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Baldur's Gate 2 No-Reload Challenge


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#5251
Blackmalkin

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BALANCE AND BLOODSHED II: SHADOWS OF AMN

Chapter VII
in which a grand journey is undertaken and cruel nature of imprisonment is discussed

After achieving another success in lich balancing, druids went to rest at Den of Seven Vales. Vrk and Cuta provoked a fight with a party of adventurers to practice some of the new spells. Result was very chaotic – Atavrksha and Druma were confused and balanced a few of the bystanders. Surprisingly, a drunken Amnish soldier aided them in this quest even though he was hostile towards them. As a result, a local temple of Ilmater received a significant inflow of money, probably sufficient to rent a more impressive locale and maybe even purchase some furniture.

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But even after this incident, Balance Restoration Fund allowed the party to buy the Staff of Rynn. Together with Sling of Everard [purchase of which I forgot to mention earlier] and 5 scrolls of Protection from Undead it allowed the party to balance Kangaax and equip Druma with a nice ring. Then druids went back to their experiments, as Cuta was curious if Nature’s Beauty spell breaks invisibility. The opportunity to check this arose when druids entered a certain building in a temple district. Druids failed to convince it’s inhabitants that private property is an unnatural concept and were forced to balance them. One of them (Koshi) turned out to be a sensitive person and died on the spot, others were blinded and did nothing to defend themselves while swarms of insects were devouring them alive. More importantly, the slaughter proved that Nature’s Beauty does not break invisibility, which, as druids decided, is one of nature’s unexplainable mysteries.

Then Atavrksha decided to return to Warden’s Keep and restore balance on the second level. Quest proved to be rather easy, though lack of trap disarming skills caused Druma to enter a balanced state for a moment. The only major problem was with the Chromatic Demon. The initial plan was to severely doom his saving throws and finish him with Chromatic Orb (which seemed appropriate), but he turned out to be immune to spell effect. After a long and undecided battle, druids retreated and prepared different set of spells. The second try was quite effective – demon was blinded with Nature’s Beauty and then, when he entered the shambling mound form, he was doomed and attacked with Lightning Bolts by Atavrksha and Cuta (thanks to a staff). Among the treasures looted from the level was Helm of the Rock, used by Druma from now on.

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Back in Athkatla druids helped Shadow Thieves in their fight against the rival vampire guild. Most of the vampires were blinded with sneaky Nature’s Beauty, which made the fight rather one-sided. While fighting the vampire leader, Bodhi, Druma and Ashoka changed shapes to wolves, because they thought it would look cool, while Vrk showed why werewolf is sometimes considered a vampire's natural enemy. Bodhi got the point and soon retreated.

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After that Aran Linvail finally arranged for a ship that would take druids to where Irenicus was being held – Spellhold, located on a small island. Before the journey druids made some shopping, buying lots of potions and Vhailor’s Helm. The decision of following the mage soon proved to be tragic in result – in the meantime Irenicus have taken control of the Spellhold asylum and thanks to the treason of their captain, Saemon Havarian, druids found themselves drugged and incapacitated. At least they found out what the mage was after – Atavrksha’s godly soul. After an unnatural ritual her soul was stripped from her together with one point of intelligence [down to 7, which didn't endanger her position as party's most intelligent druid]. Then druids were left to die in asylum’s dungeon, hunted by Bodhi, Irenicus’ sister, as it turned out.

But Atavrksha had no intention of dying – there was still balance to be restored, so together with her friends she fought her way back to Irenicus. Not without dangerous adventures, I might add. One of the creatures that stood in their way was a lich – this time party decided to employ some new spells – Fire Storm and Earthquake. They proved very effective, especially the Fire Storm, and the lich was soon transformed into a charred corpse.

Also, a few instances of confusion were suffered. The most dangerous took place when druids were fighting a particularly dangerous umber hulk. The hulk was close to tearing Druma apart, but she managed to bring him down just in time. Strangely, the hulk wasn’t dead, but only unconscious – as it turned out Druma was so confused that she was mostly beating the enemy with her bare fist, only sometimes with Rashad’s Talon. Ashoka laughed at her, saying that she treats her berserker specialty too seriously. [Belm was unequipped thanks to the wolf shapeshifting used to move through the level more quickly. I didn’t notice this earlier, because she had the other scimitar equipped].

