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Baldur's Gate 2 No-Reload Challenge


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#5901
Gate70

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All the exploits available in the game and you have to play charisma-wrap again Grond0.

Engor : LG male dwarf kensai
Engor checks the drow armour doesn’t fit (worth a try, just means more reason to try and get the big metal unit) then lays into some spore colonies and fills in a cavern for a swirf community (level 27, * halberd, hardiness). A group of demonknights are dealt with before a kuo-toa prince is killed then Engor taints the nearby tadpole pool (who wants to fight a gimped prince).Image IPB

A drow party guarding the Underdark exit are the final enemies killed (level 28, greater whirlwind) before Engor trades some gems and goes to meet Adalon. A drow war party have other ideas, for about 5 rounds. Engor then gets to greet Adalon and adopt a new look. The dragon warns Engor that he will struggle to fit in with the foul drow but Engor knows enough rude words to feel right at home with them.
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Engor, Kensai 28. 1279 kills, Kangaxx.

#5902
Alesia_BH

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Looking good Gate!

It would be great to see a pure Kensai make it!

#5903
Grond0

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Gate70/Grond0 Multiplayer attempt 15 (final update - 0 hr, 40 mins; total 15 hrs 50 mins)
Tyran, gnome berserker (Grond0), & Titas Adukaars, dwarf fighter/cleric (Gate70)

A bad period for me as Tyran drags our latest MP attempt down.  Everything seemed to be going pretty smoothly on the way out of Spellhold, until the final battle with Irenicus.

The mage took heavy damage there - in fact he was already at near death when Tyran hit him with an Azuredge whirlwind and I was surprised he didn't die then (could have been trollish behaviour of being hit too frequently to fall over?).  However, Tyran was also getting damaged; from his perspective he was safely outside Irenicus' fireshield, but Titas had a slightly different view of the combat and suggested that was the cause. 

Anyway, when down to about 50 HPs Tyran ran away.  It looked as though Irenicus was in the process of departing when Tyran's soul did the same.
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It's really annoying that the game doesn't give you an explanation of deaths.  A couple of possibilities might include:
- Irenicus firing off a power word: kill just as he died himself
- some lag effect, e.g. from fire shield or physical mirror
Given the distance Tyran was from Irenicus when he collapsed it doesn't seem likely that he was affected by any area spell or targeted effect other than PWK as that should have been pretty obvious on the screen.

#5904
Gate70

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It was a battle where I forgot to use the death wards (after several sessions of constant use) so not sure Tyran can be blamed.

#5905
corey_russell

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Sorry to hear that, Gate70/Grond0 - ironically, my run also ended today!

#5906
Alesia_BH

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 Ashanti, Elven Beastmaster: The Planar Sphere

I have a bit of time before my flight leaves, so I thought I'd dart off a post on Ashanti's adventures in the Planar Sphere. She had a close call here actually- one that illustrates the dangers of running with a thin potion collection.

The opening battle with the feral halflings went reasonably well- Ashanti was properly equipped for that fight.

Once again, she opened with animals on the field while surveying the action Hidden in Shadows. When Kitthix succeeded in Webbing Entu, she joined one of her Mountain Bears in finishing him.
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It was back to the Shadows for Ashanti after that. Kitthix continued to make progress however.
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Frustrated with Ashanti's stealth tactics, Kayardi called a pair of Cornugans. Ashanti layered in her Lightning protection buffs in response.
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As those of you who have been following my character's runs are aware, my cunning and subtle tactic for dealing with summoned demons is "Run away!" I decided to have Ashanti take them down, however, for the benefit of those who would prefer to kill them. Lightning protection + Movement Rate Advantage-> Ranged Weapons is the safest way to take the Cornugons down. They aren't too tough in melee for a Level 15 Beastmaster, but there are two dangers worth noting here. First: each time they hit you, have to make an unmodified Save v. Breath to avoid Stun (That wasn't a problem for Ashanti due to her items- inclunding the BoIB amongst others). Second: each hit poisons and the damage adds up. Here we see Ashanti Badly Wounded after taking down the first.
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The poison is, however, foilable with a Pro Poison scroll. Ashanti had one in place when she nixed the second.
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With the demons down, it was time to finish the casters. Standard range weapon take downs here.

