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Baldur's Gate 2 No-Reload Challenge


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#5751
Grond0

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Gate70/Grond0 Multiplayer attempt 15 (update 2 - 5hrs, 5 mins; total 6 hrs 35 mins)
Tyran, gnome berserker (Grond0), & Titas Adukaars, dwarf fighter/cleric (Gate70)

As well as overseeing Nael's progress Gate70 also managed to take the lead in making considerable progress with our latest duo.

Starting in the sewers under the Copper Coronet there was a potentially nasty moment when a one-two by some kobolds interrupted Tyran's enrage and then held him.  Titas was ready for that with a remove paralysation, though only actually used it after a holy smite had splatted all the kobolds.  Trying to rest, some more kobolds appeared - this time Tyran returned the favour while Titas took a brief rest courtesy of a shaman.  After successfully dealing with the threat of kobolds Captain Haegan was no trouble, though his flying axes did hurt Titas a bit before he went to deal with him.  The slaver mages caused no problems..

With new found wealth available Gaelan Bayle was paid.  Off to the docks to get Titas an upgraded ring and useful amulet; he was a bit hesitant about confronting Hareishan on the way, but Tyran smote the vamp with a single stroke of Azuredge.

With Mook savedrevenged and a Suna Seni ambush negotiated Watchers Keep yielded up a potion case and ammo belt along with various less useful stuff.  This time there were only mephits guarding the door, so Titas didn't need to test out his heavy artillery.

De'Arnise Hold was typical of this period in being simple.  Titas took the precaution of protecting himself from electricity before opening Glaicas' door, so no trouble there this time.  The iron golem probably did more damage than anything else there, without ever seeming threatening.  Tyran agreed to manage the stronghold in future.

The sewer rakshasa provided Titas with a cloak and he also picked up a necklace from Talos' temple before setting off for Trademeet.  After a short delay to return Renfeld (and eliminate Prebek) they arrived.  Again no significant opposition here - Cernd took on Faldorn by himself and for once even got hit before tearing her apart.  Rejiek had a short reprieve while the duo returned to the city to solve the skinner murders before coming back to finish off the Trademeet quests.

There was a bit of running round for Sir Sarles.  This included confronting Neb who inflicted the worst wounds on Tyran for a long while (the damage is still visible here, while Titas is playing around with acid traps).  Titas had slowed him with the Flail of Ages on entering the house and that seemed to result in slight differences to his expected behaviour.  He managed the old backstab, gulp potion of invisibility, backstab trick before Titas caught him again so hard with his flail that his head flew off.

The paladins in the bridge district completed their fall before the duo travelled to Umar Hills.  Titas showed impressive knowledge in answering a statue's questions before various undead were quickly dispatched (no liches here this time).  After such a generally comfortable session the duo were in confident mood to take on the Shadow Dragon, but this fight was poorly handled.  The initial attacks on Thaxy were foiled by PFMW, while summoned opposition was scattered or killed by his wing buffets or running away scared.  For quite a while the duo tried to bore back in to hit the dragon, but failed to do it in co-ordinated fashion.  With no stoneskin protections available that meant the dragon was able to do considerable damage himself and about 20 extra-healing potions were used in this encounter (I think Tyran had only used 1 in BG2 prior to this and Titas also very few).  Eventually, after Titas had been reduced to 1 HP, the duo took a moment to calm things down and heal up.  Then they launched a co-ordinated assault - successfully this time.

After that the Shade Lord was no problem.  The duo reported in to the mayor to get their rewards and then returned to the city.  Sansuki was saved from some vamps, prompting Titas to say they should track down vamp HQ.  Some guild contacts have just divulged where that is, so that can be tackled next time.

Combat stats (continued from BG1):
Tyran, berserker 12, 95 HPs, 403 kills.
Titas, F 10 / Cl 10, 97 HPs, 466 kills, 1 death.
During the session it felt as though Titas was doing nearly all the work, but in fact he only narrowly increased his kills lead during it.  Tyran was helped to keep up by killing all the trolls until Titas got the FoA fully restored and Azuredge also proved its worth by destroying numerous undead in Umar Hills.

