that Demon!
Right. So, time to finish off the Demon. Flindy form! Yeah. That’s all it took. I didn’t even get hurt. Draw on Holy Might helped. I also fired off my sequencers whenever my Mirror Images started running low. And that was that: one less Demon in the realms. We did it Tweedles, we did it!
http://i1195.photobu...arSphere060.jpg
Yup. So I had my demon heart. Next, I had to get to the engine room and drop it off. Oh! Right! I forgot to mention why I needed the demon heart. Planar Spheres use them for fuel. Good to know huh? Anyhoo. I had a little trouble getting to the engine room. I ran into some mage. I think his name was Tolgerias? Kind of familiar. Whatever. He was mean. I killed him.
That fight was like the one with Lavok, except for one big difference. When Tolgerias got all panicky, he summoned a Pit Fiend. That was scary. At first, the thing was going to town on the Wizard. But then Tolgerias Dimension Doored over to me so the Fiend would attack me instead. Touche Cowled.
Now, I have to admit, I was totally freaked at this point. Tolgerias still had spells and I certainly couldn't kill a Pit Fiend in my Jelly. What to do? Disappear, buff, take down the Fiend, and then finish off Tolgerias? Makes sense, but the Demon could see through Invisibility. And he was fast! I was running in my Jelly, trying to think of what to do. And then it happened: he hit me!
I was expecting to take a beating. But guess what? Pit Fiends do Piercing Damage! Nanny-nannies! So now there is this super-powerful demon and an epic wizard and they're both totally stumped by a Mustard Jelly. Heehee!
http://i1195.photobu...arSphere079.jpg
http://i1195.photobu...arSphere080.jpg
Once I knew the Pit Fiend couldn't hurt me, I just cosied up to Tolgerias until the Fiend decided to take a whack at him instead of me. They fought, the Fiend died, and then me and my Effreti finished off the wizard. The end.
http://i1195.photobu...arSphere086.jpg
So last step: depositing the Demon Heart. There were loads of Golems in the engine room: 1 Juggernaut Golem, 1 Clay, 2 Stone. But I killed'em in my Flindy form. And once the Golems were dead, I dropped off the heart. Before long, we were back in the City of Coin. Home Tweedles, home! We made it!
Yeah, so now I’m back in Athkatla with my very own Planar Sphere. I really feel like a super-magess now. There are some problems though. Like, there’s these Knights of Solamna and they can’t get home. Sort of sad. I worked out something for them though. Oh! Oh! I almost forgot! I’m not only a super-magess and a heroine now. I’m a Professor! Yeah. The Cowled Wizards dropped off these kids, and I’m going to teach them. Impart my wisdom, that sort of thing.
I’m going to be a great teacher- I just know it. I mean, who wouldn’t want to learn from me and the Tweedles? We’re way cooler than any stuffy-gruff Wizard right? And I won’t just teach them about magicks. I’ll teach them about decorating, clothes, making friends, throwing parties- everything I know! They’ll be like little budding Alastrias waiting to flourish! It’s going to be a lot of fun. They’ll love me.
Ok. I should go. I have some stuff to take care of in the sphere. Plus, I have to draw up some lessons for my super-lucky new apprenti. Lot’s to do!
Modifié par Alesia_BH, 03 octobre 2010 - 09:53 .
#453
Posté 03 octobre 2010 - 08:44
Shadow_Leech07 wrote...
I've never really encountered this spell before, is it like a super chaos?
You've encountered it before Shadow. Ascension Illasera's Black Reaver Mage uses it amongst others. The SCS mages are fond of it as well. You probably just mistook it for a Teleport Field.
It's a level 7 Alteration spell. Stationary AoE with a Teleport Field animation. Enemies in the field must save against spells or endure a random effect ranging from 20 Points of Healing to Petricfication or -even worse- Squirrelification.
It's a fun spell. My Priest of Talos-> Mage, Drella, used to fight in a multi layer Sphere of Chaos. It was a style pick rather than a power pick, but it helped in some important fights.
I'm hoping to fit it into Alastria's Book. Again, mostly on style grounds.
Best,
A.