Mogadish.
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Kayardi.
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Onto Lavok (And Ashanti's closet call of BGII)

The battle started well enough- though Cave Bear was nixed by Lavok's Wilting chain. 
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Hide in Shadows + Cloak of Non-Detection foiled his True Sight and caused his Time Stop to expire uneventfully, but when Ashanti went for the range weapon based kill, she was caught off guad by a triple Lightning Bolt Spell Sequencer.
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Ashanti had the space and the clear aura she needed to counter, but what she lacked was the potion. She had arrived in the Planar Sphere with a Pro Lightning Scroll and a Potion of Insulation, but those were consumed against the Cornugons. Rolling into a lock in quest without a deep energy attack defense collection was a major strategic error. Fortunately, Ashanti survived- due in part to a well timed healing potion quaff.
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Ultimately, she was able to finish Lavok at range- with the aid of Lavok's Mordy Sword interestingly enough. The Mordy had turned on Lavok after it was caught in the AoE of a Sunfire.
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Demon heart time. Ashanti's animal ran distraction while she pounded away with the Sling of Seeking.
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Eventually, the Tanar'ii wisely chose to target Ashanti herself. Playing it safe, she pulled back and finished with her sling.
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All that was left was to rescue the remaining animals.
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I let Ashanti dual-wield here in the interest of saving time and -hopefully- the life of her last Lion. Happily, he survived.

Fin!
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I'll resume posting on Ashanti in a few days. Once again, best of luck everyone!


A.

Modifié par Alesia_BH, 23 mars 2013 - 03:43 .


#5907
Alesia_BH

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Condolences Grond0 and Gate. :(

Grond0 wrote...
Tyran was from Irenicus when he collapsed it doesn't seem likely that he was affected by any area spell or targeted effect other than PWK as that should have been pretty obvious on the screen.


Judging from the color of Tyran's corpse, it looks like you're correct: PW:K was likely the culprit.

Modifié par Alesia_BH, 20 mars 2013 - 12:03 .


#5908
Serg BlackStrider

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Feel sorry for MP loss, Grond0 & Gate... :(


@Alesia: Ashanti looks nice (touching/knocking on wood...) as always! :)  My eye caught Valygar, standing impassively (and looking the other way), while Ashanti fought Mogadish ... A true gentleman, always unflappable!:lol:



And btw - have a nice RL journey! :)

Modifié par Serg BlackStrider, 20 mars 2013 - 04:24 .


#5909
Gate70

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Engor : LG male dwarf kensai
He may look more dashing as a drow, but Engor has developed a stutter and often has to do something two or three times before finally achieving it. The stutter disappears if the boots of speed aren't worn, but that won't be a good idea.

Ust Natha - two cruddy merchants and a third offering a pile of useful potions. Lasaonar is defeated without buffs (taking another 28 damage after yielding) then Chalinthra is given the chance to shine but three hits are all it takes to chunk her. Engor Veldrin offers to fight a mage but Sondal is having none of it so instead Veldrin wanders into the beast pit courtesy of Szordrin. An umber hulk, nabassu, sahuagin prince and an eye tyrant don’t last long so Engor searches for Solaufein.

The first major job is to rescue Phaere, on the way Engor uses a Ring of Invisibiility. Sure enough;Image IPB

Engor kills two casters before running, and two enemies on a narrow bridge. A berserk warrior is summoned so Engor can gather his thoughts (glug 2 extra healers, first time in a long while that’s been required) and cast hardiness. Boz and a thief are next and only a war dog remains. A quick rest before Solaufein helps defeat mind flayers and umber hulks to rescue Phaere.

Aboleth wants the brain of Qilue and since the spell turning is still active Engor retrieves it (level 29, greater whirlwind) despite several casters who take a dislike to the Flail of Ages. They are no problem at all, other than one with a fireshield which slightly burns Engor before the life of the servant is extinguished.

