Aller au contenu

Photo

Baldur's Gate 2 No-Reload Challenge


  • Veuillez vous connecter pour répondre
15226 réponses à ce sujet

#4826
Grond0

Grond0
  • Members
  • 6 494 messages
Initially I had planned on using Azuredge on them, but they didn't follow out of the nest and the non-standard movement within the webs inside meant it was hard to get enough of a lead for missile weapons. I had 4 potions to cure poison so felt comfortable enough using staff though I would agree with Corey that some sort of fireball effect works well there.

#4827
Grond0

Grond0
  • Members
  • 6 494 messages
Update for Geisho, kensai 11.

The main objective for the session was clearing De'Arnise Hold, but things done first saw him:
- one-shot Prebek from invisibility (left the rest of that quest open for his thief incarnation).
- clean out a pirate nest in the Sea's Bounty.  The captain proved to have more hits than I remembered and Geisho had to run him round the docks for a while to finish him off (telling Sansuki to get lost in the process).
- buy Staff of Rhynn.
- buy a potion bag at Watchers Keep. I haven't ventured inside to get other equipment yet (want to improve saving throws a bit more and too stingy to use a potion).
- clear out slavers, resting several times to keep II protection up against mages.  An impressive one-shot on the cleric here (who needs backstabs).   Haegan agreed to a missile duel - if you look at the die rolls that was clearly a bad decision on his part.  The mages were run back to the entrance to the sewers in case evasive action was needed - it wasn't.  Didn't get Lilarcor or report success to Hendak yet.

The De'Arnise Hold itself proved pretty easy.  Lots of resting allowed use of II on harder things, such as yuan-ti mage.  The golems all fell to his staff very quickly with the exception of the iron monstrosity.  It failed to duck enough to get through a doorway and became a sitting duck for Azuredge. 

The most likely source of danger was the umber hulks as Geisho's best spell save with II and Horn of Kazgoroth was only 0, but by that time he had acquired the shield amulet, so had a decent AC, and I thought it was pretty unlikely that he would lose a battle with an umber hulk even if confused.  In the event all went well with them.  Potions of defense, speed and frost giant strength were used in the final confrontation with Torgal, who didn't last long.  Geisho hasn't yet reported back to Nalia.

#4828
corey_russell

corey_russell
  • Members
  • 5 298 messages
Trendan the level 22 Undead Hunter continues his adventure...
Traveling with Korgan, Minsc, Anomen, Edwin, Imoen
Areas Battled: Oasis, Amkethran, Sendai's Enclave (surface)

The party's first challenge was the Oasis. Some summons and some heal potions, and was smooth sailing after that. The Answerer was a godsend, Minsc finally has a 1-hand +4 weapon he is proficient in now. Off-hand is IMoD most of the time.

Next up, we did a few minor battles in Amkethran, piece of cake. I pondered Van Goethe - I'm a high level paladin with Carsomyr, Korgan has negative plane protection with Yaga's warhammer, and Minsc has IMoD - what am I afraid of? Up to this point, I avoid Van Goethe - I decided to go for it.

I wasn't sure what to buff on who, as I don't know Van Goethe's script at all. At least I was right about one thing - Van Goethe fell very fast...but not before he got off a wail of the banshee off! Which INSTANTLY killed both Edwin and Imoen! Ouch. The remaining party members slaughtered Van Goethe's helpers - the skeleton archers took a long time to take out, since most of the party didn't have ranged weapons equipped. Finally they were clear.

I didn't remember the monsters from the table traps at all (other than the fission slimes). So I just kept the mages dead so they wouldn't die again. 3 of the traps the party handled very  well, partly due to Anomen and Trendan summons. The Fission slimes kept multiplying though...hmmm...I remembered I needed fire to kill them for good, and was about to firestorm the party, but instead decided to try storm of vengeance first - that did the trick! The fission slimes finally starting decreasing in number instead of increasing, and finally they were all dead. I couldn't remember what was on top, so Imoen checked out the doors. Mostly traps and a door I couldn't open. Van Goethe's poison immunity ring went to Korgan, since Minsc had the Gaxx ring.

