Gate70 wrote...
edit2, just been searching and appears SI is no use against this type of confusion. I had some other buffs that might have worked so will try them out if I get to a similar point.
Relying on SI exclusively for your disabler defenses is problematic since it requires comprehensive knowledge of the schools associated with each spell (possible, but potentially challenging). More importantly, innate disablers -like Myconid confusion- are often schooless.
The approach I generally take is to use SI to lock in my other buffs, and then allow saves to do the heavy lifting with a little help from Resist Fear, and -occasionally- SI:C or SI:En.
Note the save bonuses from II, Blur, Spirit Armor (great spell for a K->M), and -where applicable- ProEvil. And don't forget that you have access to Potions of Invulnerability as a K->M in addition to the Potions of Stone Form. Recall also that you can lock in your potion buffs with SI:A and lock in SI:A with SI:D, II, and Spell Shield (with the latter rarely needed in vanilla). Malison can be locked out with GoI or SI:En.
Edit: Item based save bonuses seem hardly worth mentioning here since they are generally well understood, but I'll point out one combo available to BG1 imported K->Ms fairly early: RoP+2, Claw of the Kazgaroth, Cloak of Displacement, Spear of the Unicorn, Belt of Inertial Barrier. That yields
Breath 2+2+3+5=12
Death 2+2+3-4=3
Polymorph 2+3=5
Spells 2+3=5
Wands 2+2+3=7
Layered with Blur, II and Spirit Armor you'd have.
Breath 12+4+1=17
Death 3+4+1=8
Polymorph 5+4+1=10
Spells 5+4+1+3=13
Wands 7+4+1= 12
Grond0 wrote...
Now you've recovered your kensai abilities Lilarcor would presumably be an option.
Indeed. K->Ms are pretty spoiled for save of else defense options since they have access to a wide range of undispellable weapon based immunities in addition to Arcane buffs.
As a reminder, you have (in rough order of access).
Charm: Lilacor, Spear of the Unicorn, The Drinker, The Equalizer, Staff of the Magi, Blackrazor
Conufsion: Lilacor, The Equalizer, Psion's Blade
Death Magic: Hindo's Doom +4
Fear: Dragon Slayer, Blackrazor, Runehammer + 5
Hold: Arbane, Spear of the Unicorn, Ages +5, Ixil's Spike +6
Level Drain: Mace of Disruption, Runehammer, Spectral Brand +5, Angurvadal +5
Movement Effects: Flail of Ages + 5, Ixi's Spike +6
Btw. Note the absence of Stun and Sleep on this list. Stun immunity is accessible to halflings and UAI rogues through Arvoreen and through Ages and Ixi's with Free Action Protects Against Stun installed, but Sleep requires a different approach. Anyhoo: Good luck with Nael Gate!
Best,
A.
Modifié par Alesia_BH, 09 mars 2013 - 09:11 .