You're indeed right, I don't know why I put that string there, I'll fix it.Thailog wrote...
Ahh, that clears things up. Thank you! What confused me were some odd strings that I kept seeing in the combat log i.e. stuff like "Dire Leopard: Haste". If I may suggest, would it be possible to change that to something like "Dire Leopard: Pounce"? It's a little detail but I think it would help with the immersion.
Well, even though I was a bit skeptical at first, so far I really like both of your mods.
I like small details.As for elementals being too strong, I don't think so, but I've only been using the fire type so far. IMO, their increased power is offset by the shorted summoning time (they used to last forever in the original game). I'll try out the other elemental types a bit more and report my findings. Also, I really like the new visual effects which you used for the summoning circles. Simply awesome!
P.S each elemental type is kinda unique now (e.g. air ones move and attack very fast, earth ones are the most damaging and resistant, but they are slow), you'd better check their descriptions.
I'll look into it, but I already included a check to disable her AI in-game in case players prefer to manually use her (I do). Just select her and keep the mouse on her, then press Ctrl+D on your keyboard and a display string on her head should appear to notify her AI is disabled. If you want to re-enable it press Ctrl+E. This can be done on any spellcasting creature within SR (e.g. genies).BTW, one small thing I didn't like was that the summoned Nymph kept casting spells by herself even if I ordered her to do something else like run away. Can you per chance make it so that player commands have higher priority than AI commands with summoned creatures, especially spellcasters?
Actually they do. Both within AD&D 2nd edition and 3rd edition, nymphs are 7th lvl druids. Within AD&D (the ruleset BG is based on) she should also has 50% magic resistance, but I think that would indeed be overpowered, and within 3rd edittion they have other at-will powers as well. That being said, the plan was to make Call Woodland Being cast her only later on, and start with a less powerful Dryad, because I do agree with you that early on a Nymph is too powerful (just like it was vanilla's one).Also, she seems a bit too powerful for a fourth level spell as you basically summon another high level druid! IIRC, Nymphs are not supposed to be quite that strong in P&P.
Random things taken from your narration:
* the shambler you're using is not SR's 7th lvl spell but RR's one from the Guardian shield, thus I cannot touch it, but I do agree about making elementals and shamblers immune to disease effects, will do
* IR V2 Karaja's Armor issue was not inteded, I should fix that, but in the upcoming V3 it won't even have such abililty
* I heavily revised insect spells (though for a player they may seem almost unchanged, have you noticed?), but it seems like their panic effect triggers too often, am I worng?
Modifié par Demivrgvs, 25 octobre 2010 - 12:13 .





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