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Then there were some problems with Atavrksha’s inner struggle. Loosing her soul caused a short-term transformation into a Slayer. Vrk regretted sleeping in human form [Atavrksha hit on 2]. He nearly perished from a surprise attack, but Druma saved him by throwing him Boots of Speed. Druids agreed that from now on Atavrksha should sleep next to a one, who still have some iron skins left. The precaution proved to be unnecessary. As an avenger Atavrksha is rather skilled in shapeshifting and managed to control the transformation.

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A second pair of Boots of Speed was found while exploring the dungeon (equipped by Ashoka), as well as Boots of the North (Vrk), Cloak of Reflection (Cuta), two rings – Ring of Regeneration (Ashoka) and Ring of Free Movement, which allows Druma to take full advantage of Atavrksha’s Webs (but usually is worn by Cuta) and, last but not least, a Bag of Holding. Finally, party reached the upper levels of the asylum. There they freed imprisoned mages and together with them attacked Irenicus. His magic was useless against druid’s insects, but he managed to escape. Lucky for our heroes, Saemon Havarian stayed true to his treacherous nature and offered them help in pursuing Irenicus. After procuring a lighting-resistant ship and balancing a few pirates, druids set sail again.

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According to Havarian, Irenicus and Bodhi used a portal to enter Underdark with an intention of reaching elven city of Suldanessellar – and that was where druids headed. But before they reached the mainland, they were attacked by githyanki and betrayed by Havarian again. They managed to balance Havarian and most of the attackers, but then sahuagin’s attacked and ship sank. That way druids found themselves in a sahuagin city, where they balanced the local population, acquiring a few valuable artifacts on the way – Cloak of Protection +2 made Vrk stop whining about unbalanced Rings of Protection distribution, while Cloak of Mirroring made Ashoka much more effctive in his role of a party's tank. Among other things, it made him immune to his friends’ Fire Storms, which were starting to become one of the party’s crucial spells (especially that Druma can reach fire immunity by switching rings, not to mention that party have an abundance or spells granting fire resistance). They also got acquainted with a certain beholder, much more reasonable then the ones they met under Athkatla. Then they proceed to Underdark, hoping to catch Irenicus there. The drows they encountered didn’t make that an easy task. Their innate magic resistance made them highly resistant to many of druids usual tactics and party had to rely more on summoned creatures and physical attacks. During the battle Druma (the deadliest participant) was charmed, counter charmed and finally confused. As an effect the fight continued after drows were balanced – Druma slaughtered the remaining summons as well.

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Then druids found a temple, where some deity mistook one their summons for a sacrifice. Unworthy sacrifice, most likely, as they were attacked by several demonknights. From their bodies party acquired a Girdle of Frost Giant Strength for Druma. The Girdle of Hill Giant Strength was passed to Cuta and Gauntlets of Ogre Strength circulate between Vrk and Atavrksha (though they usually prefer Bracers of AC). Later druids reached a svirfneblin settlement. One of the gnomes offered them an exchange of favors – when they balanced a demon for him, he gave them a stone that would allow them to reach Adalon, who in turn was supposed to help them in tracking Irenicus. While traveling to meet this Adalon brave druids found a strange metal object, which turned out to be a magical prison. Tampering with it they released a drow mage. He was delirious and attacked his rescuers. Ashoka stopped his friends from balancing the attacker in violent manner, thinking that a Heal spell might just do the trick. It didn’t – drow rewarded this thoughtfulness with Imprisonment spell. Ashoka might have seemed to be a cynical drunkard, but in this dreadful moment he didn’t forget about his friends – in his final seconds of freedom he quickly passed most of his equipment to Druma (others were already running away). And then, when the magical cage was locking on Ashoka, his spell started to work. Drow regained clarity of thought, ceased his attack and instead talked to his saviour. He introduced himself as Raevilin and, still being a little confused, inquired if it was the warrior-druid who imprisoned him.
“I would not inflict this imprisonment on another person. It seems quite cruel”, answered Ashoka. Unfortunately, Raevilin didn’t take a hint. He thanked his rescuer, rewarded him with a valuable item and then left, leaving the druid to his horrible fate.