Phaere has some jobs lined up. First, an eye tyrant cut down with a whirlwind attack. Second, borrow a helmet from a swirf patrol leader. Third, borrow a cloak from Solaufein. Fourth, mix some pleasure with business. Fifth, meet the Matron Mother. 

These drow females like their orders, fetch this, kill that. The Matron Mother wants an elder orb eye stalk, the blood of an illithid elder brain or of a kuo-toa prince. Engor has all three but remains quiet so he is able to do something else instead.
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Back to Phaere to collect some fake dragon eggs (there are two of her at home, make of that what you will), and more still from Solaufein. Taso Kala has a job for Engor too, just time to squeeze that in. After killing an egg guard and five golems (level 30, * war hammer, hardiness) the real dragon eggs are swapped for those of Phaere and a ring of invisibility used to return to Phaere.

Matron Mother Ardulace and Phaere are both killed by a lesser demon lord before Engor banishes it, and on his way out of the city he purchases some well-equipped slaves before ordering them to return to the surface. Resting in the city proves to be a mistake though and Engor has to fight his way out - not an issue as such but he had intended to purchase a number of potions on his departure.

A war party of elves are fighting drow closer to the surface, so Engor joins in (level 31, greater whirlwind). This is, of course, a mistake and one of the war elves is hostile as they exit so Engor goes invisible. Elhan and his elves still talk to the invisible dwarf, and Engor runs once the conversation is over. The elves start fighting amongst themselves though (think Elhan is neutral but everybody else went hostile).

Engor, Kensai 31. 1367 kills, Kangaxx.

#5910
Gate70

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Engor : LG male dwarf kensai
Kruin the githyanki wild mage is standing outside the Adventurers Mart. Engor has no need of the Silver Sword so does Kruin a life-saving favour and hands the sacred silver sword blade over. Kruin tries to leave but turns himself invisible instead.

Cromwell forges the Wave Halberd and the Equalizer longsword as Engor packs his two pairs of pantaloons. Everything he could conceivably want is stashed in the entrance to Watchers Keep and then returns a ring to Dawnbringer Sain.

A few jobs are outstanding (from memory Umar, Windspear, hidden illithid lair, Planar Sphere, Twisted Rune, Guarded Compound).

The guarded compound should be relatively quick. After tidying up downstairs Sion is dropped before he can open his mouth again, Koshi chunks in 4 hits, Maferan takes a few more hits, Olaf Rassmusen a few more and Ketta hides after three hits but is chunked with a fourth. Stalman is surrounded by blades so Engor switches to the dwarven thrower and hurls it five times.

The Twisted Rune is worrying Engor so he decides to get it out of the way. Shangalar wants a bit of amusement but turns out to be a one hit wonder. Shyressa is Maced as Vaxall self-petrifies on a magical cloak, then the berserk warrior summoned just as Layene casts timestop so she unloads her spellbook onto the wrong target. Revanek and a Pit Fiend fall in quick succession, then the petrified Vaxall is finished off. Layene seems to want to touch Engor (hmmm, maze? imprisonment? harm?) so the dwarven thrower is used from a hastily maintained distance. Her buffs protect her but Kitthix webs and poisons her. A posthumous result for the spider.

Engor, Kensai 32. 1393 kills, Kangaxx.

(ought to go for Bodhi really but thinking Crom Faeyr might be handy for breaking into things)

Modifié par Gate70, 20 mars 2013 - 08:53 .


