Nasha, half-elf shapeshifter (Grond0), & Charel, elf sorceror (Gate70)
The first action was to punish the kidnappers and recover their intended ransom. After saving Sansuki it was off to Umar Hills, where the first death of the BGT run occurred. Nasha was running round a couple of shadow fiends for Charel to MM them, but one of them broke away and immediately held Charel. Nasha killed all the attackers, but alas only in time to revenge Charel. Our commitment to a no-death run was specific to BG1, so we agreed to continue.
By the time the duo returned from the temple in the city and went to get some mimic blood the young adventurers were in the cave being chased by a
First port of call there was to recover a bottle from a djinn. Then on to the druid grove. The trolls there were no problem - Charel's MMM made short work of those, while they found it hard to make any impression on Nasha. Kyland Lind also found himself heavily outmatched - a fire elemental, djinn and golem almost immediately taking him to a position where an insect plague could prove fatal. Nasha buffed up to confront Faldorn rather than rely upon Cernd for once. With strength 25 he was a handful and Faldorn's HPs disappeared too rapidly to react with her normal shape-change.
Nasha experimented a bit with equipping a weapon in her off hand. That costs her 1 AC from the loss of single weapon ability and reduces to hit with the main hand by 2. However, blackblood might potentially be helpful against stoneskinned mages for the elemental damage. More promising is Belm, which improves her APR base from 2 to 4. That gives her 5 attacks with her own innate haste, but that goes to 8 with the improved haste capability that Charel has - thus largely taking away the major problem with the shapeshifter kit of low APR compared to a fighter.
Nasha, shapeshifter L13, 83 HPs (5 from Helm), 395 kills
Charel, sorceror L13, 52 HPs (4 from ioun stone), 262 kills, 1 death (shadow fiend)
- shield, sleep, MM, PfE, LMD; invisibility, resist fear, MI, knock, glitterdust; MMM, MSD, flame arrow, spell thrust; stoneskin, minor sequencer, spirit armour, II; breach, spell immunity, oracle; improved haste, contingency
Modifié par Grond0, 05 avril 2013 - 04:54 .





Retour en haut