#5752
Gate70

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Nael, human male Kensai > Mage
(final update).

Four lizard men and two spore colonies later Nael steps outside for some fresh air only to find he is somewhere unexpected. Two imps and a salamander are cut down then he adds more spell protections before facing a tanar’ri.

Stunned. A few attacks start to add the damage up but with no respite and no contingency Nael can do nothing (edit except wish he'd offhanded Arbane instead of Kundane like he'd planned to do before getting carried away).

Modifié par Gate70, 10 mars 2013 - 10:15 .


#5753
Alesia_BH

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Gate70 wrote...
I’m learning, but a bit like my early potion glugging runs I’m using a set list instead of optimising per battle. Aim is to improve over time.


I generally prefer the set list approach actually. I find it more satisfying to defend against possible threats rather than the ones I know are coming. Glad to see you making progress with Nael.


EDIT: I just read your last post. That's a shame. :( 

The death gaze casts at 8 so it gets over the top of the Minors. It does offer a Save v. Death though.

What were you running at the time? 

EDIT 2: Just read your edit. There are different versions of Arbane floating around the BG world, but the one in my install does stop Hold Creature Type (175). 


Btw. What's next? Are you considering another caster?

Modifié par Alesia_BH, 10 mars 2013 - 12:03 .


#5754
Serg BlackStrider

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Sorry to hear about Nael's demise, Gate... Contingency (Helpless) is a must for a no-reloader, you see? Especially for solo. I usually load it with Invisibility, but (as ussnorway mentioned one day) Otiluke’s Resilient Sphere is much safer. I haven't experience with it myself so I'm not sure how it works in Contingency (it allows a save, so...).

#5755
Alesia_BH

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Blind_Visionary wrote...
Ha!  Does Alicia have a soft spot for Gibberling bait?


He's cute and that makes up for a lot of faults- though Alicia might get tired of saying things like: "No, no dear. Don't just stand in front of the man with the axe..." :P

 Yeah, I remember quitting SOA on my first playthrough when I found that with the Staff of the Magi, Vecna, IA, and Time Stop, battles ceased to be interesting. That's one of the reasons I've nerfed everything in my install.


It's an issue. I've nerfed the SotM in this setup (no invisibility) but not Vecna.

Most fight so far have been overly trivial, but I'm expecting challenges at the Throne to compensate: It's hard to beat a sorceress through SoA and most of ToB, but I suspect that in an SCS-Ascension install, a number of other builds may be safer at the Throne.  

Modifié par Alesia_BH, 10 mars 2013 - 12:12 .


#5756
Alesia_BH

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Grond0 wrote...
I've noticed on several occasions that your posts talk about the appropriate choice for SI.  Just in case anyone's not clear on this point, it might be worth mentioning that you can have several versions of SI up at the same time.


Yeah. I noticed that too. I was sort of assuming that he was self-restricting, but I wasn't sure. I thought that might be why he hadn't been experimenting with the SI:A, SI:D, II combo.

Btw. Improved Anvil does impose a one SI at a time rule, but as Grond0 mentioned, in other setups you're free to use as many as you like. 

Gate70 wrote...
Nael has been reading up on lightning bolt avoidance. He started by thinking Protection from Magic Energy would work but had concerns about the duration. After perusing a scroll he realises this may not be the best answer and he needs to find a protection from electricity scroll instead. He really ought to get some protection against fire and cold too.


The spell, Lightning Bolt, is a 3 so the Globes will take care of it. SI:Ev works as well, but since 5 can get tight, I'd prefer to use something else.

