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Baldur's Gate 2 No-Reload Challenge


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#6876
Gate70

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Chud has escaped from Spellhold and arrived in the sahuagin city - with two silver sword gifts from Saemon just as Dael got (he killed all the gith apart from the captain and the dialogue with Saemon only seems to trigger the sahuagin boarding on the second attempt for some reason).

#6877
Gate70

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The sahuagin cavern city is in disarray after the king is usurped. Their prince dies soon afterwards and Chud escapes into the Underdark.

A group of drow priests, a drow war party and kuo-toa are little concern. A faceted machine is emptied with care - the moon dog being a valuable help due to the 5 minute duration.

The swirf stoneshape scroll has been used and "Chud the drow" is considering which of the three nearby caverns to explore. Chud is wary of the chittering illithid, not certain his cloak of mirroring will suffice against beholders and is thinking the kuo-toa breeding pool is safest. Or maybe not.

#6878
Gate70

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The fallen elder orb has an arrow +1 in each eyestalk plus an arrow of dispelling in the centre. Chud only ventures part way into the lair before retreating.

Somebody else can deal with the illithid, Chud isn't that brave, evidenced when he goes west and is scared by a beholder and two gauth. Their repeated dispels sort out his panic, and various slows and holds (hindsight, was Arbane offhanded - can't remember but it would appear not).

A group of demon knights have a bad day, Chud taking care to fight one or two at a time and with the proper buffs in place. The kuo-toa prince has been tainted so Chud tries a smite then a critical strike. 2 out of 3 ain't bad.

(Glad to have that out of the way, a couple of nasty moments there)

#6879
Grimwald the Wise

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Dragonslayer imported into Amn from ToSC + DSoSC.
On the Sword Coast his experience reached 250,000 before undead drained it to 100,000.
Experience now just over 100,000.
No restoration available in DSoSC even at temples. :( However there were extra tomes so his stats are thus;

Str 19, Dex 20, Con 19, Int 14, Wis 17, Cha 18. :)

On importation he became a Tiefling Crusader with all proficiencies in Two-Handed swords and Two-Handed weapons. A crusader can have no proficiency points in any weapon other than two-handed swords, and cannot use ranged weapons. However he can be more skilled in Two-Handed swords than other paladins. Carsomyr in his hands should be lethal! However, he has got to get it first!

Modifié par Grimwald the Wise, 09 juillet 2013 - 06:23 .


#6880
Serg BlackStrider

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You are quick and nimble, Gate, really fast run, impressive!

The Avatars tried to rest on the roof of Spellhold before engaging Irenicus and BlackStrider turned to Slayer. Pot couldn't outrun him and was slain in two hits (should have cast stoneskins instead of running away, my fault, sorry Pot...). Krimlor rose him from dead and one more rest before facing Irenicus. The fight was a bit messy as I forgot that Secret Word could shut down Spell Turning (and Alesia has one memorized...) so we were forced to wait till his numerous Mantles and PvMW expired (enduring his spells and fighting gated demons) but eventually he gave up.
We escaped the Brynnlaw just to be caught by Sahuagins. Made some thinning in their population sided with Prince and then robbed him blind for Wave Blade. Sold all our jewelry to local temple (strange enough but this time their prices are the same as on continent...) and just descended into the great depths of the Underdark.

Current state:

BlackStrider: Blade(20), 203 kills (Shade Lord);
Alesia The Curious: Mage(13)/Thief(15), 72 kills (Shade Lich); (1 death);
Grond The Pathfinder: Archer(15), 251 kills (Bone Golem);
Cassia The Furious: Shapeshifter(14), 421 kills (Greater Wolfwere); (1 death);
Krimlor: Fighter(12)/Cleric(13), 300 kills (Kangaxx the Demi-Lich); (1 death);
Pot The Selfless: Mage(16), 43 kills (Koshi); (2 death).


to be continued... 

Edit: Glad to meet you here, Wise! :happy: Safe travels in Amn!

Modifié par Serg BlackStrider, 09 juillet 2013 - 06:22 .


#6881
Grond0

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Serg BlackStrider wrote...
You are quick and nimble, Gate, really fast run, impressive!

Your run might not be quite so quick Serg, but it's certainly impressive.  Keep those avatars going!

#6882
Gate70

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Have fun Wise.

The Underdark has been exited, leaving the illithid alone but dealing with Deirex the lich. After a lot of inventory management (getting compulsive!) it is time to do a bit more.

The de'Arnise hold is crossed off the list, with ** in flails this means the FoA can replace the long sword with flame.

#6883
Gate70

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Grond0 wrote...
Your run might not be quite so quick Serg, but it's certainly impressive.  Keep those avatars going!