BTW good job with the crazy hobbits
Thanks. That was a fun fight. She was completely in control but she got to use most of her abilities. I enjoy fights like that.
Enuhal wrote...
Titania, now level 14 Great Druid
Again, nice work with Titania Enuhal! I'm glad that you've been able to showcase the strengths of single class Druids here.
Modifié par Alesia_BH, 03 octobre 2010 - 10:20 .
#454
Posté 03 octobre 2010 - 10:54
#455
Posté 03 octobre 2010 - 11:14
They could morph into jelly too and have a slimy duelDMWW wrote...
@Alesia_BH: out of interest, do you know any sensible (and non-cheesy) ways mage scripts could counter the Mustard Jelly polymorph? It's one move that I've never been sure of a good response to, and your - masterful - playthrough is kind of driving that point home.
Which make me think i never saw any mage use polymorph self ever. This could bring some interesting fight if they did lol.
#456
Posté 04 octobre 2010 - 12:37
DMWW wrote...
@Alesia_BH: out of interest, do you know any sensible (and non-cheesy) ways mage scripts could counter the Mustard Jelly polymorph? It's one move that I've never been sure of a good response to, and your - masterful - playthrough is kind of driving that point home.
I can't say I'm really giving the SCS mages a fair chance at Alastria David since I've uninstalled the Improved Fiends component. An intelligent Demon that could see through invisibility and do Slashing Damage would seriously complicate things for her. Your Cornugons would have done nicely in all likelihood.
I'd be happy to discuss other options in PM.
Cheers,
A.
Modifié par Alesia_BH, 04 octobre 2010 - 12:45 .
#457
Posté 04 octobre 2010 - 02:24
Alastria tried out her Rat form in combat for the first time. She took down the Master of Thralls and his Air Elementals. The buffed Rat doesn't do much damage due to it's low APR (~40/Rnd) but it does have some interesting combat stats. This is a potion-less version. For the curious...
http://i1195.photobu...arPrison020.jpg
http://i1195.photobu...arPrison021.jpg
NW: The AC of -11 doesn't include her Pro Evil and Improved Invisibility bonuses (-6 total).
One shot in action...
http://i1195.photobu...arPrison022.jpg
Best,
A.
Btw. Alastria has completed the Planar Prison quest and has reached Level 17. Her updated spellbook.
Level 1: Blindness, Chill Touch, Protection from Evil, Shield, Spook
Level 2: Blur, Mirror Image, Resist Fear, Strength, Web
Level 3: Melf's Minute Meteors, Non Detection, Remove Magic, Vampiric Touch
Level 4: Minor Sequencer, Polymorph Self, Stoneskins, Teleport Field
Level 5: Phantom Blade, Shadow Door, Spell Immunity, Spell Shield
Level 6: Globe of Invulnerability, Improved Haste, Tenser's Transformation
Level 7: Limited Wish, Spell Sequencer, Spell Turning
Level 8: Protection from Energy, Spell Trigger
Modifié par Alesia_BH, 04 octobre 2010 - 04:04 .
#458
Posté 04 octobre 2010 - 02:36
DMWW wrote...
@Alesia_BH: out of interest, do you know any sensible (and non-cheesy) ways mage scripts could counter the Mustard Jelly polymorph? It's one move that I've never been sure of a good response to, and your - masterful - playthrough is kind of driving that point home.
Mordy Swords should work, since they damage the Jelly, and have to be killed by spells, forcing tranformation back to spellcasting form, which is vulnerable to spells again, etc. Note Alastria's last encounter with a single Mordy Sword would have been far more difficult against 2 or more.
#459
Posté 04 octobre 2010 - 03:01
amanasleep wrote...
Mordy Swords should work, since they damage the Jelly, and have to be killed by spells, forcing tranformation back to spellcasting form, which is vulnerable to spells again, etc. Note Alastria's last encounter with a single Mordy Sword would have been far more difficult against 2 or more.
This is off topic but...
Mordy Swords can't see through invisibility so, you can just disappear, buff against mage spells while invisibile, take the Swords down, and then flip back into Jelly before the buffs expire. You can also just read a Death Spell scroll in Jelly form. Alastria has no fear of Mordy Swords. They're an annoyance at best.
