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Baldur's Gate 2 No-Reload Challenge


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#6901
corey_russell

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Gate70 wrote...

So, need to stay away from maze / imprisonment characters, be protected from ranged maze / imprisonment by the likes of Irenicus / Layene / demi-liches and keep a distance from balors (which will leave stalkers open to their horror effect I guess).


Gate70 - you wouldn't be open to horror - I thought the moondog (ranger stronghold item) had the resist fear spell - does your moondog not have that?

Regardless, sorry to hear the end of your run. Best of luck in your next attempt.

#6902
Gate70

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Good point Corey, I wasn't thinking - had reduced the use of summons for a while.

#6903
Serg BlackStrider

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The Story of BlackStrider & The Motley Crue (Update #24): 

The Avatars cleared the main cavern of the Underdark. The Mind Flayers at the entrance first Dire Charmed our Sniper (Grond) and he decided to decorate Krimlor with fancy-looking fire bolts, then our Ripper (Cassia) and she started to shred flesh out of our skellies (ouch! there is no flesh here!) and finally stunned Alesia (BlackStrider hid her via Invisibility spell to protect from further disturbance). No further troubles and eventually we prevailed. 
Elemental portals provided us with decent easy exp burst and we freed Vithal only to gain a mission of retrieving his book of rituals (it seems he does not rest with his experiments...). First Drow war party was eliminated without much efforts and Cassia gathered some mushrooms for the dinner (Alesia was uncertain whether they are eatable at all ...). Then we approached the Giant Soul Gem. Some of its inhabitants were just like joke but Alchra Diagott (Lich) proved to be a big trouble with his gated fiends, wishing for our protections to be removed, *unlimited* ADHW and other necromantic stuff. It took about a half an hour of real time for me to deal with him and he even Finger-ed Grond to death... When he finally fell dead that was a great relief.
We heeded well Chud's  dire experience vs Balor so performed a cautious ranged approach and Cassia only fight in melee when he was busy with our summons. He killed our Aerial Servant and vorpaled three Fire Elementals but that gave us enough time to deal with him.
Vithal got his book back and we helped him to complete his suicide mission.
The Kuo-toa guarding the bridge confused Pot, Alesia and BlackStrider but our remaining fighters dealt with them before something dire could happened.
We fought the second Drow war party under the cover of Fire Storm, which dealt a fine amount of damage and effectively disrupted their castings so it was quite easy fight.

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Current state:

BlackStrider: Blade(21), 209 kills (Shade Lord);
Alesia The Curious: Mage(13)/Thief(15), 75 kills (Shade Lich); (1 death);
Grond The Pathfinder: Archer(16), 277 kills (Bone Golem); (1 death);
Cassia The Furious: Shapeshifter(14), 455 kills (Alchra Diagott); (1 death);
Krimlor: Fighter(13)/Cleric(13), 321 kills (Kangaxx the Demi-Lich); (1 death);
Pot The Selfless: Mage(16), 44 kills (Koshi); (2 death).

to be continued... 

#6904
Grond0

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Sad news Gate ...

#6905
Blind_Visionary

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Chud, born one-minded, with an eye on oblivion. Condolences.

Serg, keep those Avatars safe, you hear?

#6906
Serg BlackStrider

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Well, I've stumbled into the some bug/inconvenience - after Adalon transformed us into the drow-looking creatures, equipping Cassia's werewolf token (I have SCSII Improved Shapeshifting component installed) crashes the game. If I use *normal* transformation - all fine but she has different stats (not a Greater Werewolf but only ordinary one). Of course I can live with that (even though Cassia's *fire-power* has drastically reduced) but if someone know what is the matter I'll be greatly thankful for any information.

#6907
corey_russell

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Sorry to hear about your bug Serg - I don't have any information about it...

#6908
Gate70

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I'm fairly sure I saw something about how party members could avoid the drow transformation recently - but can't find it again. Maybe dump Cassia, do the transformation and get her to rejoin if you haven't gone too far? Try it as a separate save though in cases something messes up.