#5911
BBMorti

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I'm starting to really like your dwarf Kensai, don't lose him! =)

#5912
Gate70

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I'll ty, one improved battle down (below) but the other 2 (Sendai & Abazigal are on my mind)

Engor : LG male dwarf kensai


The temple ruins near Umar had two liches. The shadow dragon gets a 4 round reprieve with PFMW and Engor had no need to hide - although he did run around until the protection expired with the odd dip in and out to test which is where he picked up injuries.
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The shadow altar takes too many hits (into 2nd GWW) but shadow Patrick only takes one more. Engor is horribly wounded though (6/199hp as he didn’t heal after the dragon) and retreats downstairs to regenerate (Gaxx too slow so switched to troll form). At some point Engor has switched to his longsword and is immediately drained as he realises. The improved shade lord is playing dirty with a misleading destroy undead message.
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...So Engor offhands his mace and brings out his flail for a greater whirlwind.
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Modifié par Gate70, 20 mars 2013 - 11:42 .


#5913
Gate70

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Engor : LG male dwarf kensai
Windspear Hills sees Engor run around some creatures until hardiness, mirror image and improved haste are active. He’s running so quickly that he fails to notice they’re really paladins.

The lair of Firkraag is dealt with one part at a time, with Samia and her crew shredded in one narrow corridor. Chieftain Digdag and Tazok have a similar experienceImage IPB

Conster doesn’t last long then Engor gives the Dragonslayer sword a trial run. Firkraag takes a GWW, stoneskins part way through that and buffets. A fire breath is ineffective and Engor returns with an Improved Haste.Image IPB Engor, Kensai 36. 1588 kills, Firkraag.

#5914
Grond0

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Tiamat - wild mage

Tiamat rode his luck to make it through BG1 as a genuine spell caster (as opposed to just using magic items) and has continued to have good fortune to survive Irenicus's dungeon.

I was a bit concerned about Tiamat's ability to bash golems in melee, so brought in a bit of help.  The main problem in the dungeon occurred when Tiamat decided a fireball would make a nice mess of a group of goblins.  While that might have been true, it would have been helpful if the fireball had been fired!  Carelessly not having spirit armour active, AC 8 was not a good basis for standing and fighting with goblins.  The first extra-healing potion was used with 6 HPs left and both the others he was carrying were used before finishing off the last attacker.
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There was a non-fatal problem in trying to get the portal key.  I was a bit concerned the spike trap could do more than his 57 HPs so was trying to summon a monster to vampirically touch; the spell was an expensive mistake.

The portal room was no problem.  His globe would have kept him safe anyway, but his words confused some of the mephits about which side they were on.

Annoyingly Ulvaryl somehow survived at near death long enough to turn into bat form and disappear before Tiamat successfully used a fireball to clear the assassins guarding the exit.

Here is his current record.
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#5915
Grond0

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Tiamat - wild mage

Surprisingly enough Tiamat is still alive and kicking.

His action today started in the circus.  No problems there, with a nicely targeted fireball doing a lot of the work in the final confrontation.

I know that my chances of avoiding spell casting in the city would be minimal, so started a programme of casting invisibility to attract groups of Cowled Wizards and wait for them to disappear. During this watched Hareishan kill some thieves.  The final group of Wizards didn't want to go on their own, so Tiamat set up some skull traps for them to play in.  That almost cost him dearly when he tried to summon a monster to go and set them off, only to generate a lightning bolt himself.  Not only did that do himself direct damage, but it hit one of the Cowled Wizards as well causing further sympathetic damage through spell turning.

Finally though, the deed was done and Tiamat was free to cast spells at will (or at least freeish given the ever-present danger of innocent casualties).

After reporting in to Gaelan Bayle Tiamat went to the Graveyard.  By following some spider tracks Tiamat located Pai'Na and gave her spiders a warm welcome.  The haul there included the green ioun stone, as well as Kitthix and a spell immunity scroll.

On the way to the Slums Suna Seni made the mistake of ambushing a buffed up character and most of the ambushers came to a fiery end.

At the Slums I expected Cohrvale and Bregg to be easy enough, but a surge gave them a chance - fortunately it only slowed Tiamat rather than holding her and she was able to waddle just fast enough away to not get attacked until she recovered.  Next he gave Hendak control of the Copper Coronet.  There were a number of uses here of self-immolation, which has the advantage of minimising the possibility of collateral damage.

