(I wish; Improved Sendai then Improved Abazigal are unlikely to be party-friendly if I get that far. Anyway, just a minor update below)
Krimlor & friends (but for how long)(last save is after
first Planar Prison cell, so Alesia retains her FOD death and Grond one of his deaths. Sorry - also note how close to death Krimlor was).
The Prison is closed down at the second attempt, no party deaths but a couple of close calls, including where Grond healed a stunned Krimlor over a stunned Cassia. Grond was under the effect of Chaotic Command (confused THACO of -5 was a major issue last time).
Krimlor has an epiphany - his boots of speed repeatedly brought him into trouble in the Planar Prison. He sits and thinks but is unable to come up with a suitable solution until he shares the problem. Cassia suggests she takes the boots and we have two melee fighters - an excellent suggestion. Blackstrider suggests she take Belm while he uses Kundane instead - another good idea. Grond is glad to have his buddy safe at the back of the party with Alesia and Pot completing the magical sandwich.
Grond spots the un-natural signs of the undead as we approach the temple ruins so we work out a plan. Blackstrider switches to Azuredge while handing Cassia the AoP. Alesia and Pot will stay in reserve for anything nasty. Grond sticks with his bow but keeps the IMoD close while Krimlor hums a catchy turn undead tune that even Blackstrider can’t master.
Cassia and Anath get on like cats and dogs, then we clear the wilderness (stop staring at that rocky outcrop like your job is on the line Grond). Krimlor sanctuary-turns the undead flanking Anath and then Cassia approaches to turn a huge mirror. Once we are underground Krimlor realises his turning ability (level 12) is not good enough to fight the more powerful undead down here; so we fight instead. After freeing Mazzy Fentan we find a huge stone idol. Blackstrider ignores the poor clerical advice from Krimlor and correctly bluffs all nine answers.
Various undead, including two liches, are destroyed and then we deal with Thaxxy. It looks to be a reasonable start with doom and greater malison eventually sticking. After adding
insect plague then insect summons Cassia moves in for melee only for
Pot to finish with a Magic Missile.
The Improved Shade Lord is pleased to see we have failed to rest & re-buff - our assumption is that weapons will be required and our buffs will only be partially successful. His level drains are brutal, his blade barrier more so but Blackstrider hangs in to the bitter
end.
Madulf and the mayor can look after Umar as we head on to Windspear Hills. The dryads there finally teach Blackstrider how to dual wield and he grins manically. A speed-run sees us clear everything up to and including Conster, and then we head downstairs to finish
Firkraag. A Tenser helps Blackstrider do a fine job of melee while Pot casts Pierce Shield. A second doom works but we have forgotten to memorise any greater malisons, so spell sequencers and more spells fire volleys of Magic Missiles. Grond is hitting with his lightning bow (should have activated Called Shot). Krimlor is something of a passenger as is a buffeted Cassia, but his summoned aerial servant is not and fells the huge dragon.
Time for a lesson, which goes so well that a hastened Alesia decides to disarm a trap - but is blocked by Krimlor and runs around a pillar thus
standing on the trap. We head into the temple for a rest so Krimlor can raise her. Our visit to the secret illithid lair is more successful but a later trip to the City Gates is less
impressive.
An all-night drinking session ensues and various plans are discussed. We’ve almost bled the city dry of work and can’t think of anything left to do other than hunt down Valygar, deal with Bodhi or investigate Watchers Keep (have I missed anything significant).
Krimlor asks Grond to go back to the City Gate lich room and search carefully for Pot’s lost finger which must have been err blown off in the heat of battle. Grond refuses until Krimlor points out the archer has the sharpest of eyes and keenest of senses, so we leave him to it. We nip to Umar, recruit Valygar, return to the Slums and open up the Planar Sphere before telling Valygar he’s on his own. Then we race back to Grond who had just about given up on us and ask if he’s had any luck. Pot is careful to keep his finger bent until Cassia rubs some ointment on it and loudly states that it will grow back in no time.
As we head towards the Planar Sphere Grond asks how we’re going to get inside. Good question, good question. This Rod of Wonder opened it barely moments ago...
Krimlor knows full well that normally Grond wouldn’t be so easily deceived but it was a good drinking session and even the dwarf is feeling a bit groggy. Cassia is annoyingly cheery with her catlike constitution of 25 and Alesia only survived the night by borrowing the girdle of fortitude from Pot.
Blackstrider and Cassia lead us through the Planar Sphere until we reach Lavok. They hesitate while facing him and then charge but the
damage is done - Krimlor crawling away (just seen he saved & still took 80 damage) while Pot, Alesia and Grond are not so fortunate. Krimlor only has one spell memorised so raises Grond, who grabs his bow and strikes a series of shots into Lavok to help Blackstrider. Once Lavok is mortally wounded we rest so Alesia and Pot can be raised AGAIN. Krimlor can hardly look at them, knowing his carelessness is costing the party dear and he’s beginning to lose count of the revivals.
More care is taken with Tolgerias, and with ice/fire chambers. Krimlor even stops after retrieving one Tanar’ri heart when he could try for all three. Lavok expires outside at dawn after beqeathing his ring of wizardry to Alesia. We head to the Copper Coronet to sell some loot and consider our next action.
Blackstrider. Blade 21. 270 kills. 2 deaths. Balor.
Cassia. Shapeshifter 14. 513 kills. 8 deaths. Perth the Adept.
Alesia. Mage 13 Thief 15. 173 kills. 6 deaths. Shangalar.
Pot. Mage 16. 95 kills. 5 deaths. Thaxll’ssillyia.
Krimlor. Fighter 13 Cleric 13. 337 kills. Adamantite Golem..
Grond. Archer 16. 570 kills. 5 deaths. Kangaxx the Demi Lich.
Modifié par Gate70, 11 février 2013 - 06:50 .