A Demon would a least make you keep a ProMW + II Trigger or something of that ilk in reserve to buy some time while flipping back and resetting.
Sunfires are scary of course though Fire Resistance is easily attainable.
Modifié par Alesia_BH, 04 octobre 2010 - 05:24 .
#460
Posté 04 octobre 2010 - 06:03
Since Polymorph Self has a bad rep -and Sorceresses aren't exactly know for their melee prowess- it's probably hard for people to imagine what Alastria is like in melee. I cut a little video to give you a sense. This is at level 16 unoptimized: without the Phantom Blade, Tenser's, or Potions. She's actually kind of a steamroller...
View My Video
Modifié par Alesia_BH, 04 octobre 2010 - 11:55 .
#461
Posté 04 octobre 2010 - 08:22
Alesia_BH wrote...
Quick Note on Alastria's Game:
Since Poymorph Self has a bad rep -and Sorceresses aren't exactly know for their melee prowess- it's probably hard for people to image what Alastria is like in melee. I cut a little video to give you a sense. This is at level 16 unoptimized: without the Phantom Blade, Tenser's, or Potions. She's actually kind of a steamroller...
View My Video
Ouch! She hurts!! Quite impressive!!!
#462
Posté 04 octobre 2010 - 09:02
I'm doing some testing with the rat form with Tessa who is currently just a priest of helm. Initial results are not quite what I expected. Armor of faith makes the rat immune to all physical damage.(this I expected) The seeking sword ability which I expected to set the rat APR to 3, did not, instead lowered it to one. If this is the case I may try to wipe clean the rat paws with dispel magic via a trigger and then reapply the seeking sword but this is yet again another speculation. All in all it's interesting and hopefully I'll get the defender of easthaven for even more testing.Alesia_BH wrote...
Alastria tried out her Rat form in combat for the first time. She took down the Master of Thralls and his Air Elementals. The buffed Rat doesn't do much damage due to it's low APR (~40/Rnd) but it does have some interesting combat stats. This is a potion-less version. For the curious...
#463
Posté 04 octobre 2010 - 10:02
Don't get me wrong, I'm very impressed by Alesia's performance, but please don't start having mages summon tons of demons to counter the broken behaviour of vanilla's Mustard Jelly form (not to mention MJ wielding Black Blade of Disaster or similar "touch" spells, which is hilarious at best). Trying to fight this is like trying to fight vanilla's Staff of the Magi and its invisibility at will (which could make your mages fail each and every spell unless they see invisibility by deafult), or trying to make beholders fight against the Shield of Cheese (impossible without adding non-vanilla features/tweaks) or any other similar cheesy tactic. I'm sure Alesia is a fair enough player to not blame your scripts when she uses such tactics.DMWW wrote...
@Alesia_BH: out of interest, do you know any sensible (and non-cheesy) ways mage scripts could counter the Mustard Jelly polymorph? It's one move that I've never been sure of a good response to, and your - masterful - playthrough is kind of driving that point home.
Without altering anything your only options for the the AI are either spells which bypass magic resistance or summons, but the formers are hard to come by, while the latters are not reliable against a skilled player (as Alesia already pointed out). Your best option is indeed the above mentioned demons, as they ignore invisibility and they are not affected by Death Spell.
If you don't mind to add a small tweak to your list you could:
1) make Mustard Jelly as per PnP (it has 10% magic resistance not 100%!! Developers probably made a "small" mistake)
2) add to Ruby Ray of Reversal one of its PnP features, which is the ability to revert shapeshifted targets to their natural form (this solution is conceptually similar to how you "fixed" the Beholders vs Shield of Cheese issue)
P.S in case SR is installed (I know you have a check for it) none of this is necessary, as I've made MJ as per PnP (though I've granted it a non-PnP ranged acid attack) and I've fixed all shapeshifting abilities (e.g. they are not dispellable, they cannot use weapons, etc.)
Modifié par Demivrgvs, 04 octobre 2010 - 10:03 .