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The party is now reduced to four:

Atavrksha – great druid (avenger) 14, 70 HP (with Ioun Stone), fav. spell: Chromatic Orb, 217 kills (Chromatic Demon)
Druma – berserker 3/druid 14, 80 HP, fav. spell: Cure Serious Wounds, 584 kills (Shade Lord)
Cuta – totemic druid 14, 81 HP, fav. spell: Summon Spirit Animal, 118 kills (Kangaxx the Demi-Lich)
Vrk – shapeshifter 14, 63 HP, fav. spell: Natural Form Shapeshift, 128 kills (lich)

One of the most amusing things about Ashoka's imprisonment was that the item he was rewarded with was imprisoned with him.

Modifié par Blackmalkin, 25 septembre 2012 - 10:14 .


#5252
amanasleep

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Alesia_BH wrote...

@Amanasleep- I assume you know I'm just goofing off here: I completely understand what you are saying about Slay Living and I do see its uses. For Abigail, allocating 5 to CC, RM, and an occasional GC early made sense, but Slay Living could have worked out at times as well. FYI: Since it casts quick -and Abigail does have L5s to spare now- I'll probably let her mix it in from time to time just for kicks.


Don't worry Alesia, I know if you try really really hard, you can find a way to demonstrate my extreme cleverness. I'm counting on you, for so many others have tried and failed...

I am curious about the missing damage, though. Maybe Shade Lord buffed with Pro Magic Energy?

#5253
Alesia_BH

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It's good to see your druids making progress again Blackmalkin!

Sorry to hear about Ashoka.

Btw. Nature's Beauty is pretty outrageous isn't it?

#5254
Alesia_BH

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amanasleep wrote...
I am curious about the missing damage, though. Maybe Shade Lord buffed with Pro Magic Energy?


That's a good guess, but he wasn't running Pro Magic Energy. Further, Abigail didn't even get a "Shade Lord was immune to my damage" notice.

Mystery...

#5255
Serg BlackStrider

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Great story, Blackmalkin! :happy:

I've noticed that your druids likes to be charmed, confused and all that stuff... Why not use Chaotic Commands, I wonder? :huh: Of course they compete for a place with Iron Skins and Insect Plague but at the same time they are too useful to be ignored altogether, in my opinion... 

Modifié par Serg BlackStrider, 26 septembre 2012 - 08:41 .


#5256
morbidest2

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You do know that in the south/west area of the Underdark are some Druegar merchants who will sell you some scrolls that might be just the thing for dealing with Ashoka's problem?

#5257
Jianson

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morbidest2 wrote...

You do know that in the south/west area of the Underdark are some Druegar merchants who will sell you some scrolls that might be just the thing for dealing with Ashoka's problem?


You need a mage, bard (or thief with UAI) to use such a scroll...

#5258
corey_russell

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Maybe BlackMalkin can do what my all paladin run did - we enlisted Imoen to help once we got to Athkatla, came back to the Underdark Caverns and freed our imprisoned paladin and then returned Imoen to CC and let her go.

#5259
Blackmalkin

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Serg BlackStrider wrote...
Great story, Blackmalkin! :happy:

I've noticed that your druids likes to be charmed, confused and all that stuff... Why not use Chaotic Commands, I wonder? :huh: Of course they compete for a place with Iron Skins and Insect Plague but at the same time they are too useful to be ignored altogether, in my opinion... 

Exactly what you wrote – I prefered Iron Skins and Insect Plagues. It will change, when druids reach level 15, receiving a major boost in spell slots. Actually SPOILER ALERT it already happened, it's just that my narration didn't reach that point yet.

Speaking of protections, I forgot to mention that Death Ward is a part of everyone's morning ritual since chapter VI – earlier only Atavrksha had it.

And on the subject of charms and confusions – I didn't include the details of Jan's homecoming quest and now, looking on the screenshots, I see it was a mistake. The quest involved killing githyanki for "The Hidden". During the fight Druma was dominated. Domination was countered with Charm Person or Mammal. Regaining control over her, I ordered her to enrage herself to prevent further problems. After the fight, when party left the building, Charm Person or Mammal have expired. Domination and Enrage, however, did not. As a result, she was dominated and enraged at the same time, so I couldn't counter the domination with charm (only with Dispel Magic).

Modifié par Blackmalkin, 26 septembre 2012 - 05:20 .


#5260
Blackmalkin

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Jianson wrote...

morbidest2 wrote...