I wanted to do Draconis next, but before doing so, decided that would upgrade Korgan's hammer first (why not). So instead, the party headed to Sendai's enclave. I remembered the shortcut about examining the grave first, then pressing the "hunter" about it. Not a lot of prep, mirror images and fire resistance on mages, berserker, armor of faith, etc. The party destroyed the drow quite well. Korgan gulped a lot of heal potions, but nothing new there.

After upgrading Korgan's hammer and resting, decided to stop here, it was getting late. Draconis will be the party's next target.

#4829
morbidest2

morbidest2
  • Members
  • 390 messages
There's nothing to stop you from talking to VonGoethe, and then taking out the elemental tables, one by one, BEFOREyou go and fetch Marlowe. I guess as long as you don't involve him with Area Effect spells, he is too over confident to care about you weakening his dungeon. Maybe he's related to Firkraag?

#4830
corey_russell

corey_russell
  • Members
  • 5 298 messages

morbidest2 wrote...

There's nothing to stop you from talking to VonGoethe, and then taking out the elemental tables, one by one, BEFOREyou go and fetch Marlowe. I guess as long as you don't involve him with Area Effect spells, he is too over confident to care about you weakening his dungeon. Maybe he's related to Firkraag?


Hmm...I didn't fetch Marlowe at all actually - I just killed Van Goethe because he was a lich - you know me being a paladin and all. :)

#4831
Grond0

Grond0
  • Members
  • 6 494 messages
Final update for Geisho - otherwise known as drat and double-drat.

He got up to level 13 by doing a bit of work in the Umar Hills and dualled to thief. I then sent him round on autopilot finishing off quests previously started. He was nearing the end of this process and had got to level 11 without raising a sword in anger as a thief when he was accosted by Tanova in the Bridge District.

There were several ways I could have dealt with this easily. Initially I saw one of Tanova's vampire companions and could have hidden immediately - by then chance of successfully hiding was about 90%. Alternatively could have run for it - possibly with the aid of a potion of speed (not sure if Tanova would have spotted me or not if I'd moved away immediately on seeing the other vampire). Even after she started talking it would have been possible to use a potion of clarity, though that would have had to be quick as there was a very short window between talking and domination.

However, I was thinking more about getting my son to bed than what I should do in the game and the consequences of that were fatal (though I can reassure you not for him).

#4832
corey_russell

corey_russell
  • Members
  • 5 298 messages
That's rough Grond0. There are so FEW items that protect a pure thief before UAI from domination. In fact, I think the drinker is the only item that you can use. Sounds like you should have made that a priority to get that item, especially seeing your need level 14 thief before you can use things like a charm protection helmet (edit: er you're a Kensai? hmm, can't use that either even then). Also HIS at only 90% sounds suspect at level 11 - you didn't make find traps/HIS your top priorities? Although being at night, 90% might have been good enough...

In any case consolations...just so you know, when Trendan finishes (one way or another), I plan to do a human Kensai dualed to thief (solo) as well. I don't have your difficulty mods, but sounds like it would still be quite the challenge.

Modifié par corey_russell, 15 août 2012 - 08:50 .


#4833
Grond0

Grond0
  • Members
  • 6 494 messages
Best of luck if you do have a go at that Corey. I think I might change round the other way and next time I run a character put them in a party (at least in BG2).

#4834
Gate70

Gate70
  • Members
  • 3 208 messages
Hard luck Grond0, I know how challenging a kensai through BG1 is & I was impressed with your continuation into SOA.

Kensai/thief in a party or another class? I keep failing to get a kensai into BG2; either single class or switching to druid (barkskin/ironskin/chaotic command sound good but so does a high level kensai).

#4835
corey_russell

corey_russell
  • Members
  • 5 298 messages
Putting your kensai/thief in a party sounds like a good idea. Your other party members might be able to offer barkskin and spirit armor (or is it ghost armor? always get those mixed up) for your character.