A more general question here is how to handle energy attacks. The targetted ones can be caught with Spell Protections of course, and the AoE spells at L4 and below can be foiled with Globes. Setting aside the Protection from Magic scrolls and Spell Immunities, the rest require a resistance rather than immunity based approach. There are, of course, Abjuration spells for each of the energy attack varieties (Protection from Cold (L3, 100%), Protection from Fire (L3, 100%), Protection from Electricity (L5, 100%), Protection from Acid (L5, 100%), and Protection from Magic Energy (L6, 100%). (Note that the name of the latter spell is protentially misleading which is probably why Nael thought it might help him against lighning bolts: Read Protection from Magic Energy as Protection from Magic Damage (MM, Skull Trap, Wilting, etc)). The Abjuration school also offers Protection from Elements (L7, 75% Resistance to Fire, Cold, and Electricitty) and -my personal favorite- Protection from Energy (L8, 75% Resistance to Fire, Cold, Electricity, Acid, and Magic Damage). Evocation gives you Fire Shield Red, and Blue (50% each).

What I generally do is wear the Belt of Inertial Barrier (50% Magic Damage) and run the L8 spell Protection from Energy. With good path immunities that ultimately yields.

Acid: 75%
Cold: 95%
Electricity: 95%
Fire: 95%
Magic Damage: 125%

The gaps in Acid, Cold, Electricity, and Fire resistance can be readily filled in with potions, green scrolls, and items if the situation demands naturally.

Before getting Protection from Energy, I tend to use potions and green scrolls on an as needed basis. As a practical matter, I generally find a Globe, the BoIB, and the occasional potion adequate. I only bother with the green scrolls when facing massively damaging energy attacks (dragon's breath for example).

Anyhoo. There are a lot of angles here of course. Good luck finding one that suits.

Best,

A.

Modifié par Alesia_BH, 10 mars 2013 - 01:52 .


#5757
Gate70

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I only had one SI memorised, would like to have had 2 but was working on a range of protections so had no spare slots for a 2nd.

& I think the Tanar'ri may ignore invisibility, not sure what the sphere would offer in that situation but will look into it. Thanks.

Think I had minor spell deflection, minor spell turning, SI: divination, spirit armour, mirror image, blur, improved haste, DUHM, blue fireshield, protection from electricity, protection from fire. Maybe a couple of others (everything but stun no doubt although I think maze would have got him too). edit, added Improved Invisibility as I approached, forgot about that.

Edit. Would like to try another mage but think I said I'd try K>T then K>D so that it is.
Edit2. just seen the "8 gets over the minors". I had a Spell Deflection I could have used, would that have made a difference then?
Edit 3. Saving throws would have been something like 1 (death), 0, 2, 2, -2 (spells).

Modifié par Gate70, 10 mars 2013 - 11:02 .


#5758
Alesia_BH

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Gate70 wrote...

I only had one SI memorised, would like to have had 2 but was working on a range of protections so had no spare slots for a 2nd.


Understood.

 I think the Tanar'ri may ignore invisibility, not sure what the sphere would offer in that situation but will look into it.


Invisibility Detection Via Script is a major concern when considering Contingency: Helpless- Invisibility. True Sight is another. I've never taken the Sphere approach, but assuming your install doesn't require a save roll when the spell is cast on self and that it bypasses Spell Protections (both true in my setup), that's an interesting avenue in some circumstances. In theory it would give you a turn (10 rounds) of immunity from attacks. Note that many disablers have longer durations than that, but the Death Gaze hold is one that doesn't 

Think I had minor spell deflection, minor spell turning, SI: divination, spirit armour, mirror image, blur, improved haste, DUHM, blue fireshield, protection from electricity, protection from fire. Maybe a couple of others (everything but stun no doubt although I think maze would have got him too). edit, added Improved Invisibility as I approached, forgot about that.


Ok. Death Gaze would have bypassed all that. Your save buffs increased your odds, but with just those running you would have had to roll.

Edit2. just seen the "8 gets over the minors". I had a Spell Deflection I could have used, would that have made a difference then?

In theory, yes -assuming the engine treats it as a single target spell in your install. Spell Deflection can catch a single target  8 (or 9 for that matter). MSD will only catch single targets from L1-L7.