#464
Posté 04 octobre 2010 - 10:07
The Cowards of Battle
It was a coward's duel come the sewers of the Copper Coronet. Never has such cowardness been seen in the lands of Faerun. Both sides ran away from battle, licking their wounds and exhausting their spells. Aerie and Tessa had first strike in this battle. Implementing protection from lightning(clerical) and lightning bolt, they hammered in damage against their foes. But this was to no avail, and no sweet taste of victory for it was first that the hobgoblins who retreated(they retreated to the Copper Coronet), and Aerie and Tessa chased after them like hyenas to the kill. But they healed on the other side immediately and struck back hard. Injured, both Aerie and Tessa fell back near the backdoor to the gladiator ring. Back and forth this went, Aerie hit home with magic missiles, but the hobgoblin cleric managed a Sanctuary and started healing himself. Unable to get her "groove"(Holy power/Righteous Magic/Draw upon Holy might/Seeking sword)) on, Tessa and Aerie decide that the battle has proven too difficult. Both parties eventually retreat back to their starting points(the hobgoblins go back down to the sewers and Aerie and Tessa to the Copper Coronet Main Area).
The duo head back to the Promenade. Aerie seems intent on establishing her authority as a lightning wizard.
An interesting aside: If one casts sanctuary on oneself, it carries over to the next area. This means one could most definitely gain some set up time against bandit attacks.
Aerie looks at the scrolls which Tessa had collected during her time in turmoil in the Irenicus dungeon, and greedily scribes them all, leaving a paltry few for poor Tessa, an avid collector of wizard scrolls. Tessa sighs, 'perhaps it is for the greater good' she thinks. They both cast Sanctuary and move back into the Slums district. This time around, the hobgoblins are no match for the better planned duo of Aerie and Tessa. Tessa temporarily hires Yoshimo to detrap the place.
The carrion crawler, the friend of Quallo, kills Aerie very slowly and thus it was a nonpermanent death. Perhaps a clumsy attack to begin with. But mistakes can be made, and Aerie understands. Tessa being a priestess of Helm certainly can revive Aerie.
Rescuing Hendak
There was a secret within the slummy area of Copper Coronet. Gladiator fights and other slavery activities were run amuck, and this certainly didn't go well with Aerie. The first group of guards is disposed of with skeletons and Tessa with her groove. Aerie takes over the second part of the attack, buffing minor globe of invulnerability, mirror image, stoneskin, free action, and protection from fire. Then she dispensed with fireball and web. This killed several animals, but she had to hide with Sanctuary eventually, as Tessa and the remaining skeletons tried to deal with the remains of the group, including the beastmaster himself. Eventually he is taken down as well, and Tessa and Aerie decide to rest before rescuing Hendak.
Suna Suni's attack
Both Aerie and Tessa were buffed with Sanctuary before venturing into other districts of the city. A bandit party attacked but could not. A sentence which makes no sense unless one could see bandits standing around doing nothing. Aerie was able to buff up, but missed one crucial buff, the minor globe of invulnerability. She became reckless, but it was a mistake which could be amended, as Tessa cast free action upon herself and saved Aerie from certain doom. The two webs held the enemy party long enough for Tessa to incorporate parts of her 'groove' into action. That mean Suna Suni was first to glance an attack upon Aerie, however her stoneskin and mirror images stood ground. Once released, Aerie let go of a fireball which killed most of Suna Suni's party. After the entire party was defeated, the duo headed back to the Slums for a little nap time.