As for me, I don't think I could possibly get a solo Kensai through EasyTutu without heavy use of Algernon's cloak. So instead, going to be a bit sneaky - do BG 1 in vanilla as a human fighter, then when importing to BG 2, he will be kitted to a Kensai. I'm going to take a play out of your playbook and use the claw of kazgarath, an item I've NEVER used, ever.

#4836
corey_russell

corey_russell
  • Members
  • 5 298 messages
 Trendan the level 22 Undead Hunter continues his adventure...
Traveling with Korgan, Minsc, Anomen, Edwin, Imoen
Areas Battled: Draconis, Abazigal's Lair, Abazigal

The mages put protection from acid on everyone, for once, both Minsc and Trendan had their long bows equipped, and the party advanced to the human form of Abazigal. This did not work out well at all, Edwin got killed very early. After far too long, the party finally took down the human form.

The battle against the dragon form wasn't doing much better. Eventually Imoen was slain too. Hmm, no mages now. However, Trendan moved to the backside of Draconis, and he was all alone at that point, other party members had been buffeted. He decided to try GWW and Carsomyr - this killed Draconis! Woot! I made a screenshot, but then realized the game isn't saved! And I DO remember crashes there..so went back and tried to save but could not, a invisible stalker was still around. After killing it, went to the disk button...and the game crashed! Argghhh!

Reproducing that chaos was quite impossible. So we do the same buffs again. However, this time, Minsc advances with only a planetar with him. Minsc uses his bow exclusively, and the battle vs. the human form was much smoother this time..but I still wished the game didn't crash on me...Minsc succeeds.

The party then immediately gets up some summons and True Sight. The mages worked hard to take down Draconis defenses...the melees fight for a while and pull back to heal, and repeat...much smoother overall, and success!
Posted Image

The initial guardians inside Abazigal's lair were dealt with by group haste and WW by 3 front-liners. After going into a pool, we dealt with Salamanders - we pulled all the stops, we remembered how hard they hit -- storm of vengeance, 2x horrid willting and 3x GWW - success!

We eventually found some amateur adventurers, who got us a gauth stalk for us, which we in turn traded for a scroll of geas removal, we we in turn freed a dragon that gave us the wardstone to access Abazigal.

Minsc has ** in halberd so he tried to use it to destroy the frost salamanders, when I ran into bad news, the "Wave" did NOT destroy the salamanders on contact, despite the description of the weapon. Bummer. Nevertheles, Minsc did manage to clear about 4 of them without triggering Abazigal, this made the main event much smoother. But wow those things hit hard, Minsc nearly died and that was with regen potion and gaxx ring and heal potions.

We used the mage spell protection from lightning on all party members. Lots of summons, including a planetar. We start the battle...Korgan nearly dies, but a RoR barely kept him alive, then the dragon form appeared. The battle went very smooth...Imoen tried aganazer's scorcher and that seemed to work well...wow Abazigal near death and most of the party faring well.
Posted Image
A few seconds later, Abazigal admitted defeat.

My son wanted to use my computer, so ended the session here.

Modifié par corey_russell, 16 août 2012 - 02:56 .


#4837
Grond0

Grond0
  • Members
  • 6 494 messages

corey_russell wrote...
Putting your kensai/thief in a party sounds like a good idea. Your other party members might be able to offer barkskin and spirit armor (or is it ghost armor? always get those mixed up) for your character..

I haven't decided yet what character to go with, but probably not kensai/thief - I still feel that should be done solo at some point as it's the execution rather than the principle I have trouble with..



I'm going to take a play out of your playbook and use the claw of kazgarath, an item I've NEVER used, ever.

Note that the Claw has a couple of major downsides:
- there is a penalty of 2 to constitution, which won't necessarily affect many classes, but does take a bite out of fighter HPs. 
- there is a penalty of 2 to saves vs death.
For most of BG1 I think that makes it not worthwhile.  It can be a good investment in the early stages of BG2 as a means of getting your saves vs spell (by far the most important one) into automatic success terrritory in conjunction with other buffs.