Edit 3. Saving throws would have been something like 1 (death), 0, 2, 2, -2 (spells).


Understood. As mentioned, Death Gaze allows an unmodified Save v Death.

Modifié par Alesia_BH, 03 août 2015 - 11:13 .


#5759
Blind_Visionary

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Gate70 wrote...
... Nael can do nothing ....


No!  I should have hoped a little harder. Things were looking so good!  I suppose wandering the planes alone isn't the safest thing to be doing, however.

Goodbye Nael, you will be missed.

Alesia_BH wrote...
He's cute and that makes up for a lot of faults-


They're both cute, but could attractiveness make up for such a huge power imbalance? How would Alicia deal with this kind of talk all the time: "Can't you just get rid of the man with the axe this time, dear? I know you're busy ascending to godhood and all, but I'm out of spells again. And I'm tired of plinking away at his armor with these silly darts. At least lend me a simmy. Please?"

Modifié par Blind_Visionary, 10 mars 2013 - 05:14 .


#5760
Alesia_BH

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Blind_Visionary wrote...
They're both cute, but could attractiveness make up for such a huge power imbalance? How would Alicia deal with this kind of talk all the time: "Can't you just get rid of the man with the axe this time, dear?..."


Karlat- Attacks Alain
Alicia- *sighs*
Alicia- Casts Power Word Kill: Karlat

Modifié par Alesia_BH, 10 mars 2013 - 08:23 .


#5761
Alesia_BH

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 Alicia v Sendai

Alicia's battle with Sendai was sloppy, but safe: She emerged unscathed, but wasted oddles of spells and time.

It started off well enough. Buffed Alicia summoned a PI. The PI cast Improved Alacrity...
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and then promptly blasted Cleric Sendai.
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Mage Sendai was PW:Bed on sight. That shut her down...
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and gave Alicia an opportunity to prep for the new arrivals before dispatching her.
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With the Planetar positioned to intercept the lackey Drow -and a fresh PI up and running with Improved Alacrity- Thief Sendai had little hope of making progress.
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During Warrior Sendai's turn, some summoned Efreetis made a nuisance of themselves. Eventually, Alicia got fed up and PW:Sed them.
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Now ready to move onto her third PI -and with her pre-buffs nearing the end of their lifespan- Alicia had her PI wish up a fresh spellbook.
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Alicia rebuffed before bringing on PI III...
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and then dropped C/M Sendai soon after.
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Archer Sendai put the hurt on some bunnies. But with a +1 weapon, she was no threat to Alicia and her Planetar.
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This is where things went flooey. My intention was to wait for the Planetar to unsummon before dropping Assassin Sendai and triggering real Sendai's arrival in order to insure that there wouldn't be a vaild target for insect spells. The Planetar had different ideas however- sliping away and chunking Assassin Sendai in an instant. Unfortunately, having already mentally allocated that L5 that would have been conserved by keeping the Planetar off the field, I was reluctant to take SI:C when Alicia re-buffed prior to firing off her next PI.
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Predictable result: The Planetar was targetted with Creeping Doom and the insects spread to Alicia.
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No harm I suppose: Alicia just waited our the insects, and then stripped and blasted Sendai.
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I'm sort of irked that I let that happen to her though...

Anyhoo. Alicia is currently making her way to Abazigal's inner sanctum. I'll post on Draconis soon.


Best,

A.

Btw. Just a quick note on my posts. I like the comic-bookey feel of having full screenshots in my reports, but I'm guessing the file size may be annoying to some. I've been uploading the pics as pngs out of sheer laziness, but from now on I'll make a point of converting to jpg. Sorry if this has irritated anyone. 

Modifié par Alesia_BH, 10 mars 2013 - 07:48 .


#5762
Xiz

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Nice writeups Alesia...somehow i always had difficulty extracting damage output out of my casters. I think it's because I usually play with a party, and there's never much opportunity to work on caster tactics for most of the game, because the fighters splatter most enemies too quickly.