You do know that in the south/west area of the Underdark are some Druegar merchants who will sell you some scrolls that might be just the thing for dealing with Ashoka's problem?


You need a mage, bard (or thief with UAI) to use such a scroll...

Actually, for a moment I hoped that maybe this scroll is an exception and works like the green ones... not that any of my characters have enough intelligence to use them, but that's why they carry a lot of potions of genius.

#5261
Blackmalkin

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corey_russell wrote...

Maybe BlackMalkin can do what my all paladin run did - we enlisted Imoen to help once we got to Athkatla, came back to the Underdark Caverns and freed our imprisoned paladin and then returned Imoen to CC and let her go.

That's out of the question. As you might have noticed the druids have completely forgotten about Imoen. Even if she managed to reach Athkatla safely, asking her for a favor would be inappropriate. But there is another mage, with whom they have better relations...

#5262
Blackmalkin

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Alesia_BH wrote...
Btw. Nature's Beauty is pretty outrageous isn't it?

It is. I assume SCS nerfed it by helping enemies in dealing with blindness, right?

#5263
Alesia_BH

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Blackmalkin wrote...

Alesia_BH wrote...
Btw. Nature's Beauty is pretty outrageous isn't it?

It is. I assume SCS nerfed it by helping enemies in dealing with blindness, right?


SCS did a couple things which help mages deal with Druid tactics: Fireshields protect against Insect Plague, and True Sight protects against Blindness. As a practical matter, I'm not sure how much the latter does against Nature's Beauty since I don't see True Sight used much and I never see it in pre-buff scripts.

Personally, I feel Nature's Beauty should: 1) break invisbility (because the spell really doesn't make any sense otherwise); and 2) offer a save on the Blindness effect  (at around -4).


Anyhoo. Continued best wishes to your druid crew. Keep on balancin'.

A.

Modifié par Alesia_BH, 26 septembre 2012 - 06:52 .


#5264
Alesia_BH

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Abigail in the Docks (Or Why Priests Make Great Thieves)

Abigail has uncovered Mae'Var's scheme and sent him to the promised land. In the process, she showed those Shadow Thieves that you can still be a great thief even if you can't use a butter knife.

First a basic heist. When you can buff your Strength to 25, few locks can stand in your way. And who's  better at making off with the goods than a Sanctuaried Priest?
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Ok. So priests can get the goods and make off with them. But what about assasinations?

Well, they can buff up against those pesky security Mephits.
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And drop them quick.
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Guardian Golem's find that their Golem Slow does nothing.
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And that Ages hurts.
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But what about the deed itself? Assasination true. Surely nothing can beat a backstab...

Well how about a backstab that goes through Stoneskins?
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All this is adding up to a bad day for Mae'Var.

Broke RoAC II with a Harm on Mae'Var.
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Followed by a quick Greater Command to score some potions.
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RoAC II+Free Action+Chaotic Commands+Shield of the Archons seemed to thwart everything Mae'Var's Cleirc had in mind: he never casted a spell.
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As the battle was winding down, Abigail chose to send this bloke into a permanent state of amanasleep.
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Then upstairs to clear out the lingering thieves. Used some Skeleton Warriors here. The Smites did nothing since these thieves are goodly gents it seems.
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Regardless, they had no answer for an Efreeti, 3 Skeleton Warrior, and a buffed Cleric.
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Fin!
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Best,

A.

Modifié par Alesia_BH, 26 septembre 2012 - 06:41 .


#5265
Serg BlackStrider

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@Alesia. I felt even more bad for Gethras when he hasn't had even a sparkle of hope...:P Nice going! :happy:

#5266
Alesia_BH

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Abigail in Bodhi's Lair

Abigail is currently celebrating the destruction of Bodhi's Guild at the Five Flagons. She isn't sure where she's headed next, but for now, she's content to bask in the glory of her success.

Heeding Serg's advice, Abigail put Holy Smite to good use against the Spiders.
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And then yet another dastardly foe was sent into permanent amanasleep. Nighty-night creepy-crawly.
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Then the Vamps. Standard buffs- now with Shield of the Archons.
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Works against Cloud of Bats. Nice.
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And the Flail? That works against Vampires.
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Golems too. Go figure...
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Getting tired of her Flail, Abigail went with a Sunray against the next batch of undead.
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Accosted by Ghouls en route to the inner sanctum, Abigail couldn't be bothered with weapons or spells.
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Then the inner sanctum itself.
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This was followed by a journey to the Umar Hills. Huh? Umar Hills you say? Yeah. Well, Abigail had left her Stakes up there. It seems a long trip for a few pieces of wood but you know how things work in this world...