Balance of Two
At this point in time, it's strange to say but both Aerie and Tessa have similar kill ratio. Aerie has twenty nine to Tessa's twenty eight. The bandits who attacked Renfeld were worried about the consequences of holding a victim. This was after both Aerie and Tessa sanctuaried away. Aerie buffed everything except one major which thankfully was harmless in the end. The mage packed a lightning bolt, and I initially believed that web would lock the mage up immediately. No fireballs could be thrown either, in any case the lightning bolt hit one of Aerie's mirror image. Aerie should have probably polymorphed into the jelly form, but that is a mistake that once again, both Tessa and Aerie have learned. They returned Renfeld back to the Docks. With the two determined to help a man's small town named Trademeet, they most certainly will be packing protection from lightning.\\\\\\\\
Dao Djinn Assault
The party is saddened when one of the militia soldiers or guards, shoots down one of the Dao Djinn, thus taking the experience for himself(or herself). To prepare to attack the inner sanctum of the Dao Djinns, Aerie and Tessa prepare accordingly. They cast skeletons as a fallback position just outside the tent, and then Aerie buffs herself with stoneskin and mirror image. She casts two protection from petrification spells on herself and Tessa. With haste they both dive into the tent, Aerie summons the efreet from a bottle as the two djinns dump their flesh to stone spells on Tessa. The efreet summon provides a decent enough distraction as Aerie cast slow on the Djinns. This slows the djinns down significantly, bringing them down to the efreet rate of speed. Eventually Tessa gets parts of her groove on and kills the djinns one by one.
Brown Bear Aerie in the Druid Grove
For Aerie, the Brown Bear form is an upgrade of sorts. This gets her constitution up considerably, and with four attacks per round, even in vanilla form she is able to dish out the goods. Brown Bear Aerie teams up with skeletons, and Tessa with her groove to lay the smackdown on the trolls in the grove and other critters. There is a group of druids in the middle of the grove, Tessa decides that its best to leave them alone and cast sanctuary and move onwards. The Myconids are dispatched with Tessa and her groove(she has shield of harmony now).
Cloak of Sewers
The taking of the cloak proved to be quite the scare. Even the skeletal summons could not offer much help against the massive damage the cloudkill incurs, the cloudkill the Rakasha casts. But Tessa with her groove manages to take the Rakasha to town. The cloak belongs to the party now. The experimentation begins! The duo head to the Seven Vales, it seems like the place to be for these tests. Armor of faith works with the jelly form, incorporating a raise in the physical resistances. Armor of faith also works with the rat form, this makes the rat form immune to slashing, piercing, and blunt damage(I think that's all the damage right?). Also, missile damage supposively heals, because the resistance is over one hundred. Tessa saids to barbarians, eat it up.
The seeking sword ability does replace the rat paw attack, but it only gives one attack per round, which is strange but interesting nevertheless. Tessa wonders if the same will be true for the jelly form.
Furthur testing occurred in the slums, where Tessa and Aerie ran into two bullies, Bregg and Cohvale. Using the two ring of air control just recently purchased with the Trademeet gold, the two are able to back away for a second and then Tessa begin to buff holy power, righteous magic, and then rat form, and then bhaalspawn ability DUHM. This gave the rat form twenty four strength, and with seeking sword at one APR, this would give her -3 thaco. Not bad for a rat! The rat is however, ridiculously slow and armor of faith only last so long. Rat form therefore is better suited for defender of easthaven.
Attack on the Slaver Compound
The party recruits the ever useful Yoshimo once more, and heads up to the Slaver HQ to do a little bit of liberating. Both Aerie and Tessa cast protection from lightning. They both know that any encounter with enemies almost immediately leads up to some kind of lightning damage. Aerie uses free action on herself and gets the web action going on.
The mages can't target Aerie because of ring of air control, and have to sustain repeated castings of holy smite. The going is quite well until Aerie's invisibility wears off and she's a sitting duck for a confusion spell. Tessa and Yoshimo spring into action, but it is too late, Aerie gets killed(not permanently) by one of the slaver's attacks. The group decides for a pause and go back to the Copper Coronet for resting.
There's an unfortunate conclusion to this, and the problem is of course, Tessa suffering a mental lapse, runs over the acid trap, thus killing herself. So the reincarnated Tessa, dies to the acid trap again. I am astounded by my level of play. I will once again, reincarnated Tessa once more because I feel that I have not played her to the best of my ability, running over the acid trap again. Thank you for reading!
Modifié par Shadow_Leech07, 04 octobre 2010 - 10:08 .