Edit, or you could add a bit of BG2 tweaks. Might be dodgy mid game though.
http://forums.gibber...showtopic=16383

Modifié par Gate70, 11 juillet 2013 - 03:44 .


#6909
Serg BlackStrider

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Thanks for your feedbacks, guys. I know about "No Drow Avatars on Party In Underdark" component of BG2 Tweaks and I think, I'll stick with installing it now (hope it will not mess the things up).

Meanwhile The Avatars just cleared Kuo-Toa caverns (except the Demon Knights, will return for them later) and obtained the Prince' blood. Beholder killed Cassia with Flesh to Stone so Pot called for Hakeashar for tanking duties and Krimlor finished the Goggle-Eyed and his Gauth companions from afar. SCS Kuo-Toa are quite intelligent so fighting them wasn't an easy task but we prevailed in the end. I think, the Illithid City will be our next destination.

Edit:

We mixed up the left and right and appeared in strange looking cavern with three Goggle-Eyed right in front of our noses - one Beholder and Elder Orb with his simmy, ouch! The *ordinary* one fell pretty quick but two Elder Orbs at once are troublesome and forced a couple retreats for us (not for the resting, just to catch our breaths...). Eventually the Orbs were defeated and we decided to sanitize the whole cavern for those who will come after us here were safe enough. Cassia Fire Stormed a bunch of 3 Beholders+3 Gauth but the very last one of those Death Ray-ed her a moment before the falling himself... The Cloak of Mirroring is useless vs SCS Beholders so we utilized the old good *Mustard Jelly Assault* approach with Hakeashar served as decoy.

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So, at least for awhile the place is safe. The Illithids are next.

Current state:

BlackStrider: Blade(21), 209 kills (Shade Lord);
Alesia The Curious: Mage(13)/Thief(15), 92 kills (Shade Lich); (1 death);
Grond The Pathfinder: Archer(16), 286 kills (Bone Golem); (1 death);
Cassia The Furious: Shapeshifter(14), 471 kills (Alchra Diagott); (3 death);
Krimlor: Fighter(13)/Cleric(13), 331 kills (Kangaxx the Demi-Lich); (1 death);
Pot The Selfless: Mage(16), 51 kills (Beholder); (2 death).

to be continued... 

Modifié par Serg BlackStrider, 12 juillet 2013 - 01:55 .


#6910
Blind_Visionary

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Way to go, Serg! Watch out for those nasty Illithids...

#6911
Grond0

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Gate70/Grond0 Multiplayer attempt 23 (3) - (update 7)
Rue, human inquisitor (Grond0) & Murl, human monk (Gate70)

The duo have finally arrived at Brynnlaw and will be attempting to rescue Imoen next time.

After returning from Windspear Rue reported in to the Order of the Radiant Heart and tried to work out where his new 'stronghold' was in the building.  The first action of the session started with a clean-up operation in the sewers.  Tarnor attempted to extort money with menaces, but found his casters evaporated quickly following an inquisitor dispel.  Despite the intervention of a goblin, Tarnor and the rest didn't last long either.  On to the illithid enclave where the initial plan was for Rue to dispel any stuns on Murl.  As can be seen this didn't work too well!  After tracking down a friendly priest Rue took the lead for the remaining illithid and had no more problems.  Mekrath was cut down in seconds after making the understandable error of seeing Carsomyr and immediately protecting himself against normal weapons.  Unfortunately the Planar Prison proved to be permanently locked when I accidentally recruited Haer'Dalis to the team - when dismissed he stole the planar gem and went to return it himself.

On to the Unseeing Eye.  Rue equipped Balduran's shield and let the beholders kill themselves against it - in this battle one of them was fighting a shadow fiend, so I guess it must have briefly been charmed.  The undead didn't last long against iMoD / Belm (plus a dispel for the lich), while the blind priests were mostly clubbed down by Murl.  A slight lack of concentration after rodding the Eye saw the rod left behind on the floor (Rue had full inventory at the time it dropped out of its quick-slot).  Returning from the temple had the advantage that Murl was able to pick up the amulet of MR at the same time as the rod.  Gaal was better protected by guards than normal; they managed to inflict significant damage on Murl, but that was probably small comfort to their dead bodies.