Agreed.

Mekrath is dead, as is Tarnor the Hatchetman. iMod/Harmony made a mess of the feeding pit (the lich went in a couple of rounds then the buffs saw two greater mummies beaten to a pulp before the mace destroyed the remaining undead).

The cloak of mirroring/shield of Balduran overkill combo allows Daystar backstabs and FoA bludgeoning for the Unseeing Eye.

What is left before chasing down Bodhi all looks fairly dangerous too, should be fun trying not to make a mistake.
- Planar Prison
- Planar Sphere
- Guarded compound
- Twisted Rune
- Firkraag

Modifié par Gate70, 09 juillet 2013 - 09:11 .


#6884
Gate70

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The Planar Prison has been shut down, being careful to be immune to chaos and keeping healthy. Once more the moon dog put in a sterling performance to allow the stalking to be done in relative safety. A few cells are ignored to reduce the risks.

Koshi is the first victim of the lesson and with Celestial Fury equipped the battle gets much easier. Sion and the divine caster are attacked from the shadows (post dispel) and then Maferan gets more of the same. Olaf is next, finally Ketta shows herself long enough to be boomed and fails to survive the follow-up.

#6885
Gate70

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Chud had used the Wave halberd to vorpal salamanders and fire elementals but notes it is less effective against an efreeti. Anyway, Tolgerias and Lavok are both dead and the Solamnic knights have been introduced to Amn.

That leaves the Twisted Rune, Firkraag and no doubt the hidden illithid (who shall stay hidden).

#6886
Gate70

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Chud perfects his running, neither spellcaster must get within maze distance. Vaxall the beholder is first to perish, then a pit fiend, Revanek and Shyressa. Layene is de-buffed and when there is sufficient distance a series of Gesen arrows kill her. Shangalar shuffles like mad while Chud tries the Gesen bow then switches to the Tuigan bow with acid arrows.

He didn't expect that to work, but the lich takes heavy damage and only Firkraag is left - Chud isn't sure he will bother though.

#6887
Gate70

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The Dragonslayer sword is needed (resist fear), which means heading to Windspear. While there Chud decides to have a go anyway. The first improved haste wounds Firkraag but a wing buffet sends the stalker sprawling across the cavern. He casts a dispel magic to remove the draconic stoneskins and uses a second improved haste.

One of us is Firked.
Posted Image

#6888
corey_russell

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@Gate70: Awesome work Gate70! Keep it up!

@Serg: Like the others, I am impressed with your SCS run with the Avatars as well. My games with SCS didn't last long, not even with an optimized party - I certainly think the Avatars don't qualify as such. Regardless, I hope you can maintain your concentration, be awesome if your Avatars can make it to Melissan (your group should have huge amount of powerful summons by that point, which could be handy).

I will get back to Corgrunt soon - he is still trying to recover from his horrible battle at Watcher's Keep - he isn't particularly happy that 66% of his party died in that battle.

#6889
Gate70

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Chud tiptoes around Suldanessellar, removing the hostiles a few at a time. His GWW against a black dragon is met by a stoneskin and a wing buffet so he casts dispel and returns for a second GWW, earning himself a mouth full of insects but a clear victory.

Kitthix is stomped on by Irenicus but this has given Chud time to glug two magic blockers and with 100% resistance all that is left to do is choose his weapons - FoA and Belm then. The first GWW removes an illusionary Irenicus and proves the real deal is open to attack after a targeted dispel, and a second GWW undoes him.

Oh, & reached the level cap (8m xp, stalker 34) from Niz. 1444 kills - Bodhi.

Modifié par Gate70, 09 juillet 2013 - 03:31 .


#6890
Gate70

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Chud takes 5 good tears to retain his stalker abilities.

Wraith Sarevok is susceptible to Celestial Fury stun.
The Blackrazor sword is reluctantly handed back.
A nameless peasant is spared.
The Dragonslayer longsword protects against fear.
The dragon is spared.

Chud glugs 3 more potions (heroism, speed, invulnerability) before using the fifth tear.

Irenicus turns into the slayer and illusions himself away while Chud removes two balor and two glabrezu. The illusionary slayer is also susceptible to Celestial Fury.

Slayer Irenicus is located and a dispel fired but despite some buffs dropping he is immune to both Celestial Fury and the Flail of Ages. Chud moves back to equip the Tuigan shortbow and sees a maze spell heading in his direction.

Magic resistance : Still 100%. Mwahahaha. Irenicus smirks as an arrow goes wide but this is the Tuigan bow and arrow number 2 dispels before his grin fully forms. Chud moves in with the FoA and Dragonslayer.