Nice to see Trendan making good progress by the way.

Modifié par Grond0, 16 août 2012 - 07:14 .


#4838
Gate70

Gate70
  • Members
  • 3 208 messages
Good reading Corey - fighting Draconis twice is another of those "do I have to" moments for a no-reload.

corey_russell wrote...
The mages put protection from acid on everyone, for once, both Minsc and Trendan had their long bows equipped, and the party advanced to the human form of Abazigal.

Draconis?

He decided to try GWW and Carsomyr - this killed Draconis!

I nearly suggested this last night based on the oiginal multiplayer run, then decided you probably knew GWW dispel is brutal against him.

Minsc has ** in halberd so he tried to use it to destroy the frost salamanders, when I ran into bad news, the "Wave" did NOT destroy the salamanders on contact, despite the description of the weapon.

I know you don't go much on the mods but you should consider the core part of the BG2 fixpack. I've linked to the readme and copied the relevant part for your problem described above.

The Wave Halberd Doesn't Kill Salamanders
The Wave Halberd was failing to instantly kill salamanders (per its description) due to a combination of effects. Some salamanders were not properly flagged as such in their racial or class fields, which is fixed by the creature patches above. The other issue is that most salamanders have a protection item that prevents the effect being used by The Wave to kill them. The Wave is altered to use a slightly different but equally effective effect.
Files altered: halb09.itm

Modifié par Gate70, 16 août 2012 - 08:49 .


#4839
corey_russell

corey_russell
  • Members
  • 5 298 messages

Gate70 wrote...

Good reading Corey - fighting Draconis twice is another of those "do I have to" moments for a no-reload.

corey_russell wrote...
The mages put protection from acid on everyone, for once, both Minsc and Trendan had their long bows equipped, and the party advanced to the human form of Abazigal.

Draconis?


Er, yes, Draconis is what I meant.

And I figured a mod fixed the wave halberd -- but if I don't fix it, it's good to know that I don't really need the wave then, since it doesn't do what it says.

Glad you guys are enjoying the reading.

#4840
Gate70

Gate70
  • Members
  • 3 208 messages
Grond0/Gate70 multiplayer attempt 8

After the earlier vampire trouble Lassal finds us more organised. Gap of a few days here so we both struggle to remember where we got to - not very far by the look of it.

Xzar is pleased to retrieve Montaron killed by an assassin. Aran Linvail shrugs off the loss of Mook and tells us to track down a pair of traitors and their contact. This we do, while also retrieving a berserker horn and solving the Bridge district skinner murders. Haz helps us break into a vampire lair, dying as we congratulate him on surviving the nearby grimwarders. An equipment swap sees Thimble with the AoP and helm of charm protection while Pendal hangs back with arrows +1 and some MMM's. Thimble carves a few vampires and greater ghouls up with Azuredge until we can grab the mace of disruption. 7700gp means we can upgrade it so we speak to Cromwell no we don't have the illithium yet umm the temple occupants no we've already spoken to them umm Sir Sarles and agree to find him some suitable sculpture ingredients.

Along the way we cast stoneskin in the government building; it seems Tolgerias isn't too fussed about what we do indoors so we crack open another chapter of the Ten Towns IWD book.

Tropp (gnome fighter / thief, Gate70) and Grouch (dwarf fighter, Grond0).

Trolls and salamanders are cleared from an ice museum, then Grouch suggests he show Tropp around Dorn's Deep. Ugh, fire salamanders and sentry golems, while heroic efforts are made Grouch is killed by a series of delayed hits. Tropp decides reload7 is less painful than trying to rescue equipment. On the second attempt Tropp uses a non-proficient Frostbrand scimitar (+50% fire resistance) while Grouch shoots the fire salamanders to bits then melees the golems.