Next up was the Planar Sphere.  That went very nicely with no significant problems.  Murl showed off his quivering palm abilities against Tolgerias when both the supporting mage and Tolgerias himself were shaken to death (the red sparkles show it was that rather than damage that killed Tolgerias).  Rue used RoAC II (taking saves vs death to -7) to kill just a single demon and steal his heart and provide a last breath of free air for Lavok.

The duo left the Guarded Compound and Twisted Rune for another day and took ship to Brynnlaw.  Ginia was provided with an escape route and Perth convinced to give up his wardstone.  He also tried (and failed) to purchase his life with a book of infinite spells - Murl swiftly turned the page to spell turning and left it there.

Both have just got their first HLA - Murl trying to address his lack of hardiness, while Rue fancied a spot of angelic assistance.

Stats (cont. from BG1):
Rue, inquisitor L18, HPs 150 (incl. 5 from Helm, 10 from bracers), kills 656 (+106)
Murl, monk L20, HPs 99 (incl. 9 from ioun stone), kills 603 (+100), 6 deaths


Edit: incidentally, if anyone's looking at the screenshots you'll probably find it hard to pick Murl out on the picture.  Rue has similar problems in the game - many's the time when she has looked round wondering exasperatedly where the monk he's got to now, only to be shocked by a voice under her nose asking what the problem isPosted Image.

Modifié par Grond0, 14 juillet 2013 - 05:19 .


#6912
Gate70

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Dunderfoot, CE male dwarven barbarian - tomed up from Baldur's Gate.

The escape from the first part of chateau Irenicus seems very quick even by barbarian standards. Dunderfoot realises the error of his ways and turns back to deal with Ilyich, the cambion and the mephit plane. That's better.

The second part is cleared without major incident either, enraged DUHM strength and constitution of 25 sweeping most enemies aside. Ulvaryl is badly wounded but an assassin steps in with a critical hit to kill her once Dunderfoot has done all the hard work.

A container near the Adventurers Mart is used to hold various items, Dunderfoot working on the assumption that a couple of ambushes will require significant backpack space.

#6913
Gate70

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Sometime earlier today...

After last nights late circus show Dunderfoot draws out Suna Seni and her slavers, dumps their gear in Watchers Keep after picking up a potion container and ammo belt to go with his gem bag and scroll case. A quiver of plenty is kept at the ready too.

Helping Renfeld means indirectly killing a mad cleric and more pointedly killing Prebek and Sanasha. A seemingly unstoppable assassin shows how to put Xzar out of action then Hareishan takes two enrages before Dunderfoot decides to run. The Arbane sword has been hitting her but not often enough.

As his short legs speed him away she stops chasing and says his time will come soon. A better (proficient) weapon is needed urgently but first Roger's troll is flamed and a cloak of the sewers is picked up.

Dunderfoot has jemmied various other doors in the city thanks to DUHM > Enrage (enrages helping against level drain traps and RoAC II against a petrification trap). Once done he quickly visits four liches, picking up Daystar on the way. Cost; one PfU scroll and one oil of speed.

Renal Bloodscalp is pleased to hear how various assassin frontstabs were mere scratches to the stocky barbarian, barely noticable with the ring of Gaxx regenerating health as combat goes.

Aran Linvail shows little emotion when told how Mook was killed by Lassal. Dunderfoot has picked up the horn of Valhalla thanks to his enrage protection from maze. A rune assassin is the next sap to find the folly of barbarian backstab, and a second stays hidden while doubtless working out a plan. Dunderfoot triggers an icy trap, forcing the assassin to make a rapid decision. A bone golem decides to turn up at this point and Dunderfoot has a brief tussle before deconstructing it.

