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Baldur's Gate 2 No-Reload Challenge


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#5276
Grond0

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Petty - gnome berserker

Petty had one more session in his day of struggle trying to complete as much as possible within 24 hours.  An evening session of about 3 hours 30 mins saw the following progress:

Conster was slowed by flail and a couple of GWW wore him down without him being able to reply (other than contingencies).  Petty brought out his simmy for the first time against Firkraag and rather meanly attacked him without notice.  The big feller was already badly damaged when his buffs fired, but he made the mistake of opening with a dragon fear rather than wing buffet and the GWWs from 2 flails of ages finished him off before the wing buffet took effect.

In the temple sewers:
- bought potions from Roger
- GWW on a rakshasa
- Petty & simmy tore apart sewer party
- invaded the mindflayer enclave (level 25 - stunned a few mindflayers with his new power attack)
- taught Mekrath and his yuan-ti allies a lesson

Returning to sort inventory out Petty took the opportunity to get another ring of invisibility and then sorted out a few more loose ends:
- fallen paladins (level 26 - critical strike).
- Valeria and party
- Captain Dennis and his mercenaries

Thinking I should give him more of a challenge I sent Petty in to the Twisted Rune - this nearly led to his downfall and was the only encounter in BG2 that I didn't feel in full control of.  The intention was for the simmy and several summons to help out, but Shangalar did not appear initially and all the summons and buffs had gone when he did finally appear.  That meant this was a good test of Petty's solo ability.
- Vaxall was first to go with GWW.
- Shyressa followed immediately, along with Revanek.
- Layene was a problem.  She tried one maze only a round or so before Petty's enrage expired and I was concerned she might have others.  I put her off a couple of times with ring of ram and sunray and then made a first use of jelly form to melee her to death.
- Shangalar was another one that might try maze or imprisonment, but he died just before Petty's latest rage finished.

The Guarded Compound was next on the list.  Ran bottom floor lot round and used Azuredge + summons.  Top floor buffed and then brought them downstairs.  Sion GWW, second GWW for Maferan & Koshi (level 27 - GWW), third GWW for Olaf then Ketta showed herself once too often and got stomped. Upstairs a WW was too much for Stalman.

On to the Unseeing Eye.  No problem picking up the first half of the rod (level 28 - GWW).  Undead were Azuredged.  Rift device was reunited (level 29 - smite) and the Unseeing Eye closed for good.  Petty was using Balduran's shield so beholders werekilling themselves pretty quickly.

The final destination before Spellhold was the Planar Prison.  Clearing a number of yuan-ti mages there gave level 30 (critical strike). 

Petty took the book of infinite spells from Perth on his way to Spellhold.  He gave up a point of intelligence to Bhaal.  He's just lost his Bhaal powers and sent Imoen off to try and find her way home alone (level 31 - GWW).

Edit: so that makes 11 hours 50 mins spent on BG2 in the day (in addition to the 2 hours 45 on BG1).  I was hoping to get somewhat further than that, but originally hadn't planned on such a completionist approach in BG2 - essentially doing everything other than Watcher's Keep before going to rescue Imoen.

Modifié par Grond0, 27 septembre 2012 - 11:40 .


#5277
ussnorway

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UD16;

Heroic deeds are us:

Nalia could see I was getting bored with the same old hack and slash so she decided to spring a surprise quest on me that she had been saving for a rainy day... that’s my girl.

Image IPB  Image IPB

That’s my girl!

Bodhi could see the heartbreak she caused by snatching Nalia but I don’t give up on my friends that quickly.
Valando: “I need a hand to fight this vampire...”
Keldorn: “No problem but I want to visit the little misses first... a quickie every couple months keeps her happy.”
Valando: “OMG... You need to stay here and do your duty Keldorn!”
...
Valando: “I need a hand to fight this vampire...”
Jan: “No problem but I want to visit home first... ”
Anomen: “No problem but I have to see father first...”
Valando: “So you say this scroll you want is in the grave Yard somewhere? I might be interested Edwin... let’s solve this kidnapping quest while we are there...”