Two quick question on power words: PW:K is purely for style points right? And PW:B is not a single target, which is why you're able to target mage Sendai (who preseumably runs spell trap or something similar)>

#5763
Alesia_BH

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 Alicia v. Draconis

Aside from a quiky interlude in which Alicia ended up battling her own Planetar, Alicia's fight with Draconis went smoothly: No injuries here once again.

Like many of his arcane predecessors, mage Draconis caught an opening PW:B. 
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But while this shutdown his targetted casting, it didn't stop him from summoning demons. Fortunately, they weren't much of a threat.
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That's when the funky interlude began. As you may have guessed, it started with a Wish. Alicia got a pretty awful set of options- including one that sounds good but really isn't.
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The problem is that that doesn't just Breach enemies really: It Breaches everyone and turns them hostile (Including your Planetar). No worries: Alicia's PI was under IA and had a nearly full book. After LR->Single Target->PW:S, a Wilting finished it. 
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Fresh PI now.
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Leading soon after to this scene: Full buffed Alicia in a dense Telefield ready and waiting for dragon form Draconis.
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One PI was enough.
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Finished him with Dragon's Breaths for siutational irony points...
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Let's hope Tamah goes as quietly....


Best,

A.

Modifié par Alesia_BH, 10 mars 2013 - 08:29 .


#5764
Alesia_BH

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Xiz wrote...

Nice writeups Alesia...


That's kind of you to say. :)

somehow i always had difficulty extracting damage output out of my casters. I think it's because I usually play with a party, and there's never much opportunity to work on caster tactics for most of the game, because the fighters splatter most enemies too quickly.


That can happen. It's easy to get into a groove where your casters merely debuff and the warriors put on the hurt. There's nothing wrong with that -it works and it can be fun- but giving the casters a chance to shine is enjoyable sometimes as well.

You may want to try an all caster party someday. My all time my favorite playthroughs was my first Trilogy No Reload: Sorceress, Alanis, partying with Imoen, Aerie, and Nalia. It was a blast (literally...).


Two quick question on power words: PW:K is purely for style points right?


Very nearly. It's also an insurance policy of sorts. For example, let's say the real Alicia has for some reason been forced to use three of her L9s and has three PIs left. She can have one of the PIs fire PW:Ks and PW:Ss into her spell trap and increase her number of remaining wishes. I doubt Alicia will ever have to do that, but it's nice to know she has the option.

It's mostly a fun pick though- same goes for Fireshield: Blue (it looks cool).

And PW:B is not a single target, which is why you're able to target mage Sendai (who preseumably runs spell trap or something similar)>


It is single target in my setup: I have the SCS tweak installed. Sometimes she quick casts PW:B before buffs are erected. More commonly, it's Ruby Ray (x X)->LR (x X)->PW:B.

Best,

A.

Modifié par Alesia_BH, 10 mars 2013 - 08:38 .


#5765
Blind_Visionary

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Alesia_BH wrote...
Full buffed Alicia in a dense Telefield ready and waiting for dragon form Draconis


Draconis: Attacks Alicia
Alain: Casts Shield
Alain: Throws a dart: Miss
Alain: Runs for the exit
Alain: "Umm, you're on your own, dear. Good luck!"

#5766
Grond0

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Gate70/Grond0 Multiplayer attempt 15 (update 3 - 2 hrs, 55 mins; total 9 hrs 30 mins)
Tyran, gnome berserker (Grond0), & Titas Adukaars, dwarf fighter/cleric (Gate70)

The duo continued on their way to vampire HQ, stopping off briefly to deal with Pai'Na and her spiders on the way.  The basic vampire guards were quickly dispatched, but they wimped out of confronting Tanova at that time.  Instead the rest of the graveyard was cleared before returning to the docks to finish off the Mae'Var quests.  An assassin cried "no more" and Titas regretfully conceded that there were, in fact, no more targets for him to mow down.

