Hi again guys. I've decided to try out a solo run and I figured I might as well make the attempt No Reload Style.

So, I'm entering
Vincent, a Half-Elf Totemic Druid into the challenge. My mods are as follows:
BG2 Fixpack - installed everything
Item Revisions - main component, weapon changes, halberds can slash and protection items can be worn with armor
One Pixel Productions - only colorable quarterstaves, flaming short swords and avatar fixes (the rest is already contained within Item Revisions)
Spell Revisions - installed everything
Banter Pack - installed everything
IEP Banters - installed everything
Quest Pack - installed everything
Unfinished Business - Kalah's promise, Restored Encounters, Xzar's Creations, Item Restorations, Restored Bhaalpowers
Aurora's Shoes - Shoe Store, P&P Battle Horrors and Kobold Commandos
Rogue Rebalancing - installed everything
BG2 Tweaks - Unlimited potion/gem/arrow stacking, More Interjections, 100% Spell Learning, Maximum HP, P&P spell and THAC0 progression tables, Happy Patch...
aTweaks - installed everything
P&P Free Action - main component only
Infinity Animations - Distinctive Fiends, Genies and Undead, More Icewind Dale and Base Animations
Generalized Biffing - this speeds up the game's loading times
Party setup:
Vincent - Totemic Druid(8)
After awakening in Irenicus' lair,
Vincent dismisses Imoen and frees Jaheira and Minsc leaving them to find their own way out. Since he has no spells memorized at this time, he summons a Spirit Snake and has it take care of the goblins and mephits in the adjacent rooms gaining a level in the process. The snake gets unsummoned just as Vincent reaches the library so he summons a spirit bear to take its place. This cerature is a bit tougher and its attack occasionally makes the enemies flee in panic. The bear kills an Otyugh, a couple of clay golems and some more goblins before unsummoning. Vincent encounters a group of dryads and promises to free them if they watch over him as he rests. After a few hours of sleep, his spellbook is refreshed and he decides to make good on his promise by
taking down Ilych and his crew. The summoned Nymph proves very useful here as she manages to hold Ilych and charm one of his friends which eases the job for the dire wolves. Vincent then leads the remains of his summoned army against the cambion who falls quickly after the Nymph scrambles his spellcasting with an Insect Swarm.
Vincent uses the air elemental figurine to enter the nearby chamber which is infested with all kinds of mephits. He summons a spirit bear who cleans up the place and frees the genie in exchange for Sarevok's sword. After returning the acorns to the dryads, Vincent gains another level and enters the portal to the next floor. He refuses Yoshimo's offer to join him and eliminates the mephit portals by encasing himself in a
Storm Shell and summoning more dire wolves. Dealing with the escaped clone proves more difficult than expected when she summons a bunch of elite gnolls who quickly chop up the wolves. He summons a spirit bear who is luckily immune to the gnoll's weapons and turns the battle in the druid's favor. After dispatching some more goblins, a few dwarves and a doppleganger, Vincent encounters a few shadow thieves and sics his last pack of dire wolves on them. Nearly out of spells, the druid stumbles onto the surface only to witness Imoen and Irenicus being taken captive by the Cowled Wizards which gives him enough experience to reach level 11.
After getting a good night's rest and re-arranging his spellbook, Vincent offers to help a little boy find his mother who got lost inside a circus tent which was enchanted by illusionary magic. Inside, he frees a winged elf from illusinary chains after dispatching two orcs who were posing as peasants. In the next room, a True Seeing spell gets rid of the illusionary werewolves which allows Vincent and a spirit bear to take care of the shadows. Upstairs,
Kalah and his shadows fall to a pack of dire leopards which breaks the illusion and reverts the tent back to normal. After reuniting the boy with his mother Vincent retrieves a ring of Human Influence from Kalah's corpse and gains another level. He heads for the slums where he takes up Gaelan's offer to gather 20,000 gold pieces in order to enlist the help of the Shadow Thieves. After purchasing the Glasses of Identification from Arledrian and disposing of a few thugs, Vincent makes his way to the nearby tavern. Inside, he defeats Amalas in a duel after hitting him with the
Cause Affliction Bhaalpower which blinds the poor sod making him defenseless against ranged attacks. Nalia and Firkraag are impressed by this feat and offer Vincent some seemingly lucrative jobs but he decides to take a moment and enjoy the fine accommodations of the Copper Coronet.
Modifié par Thailog, 23 octobre 2010 - 12:48 .