Cleared the sewers, though Tiamat had to save against one confusion attack from a myconid.  The slavers were mainly killed with area attacks, but Capt Haegan was webbed - I realised here I should have bought the sling of seeking and had to come back to finish him off after a rest.  Kitthix managed to web both trolls making them easy meat for Tiamat.  Releasing the slaves got him up to reputation 20, so I left the slaver mages briefly and went to buy some equipment from Bernard - sling of seeking, some scrolls and recharged wands of monster summoning and fire.  The mages got stuck in a web and fireballed, but took no damage; that will be the effect of ice dust.  I'm not sure I've ever used that as I've always been put off by the short duration, but it definitely lasted more than 1 round for the slavers there.  Never mind - they were unprotected against the follow-up skull-trap.

After buying the ring of air control Tiamat started off for Watcher's Keep, but turned round after rescuing Renfeld and took him to the docks.

I've had a few rough bits of luck with recent runs, but Tiamat certainly can't complain about misfortune.  I'm tempted to say that I'll play it safer now (by not using spells when enemies are around), but that would probably just mean I'd make a mistake anywayImage IPB.

#5916
Gate70

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Welcome back Grond0. Remember, no rods, no traps...

Engor : LG male dwarf kensai

What’s left? Unseeing Eye, secret illithid lair and Watchers Keep.
n.b. at this point Garren Windspear slaps Engor round the head and suggests he return for Windspear junior (IItha) first. Three golems have encamped by the time Engor returns so he has to kill them too.

The secret illithid base is guarded by Tarnor the Hatchetman and his gang but Engor makes short work of them. The same is true of the illithid, although there are a couple of points where Engor has to step back and gather his thoughts (what with his intelligence dropping from 14 to 4). Engor melees past shadows, beholders and gauth (this feels good) and uses a rod of resurrection to heal an Empathic Manifestation. With half a rod in his hands he clears the feeder chamber of undead (reaching level 39, 1 to go) before entering the lair of the Unseeing Eye.

There are no elder orbs so melee works fine and the dwarven thrower remains un-used. A group of blind priests are sprinkled on the ground and covered with a layer of summons, leaving only one gauth to kill before the Unseeing Eye makes a brief appearance.

Engor returns the Rift Device to the forgotten temple (level 40) and goes to deal with Gaal. Only Watchers Keep remains unless he remembers any other odd jobs.

Engor, Kensai 40. 1724 kills, Firkraag. Some screenshots to show his basic set-up at this level, a few scrolls, a lot of potions, a lot of items but no missiles so could junk the ammo belt.Image IPB

#5917
Grond0

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Tiamat - wild mage

Despite my best efforts Tiamat still refuses to die and is starting to look like a decent prospect now.

After returning Renfeld he did Xzar's quest at Harper HQ - getting to level 12 in the process.  A single fireball disposed of any danger from Prebek.  With the money earned from that he went to buy a few intelligence potions and learn the new scrolls he'd collected - stoneskin, Melf's Minute Meteors and spell immunity being perhaps the most important.  Also triggered the orog ambush on the way to the Promenade.  Tiamat is getting his fair share of surges still - here there were two buffs in a row that went wonky

Finally getting to Watcher's Keep Tiamat proceeded to clear the top floor of treasure - using buffs to get saving throws negative against the traps.  The intention was to avoid using spells in direct combat, so that surges like this one would not be a problem, but he did still cast a number of such spells.  Items sold meant Tiamat was able to buy Sister Garlena's stock of new spells as well as the potion bag.

Arriving back in the city Tiamat saw Sansuki, but left him to ponder his fate and instead went to the graveyard.  Cleared the rest of that (except vampire HQ), although doing this required another large slice of luck.  In the Southern Tombs I was planning to leave the vampire to the end and was running the other undead round without any buffs up.  The level draining creatures were all dead and I brought the flesh golem out to play only to find it had been killed by the vampire almost before appearing.  Tiamat had no potions that would help with spell protection against this domination (and I think his aura would have been clouded anyway), but he improved his chances a bit by hurriedly equipping the Claw of Kazgoroth to get his save down to 4 - and got away with it.  After going invisible and buffing, wand scorchers finished the vampire off (afterwards I realised the vampire would have been attracted by a couple of skull traps I placed at the beginning to catch the ambushers).