Irenicus takes a GWW beating and once more two of them are enough. Go play in the lava Jon.

#6891
Gate70

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Chud has prepared well for Illasera, hiding in the shadows (and setting the game speed back from 60fps to 30fps for ToB).

Illasera seems to be alone so he removes his sword and punches her. No black reavers, no red slayers either. He returns to stun her with Celestial Fury and her life is over.

On to a pocket plane, where Sarevok is raised and set loose. Gavid explains a challenge and Chud ends up fighting Sarevok, Irenicus and Bodhi again. With them dead Chud returns to find Sarevok still alive and suggesting Chud head into Saradush.

#6892
Serg BlackStrider

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Thanks, friends! I will definitely try to be focused. SCSII Improved Fiends still frightens me to the very core though...

@Gate: congrats on finishing SoA! Stay tuned in ToB!

#6893
Grond0

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Gate70 wrote...
Chud has prepared well for Illasera, hiding in the shadows (and setting the game speed back from 60fps to 30fps for ToB).

Good stuff Gate, but why change a winning combinationPosted Image.

#6894
corey_russell

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Gate70: Congratulations on taking down SoA! Best of luck against your ToB foes! I know this is a ways down the road yet (though you are moving pretty fast), but don't forget some iterations of Sendai use Harm - if that happens, RoR heal is a good response.

#6895
Gate70

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Grond0 wrote...
Good stuff Gate, but why change a winning combinationPosted Image.

Easier to keep track on things - the ToB heavy hitters can get through 150hp too fast for my slowing reactions
:zimmer-frame-smiley:

Yes, I need to pick up a rod at some point.

Modifié par Gate70, 09 juillet 2013 - 08:27 .


#6896
Blind_Visionary

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Chud! Chud! Chud! Chud! Chud!

#6897
Gate70

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Chud picks up some essentials in Saradush, using a storm giant potion to break open a container and retrieve Flar's scabbard. This is bad news for Gromnir as the potion remains active long enough to deal with him.

Edit: That pesky Melissan arrived to remonstrate about Gromnir falling to pieces, Chud was more than a little annoyed since both he and Karun the Black were sneaking around trying to find each other - wait until we've finished please.

On to the Marching Mountains wilderness where Karthis al-Hezzar purchases a lifetime supply of armour, axes and swords. Chud is at least 100k richer so forks out for a rod of resurrection :?

Modifié par Gate70, 09 juillet 2013 - 10:00 .


#6898
Gate70

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Rather than head into the swamp Chud turns instead to Watchers Keep. The entrance statues aren't too much trouble, and neither are the four corners of the second level. Cespenar upgrades the Flail of Ages to include a poison head and Chud wonders where to test it out.

The chromatic demon draws the short straw. Between the Roranch horn, hardiness and AoF Chud has 115% blunt resistance so can content himself by breaking the demon down slowly. He has 8 GWW's and uses all of them, the demon finally giving in half way through the last one. Chud has several more hardiness, 2 AoF's, a WW and 4 improved hastes left so plenty in reserve.

He decides to call it a night, not sure whether to return outside or venture further (shield of harmony and Dragonslayer sword should counter most of the next level but it is still one I'm wary of).

#6899
Gate70

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Ugh Chud is dead - a 2 minute lesson which I kind of knew but hopefully re-inforced for the future.

Chud spoke to Yakman and killed 2 of 3 cornugons despite an anti-magic zone de-buff. A balor killed the third cornugon by this time so Chud set about it in a casual manner - no GWW for example. All of a sudden Chud was on the floor from pretty much full health.

I tried again to see what happened and after surviving a dozen or so relatively light hits Chud went from 90hp to zero. Then I CTRL/Q'd to check again and decided there must be a vorpal effect (can remember someone finding a modded version do this - Anonymoushero and Atweaks I believe - but didn't realise the unmodded game had a similar effect; now believe modded was 100% vorpal and unmodded a random percentage).

Having searched I found this link. Quote below;

"The Balor in BG2 isn't resistant to physical damage. He only has 120 hp
and 2 attacks as well, but he uses a vorpal weapon with a 15% chance to
kill instantly (No save, doesn't bypass resistance)."

So, need to stay away from maze / imprisonment characters, be protected from ranged maze / imprisonment by the likes of Irenicus / Layene / demi-liches and keep a distance from balors (which will leave stalkers open to their horror effect I guess).

Back to Candlekeep at some point. :(

#6900
Serg BlackStrider

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Sad news, Gate... As I've told, those fiends are scary... even vanilla could spring a surprise after Nth runs.