Baldur's Gate 2 No-Reload Challenge
#6926
Posté 18 juillet 2013 - 09:28
- Everything in the main Spellhold maze (ring of regeneration statues ignored).
- Everything in the Dace part of Spellhold maze, including the summoning pulpit.
- Everything in the Slayer transition part of Spellhold maze.
- The trolls and spore colony in the Spellhold trial area.
- The murderers and clone Dunderfoot after flailing Irenicus within an inch of his life.
- A variety of sahuagin culminating in the king then the prince.
The Underdark beckons.
#6927
Posté 18 juillet 2013 - 10:01
#6928
Posté 18 juillet 2013 - 11:11
A scroll of protection from cold and the helm of defence gives 70% cold resistance and 3-4 GWW's are enough to retrieve some dragon blood. A brief stop at Watchers Keep to pick up the human flesh then Fael turns nasty after making human flesh armour from it.
Dunderfoot is happy to wear this armour and gets Cromwell to forge the Wave halberd and Gesen shortbow too.
#6929
Posté 18 juillet 2013 - 03:20
First, the Ust Natha went quite smooth - we saved Phaere (scs mind flayers doesn't die via Death Spell so we killed them in *ordinary* way - after the whole their city under our belts just three of them were no match for us). Then we fought with monsters in local tavern (killed all of them), BlackStrider outmatched Lasonar, Cassia - Chalinthra and Pot - the first Mage (don't want to fight further - too much efforts for just an exp and no loot. Killed Beholder, spared a Deep Gnome patrol and Solaufein. And finally were introduced to the Matron Ardulace being ready to give her required *noble races* blood samples. But my urge for *completeness* just led to our downfall. We started the Aboleth' quest and obtained Qilue's Brain with easy - two Fire Storms (all protected vs fire) and all fell in a couple of rounds. But then we went further into the house and found three more Drow mages. One fell pretty quick but at the moment the other two filled the area with Spheres of Chaos and ADHW. We were safe vs the latter, Cassia used a Potion of Magic Protection (gaining 100% MR) and tried to *suck* their spells in safety (or I thought so, not taking in account Spheres of Chaos). Then... all the sudden... she just vanished! Completely! Log window was pretty laconic: a single word - Death... Looks like the Drow mages dispelled her Death Ward, she failed her Saves and was just Disintegrated by Sphere of Chaos...
So, even while the main character is full and well, my Avatars' run is technically over... I don't think I'm in a mood to continue a non full Crue - success (or failure) should be shared by all of us in this case...
Well, see you, friends, in BG1 thread where my Berserker-Wanna-Be-A-Mage still waiting for my attention in Nashkel Inn.
Good luck and be safe!
#6930
Posté 18 juillet 2013 - 03:26
#6931
Posté 18 juillet 2013 - 03:26
#6932
Posté 18 juillet 2013 - 04:23
His conversation with Duke Eltan feels a bit deja-vu for some reason.
#6933
Posté 18 juillet 2013 - 04:58
I might run them further to see how they could handle the final chapters of SoA and ToB as I'm really fond of them all but that definitely will be out of no-reload.
Edit: Killed one Fallen Planetar (with him full Healed twice), 2 Cornugons (and waited outside for second Fallen Planetar and Bone Fiend to disappear) then destroyed Deirex with Mace of Disruption on a second attempt. Only Pot died (not permanently) so its quite doable for a team. Good to know, definitely will try them further to see how they will fare (and to see if it's even possible for me to finish my current setup with them). May be will move them into the Minimal reload thread if there is an interest for you, friends.
Modifié par Serg BlackStrider, 18 juillet 2013 - 06:56 .
#6934
Posté 18 juillet 2013 - 07:06
Dunderfoot is ready for Niz erm wotsisname you know the black dragon.

He gets tongue-tied - hasn't even got the dragons name so can't ask as to his whereabouts.

Fancy giving up all your gold, and all your equipment not bagged apart from the FoA...
sigh, at least I'd forgotten to re-equip Gaxx after dealing with Ramilaat.
#6935
Posté 18 juillet 2013 - 07:50
@Gate. Seems a bit extravagant to give all that away - especially after seeing how easily Niz went down in MP a few hours earlier ...
Modifié par Grond0, 18 juillet 2013 - 07:50 .