Without my Nalia to guide me I’m not such a goody too shoes... nice clothes BTW.

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As it turns out vampires aren’t all that impressive when you bring powerful friends along but I couldn’t stand to look my love in the eyes as I killed her... now to take her body to the temple for a quick rez... what could possibly go shoddy now?

Image IPB  Image IPB

Ambushed:

1, How did you guys expect to beat us... Seriously?

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2, Ok these guys can be a little tricky but... “Edwin watch out!”

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3,
Anomen: “So you ready think I’m just the best person to bring along?”
Valando, Cernd, Jaheira, Viconia & Mazzy: “Shut up Prate...”
Rakashasa ambush
Valando: “RUN AWAY!”

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Rescue sex:

Nalia: “So, what can I possibly do to say how much I appreciate you going to all this trouble over me?”
Valando: “I could use some new boots?”

Image IPB

Modifié par ussnorway, 28 septembre 2012 - 12:45 .


#5278
Alesia_BH

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Abigail v. The Unseeing Eye

Abigail has just completed the Unseeing Eye quest. I'll quickly post on it now.

I've been fearful of the SCS Beholders ever since my Beastmaster, Ashanti, was killed when the Shield of Balduran was stolen from her. Skeleton Warrior made fighting them safe for Abigail though: the Skellies did the heavy lifting, and Abigail would just pop out of Santuary to feed them some Thrower if they ran off scared.
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Abigail had a rare arcane fight when this Yuan-Ti Mage made his Magic Resistance check against Harm.
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Shield of the Archons kept her safe from his spells, however, and his summons were unimpressive.
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Abigail's secon Harm suceeded.
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Similar story with the next mage except Abigail didn't have any Harms left.
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She tried to Slay him, but the Skellies beat her to the punch.
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Eventually, it was the Unseeing Eye himself. Rift Device from Abigail, Fireball from Mr. Efreeti dropped him instantly.
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Once the deity was dead, tied up some loose ends. Gaal got the buffed Troll.
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Abigail is now linked up with the Temple of Lathander. I haven't the slightest idea how this quest line goes: I've never done the Cleric Stronghold. Feel free to give me a heads up if there is something funky ahead.


Best,

A.

Modifié par Alesia_BH, 28 septembre 2012 - 06:26 .


#5279
Grimwald the Wise

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It's straightforward enough without SCS. The rest of it isn't really fighting, so can't see what changes SCS could make.

#5280
Serg BlackStrider

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Alesia wrote...Abigail is now linked up with the Temple of Lathander. I haven't the slightest idea how this quest line goes: I've never done the Cleric Stronghold. Feel free to give me a heads up if there is something funky ahead.

No, nothing like that :) First you'll have to meet with some people and help them out. Just follow your heart and you'll not miss. And finally you'll have to eliminate the Weathermistress Ada and all followers of Talos - nothing unusual... :)
BTW I'm just curious - does Harm goes though Spell Turning or PfMW? :huh: Such spells is somewhat that confuse me a bit - they are definitely a spells (you cast them) but then you ought to *touch-attack* the enemy (just like with weapons)... 

#5281
Alesia_BH

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Are you referring to the Unseeing Eye quest Wise?

It was pretty straightforward: the SCS changes weren't really relevant in this play-through.

That said, with the Smarter Beholders component installed, Beholders are more dangerous in SCS: their targeting is smarter, they use their abilities faster, and, importantly, they can steal items like the Shield of Balduran which can catch you off guard if you aren't aware of it.

While SCS Beholders are brighter, they have some of the same vulnerabilities. If you use invisibility and Skeleton Warriors as Abigail did, you won't notice much of a difference other than additional Magic Resistance messages and occasional Telekinesis episodes.

Modifié par Alesia_BH, 28 septembre 2012 - 07:07 .