#465
Posté 04 octobre 2010 - 10:16
Titania, level 14 Great Druid
I should start with explaining how my general tactics have changed since I reached level 14. What's new is that I never walk around without CC and Deathward anymore, and for any magefights I also buff with protection from lightning (especially because I use the lightning bolt charges from my Staff of Thunder a lot), sometimes also with protection from fire. I have added Far Sight to my general spells, which is very effective in combination with summons, especially against really dangerous enemies where even going near to scout them is a risk. Also makes it possible to command your creatures while you have to stay back for whatever reason, because it is active for quite a while. Very useful spell, and a little bit underrated.
Anyway, I started the Temple Distric exploration by entering the Sewers to obtain another Cloak - Nothing here is a threat for fire elementals. Next was the sea troll for Roger, and then the Sewer Party (their mage once ended one of my most promising triology no-reload runs, so they became sort of an arch enemy for me). Since I didn't want to rest before dealing with them, I mainly had to rely on forest beings and my own Crowd Control, which is not a bad thing as you can see here. I had a nice 1on1 with the mage, who fell to lightning bolt spam.
Mekrath was defeated very quickly. More difficult were the big group of Umber Hulks - but, once again, Forest Beings proved to me that Hold Monster is a great early game spell in SoA.
Anyway, back to Five Flagons Inn, and into the Astral Prison.
Basic tactic for the beginning: Oil of Speed + Invisibilty Ring before entering, then running north where you are out of sight for your enemies and start summoning. That's how it looks like. And This is how it looks like after nature's beauty and insect plague.
I rested and met a big group of yan-ti mages, so I had to use Insect Plague again, thus making the battle easy. I started summoning a strong melee army for the Master of Slaves and his Air Elementals, but with all my protection spells, they couldn't do anything effective against me.
The Guardian was more interesting. At first, I sent all my remaining summons in, and they managed to defeat his minions before dying. Then, I rested, used Farsight and wanted to start sending summons in one by one for him to waste his spells. However, one single Spirit Lion managed to defeat him by interrupting every spell.
So, with the newfound boots of speed, I started with doing the easy quests I missed because I didn't enter the Temple District so far. Fallen Paladins, Sir Sarles, Borinall.
Then, it was time to deal with Mae'Var.
Rayic, another one of my arch enemies, stood no chance this time. His minions lost to my summons, and he was unable to deal with my Insect Plague. I payed Gaelan to gain immunity to level drain for the next quests and defeated Lassal.
Also bought a bag of potions at watcher's keep.
The plan is: Do De'Arnise keep, finish Bodhi and enter Spellhold. I think all the other quests in Athkatla and surroundings should wait until I reach level 15.
Modifié par Enuhal, 04 octobre 2010 - 10:20 .
#466
Posté 04 octobre 2010 - 10:38
Demivrgvs wrote...
I'm sure Alesia is a fair enough player to not blame your scripts
Of course. I don't "blame" DMWW's scripts in anyway. As mentioned earlier, I think he has done excellent work. The scripts and SCS as a whole get a big thumbs up. I would strongly encourage others to try it if they haven't done so already.
This is an RP play through first and a tactical playthrough second. By leaving Improved Fiends off my install list, I've customized my install to allow my character to fight in a manner consistent with her idenitify as a Transmuter while also having a chance at suceeding in a No Reload. I'm comfortable with the balancing all told and aware that this balance was achieved by consciously stacking the deck in her favor via elimination of a component that would have been troublesome for her. I'm also aware that I'm using the forms in ways that shatter the limits of plausibility.
I find neither fact troubling. It's my vision of the character and the balancing of the challenge that are of paramount concern. And in totality, this combination of installed elements and permissible tactics has led to an enjoyable playthrough. That's all that matters to my mind. The concept of blame isn't even relevant. I've made choices, and am content with them.
Best,
A.
Btw. One Cornugon would be enough to throw her off her game.
Btw II. For the record, I'm comfortable with the the 100% MR of the Jelly form in the general case. It's powerful against mages true. However, you sacrifice a lot of offense for the privilege. Additionally, it is quite vulnerable to melee and seperating magical and physical attacks presents a challenge of it's own. On top of that, the 100% Magic Resistance is key to making Alteration a self sufficient school in the BG world. Using the Transmuter kit would be really quite horrible without it.