Tropp is confused and scared fighting myconid colonies but Grouch is in control. On to Malavon, who is killed with arrows of piercing. His two iron golems block the adventurers in though and Tropp dies, so Grouch decides to reload8. On the second attempt Malavon escapes badly injured but Grouch uses a potion of absorbtion and Frostbrand +3 to melee the golems while Tropp helps with arrows of piercing. Malavon is soon dead again, or rather his simulacrum is - he appears to bad-mouth the diminutive adventurers. A series of spells (web, fogs, earth elemental summonings) follow but the elementals are shrugged off by Grouch as Malavon collects a few more piercing arrows.

A horde of thieves, watch tower guards and some more fire salamanders follow. Bulging backpacks force another trip back to Kuldahar where Grouch sells the Pale Justice holy avenger for 7gp - yours for 23gp! Pendal and Thimble decide to put the book down mid-chapter at this point so Grouch will have to decide later if a strange ring is of interest to him.

Tropp Fighter 12 / Thief 14. 682 kills (+48), Iron Golem.
Grouch Fighter 16. 1108 kills (+141), Malavon.

Pendal F9/I10. 212 BG1 kills. 100 BG2 kills. Durst.
Thimble F9/I10. 196 BG1 kills. 172 BG2 kills. Gellal.

Modifié par Gate70, 16 août 2012 - 11:41 .


#4841
AnonymousHero

AnonymousHero
  • Members
  • 471 messages

Grond0 wrote...

Final update for Geisho - otherwise known as drat and double-drat.

He got up to level 13 by doing a bit of work in the Umar Hills and dualled to thief. I then sent him round on autopilot finishing off quests previously started. He was nearing the end of this process and had got to level 11 without raising a sword in anger as a thief when he was accosted by Tanova in the Bridge District.


Condolences.

Inspired by your attempts, I've actually done this successfully (with a SCS II modded game, mostly without the "tactical challenge" bits), but with a wielder of two-handed weapons. The thief phase was awkward, but doable: I simply saved up enough non-combat XP to be able to get all the way to T(14) without any fighting whatsoever.

Aside: I'm currently attempting a dual-wielding K(18)->M solo, but have been forced back to Candlekeep a few times. It's always been some stupid oversight which has killed CHARNAME (while still a Kensai), but I'm reaching K(15) pretty reliably at this point. (Could probably easily get to K(18), but I'm always saving up that easy fedex XP for the mage portion.)

Modifié par AnonymousHero, 16 août 2012 - 04:17 .


#4842
Grond0

Grond0
  • Members
  • 6 494 messages

AnonymousHero wrote...
Inspired by your attempts, I've actually done this successfully (with a SCS II modded game, mostly without the "tactical challenge" bits), but with a wielder of two-handed weapons. The thief phase was awkward, but doable: I simply saved up enough non-combat XP to be able to get all the way to T(14) without any fighting whatsoever.

Congratulations Gunga Din AnonymousHeroPosted Image.

#4843
corey_russell

corey_russell
  • Members
  • 5 298 messages
Duplicate - ignore this post.

Modifié par corey_russell, 16 août 2012 - 08:17 .


#4844
corey_russell

corey_russell
  • Members
  • 5 298 messages

Grond0 wrote...

AnonymousHero wrote...
Inspired by your attempts, I've actually done this successfully (with a SCS II modded game, mostly without the "tactical challenge" bits), but with a wielder of two-handed weapons. The thief phase was awkward, but doable: I simply saved up enough non-combat XP to be able to get all the way to T(14) without any fighting whatsoever.

Congratulations Gunga Din AnonymousHeroPosted Image.


Grond0 can you explain your reference? I'm not familiar with "Gunga Din" thanks.
EDIT: Did some googling (is that a word?) and found out Gunga Din is a poem. The last line is the most famous line of the poem, which is, "You're a better man than I am Gunga Din". Guess that this is Grond0's round-about way of congratulating AH in succeeding where Grond0 failed/fails.