Selling the graveyard loot got Tiamat to over 15,000 gold and he went to pay Gaelan Bayle.  After collecting the goodies there Tiamat buffed to get a negative saving throw and, as additional insurance, summoned Kitthix before awaiting Lassal's arrival.  His wand scorcher was not really required given that Kitthix had tangled the vampire's feet up.

After talking to Kangaxx, Tiamat went to the temple to open up the Unseeing Eye quest, but avoided encounters in the sewers (except killing the Sea Troll for Roger - putting his payment towards a potion of magic shielding).  While in the vicinity also robbed the Temple of Talos.

Off to the Bridge District next, where a first use of spell immunity made the berserker horn available.  Then exposed the guild contacts, before a further use of spell immunity against the skinner traps.  Downstairs he was fully buffed thinking he could use wand fireballs safely with his minor globe.  However, I'd forgotten that the wand casts at a higher level, so he did take a couple of lots of damage.  With stoneskin up, the rune assassins were no problem, but it took all his standard summons and several spells to finish off the bone golem.  The reward for that took Tiamat to level 13.  Some kidnappers then got their just desserts before Tiamat went to collect the ransom.

Money is still very tight and I couldn't afford the Staff of Rhynn, but decided to take on the liches anyway.  I reviewed the enchanted weapon spell, but none of the ones created are usable by a mage.  However, the phantom blade is and does very good damage against undead.  The first spell accounted for the City Gates lich and the Elemental lich (while running protection from undead scroll).  I had intended to use a second on the Shade Lich, but the staff spear +2 seemed to do the job quite effectively anyway.  The first potion of speed ran out as Tiamat arrived outside Kangaxx's front door and was renewed, together with another phantom blade, which soon finished off the initial lich.  For the demi-lich Tiamat tried using the 6 MMM spells learnt the previous night, but they didn't even get Kangaxx to injured status, so he will have to wait for the Staff of Rhynn after all to get the coveted ring.

Tiamat has just arrived at the de'Arnise Hold in his search for cash.

Modifié par Grond0, 22 mars 2013 - 01:57 .


#5918
Gate70

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 Fingers crossed Grond0. Or maybe uncrossed to keep the casting true.

Engor : LG male dwarf kensai
More potions are bought from Roger the Fence, and stashed inside the entrance of Watchers Keep. Engor has remembered he needs to speak to Valygar and they join up to defeat a bear then part company inside the Planar Sphere.

Engor keeps his distance from Kayardi and summons Kitthix, the berserk warrior and genie before using the dwarven thrower. The berserk warrior is mazed (looks like a ranged maze too so good call on summons) so Engor adds a greater whirlwind to eliminate the threat. Lavok is treated carefully too and sure enough a wilting and FoD are used against Kitthix and the berserk warrior - possibly a death spell too.

With Lazok gasping for breath it is up to Engor to dream up a way home. Inevitably this involves Tolgerias (err guardian golem...do yer job) fire, ice (first use of Wave halberd, picture below), golems and 3 Tanar’ri (ring of freedom equipped for these). p.s. Lavok died at 4am, pleased to see the sun one last time. T’was the moon man.Image IPB

Engor pays Cromwell 10000gp and compares the offhand Crom Faeyr to Belm (was going to use it purely for safecracking but it kills trolls if not bugged and the extra 7 to damage looks to be excessively overwhelming with a kensai - so obviously has to be tried next outing).

#5919
Gate70

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Engor : LG male dwarf kensai
The first level of Watchers Keep is cleared without incident. Some desert trolls are Crom’d then an air guardian is defeated (potion of absorbtion), kuo-toa cleared, poison room entered (Gaxx confers immunity to poison) but Engor is stunned. Uh-oh.
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He somehow recovers, grabbing the ring of freedom and using a GWW to kill two attackers then a giant snake. Spiders and ettercaps in the next room wound Engor further so he uses the dwarven thrower against an ice golem and two ice mists. Some vampiric mists provide a brief interlude before four greater fire elementals are put on ice, and a fire giant is cut down to size. Engor rests in preparation for the chromatic demon. Six greater whirlwinds are used (I think, 7 more left).