After investigating Harper HQ it was back to the vampires.  Not much in the way of style points for Tanova - she was fed a steady diet of skeletons to drain her spells, before Titas eventually closed in for the kill.  The remainder of the guild, including Bodhi, quickly fell.  Aran was told the good news, but also warned that there would be a small delay before the ship for Spellhold could make sail.

A bit of to-ing and fro-ing to the Bridge District followed confirming that a miscreant grave digger had not yet been questioned.  With that out of the way a kidnap victim was duly released - for a small consideration.

Down into the temple sewers again.  The duo were pretty mean to the party there - buffing up and sneaking in next to Gaius allowed them to kill him before his buffs could activate.  That made the rest of them pretty simple.  While in the area the Unseeing Eye quest beckoned.  So far half of an artifact has been retrieved from a temple and the duo are currently waiting to confirm whether a lich is hiding among a group of undead.  The Shade Lich was tackled on the way; he did manage to get buffs up and Titas was concerned when he saw a symbol stun launched and realised that he hadn't got free action active.  However, he saved and, shortly afterwards, the lich did not.  Titas also confronted a beholder on the way to the temple, but the Shield of Balduran allowed him to do that safely, while Tyran cowered in the background.

Combat stats (continued from BG1):
Tyran, berserker 15, 104 HPs, 502 kills.
Titas, F 11 / Cl 11, 99 HPs, 572 kills, 1 death.

Modifié par Grond0, 10 mars 2013 - 10:28 .


#5767
Xiz

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Alesia_BH wrote...

 She can have one of the PIs fire PW:Ks and PW:Ss into her spell trap and increase her number of remaining wishes.


Oh wow, didn't even notice PW:S in your book. Has it been useful? I usually just go for the mordies, but I guess you don't need those fighting in a telefield. Speaking of which...I think you mentioned telefields as being overcomplicated and unnecessary at some point -- is there a viable alternative defensive approach for a sorcerer?

#5768
Alesia_BH

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Xiz wrote...
Oh wow, didn't even notice PW:S in your book. Has it been useful?


It's been helpful. It's good for neutralizing casters. It's also good for finishing enemies that might cast Heal. 

Alicia likely wouldn't miss it terribly if it weren't there, but she does make use of it.

I usually just go for the mordies, but I guess you don't need those fighting in a telefield.


Right. I personally tend to find summons more trouble than they are worth actually. Even the Planetar just seems like something in the way most of the time.  

Speaking of which...I think you mentioned telefields as being overcomplicated and unnecessary at some point 

I wasn't referring to Telefields so much as the Telefield-Wish-PI strategy. There are times when it is my prefered approach, but in most battles Alicia can really just blast away from her book running ProMW and other buffs. Alicia's battles with Illasera illustrate that nicely: The Telefield, bunnies, and PIs were all superfluous and arguably counter-productive there.

The Telefield-Wish approach is worth entertaining in long battles in tight quarters with combined armed foes that detect the invisible via script. There are simpler options in other situations.

EDIT: In essence, Alicia uses Telefield and bunnies to protect her PIs when the are casting IA and to protect herself while in PI stasis. If she doesn't need PIs -or she can accomplish those same goals in other ways (invisibility for example)- she can skip the Telefields and bunnies if she likes.  

Best,

A.

Modifié par Alesia_BH, 11 mars 2013 - 09:50 .


#5769
Alesia_BH

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Blind_Visionary wrote...
Draconis: Attacks Alicia
Alain: Casts Shield
Alain: Throws a dart: Miss
Alain: Runs for the exit


:P

#5770
Alesia_BH

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Quick note on Alicia's Game:

I'm a little worried about Tamah...