What remains of Neb is handed in to Brega while Sir Sarles is booted out of the city. A holy ring is returned to the church of next-door-to-Helm and Littleman the bear is handed back to the siprit of Wellyn.

Modifié par Gate70, 14 juillet 2013 - 07:38 .


#6914
Grond0

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Gate70/Grond0 Multiplayer attempt 23 (3) - (update 8)
Rue, human inquisitor (Grond0) & Murl, human monk (Gate70)

Spellhold was duly invaded and cleared with little trouble.  Rue managed apparently to double-click on the portal, meaning that both enemies appeared together, but Murl helped finish them off pretty quickly.  The only close escape was when Murl failed to hide before resting and found that Rue having a nightmare was - well, a bit of a nightmare.  However, his monk speed just managed to keep him alive.  Irenicus was dispelled at the start of the fight and never really got going.

The duo took ship with Saemon, but ended up swimming down to the City of Caverns.  Rue successfully avoided the maze traps there and his high charisma convinced the spectator (to Murl's surprise) to look the other way while they looted his chest.  Despite doing huge damage already, Murl had his greedy eye on some gauntlets of crushing, so killed the prince for the king - the +4 to hit and damage from those took his standard THAC0 to -11!

In the Underdark the first decision was which of the enclaves to invade - it was agreed that the beholder one offered the least danger.  The potential problem was elder orb imprisonment so both Murl and Rue attacked buffed-up (Rue with spell turning and both with whirlwinds).  Unsurprisingly, the elder orb failed to see out the first round.  Rue proceeded to clear the rest of the area using the shield of Balduran, but minor disaster hit against a group of gauth being attacked by illithids.  Murl tried to join the battle in the rear, but got psionically stunned.  That should have been no problem as the illithids were attacking Rue and only 1 of the gauth was going for Murl.  However, Rue got distracted wondering why her damage was less than expected (not considering the strength penalty from the shield of Balduran) and failed to finish off the illithids before the last of the gauth died.  That resulted in Murl following seconds later, but fortunately Rue was now carrying a rod of resurrection, so that was only a minor inconvenience.  Rue ran away from a second elder orb and the duo have now emerged from the area ready to move on to the Drow city next time.

Stats (cont. from BG1):
Rue, inquisitor L21, HPs 159 (incl. 5 from Helm, 10 from bracers), kills 772 (+116)
Murl, monk L24, HPs 107 (incl. 9 from ioun stone), kills 717 (+114), 7 deaths


#6915
Gate70

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Dunderfoot is lining them up as quickly as he talks. "That's right, the Unseeing Eye didn't see it coming and neither did Lehtinan. The trick is to make them think one thing while you're doing another, like this" as he grabs the drinks of a couple at the next table. The sleight of hand is poor and the angry man turns to remonstrate then thinks better of arguing with a heavily armed and heavily oiled blind-drunk barbarian.

The barman is laughing at Dunderfoot "So you killed all the vampires with this 200lb mace". Dunderfoot nods, explaining how Bodhi has escaped for the time being, in between rapid gulps of the wine interspersed with chasers of some nameless spirit (the brass polish actually but Dunderfoot isn't fussy or too well educated).

"And a shade lord also got in the way of the mace" adds the barman, laughing harder. Dunderfoot shows the mace and the barman asks why it only weighs 8lb's. "Magical I guess" says Dunderfoot. In between fits of giggles the barman suggests the other dwarf in the docks has fleeced Dunderfoot. "Not so" says the dwarf, downing seven more ales, a couple of meads and a grog or two.

"Then you went back for a shadow dragon, a beast so mythical they almost don't exist". Dunderfoot knows the routine and knocks back the series of cocktails, tonics, shorts, doubles, triples, tankards, flagons and a spare barrel as he slowly slurs the words out "Jusht killhed whon, meybee they downt exshist nos moer". The barman cackles in hysterics.

