Yakman the level 8 gnomish berserker continues his adventure...
Traveling with Minsc, Jaheira, Yoshimo.
Yakman successfully made it out of Irenicus dungeon, without any difficulty. So far, so good! Yakman wanted to solve the circus problem, but he's the only party member without a magical weapon. He has ***** in axes, so he wanted to pick one up in the graveyard. There's no guardians around that axe either.
So the party heads to the graveyard. Corey_Russell knew it had to be in one of two crypts....well he guessed wrong -- and worse, it had a mummy and two shadow fiends! Minsc attacked one shadow with his sword of chaos, Jaheira cast a nymph (as a distraction), Yakman activated berserk and kept the other shadow busy, though Yakman can't hurt it, and Yoshimo starting pumping Minsc's shadows with +1 arrows.
Some problems happened quickly. Jaheira's nymph got held almost immediately, so wasn't much use. Minsc didn't get any good hits in and was held! Yoshimo wasn't getting any criticals...
So Jaheira moved up with her +1 staff and alternated between healing Minsc and attacking. She didn't get any good hits in though either. Minsc is falling too quickly and dies. She is probably going to get held soon, so Yakman pulled back and picked up Minsc Sword of Chaos, though he isn't proficient with 2-hand swords, and started swinging, and used a haste potion. Jaheira did fall quickly, however the shadow fiend that killed Minsc finally dies, as does Jaheira.
Now Yakman tanks the other Shadow, Yoshimo still pumping them with +1 arrows (Yoshimo's short bow not enchanted, so he does miss).
Well, the MOMENT Yakman's rage expired, he was held. I was hoping Yoshimo could kill the shadow fiend with his arrows, but it wasn't happening - Yakman is dieing!

There are no more items that can help. Corey_Russell figured his ONLY chance was to move Yoshimo up and attack with his Katana - he MIGHT get a good hit and draw the shadows attention, he sure wasnt doing it with his bow. Yoshimo did it! He got the shadow fiend's attention with a good hit, with Yakman a sliver of life. Now both Yakman and Yoshimo are held, it was tense, hoping Yakman could shake it off before Yoshimo of life - Yakman shakes the hold off in time!

Yakman immediately activates his rage, then moves away and uses an extra healing potion. Yoshimo was slain - Yakman does slay that pesky shadow fiend and avenges his fallen comrades.

Corey_Russell remembered there's a crypt with no enemies that's fairly easy to bash open (by the priest and the orphan) - Yakman put the party's stuff in there and all his extra stuff too, in case he got ambushed, so he would have room to loot.
Yakman is 1/2 health, he wanted to rest but the game wouldn't let him. So instead he headed to Waukeen's Promenade...and hit the Suna Suni ambush! Yakman could NOT enrage, none were left, so he did bhaal horror, which only got two enemies and not the mage then moved to the top the map and potioned then meleed the close enemies. The mage was pumping Yakman with damage. Yakman finally attacked the mage, and the mage cast charm person! If that took (save vs. spells is 6) it would have been over, but Yakman saved and trashed the mage with his excellent axe.
Only two enemies left, who were killed quickly with his excellent axe. Yakman managed to loot the important items and finally made it to Waukeen's promenade. Jaheira cannot cast level 5 spells - so Yakman had to pay 2600 gold to resurrect everyone. Had to rest for the day to get everyone full health. The party came back to the Graveyard and equippped their stuff. They went into the other crypt and Yoshimo did get Yakman his +2 axe - finally.
The party returned to Waukeen's Promenade and will take care of the circus problem. A very narrow escape...
Modifié par corey_russell, 25 août 2012 - 01:27 .