While I'm not enthusiastic about the idea of nerfing the resistance, I am sympathetic to the view that Jellies should not be able to read scrolls etc, use magically created weapons, or have their innate weapon dispelled. Of course, steepening the offense/defense tradeoff would go a long way towards rebalancing the form- without depriving the form of it's uniqueness or compromising the Transmuters defenses further.
Modifié par Alesia_BH, 04 octobre 2010 - 08:43 .
#467
Posté 04 octobre 2010 - 11:22
Titania entered De'Arnise keep and soon met a big group of Trolls, but with Nature's Beauty, it was possible to kill them one by one. Outside, there were some more powerful enemies to Fight, but outside the Druid is a far more powerful class anyway. The Yan-Ti mage was a bit annoying. Had to retreat and rest because my summons were heavily affected by Chaos (not enough level 5 spellslots to protect fire elementals with CC...yet). But eventually I finished him off. Glacias only wields a normal weapon, making him no challenge at all. I summonde the big melee army again to deal with the Golems and went downstairs.
The first Troll group was quickly defeated. Titania used invisibilty ring to sneak past the umber hulks, but I decided to kill them anyway for more experience, using Nature's Beauty and my summons. After one last rest, it was time to face Tor'Gal. The battle was a little close. He died, shortly before he would have finished my last summon.
Back in Bridge District, the Guild's Contact was defeated by some spirit animals. Next time - Bodhi and the big Crypt.
Modifié par Enuhal, 04 octobre 2010 - 11:26 .
#468
Posté 04 octobre 2010 - 11:42
Shadow_Leech07 wrote...
There's an unfortunate conclusion to this, and the problem is of course, Tessa suffering a mental lapse, runs over the acid trap, thus killing herself. So the reincarnated Tessa, dies to the acid trap again.
I'm sorry Shadow. But I have to admit that I almost fell out of my chair laughing when I read that one...:innocent:
Good luck with her next run!
Best,
A.
Btw. I've nicknamed Tessa "The Cat"...
Modifié par Alesia_BH, 04 octobre 2010 - 11:45 .
#469
Posté 04 octobre 2010 - 12:40
I understand why you would feel that way and I definitely would too if I were in the shoes of another person. I'm actually going to change gears and move back to an F/M solo.(mainly because my reincarnated Tessas kept dying to traps in Irenicus' dungeon) I feel that I can hopefully do that. And I will definitely keep in mind the...acid trap.Alesia_BH wrote...
Shadow_Leech07 wrote...
There's an unfortunate conclusion to this, and the problem is of course, Tessa suffering a mental lapse, runs over the acid trap, thus killing herself. So the reincarnated Tessa, dies to the acid trap again....
...
I'm sorry Shadow. But I have to admit that I almost fell out of my chair laughing when I read that one...:innocent:
Good luck with her next run!
Best,
A.
Btw. I've nicknamed Tessa "The Cat"...
Modifié par Shadow_Leech07, 04 octobre 2010 - 12:44 .
#470
Posté 04 octobre 2010 - 02:43
It's HLA time!
I entered the crypt, and had to fight some Spiders. For the central room, I used fire fruits and fire storm, while being protected from fire myself. With the help of some summons, the lower crypts were cleared - here, Titania reached level 15 (HLA: Fallen Deva - they wield the iMoD, perfect against the vampires I had to fight - even though I think now that picking the regular Deva might have been better).
The Deva got her first chance to shine as she cleaned up all the vampires on the upper level.
Downstairs, I used a well placed Firestorms (don't really care about fire elementals turning hostile when I have invisibilty).
Lassal was defeated by Spirit Animals, and another Deva killed Bodhi. Somewhere around here, Titania reached level 16 (Elemental Swarm).
Because I got the important HLA-levels, I decided not to go to Brynnlaw yet, but instead to do some of the more difficult encounters in Chapter3. First of all, the Sadow Dragon (for my new armor).