"Let me get this right, that wasn't enough for one afternoon - you then killed a hatchetman gang single handed, slew a mage, his mephits, quasits and imps before clearing out some yuan-ti and rescuing a tiefling actor who then needs rescuing from a planar prison that you somehow single handedly manage to break in and out of while killing a wyvern, master of thalls and a warden". He stares at Dunderfoot who has drunk the bar dry and is busy wringing out the cloth beer mats and using his beard to mop up the contents of the slop tray.

"With tales like that I think you've had far too much to drink - get out". Dunderfoot sullenly gets up and heads for his fourth bar of the evening, pretending to be unsteady on his feet so the barman continues laughing and forgets to ask for the tab to be settled.

#6916
Serg BlackStrider

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Nice going, Gate! And nice story (if only my english vocabulary would be as rich...)

Meanwhile the Avatars cleared the Illithids Lair. And I say you, friends, those scs improved Mind Flayers are vicious. Absolutely vicious! We spent a couple of real time hours in their city (Grond0 or Gate could sprint a whole BG1 during this time) and that was a pure nightmare! Constant invisibility, ballistic attacks, mass detonate...ouch! Even worse just in the middle of the area (after a couple of their packs were eliminated with great difficulty) my ssd drive fell completely dead! A had a copy of install on my hard drive but was forced to run the whole area from the beginning once again... BlackStrider, Alesia and Pot spent most time invisible and I equipped Cassia and Krimlor with all possible stuff to lower their AC. This time Cassia doesn't survived a triple detonate once, Grond was Mazed twice and Pot (even being invisible) escaped a death via detonate with just 1 (one) hp left. The final fight with Master Brain was a bit easier than all other packs as there were *only* two or three Mind Flayers there.

Now, with all three samples of the "noble races" blood acquired we are finally ready to enter the Ust Natha.

Current state:

BlackStrider: Blade(22), 209 kills (Shade Lord);
Alesia The Curious: Mage(13)/Thief(16), 92 kills (Shade Lich); (1 death);
Grond The Pathfinder: Archer(17), 299 kills (Ulitharid); (1 death);
Cassia The Furious: Shapeshifter(14), 479 kills (Alchra Diagott); (4 death);
Krimlor: Fighter(13)/Cleric(14), 346 kills (Kangaxx the Demi-Lich); (1 death);
Pot The Selfless: Mage(17), 57 kills (Beholder); (2 death).

to be continued...

#6917
Grond0

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@Gate. I also appreciated the story - if only I could grow a beard luxuriant enough to try that trick!

@ Serg. Good (and impressive) to see the Avatars marching on.

#6918
Gate70

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Brawn over brain, good news.

#6919
Gate70

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(should have said, I consoled a BAG04 of holding up while in the Planar Prison)

It's been a heavy night and Dunderfoot is reminiscing about Candlekeep. The good old days when he would have a drinking session with Hull and Fuller then round it off fighting with Reevor over a 5 rat kebab. Much easier to cook the rats with a Daystar Sunray :)

Sion and Ketta demonstrate their lesson. DUHM > Improved Haste sees Koshi fall first and Sion injured. Dunderfoot moves to the other end of the room to switch to Celestial Fury then tries to kill Olaf and Maferan. He has to run further before doubling back to kill Stalman. Once Olaf and Maferan are down Sion quickly follows and Ketta is stunned into submission.

Dunderfoot loses a rogue stone in the Twisted Rune doorway and chases after it.

Shangalar manages an illusion then casts timestop. His attempt to maze Dunderfoot is futile as the berserker is on his second rage of the fight. The mace of disruption connects and Shangalar is destroyed, then Revanek is shown the melee brutality of the mace while Vaxall fumes. Countless beholder attacks have been aimed while Shangalar and Revanek were alive, but only one or two have beaten the magic resistance and saving throws (shield not used).