On to the room of Blood and Blades. First, a few obstacles in route.

Fledgling.
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Then Tanova. I'm still too afraid of arcane casters to give them a fair shot at Abigail.
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Moving on. The Defender and AoF for the traps.
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A Harm for Durst.
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Finally Bodhi. Used some summons here as well as an Oil of Speed and a Potion of Absorption (she's a crusher). This was probably a waste of resources.

Abigail was not happy to see that Bodhi's bats bypass Shield of Archons.
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Nor was she pleased to see Bodhi make her Magic Resistance check against Harm.
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Went with Ages in the main, and The Defender in the offhand here. Abigail's THAC0 is good enough with her buffs to make that work. Got some help from the Aerial Servant too.
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Getting desperate, Bodhi wiped out Abigail's summons and siphoned off some hitpoints with Touch of Death. 
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But in the end, she could do nothing but run.
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Again, I'm not sure what's next for Abigail. I'm open to suggestions.

Best,

A.


@Serg. I felt a little bad for Gethras too. I'm not sure how often I want to let Abigail use that technique against  mages. It makes sense for her to use overwhelming force against them since she is potential vulnerable to their magicks, but I'm still not super comfortable with it.

Modifié par Alesia_BH, 26 septembre 2012 - 09:32 .


#5267
Xiz

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@Alesia: sunray is pretty slow to cast -- how are you guarding against getting hit and spell interruption from those vampires? Is it just absurdly low AC?

#5268
Grond0

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Petty - gnome berserker

I'm trying to see how far through BGT I can get in a day.  BG1 was done in 2 hours 45 mins early this morning and I've now had 2 hours 20 mins at BG2.  Currently on a break while the family get up and ready for school / work.

Progress so far:
Dungeon - took a lot of damage against Ilyich and co. and had to use several healing potions there.  Otherwise straightforward - didn't bother with elemental plane or Ulvaryl.  Petty levelled up in the mephit portal room, continuing his good record from BG1 with another 15 HPs.

Quick circus trip.

Changed management at Copper Coronet and bought Stonefire and Azuredge.

Sewers and slaver HQ cleared using rage / DUHM - got to level 10.

Bought full plate and RoAC and then triggered opening ambushes.  Just raged through Suna Seni and Renfeld ambushers before returning Renfeld and doing Xzar's quest.  For the orog ambush used a potion of firebreath, which made a right mess of the attackers.

Went to Watchers Keep to get potion bag and ammo container.

Started Unseeing Eye quest - level 11.  Then to the City Gates and used a strength potion and scroll of protection from undead to kill that lich; the other liches quickly followed as victims of Azuredge - a potion of speed meaning the one scroll was sufficient even though I went to the wrong area at one point.  The demi-lich was soon beaten down by Daystar - the bonus vs undead damage from it not being affected by Kangaxx's resistances.

Just paid Gaelan Bayle and will go to get ring +2 next..

#5269
Jianson

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the bonus vs undead damage from it not being affected by Kangaxx's resistances.


That's great to know. I didn't know it could damage him at all.

#5270
Grond0

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It can't in vanilla. Daystar is +2 to hit (+4 vs evil creatures). Under D&D rules it would be expected to hit things only affected by +4 weapons, but that was not implemented properly in the original game (other weapons with dual to hit ratings did use the higher rating, but Daystar didn't). The fixpack used with BGT assumed this was a developer error rather than intentional and fixed it.

Modifié par Grond0, 27 septembre 2012 - 07:52 .


#5271
Alesia_BH

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Xiz wrote...

@Alesia: sunray is pretty slow to cast -- how are you guarding against getting hit and spell interruption from those vampires? Is it just absurdly low AC?


For a divine spell Sunray, isn't too bad: with the AoP on it's a 3.

In both of those cases, Abigail entered the room invisible, selected a central position with some distance from foes, and then began casting. I'm not sure there were any attack rolls during the incantations.