#4845
Blackmalkin

Blackmalkin
  • Members
  • 164 messages

Gate70 wrote...
Along the way we cast stoneskin in the government building; it seems Tolgerias isn't too fussed about what we do indoors

I made think that it would be an entertaining option to charm Corneil into giving the party "arcane spellcaster license" for free, or at least at a discount. That in turn made me wonder if such an option wasn't included, only it was made impossible by the BG 2 "cannot speak with charmed creatures" feature. After all, there is an option to break Glaicas' domination by using some charm spell and getting Nalia to talk to him -- only that performing this is almost impossible due to the aforementioned feature.

#4846
Gate70

Gate70
  • Members
  • 3 208 messages
I didn't know that about Glaicas (at least I don't think it is one I have forgotten) - will have to try it.

#4847
Blackmalkin

Blackmalkin
  • Members
  • 164 messages

Gate70 wrote...
I didn't know that about Glaicas (at least I don't think it is one I have forgotten) - will have to try it.

Note from Dan Simpson's walkthrough:
"Non-violent Solution: (from Sergio Le Roux)
In the de'Arnise Hold, in the secret room where Glaicas is located,  you have to charm him to "normalcy". But there's a bug with the game: a couple of seconds after you charm him, he turns blue for about 1 second, then turns green again. So, basically, your own charm spell is interfering with the script that would lead to him talking to you.

If you want to save him (and earn 22,550 xp), you have to time it right so that when you charm him (he turns green) one of your attacks will hit him (this must happen BEFORE he turns blue). He will turn red again... pause the game and make sure you stop all your characters! He will continue being hostile, but then the script will kick in. He'll talk to you and give you the last part of the flail."

I did it once, but I think I just managed to click him when he turned blue for a moment (though I'm not sure). Last time I tried it I didn't see him going blue, so I just dispelled the effect, tried again, rested, tried again until I decided it's hopeless. Googling about I found some claims that charming Glaicas and waiting for the spell to expire does work, so I think that a mod which removes the hostile reaction to charm spells solves the problem. Because it seems that sucessful charm spell triggers the script which makes Glaicas neutral, but spell effect makes him green, and then spell side effect makes him irreversiblly hostile.

Modifié par Blackmalkin, 17 août 2012 - 01:35 .


#4848
corey_russell

corey_russell
  • Members
  • 5 298 messages
Trendan the level 24 Undead Hunter continues his adventure...
Traveling with: Sarevok, Minsc, Anomen, Edwin, Imoen

The party started to work their way through Sendai's Enclave. With CC on everyone whose save vs. spells wasn't 0, the party easily dealt with the spore colonies, umber hulks and spiders in the opening.

For the room with the key and many drow, all the stops like dragon's breath/horrid wiltings/storm of vengeance as well as summons and some buffs like group haste and also GWW made sure they were destroyed.

The party dealt with the dwarven slaves pretty much the same way, with little difficulty, other than turning off scripts to chase after the dwarven slaves boss.

The groups of drow, and the lich were of little problem - though with things like IMoD and Carsomyr, those two items do tend to make things go our way against the liches.

Against the named elemental (Ogremach?), we used 4 mordy swords... then the party assisted with ranged fire. That was enough to finish it. We used summons to deal with Adriatha and her friends, with the party out of sight.

The one-one-one battle with the captain was scary, suprisingly -- the captain managed to stun Trendan, despite Trendan's saves being negative in everything. For a few moments, thought my run was going to end. However, at about 20% life, the stun wore off. Trendan promptly ran around the arena and potioning a number of times to get near to full health then engaged with power attack and GWW. Even so, lots of heal potions, and got low, but Trendan did finally prevail. That captain put up a good showing.

We didn't do much buffs for the illithids, except CC, group haste and 2 potions of genius on Trendan. Also some energy blades for the casters. The illithids and their umber hulks were mowed down quick.