#5771
Serg BlackStrider

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@Alesia: and what exactly worry you? Some time ago you wrote: *Spell Immunity: Abjuration means locked in Greenstone Amulet based Sleep immunity. And Sleep immunity turns Tamah into just another Wyrm.* Or it's just some kind of personal *inconvenience* vs a foe, who is a bane for some of your characters?
In any case - I'll cross my fingers for Alicia with bated breath. :)

#5772
Grond0

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Boon, dwarf fighter/thief

Boon completed his training in BG1 this morning and has just escaped from Irenicus' dungeon.

Stealth attacks were mainly used.  The only encounter which I thought might be problematic was the elemental plane.  However, use of both Claw and Horn of Kazgoroth provided a negative save and his backstab on the steam mephit was successful anyway.

In the portal room he backstabbed 3 of the 4 portals, though got positioning wrong on the other one and had to finish it off in normal melee.

Ulvaryl was also successfully killed - a backstab didn't quite finish her off, but a follow-up firebreath potion did the trick.

Here's Boon's record on exit from the dungeon.
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#5773
corey_russell

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Grats on getting out of the dungeon there Grond0 - Mittrek still working his way out. My family wanted to play with me in the week-end, so that took a lot of time that Mittrek could have used...tonight's chess club so probably Mittrek will escape Irenicus dungeon Tuesday.

#5774
Alesia_BH

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 Alicia v. Abazigal

Alicia has emerged from her confrontation with Abazigal unscathed. I, on the other hand, nearly had a heart attack. Twice. You'll see why soon enough.

Phase one went according to plan. Alicia arrived full buffed and then fired off a PI. As per usual, the PI then cast Improved Alacrity. The pesky Drakes fell enough.
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After sending the Planetar around to knock off the Frost Salamanders, Alicia mossied on over to the hide-hole and then went Greenstone->ProMW->Improved Alacrity->Buff->Projected Image. With no casters on the field, the PI was free to insta-cast ProMW and then cast her Improved Alacrity in complete safety.

A trio of LRs followed by a stream of single-targets took Abazigal down to Near Death immediately.
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That was all well and good. But as the last Flame Arrow left PI Alicia's hands, I found myself thinking: "Huh? What happens if you flip Abazigal in the hidey-hole?"

The answer...

:o
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:crying:
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Fortunately, Alicia and her PI were both running ProMW and the PI had the presence of mind to lift Abby out of there with a Telefield. It was still pretty freaky though...
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Soon after Tamah paid a visit. She had quickly wiped out Alicia's PI with a Purple Dragon breath (massive crushing damage, 50% chance of Sleep with no save offered) but Alicia was eminently pleased to see that her buffs kept her safe (Spell Ineffective interestingly). It was then just a matter of timing a PI so that it could cast IA in between breath weapon discharges.
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Onto Abazigal (and near heart attack two...).

Things went splendidly at first. Alicia's PI wished up a Double Lengh Improved Alacrity Time Stop which allowed her to dump her entire book.
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With Alicia still in stasis -and the PI plumb out of spells- I decided to wait out the stationary AoE effects, and then send it over to Abazigal on a suicide mission. What I neglected to notice was that there was an undetonated Skull Trap over by Abazigal's pinky toe...

Guess who set it off?

:o (Again...)
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In vanilla, this wouldn't have happened: the tripped Skull Trap would have just hastened the PI's demise and therefore freed Alicia all the sooner. But in my version of SCS, injured PIs go hostile without freeing the caster from PI stasis
 
:crying: (Again...)
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For a moment it looked like Alicia's last words would be "Not me! Attack the dragon! The dragon is BAD! I'm your friend -I'm you! Attack the dragon! The drag-" But since the PI was out of spells -and Abby was still facing hidey-hole + Lightning Cloak- nothing happened. The PI expired, and when it did, Abazigal spoke. (Apparently he had merely been waiting to initiate death dialog with the frozen Alicia).
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Alicia will parley with Balthazar soon.


Best,

A.

Modifié par Alesia_BH, 11 mars 2013 - 06:54 .


#5775
Serg BlackStrider

Serg BlackStrider
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Glad you crossed over Abazigal (& Tamah) Rubicon, Alesia!