Edit, um my fault for saying Mekrath was easy. Also my fault for saying we'd just take some damage from the guarded compound traps. Entirely my fault for suggesting we push on a bit when we could rest. d+, must try harder.
I think we were struggling to work out tactics for the Twisted Rune. Once you're in you can't rest either so the discarded suggestion to buff outside was a mistake. Should also mention Shangalar died on his table so whatever he dropped remained there.
(& also I love the comment about the downstairs part of the guarded compound being OK. Maris was being chased round by a Glabrezu for most of the battle so glad Grond0 failed to spot that and thought she contributed significantly)
Kronk, ex-berserk berserker Kronk takes his helmet off, his tusks move as he stretches his jaws and the general concensus is unspoken (Predator: You are one ugly mother). Everybody relaxes as he puts it back on again. Viconia starts the morning buffs and a few moments later everybody else joins in. An earth-shattering roar of anger shakes the maze as Kronk realises he has lost his DUHM ability, leaving only his berserker rage to take into battle.
As the next battle commences Kronk goes dizzy and Mazzy airs her concern (what with being frontline next to him). Five umber hulks and a minotaur near a giant facial sculpture find out the hard way that Kronk and co mean business when Mazzy and Kronk emerge from the pile of corpses unscathed. Nalia steps forward to check two containers for traps then realises Imoen is doing the same so the job is completed faster.
A clay golem takes advantage of no DUHM to badly wound Kronk, with Mazzy, Imoen and Viconia all trying to help. Kronk is bottling up his anger in his own special way “Hear me Irenicus - I’m coming for you” he bellows. His mood improves when Imoen passes a bag of holding to him. In go all manner of trinkets and Kronk almost smiles until he realises he is being watched. Grumble grumble.
Jaheira has the most room in her backpack but Mazzy wants to play the game more. “Goody” she says “I love playing these items and statues games. In next to no time, despite being encumbered (and too short to feasibly put the items in the statue containers), she has solved the puzzle and handed Imoen an ioun stone.
Jaheira heads for a riddling mouth statue but Mazzy casts haste and answers all 12 riddles before it expires. She offers up a ring of regeneration but Kronk suggests she keep it for herself.
Viconia buffs Kronk and Mazzy while Jaheira adds death wards, then a Ruhk and mephits are cleared before three odd gemstones are cast into a shimmering portal. Kronk missed a greater wolfwere twice as Mazzy takes damage, but his third blow scatters the beast around the room. A pit fiend is next but by the time Viconia uses PW:Stun the fiend has also been Kronked. A djinn hands some magical armour to Kronk, Imoen can’t identify it but Nalia can (via a spell) and announces it as doomplate suitable for Mazzy.
There is no compelling reason to rest but Viconia insists. Two groups of umber hulks are killed the old-fashioned way when they fail to turn up until Viconia triggers her own PW:Stun; she is fortunate it bounces off her magic resistance. She locates five enemies under sanctuary, demands another rest then casts PW:Stun. Nothing happens so she edges forwards to find the five have gone (3 mummies, 2 ghasts so not sure they were stunnable anyway). Another rest?
A greater mummy, two skeleton warriors and a bone golem? One skeleton warrior has magic resistance while the greater mummy saves (6). A superfast buff (Kronk enrages, strength for Mazzy, haste for Nalia, nothing for Imoen tut tut, PfE 10’ for Viconia and Bless for Jaheira) later the battle has started. Kronk realises his anger is just a small anger when he sees how furious Viconia is with her failed stun. All four enemies are mobile, so Viconia herds the skeleton warriors away under turning so the golem then the greater mummy can be despatched more easily.
Another superfast buff (Enrage, strength, haste from Imoen, bless from Viconia, nothing from Nalia or Jaheira) sees Dace Sontan meet his match and Kronk uses a spare stake to release him from his vampiric state. After another rest Viconia finally gets PW:Stun on a victim. “Amazing” says Kronk “that kobold captain released from this pulpit was about to do untold damage to us”. Viconia smiles, at least she now knows roughly how the spell works. Kronk had better watch his mouth as it's not a party-friendly spell...
Modifié par Gate70, 12 avril 2013 - 11:45 .