#6936
Posté 18 juillet 2013 - 08:57
Reviewed my stash in Watchers Keep and picked up anything remotely useful.
Have returned to Amn and purchased the reflection shield and Vhailor's helm.
Ras has been equipped purely for summoning. No sign of the staff of fire.
Hadn't got the 2nd boots of speed - got a spiffy jester suit instead.
Going to have to rely on enrage against level drain again. Oh well.
#6937
Posté 18 juillet 2013 - 09:21
Irenicus sees two enraged berserkers but manages to get his uber-fireshields active. The real Dunderfoot steps back to equip a fireproof helm and shield as Irenicus casts a timestop. The decoy Dunderfoot succumbs to a PW:Kill and Irenicus moves towards Dunderfoot who enrages again.
Irenicus is protected against attack so Dunderfoot moves back. Irenicus follows and Dunderfoot keeps his distance, hurling the Dwarven Thrower every few seconds until one connects. Dunderfoot switches to melee but Irenicus buffs again. The run, hurl, enrage, melee is repeated twice more until Irenicus has his casting disrupted near the north-west parasite.
Dunderfoot uses a whirlwind attack and Irenicus is caught on the hop. How about a critical?
#6938
Posté 18 juillet 2013 - 09:44
Good:
Negotiate a tear from the dragon. +20% elemental resistances.
Ignore the cloak and enrage to prevent fear. Immune to normal & +1 weapons.
Self sacrifice. +10% magical resistance.
Evil:
Blackrazor. +15hp.
Wraith Sarevok. +3 Strength.
Irenicus turns into the Slayer. Dunderfoot runs from two Balor's (vorpal chance) and GWW's the Dwarven Thrower until they expire. Then he uses Blackrazor / Belm to defeat the two Glabrezu. Slayer Irenicus tries PfMW and maze, Dunderfoot moves away and returns raged as the protection expires. Another GWW is too much for him and Dunderfoot is left in the garden of bighead statues.
#6939
Posté 18 juillet 2013 - 10:07
Illasera turns up alone. Gaxx invisibility > GWW > GWW deals with her and Dunderfoot is summoned to a pocket plane where he revives Sarevok and tells him to stay nearby.
Gavid suggests it is time for retribution (fair point with 1777 BG1 & SoA kills). A group of peasants are picked off while their weapons prove ineffective. Knights of the Order are more troublesome but one hardiness is just enough to defeat them thanks to Blackrazor / Belm. Aran Linvail and Ellisime are also killed but Dunderfoot takes a brief walk before finishing Duke Eltan (could have completed it or used a GWW in hindsight).
Modifié par Gate70, 18 juillet 2013 - 10:09 .
#6940
Posté 19 juillet 2013 - 02:27
Serg BlackStrider wrote...
snip...
Then... all the sudden... she just vanished! Completely! Log window was pretty laconic: a single word - Death... Looks like the Drow mages dispelled her Death Ward, she failed her Saves and was just Disintegrated by Sphere of Chaos...
Sounds more like a bug to me but if you are happy that she is gone then I'll add her to Puks next run... are you going on as a five or will you look at NPC's?
#6941
Posté 19 juillet 2013 - 04:44
ussnorway wrote...
Serg BlackStrider wrote...
snip...
Then... all the sudden... she just vanished! Completely! Log window was pretty laconic: a single word - Death... Looks like the Drow mages dispelled her Death Ward, she failed her Saves and was just Disintegrated by Sphere of Chaos...
Sounds more like a bug to me but if you are happy that she is gone then I'll add her to Puks next run... are you going on as a five or will you look at NPC's?
No, ussnorway, I'm not happy that she is gone. Quite the contrary, and naturally that was the reason for me to stop the run as I don't want to contunue as a five and I'm not sure if picking up NPC is withing a spirit of the Avatars run.
I'm also not sure whether her disintegration was a bug. The spell description isn't very specific about whether her 100% MR should stop the effect. It only say that Save vs Spells could negate it.
Modifié par Serg BlackStrider, 19 juillet 2013 - 04:50 .
#6942
Posté 19 juillet 2013 - 05:33
Rue, human inquisitor (Grond0) & Murl, human monk (Gate70)
On a generally bad day for no-reload players Gate70 had the considerable distinction of completing SoA twice ...