1911 kills and somehow still alive after being stunned.

#5920
Gate70

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Engor : LG male dwarf kensai
Speak to Yakman. Return to the start and head east.
Kill cornugons and a balor.
Grab the Purifier and head east.
Kill Tahazzar (drained to level 39).

Rest - kill 4 glabrezu and take a severe beating.
Rest invisible - 4 succubi cast dominations and I don’t think to equip a suitable weapon. END

A bad night for me, ending another multiplayer run in BG1 and killing Engor in BG2. & a reminder why Watchers Keep is best attempted from ToB so I can pocket plane rest instead.

#5921
corey_russell

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Sorry to hear the end of your run Gate70 - even so, a fantastic run. You should be proud of your results.

#5922
Grond0

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That's a shame Gate, but still nice to see a kensai get so far.

#5923
Grond0

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Tiamat - wild mage

Tiamat continues to defy the odds.  He started off the session at de'Arnise Hold.  This was harder than I expected as MMM picked up a bug - resetting from 5 APR to just 1.  Eventually I got fed up with that and experimented with casting MMM, dispel magic and using rest in various orders until the spell started working again.  Used mainly buffs out of sight and summons to clear things there.  This was an interesting surge.

I set myself a mini-challenge of finishing off all the umber hulks with a single run through Tiamat's spell book and did manage to kill the last one in melee - using spell immunity to protect against confusion.

Torgal tore through various summons, but didn't like the wand scorchers - his death got Tiamat to level 14 and 7th level spells.  Tiamat reported her father's death to Nalia and told her to take a hike.

Tiamat now had about 25k gold, so could have bought the Staff of Rhynn.  However, with Mordenkainen's sword now available I thought I would check first to see what happened to that - I wasn't sure if a sword would be imprisoned.  It didn't take long to discover that and Tiamat ran back to the Promenade to get the Staff of Rhynn.  Unfortunately that didn't do him much good either - Kangaxx's high damage resistance and regeneration meant Tiamat still could not damage him, so he'll have to be left for later. 

On to Mae'Var's quests.  A minor globe and skull trap dealt with the mephits.  MMM with the golems and a triple skull trap sequencer (targeted on a dropped bullet) with Rayic Gethras.  Emerging from his house Tiamat ran into Parisa.  He was potentially vulnerable to domination, but fortunately she didn't try that immediately and Tiamat was able to put on improved invisibility and beat her up.

After getting some documents Tiamat was on the way back to Edwin when he came across Tanova and a couple of vampires.  Fortunately he had just rested invisibly and was able to buff up before confronting them.  After punishing one traitor Tiamat exposed Mae'Var to Renal and set about punishing the rest of the guild.  Buffed up the thieves were unable to touch him, while Mae'Var barely managed to shout an accusation before dieing in a skull-trap sequencer.  Given Tiamat still wants more money, he also looted the guild, though remembered to buff up properly this time!

After reporting to Renal I thought I would try looting that guild as well - luckily this surge didn't seem to turn the inhabitants hostile.

Nearly at level 15 I decided to deal with the Fallen Paladins.  That nearly ended in suicide from a skull trap sequencer - checking back look what I didn't notice about the protection from magic energy buff!
Image IPB
Fortunately he survived and a pair of scorchers and a couple of sling bullets polished off the opposition.

Modifié par Grond0, 23 mars 2013 - 07:42 .


#5924
corey_russell

corey_russell
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A level 14 wild mage? Nice! Keep it up Grond0, maybe Tiamat and Coresong can meet up, and exchange notes...

#5925
Alesia_BH

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Sorry to see Engor go Gate. It was an outstanding run nonetheless.

Modifié par Alesia_BH, 23 mars 2013 - 03:42 .