Tactics: Trick him into wasting his only Death Spell on a single forest being, have your summoned army ready, use Nature's Beauty and Insect Plague and the summons will finish him off. He resisted the first Nature's Beauty, but the second one Worked. I also managed to use Insect Plague on him. However, he used an undisruptable heal spell (I hate it when enemies do that. He had insect plague, and took at least 5 hits in the meantime). I had to summon a new Deva, but she managed to finish the blind dragon off. With the new armor and another levelup (Summon Elemental Prince - took the swarm before), I started hunting for Liches. First, Bridge District - here, for some reason, my fallen deva turned on me downstairs. I lured him up and an army of regular summons killed him. At this point, a totemic druid can outsummon pretty much any caster in the game, even Sendai, so he didn't have a chance to kill the creatures faster then I could call new ones.
The second Lich was killed by the iMoD of a fallen deva, plain and simple.
Next, I'll do the Planar Sphere.
Modifié par Enuhal, 04 octobre 2010 - 02:43 .
#471
Posté 04 octobre 2010 - 04:16
Alesia_BH wrote...
This is off topic but...
Mordy Swords can't see through invisibility so, you can just disappear, buff against mage spells while invisibile, take the Swords down, and then flip back into Jelly before the buffs expire. You can also just read a Death Spell scroll in Jelly form. Alastria has no fear of Mordy Swords. They're an annoyance at best.
A Demon would a least make you keep a ProMW + II Trigger or something of that ilk in reserve to buy some time while flipping back and resetting.
You make a good point--I forgot about Death Spell scrolls. I figured casting the swords would buy the AI mage some time to cast Ruby Ray -> Spell Thrust to break Alastria's invis. But this seems like a pretty difficult script to execute when I really think about it. Demons are much better.
In fact, David, this discussion really points out the Demon summoning is good for seeing through invisibility alone.
Sunfires are scary of course though Fire Resistance is easily attainable.
I'm pretty sure that Sunfire ignores MR only when cast by player characters. Don't think AI mages get a strong anti MR option until Trigger 3x Lower Resistance, and they still have to break invis first. Looks like they're waiting until Dragon's Breath.
#472
Posté 04 octobre 2010 - 04:25
Demivrgvs wrote...
If you don't mind to add a small tweak to your list you could:
1) make Mustard Jelly as per PnP (it has 10% magic resistance not 100%!! Developers probably made a "small" mistake)
This argument is made even stronger when you note that the Cloak of the Sewers MJ has only 10% MR...
I'd hate to lose the MR from this form though, as it is the only good reason to shift to it (although the physical resistances are still considerable).
2) add to Ruby Ray of Reversal one of its PnP features, which is the ability to revert shapeshifted targets to their natural form (this solution is conceptually similar to how you "fixed" the Beholders vs Shield of Cheese issue)
This would be pretty awesome, but seems outside the scope of of SCS I guess.
#473
Posté 04 octobre 2010 - 04:40
I understand why you would feel that way and I definitely would too if I were in the shoes of another person.
Yeah. It's nothing personal of course: I'm rooting for you all the way Shadow. It was tragically comic though...
I'm actually going to change gears and move back to an F/M solo.(mainly because my reincarnated Tessas kept dying to traps in Irenicus' dungeon) I feel that I can hopefully do that. And I will definitely keep in mind the...acid trap.
Good luck Shadow! And yeah: do watch out for those Acid Traps.
Best,
A.
Modifié par Alesia_BH, 04 octobre 2010 - 08:50 .
#474
Posté 04 octobre 2010 - 04:46
I've never previously used mods on BG2, as I've never completed it and therefore the vanilla experience is still a challenge (unlike BG1). This time I have installed the BG2 fixpack to see if that is noticeable, changed a couple of characters with L1 NPCs and added the Angelo mod (to provide a possible alternative to Anomen, who I've romanced before).
Modifié par Grond0, 04 octobre 2010 - 05:01 .
#475
Posté 04 octobre 2010 - 05:35
Grond0 wrote...
Forlorn, a kensai with pretensions to be a druid, is transferring in after completing BG1.
Welcome Grond0! And congrats on completing the BG1 leg!
Best of luck to Forlorn in Amn!
Best,
A.





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