Time for the main event, Sendai. We did a lot of buffs, most important buffs on Edwin and Imoen, they did SI:N again, also Minsc put protection from fire on Edwin, since Edwin is the only party member with no fire resistance, and we know Sendai likes to throw some fire spells around. I don't need Edwin chunked, thank you.

The battle against Sendai and her drow adds went pretty well. The 3 front-liners were awesome, as usual. it wasn't without its hitches, however. For one, Imoen (who had the only RoR) and Anomen died very early in the battle. Most of the time, I let the melees do their scripts and controlled Edwin (who is the only party member without a script), and just re-directed melees to the targets I wanted.

We ran into a little trouble against a Sendai mage clone -- much of the party couldn't reach her on the platform, and Minsc was stunned and in way. Korgan got dropped to like 5% health - tried to heal potion, but his aura wasn't clear - and then Korgan was chunked!

Poor Korgan, he did so much to see the quest finish, it's sad he won't be there at the end. Edwin was determined to not let that death be in vain and summoned as many monster "friends" as he could. Sendai started using her Onyx ring everywhere, but much of the summons/party couldn't reach her on the small platforms. Finally, Sendai made a major blunder and ported into the main, open area. With 5 summons and Trendan and Minsc and energy blades from Edwin, she finally fell!
Posted Image
Lot of equipment shufflig and looting, took forever to take care of all of it. Trendan then went to the pocket plane and recruited Sarevok. Sarevok is going to be extremely under-leveled, but I think he will be a good help in any case.

Trendan and Sarevok were put in the front, since they have the most HP, with Minsc helping with the Silver Sword. Loot is irrelevant at this point, and if the sword procs on the mass of monks we have to fight in Amkethran, that will be a big help. He will have to switch weapon once we face Balthazar, I think.

We did a ton of buffs, max summons, then did the 2nd, 3rd, and 4th tests in the Pocket Plane. All of them went really smooth and fast.

Next update will be the great battle at Amkethran.

Modifié par corey_russell, 17 août 2012 - 02:33 .


#4849
AnonymousHero

AnonymousHero
  • Members
  • 471 messages

Grond0 wrote...

AnonymousHero wrote...
Inspired by your attempts, I've actually done this successfully (with a SCS II modded game, mostly without the "tactical challenge" bits), but with a wielder of two-handed weapons. The thief phase was awkward, but doable: I simply saved up enough non-combat XP to be able to get all the way to T(14) without any fighting whatsoever.

Congratulations Gunga Din AnonymousHeroPosted Image.


I wasn't fishing for compliments; I'm just saying it's possible ;).

EDIT: ... but thanks all the same, I guess :).

Modifié par AnonymousHero, 17 août 2012 - 03:43 .


#4850
corey_russell

corey_russell
  • Members
  • 5 298 messages
Trendan the level 24 Undead Hunter - FINAL Update

I could explain how the party destroyed the monks guarding Balthazar's fortress, or how Balthasazar himself was quickly killed in part due to the party being fully protected by Anomen's buffs, but all that really matters is my battle vs. Ravager.

This was the result:
Posted Image
Near the end it was Trendan and Sarevok. I looked at Ravager's health, it said near death. However, right when 5 bone blades were on Trendan, Ravager did that unresistable unconscious ability on Trendan - with 5 bone blades attacking Trendan, that finished him.

I could explain all the many things I did (like a 3x lower magic resist spell trigger by Edwin), but my failure boils down to ONE colossal mistake -- I didn't notice until the battle was at least 1/2 through that Minsc was using a +3 weapon, the silver sword! I had forgotten to switch out to the Wave Halberd. This mean 3x GWW and 1 WW were wasted with an ineffective weapon. Had even a single GWW with the Wave Halberd happened, the Ravager would have been dead.

An expensive error, but one I won't repeat - next time I will use a +4 melee weapon at Amkethran for my fighters, so that forgetting to switch out weapon won't kill me, like it did this time.

Time to get on that Kensai/Thief I was going to attempt.

Modifié par corey_russell, 17 août 2012 - 03:54 .