#5282
Alesia_BH

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Serg BlackStrider wrote..
BTW I'm just curious - does Harm goes though Spell Turning or PfMW? :huh: Such spells is somewhat that confuse me a bit - they are definitely a spells (you cast them) but then you ought to *touch-attack* the enemy (just like with weapons)... 


Good question. I'll comment on the version in my install. Note that I am using the SCS Harm Tweak and the mechanics may differ in other installs.

Casting Harm creates a weapon. That weapon has an enchantment of +6 and does not bypass ProMW.

Spell level immunity does appear to effect Harm which is presumably why the Rakshasas were immune even though they weren't running buffs.

The other time Harm did not work was against the Shade Lord who was running Spell Turning. I'd want more data points before deciding, but I suspect that Spell Turning may foil Harm in my install.

Modifié par Alesia_BH, 28 septembre 2012 - 07:04 .


#5283
Serg BlackStrider

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@Alesia: Thanks for clarification! I have the same SCS Harm Tweak so good to know :wizard:

Concerning  Harm vs Spell Turning- I've noticed that you dropped the Yuan-Ti mage in the Unseeing Eye quest with it and if I remember correct Yuan-Ti mages always run Spell Turning...

Modifié par Serg BlackStrider, 28 septembre 2012 - 08:18 .


#5284
Jianson

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And finally you'll have to eliminate the Weathermistress Ada and all followers of Talos - nothing unusual... :)


I remember this as a really tough fight with SCS - but I am not as good as Alesia at buffing my characters.

#5285
Alesia_BH

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Serg BlackStrider wrote...
Concerning Harm vs Spell Turning- I've noticed that you dropped the second Yuan-Ti mage in the Unseeing Eye quest with it but if I remember correct Yuan-Ti mages always run Spell Turning...


Good point. But in my install they run Minor Spell Turning. A Level 6 would get over the top of that.

Btw: I just ran some tests with an old Alyssa ToB save.

I let Anomen try to Harm Alyssa while she was running different spell protections.

Spell Immunity: Necromancy, Spell Turning, Spell Deflection, and Spell Trap all foiled Harm.

#5286
Serg BlackStrider

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@Alesia: *Updated my Journal*, thanks again!:wizard: 

#5287
Grond0

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Update for Petty - gnome berserker

He got through Spellhold without trouble and proceeded through the City of Caverns into the Underdark.  In Ust Natha he agreed to help Solaufein rescue a drow.  On the way there he ran into an ambush and
http://i1082.photobu.../Pettydeath.jpg

Stupid really.  I'd thought for quite a while now that the only significant chance for him to die would be through maze or imprisonment so the first thing that should have been done in any encounter was to rage.  However, on this occasion he just ran back and killed a backstabbing thief.  I saw a screen message about maze being cast by someone in the fog of war and belatedly tried to rage, but I've noticed before that the point at which maze can be resisted is much earlier than suggested by the maze animation and Petty disappeared into the ether.

#5288
Serg BlackStrider

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Bad news, Grond0... but great progress nonetheless.

#5289
Jianson

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Too bad for Petty. :(

It is a stupid game engine quirk, imo, that this kills the game. In 'reality', the character should be unharmed, then come back out of the maze after a while and be able to continue fighting. It's the same with Charms for solo characters. I mean, if the enemies can't kill the character before the charm has expired, then they shouldn't have won the fight. WE don't if it's the other way around...

If this too much 'hardcoded' to be possible to solve by modding?

#5290
Grimwald the Wise

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In ToB Angus got caught in a maze trap and survived. All enemies were dead however.

Does maze work differently when it's a trap rather from a cast spell?

Or is it my mods that have made the difference?

#5291
Grond0

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Jianson wrote...
It is a stupid game engine quirk, imo, that this kills the game. In 'reality', the character should be unharmed, then come back out of the maze after a while and be able to continue fighting. It's the same with Charms for solo characters. I mean, if the enemies can't kill the character before the charm has expired, then they shouldn't have won the fight. WE don't if it's the other way around...

