Abigail in the Umar Hills (Or Proof of Concept Elusive)The sun rises once again in the Umar Hills. But while Abigail felled the Shade Lord and his minions with ease, she still has something to proove.
Abigail approached the temple Sanctuaried, hoping to test out her Turn Undead abilities.
Shade Wolves: Check. Shadows: Check. Shadow Fiends: Disco.

The welcoming committee got Turn Undead.

Followed by The Thrower.

The Shadows and Fiends by the Light Gem weren't quite so willing to Turn and Implode. Abigail went RoAC II, and was moderately disturbed for a moment when they surrounded her. Then she saw it as an opportunity.


Creeping, creeping up on the next crew. Turned the Wolves from Sanctuary.

And then to work on the Bone Golem.

Greater Mummies sketch me out though so Abigial pulled back quickly. The Thrower for the Golem.

Smites for Mummy dearest.

The next batch got the same treatment.


Engaged the last Skeleton Warrior at the edge of the lava pit.

Then the Symbol and a level up- a level up bringing an extra L5. An extra L5: You know what that means, don't you?

Abigail allocated her new L5, took a nappy-nap, and then buffed for the Shade Lord. (NW: This was not the Improved Shade Lord sadly. I intend to install him when I'm able).Anyhoo: The buffs. Oil of Speed, Remove Fear, Chaotic Commands, Death Ward, Pro Evil, Holy Power, Righteous Magic, Draw on Holy Might, Blade Barrier, Sanctuary, Harm.
Broke Sanctuary and shook Shadow Patrick's hand. Good to meet you Shadow Patrick...

Second attack of the round was an Altar instakill via Sunstone Bullet.

Used the Aura in round 1 on RoAC II.

Walked over, and let the Blade Barrier take care of that stray Shadow while waiting for the Aura to clear.

Then Sunray for the Shade Lord. This apparently Blinded him.

Helpless, Abigail pelted with him with The Thrower- untill he had less that 11 hitpoints left that is.

Then, just to prove to the world how super-smart and awesome Amanasleep is, Abigail went in for the kill using Slay Living. With less that 11 hitpoints left, even on a made save, the 2d6+9 would get him- Abigail wasn't taking any chances with Amanasleep's reputation here.

But then, not only did the Shade Lord make his save, Abigail somehow got jipped out of the 2d6+9.

This should not, of course, be taken to imply that Amanasleep is something other than super-smart and awesome- it just means that Abigail will have to find other ways of demonstrating this essential fact.
In the meantime, Abigail jacked the Shade Lord with The Thrower.

And flipped on the lights...

Fin!
A.
Btw. Current Character Record and Inventory


@Amanasleep- I assume you know I'm just goofing off here: I completely understand what you are saying about Slay Living and I do see its uses. For Abigail, allocating 5 to CC, RM, and an occasional GC early made sense, but Slay Living could have worked out at times as well. FYI: Since it casts quick -and Abigail does have L5s to spare now- I'll probably let her mix it in from time to time just for kicks.
@Grond0- Sorry for your loss. That's a lousy way to die...I hope you'll keep playing your character though: I'm curious.
@Jianson- I like what Improved Torgal does to the Keep. And if I had the restraint to save Torgal for later, I'd probably be happy with what it does to the final battle. The problem is that I always seem to want to do Torgal early, and the battle enhancements just end up nudging me into using seperation (which is lame...). Sigh. It would be cool if there were level dependence on Torgal's buddies...
In future playthroughs, I'm going to try to train myself to view Torgal like, say, Firkraag: something left untill later even if you have completed the rest of the quest.
Modifié par Alesia_BH, 25 septembre 2012 - 07:58 .