As for Abigail's AC, it isn't bad though I haven't been super agressive about getting it down. She's typically fighing in the -11 to -17 range.

Best,

A.

Modifié par Alesia_BH, 27 septembre 2012 - 06:46 .


#5272
Grond0

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Petty - gnome berserker

Petty got some instructions from Aran Linvail, but it wasn't dark so he went to an inn.  There he found some pirates and practised his use of the rod of terror on them - this was the 4th charisma reduction of the fight (wrapping score round to 25). 

Still not dark so he went to the Bridge District where a spot of rage netted the berserker horn.  He went on to solve the skinner murders - a first use of sunray here killing 3 of the 4 attackers; also got to level 12 here.  The berserker then got an initial outing against the kidnappers.

Still not dark so Petty undertook the Sir Sarles quest.  All went well, except that I forgot to drop the real illithium when talking to himImage IPB.  I wanted the IMoD so completed the temple quests and then went back to retrieve the illithium -taking a bit of a knock to reputation as a result.  Petty also now has a nice pair of silver pantaloons.

It was now dark, but Petty made use of that initially to do the Mae'Var tasks - getting to level 13 in the process.  Rayic Gethras tried to fend him off with PfMW, but his stoneskins still suffered under the assault of Petty's fists (using Gaxx improved haste) making it an easy finish when the PfMW expired.  With evidence found Petty cleared the guildhouse easily, only taking one significant backstab from the thieves.

Finally he moved on to Aran's tasks.  Mook got him to level 14; immediately after that he protected Sansuki from some vampires with the help of a potion of speed to make throwing Azuredge easy.  On the way to Bodhi took out Pai'Na with improved haste and then spiders were treated to a sunray (just one surviving).  Had to use 2 lots of rage to deal with Tanova's simmy, mislead, shadow door, PfMW etc, but Azuredge needed only a single hit second time around to finish her off.  Lassal provided level 15.  Interestingly Kitthix web tangle worked on Bodhi, meaning she didn't react to the multitude of HP damage done by improved haste Azuredge and only ran once the web released.

Forged IMoD and reported back to Aran, but didn't set off for Spellhold yet.

Off to De'Arnise Hold.  I normally do this much earlier on so it seemed very easy.  The only thing Petty was at all concerned about was the iron golem - that got taken out through the doorway by Azuredge (level 16).  I even played fair with Torgal taking him and his giant troll friends on all together.  Torgal outlasted the initial rage, but Petty's standard unbuffed saving throw vs spells was -3 here, so he didn't need to worry about his fear saving roll.  He accepted the stronghold as the last act of that session (2 hours 50 mins).

#5273
Grond0

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Petty - gnome berserker

If I felt a bit that Petty was over-levelled towards the end of the morning session, that was definitely the case in the afternoon.  Few screenshots were taken because most encounters were just walk up ... swing flail ... search dead bodies for treasure ...  I've tended to start taking risks in that sort of situation in the past, but resisted that temptation here as the day's objective was just to make as much progress as possible.

The session started with a trip to Umar Hills.  Saving Jermien from a rogue golem got Petty to level 17.  Ploughing through the undead in the temple got him to level 18 (and grand mastery in flails).  The Shade Lord and Shadow Patrick took only 1 hit each from Azuredge.  Thaxy put up more of a struggle, but with Petty able to stay under the shelter to heal out of reach there was only ever going to be one winner.  Also picked up Valygar's body before heading back to the city.

Bought Vhailor's Helm and Shield of Balduran and went to the Planar Sphere.  Battling halfling warriors got Petty to level 19.  Dealing with the elementals beyond Tolgerias provided level 20 and a spot of hardiness.  Tolgerias himself was another victim of Petty's fists.  Lack of inventory space means that he's not carrying around unenchanted weapons, so has used fists instead quite a bit against mages in the last couple of sessions.

Trademeet was very easy.  Petty got level 21 against some spiders near the entrance (WW).  His first attempted use of WW got interrupted in the troll mound, but there was no problem in finishing the trolls off normally anyway.  After Cernd tore Faldorn apart Petty went back to Trademeet and bought the cloak of displacement, Ras and belt of inertial barrier.  Then tracked down the skin dancer and cleaned up the tomb to finish work in the area.