If this too much 'hardcoded' to be possible to solve by modding?


Grimwald the Wise wrote...
In ToB Angus got caught in a maze trap and survived. All enemies were dead however.  Does maze work differently when it's a trap rather from a cast spell?  Or is it my mods that have made the difference?

There's no difference between spell and trap, so it must be your mods - there certainly are mods that address this issue.

I agree that being caught in a maze should not be automatic death for a solo character, but I think that's less clear-cut for charm.  It would be pretty easy to kill a charmed character, even in a pretty short space of time, if there were no other enemies to focus on.  It's just that the game mechanics don't allow tactics like asking your new friend if they would like to swap armour ...

#5292
Matuse

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Does maze work differently when it's a trap rather from a cast spell?


No. The trap that is on the door used as a bridge in the sewers under the Copper Coronet is a maze trap. I found this out when I ran a solo character over it. I could really not pull off a solo no-reload unless it was a thief character, since I don't know what any trap does (well, except that one)...I disarm them all.

#5293
Alesia_BH

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Sorry for your loss Grond0.

I concur that Maze shouldn't end the game for soloists. It's a pity it does what it does.

What's next?

Best,

A.


Matuse wrote...
The trap that is on the door used as a bridge in the sewers under the Copper Coronet is a maze trap.

I don't know what any trap does (well, except that one)...


:?

I think the italicized statement is correct here. The rest less so...

(That trap petrifies, which is why the Beastmaster has a Stone to Flesh Scroll.)

Modifié par Alesia_BH, 28 septembre 2012 - 03:28 .


#5294
Gate70

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Hard luck Grond0 but a good effort to get that far so quickly.

& Wise, being mazed is only a game-ender when solo - Angus was/is in a party correct?

#5295
Alesia_BH

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Abigail, Cleric: Final No Reload Challenge Update

I'm sad to report that Abigail has fallen. It happened in the second Statue battle on the first floor of Watcher's Keep. Basically, I made a silly positioning error: she was then boxed in and killed. True Sight prevented her from vanishing and regrouping. It was a Sunfire that finished her. Not much more to say about that...
Oh well. I expected Abigail to fall at some point, it's a pity it happened for such a silly reason but c'est la vie.=]

So everyone knows, my intention is to continue Abigail's game in a new thread. In the old forums, we had an Ascension Solo Challenge in addition to the No Reload Challenge. Now seems like a good time get a new Ascension Solo Challenge going- starting with Abigail and whoever else would like to join her. :) You'll see the opening post relatively soon.

Best of luck to the continuing no reloaders!


A.

Modifié par Alesia_BH, 29 septembre 2012 - 05:29 .


#5296
Serg BlackStrider

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Really sad news, Alesia...:( Looking forward to Abigail's Ascension Solo Challenge though.

#5297
Matuse

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I think the italicized statement is correct here. The rest less so...

(That trap petrifies, which is why the Beastmaster has a Stone to Flesh Scroll.)


Hmm...I could have sworn I saw the phantasmal cage graphic pop up before the disintegrating hand.

#5298
Alesia_BH

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Perhaps it's different in your install.

Or maybe we're thinking of different traps.

Hold on...

Ok. I sent Alora and Minsc to investigate (who better to crack a tough case?).

This trap: door used as a bridge under The Copper.
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Minsc walks across.
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Minsc gets stoned.
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Alora uses her Stone to Flesh scroll, Minsc is ready to adventure once more.
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Best,

A.

Modifié par Alesia_BH, 29 septembre 2012 - 02:45 .


#5299
Matuse

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No, that's the same trap. I went straight there after escaping Chez Jon, and learned that solo no-reload games without thief somewhere in my character description are just not for me. That's likely the first trap you find in the game outside of the prologue...bodes ill for the rest of the journey.

Of course, solo games in general aren't really my cup of tea. I miss party member comedy too much.

#5300
ussnorway

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Update,
FYI I’m parking Valando here in order to enter the TOB challenge... he is saved and will get his shot later.