Vaxall takes a couple of mace blows, allowing Layene chance to cast a second timestop. Dunderfoot moves out of the resulting meteor storm and maces Shyressa to the ground before turning to a pit fiend. As Layene approaches Dunderfoot tries to cast another enrage but his aura is dirty so he turns to run. Layene has cast maze though and Dunderfoot tries again and a third time before the pit fiend vanishes (thought she might have pulled a ranged maze out of the bag for a few moments).

The enrage finally activates and Dunderfoot ignores a fireshield to mace Layene into pieces. He briefly heals / DUHM's to face the pit fiend but a huge explosion badly wounds him so he runs despite it also being near death. Another minor heal and an enrage see him return to finish the battle.

#6920
Blind_Visionary

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Way to go Serg! Are you trying to do all the areas on purpose? Your Avatars are brave to go after the SCS mindflayers.

And Gate, I'm loving Dunderfoot. The last time I tried to go after a spare barrel in the local pub... well, come to think of it, I can't remember anything at all about that night. Go Dunderfoot!

#6921
Alesia_BH

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Hi all. I just thought I'd note that I'm getting the urge to play again. You'll likely see Ashanti back in action in the next few days.

Best of luck everyone!

A.

Modifié par Alesia_BH, 17 juillet 2013 - 02:59 .


#6922
Serg BlackStrider

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Blind_Visionary wrote...

Way to go Serg! Are you trying to do all the areas on purpose? Your Avatars are brave to go after the SCS mindflayers.


Thanks, BV! And yes, as I've mentioned sometimes earlier, I'm a *completionist* in a heart. And I am not even *proficient* with SCSII as of yet so I *should* at least try all that this wonderful mod could offer - what is the point to install some of its components and then avoid them altogether?

@Alesia: nice to see you back again! :happy:

#6923
Gate70

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There are a few big and nasty things left for Dunderfoot.

Here's one big and nasty thing:
Posted Image
Note, switched from Daystar to Dragonslayer after two hits - several pauses removed from dialogue.
90% fire resistance (ring 40, helm 25, shield 25).

Modifié par Gate70, 17 juillet 2013 - 08:41 .


#6924
Gate70

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Dunderfoot has breezed through the de'Arnise Keep, agreeing to look after it carefully (doubt he'll ever return there). On the way he realised wielding a katana wasn't a great idea;

** Bastard sword, long sword, mace, 2 weapon style.
* Shortbow, flail, axe, short sword.

The FoA / Kundane combination allows him to breeze through the druid grove and observe as Cernd removes Faldorn from her position.

Aran Linvail suggests Dunderfoot should tidy up a few loose ends but the dwarf says otherwise. Aran sighs and implies Dunderfoot is ill equipped to travel to Spellhold and again Dunderfoot says otherwise. A bulging bag of holding has a variety of summons and spares;

Summons: Kitthix, Iron berserker of Valhalla, Efreeti, Ras, Air elemental (staff).
Armour: Shadow dragon (acid), Darkmail (fire).
Shields: Dragon Scale, Harmony, Balduran.
Helms: Defence, charm, dragon.
Weapons: Adjatha, Dragonslayer, Dwarven Thrower, Celestial Fury, Tuigan bow, spear of the Unicorn.
Rings: Earth control, fire resistance.
Other: Bracers of archery, boots of avoidance.

Aran queries why much of this equipment remains unused - Dunderfoot replies that he is lazy (but enrage and saving throws mean it is only really required in case of emergency). Aran finally relents and sends Dunderfoot off with Saemon and Sime.

As they reach Brynnlaw Sime asks how Dunderfoot intends to deal with the feared imprisonment spell. He'll just have to try and keep his distance. Here he is at level 26, having just macefaced Valen, Del and Parisa.
Posted Image

Modifié par Gate70, 17 juillet 2013 - 10:11 .


#6925
Gate70

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Dunderfoot scowls and shoves the book into his bag. Fireball was of no interest, Protection from Evil could have been useful. True Sight was sorely tempting and in hindsight he should have stopped reading there. Farsight had possibilities but oh no he had to turn the page again to burning hands. Oh well (just have to try to get to the Matron Mother and Phaere).