Next up was Windspear Hills.  The ambush on arrival got Petty to level 22 (GWW). Several greater wolfweres provided level 23 (Hardiness) - they also got Petty down to just below 50% of HPs, which is the best any enemies have done for quite a while.  The battle with Samia's party got him to level 24 (GWW).  I was amused with Samia's definition of success for her dastardly ambush plan given that her party was being torn apart around her at the time of speaking and didn't last much longer at all.

The session finished after 3 hours 10 mins outside Tazok's door on the way to confront Firkraag.

#5274
Serg BlackStrider

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Nice going, Alesia and Grond0! Keep it up!:happy:

Update of BlackStrider & Co (Unseeing Eye):

We descended into the Sewers and then into the Cult quarters. Fire Elemental disposed of various undeads without problems. The first real obstacle was Yuan-Ti Mage who gated the Nabassus (much easier than Cornugon) but we managed to eliminate them as well as our first Beholder:

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En route to the Pit undeads got Azuredge's hits (with some of them being controlled by Viconia for distraction). In the Pit one single Beholder wiped out all my summons so he (and others) got some  contrast shower via Wands of Frost and Fire in Mustard Jelly form. Unseeing Eye himself was hit by Rift device followed by Fire Elemental's punch:

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Gaal's guards were too tired on duty so gladly fell asleep via Emotion. And he doesn't last long as well - *Your God doesn't hear you, Gaal...so pray no more!*:

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We returned into the Temple and got our personal quarters there as well as some dutied for the Church. We told Glinden to remind his wife of their vows and Mazzy in turn reminded me of my promise to help her sister Pala. *OMG, Mazzy, I completely forgot about that! Please, forgive me...:blush:* We immediately went to the Trademeet and of course were ambushed en route... My Invisibility 10' radius is still broken even tho Corey pointed me that it's vanila BG bug and cured by fixpack's beta core fixes but when I installed them my game began to crush so I rolled back... But even without invisibility on no more running and hiding: Chaos, Insects and True Seeing won the day (Viconia as usual was the first target for backstab but cast Sanctuary and no more casualities occurred). In the Trademeet we saved Mazzy's sister and now pondering our next move:

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Current state:

BlackStrider - Priest of Helm (11) / Mage (12), 73 kills (Gaal);
Jaheira - Fighter (11) / Druid (13), 217 kills (Bone Golem); 1 death (by Rayic Gethras);
Nalia - Thief (4) / Mage (13), 143 kills (TorGal); 2 death (by slavers ambush, Rayic Gethras);
Viconia - Cleric (13), 4 kills (Gaius), 2 death (by Rune Assassing, Rayic Gethras);
Mazzy - Fighter (12), 82 kills (Shade Lord), 1 death (by Rayic Gethras)

to be continued...

Modifié par Serg BlackStrider, 27 septembre 2012 - 06:56 .


#5275
Alesia_BH

Alesia_BH
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Abigail in Firkraag's Pleasure Palace

While Firkraag yet lives, his minions don't and Garren Windspear's child is safe once again. Abigail will return for the wyrm soon enough.

Before leaving for the Windspear Hills, decided to pick up some new clothes: a cloak in particular.
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Then into the palace. Like the sewer Rakshasa before him, Ruhk Transmuter put up a pretty good fight- mostly because he was immune to Harm. Abigail prevailed nonetheless.
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The Golems  were tanked using Blade Barrier, the Triumvirate, Free Action, Armor of Faith and The Defender. The Blade Barrier was surprisingly helpful here. 
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The Vamps were next. Sunray did much of the work.
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But the Ancients escaped the blast radius and had to be taken down with the Mace of Disruption. This took awhile and cost some potions: they had excellent saves and the THAC0 to hit- not to mention a decent regen rate.
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Against the Greater Wolfweres Abigail tried out her new look. Green is in this season (more on that later).
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Heading into Tazok's domain, Abigail chose to go green once again. Why you ask? 

Here are her combat stats buffed up in Troll form. Note the APR: that's a nice number for an unkitted Cleric sans Improved Haste. 
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Tazok was impressed, but not amused.
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Finally Conster. Abigail needs help: she can't stop Harming mages- it's an addiction to be sure.
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I'm not sure, but it may be time for the Unseeing Eye.


Best,

A.


Btw. Nice work Grond0 and Serg!

Modifié par Alesia_BH, 27 septembre 2012 - 09:42 .