Our MP session started with releasing a series of trapped souls. Both the casters proved slight problems - the mage imprisoned Rue's deva and the lich survived 4 lots of dispel magic while chasing the duo into a fungus colony. With all normal summons used up Rue resorted to 4 uses of the staff of fire (to provide protection against imprisonment attempts) until the lich's protections lapsed and Murl went in for the kill.
After a brief trip to the svirf village to help them sort out a problem with a burrowing balor, the duo headed for Ust Natha via a silver dragon's hideout. Various tasks for the drow were completed rapidly and without problems. Murl had stealthily substituted some eggs and was able to watch a summoned demon take revenge on Phaere and the Matron Mother. Rue sold a last few items on the way out of the city (Murl telling her to hurry up as the citizens turned hostile).
A brief discussion after Adalon showed the way out ended with a return to some demon knights to pick up a strength girdle - the deva acting as the meat shield against vorpal attacks there. With that done the duo ran past some drow arguing with elves and out of the Underdark exit. They had soon told Drizzt not to come calling in the city and returned to the city. Kruin was waiting there, but went down rapidly after being dispelled.
After a rest it was straight to the graveyard to plow through some defending vampires. That didn't take long and Bodhi herself was also simple - though she survived a bit longer than she should have as the speed of attacks kept her body jerking and upright for a while after she could have gone down.
In clean up mode the next target was the Guarded Compound. Invading that invisibly the duo were able to strike down the casters almost immediately. Ketta was a bit more troublesome - her invisibility was dispelled about 6 times by a true sight before she eventually stood still long enough to be finished off. The Twisted Rune was even easier - both mages failing to defend against dispels. This screenshot shows how fast Murl is now moving - his aura from using GWW is still visible by a dead mage, while the monk himself has already moved round the table to join Rue for the finish.
Back to Elhan, who showed the way to Suldanesselar. After killing various golems and rakshasas there was a slight glitch when confronting the black dragon. The deva was present, but had neglected to cast remove fear in advance and Murl started the contest by running away. His speed and random direction changes saw him successfully dodge both a remove fear and a dispel magic and Rue decided to let him go while she and the deva concentrated on the dragon. The deva's MR stopped the insect plague and it didn't take too long for a couple of GWW to finish the job.
At the Tree of Life Irenicus managed to resist an opening dispel and released a time stop. Among other things during that he tried to maze both Murl and the deva - but both of them shrugged off the spells with magic resistance. A second dispel put his defences down and he quickly followed his defences down after only 2 blows (admittedly one of them was a record 80 from Murl) - though he did manage a defiant last wilting on Murl.
After gaining various tears there was a final confrontation with Irenicus. Murl took on the balors just in case they got lucky with vorpal hits, but there were no problems. Irenicus himself was too slow in moving after the second incarnation gave up and his third self died from the after-effects of a late blow before it could take any action. Murl & Rue appear to have found themselves among the stone heads in Easter Island and will explore that next session.
Stats (cont. from BG1):
Rue, inquisitor L25, HPs 169 (incl. 5 from Helm, 10 from bracers), kills 837 (+65)
Murl, monk L30, HPs 121 (incl. 11 from ioun stone), kills 818 (+101), 7 deaths
Despite not having boots of speed Murl is now faster than Rue wearing boots! That's helped him get into fights quickly and it looks like he will soon eat away the remainder of the kills lead Rue took from BG1.
#6943
Posté 19 juillet 2013 - 06:07
Serg BlackStrider wrote...
ussnorway wrote...
Serg BlackStrider wrote...
snip...
Then... all the sudden... she just vanished! Completely! Log window was pretty laconic: a single word - Death... Looks like the Drow mages dispelled her Death Ward, she failed her Saves and was just Disintegrated by Sphere of Chaos...
Sounds more like a bug to me but if you are happy that she is gone then I'll add her to Puks next run... are you going on as a five or will you look at NPC's?
No, ussnorway, I'm not happy that she is gone. Quite the contrary, and naturally that was the reason for me to stop the run as I don't want to contunue as a five and I'm not sure if picking up NPC is withing a spirit of the Avatars run.
I'm also not sure whether her disintegration was a bug. The spell description isn't very specific about whether her 100% MR should stop the effect. It only say that Save vs Spells could negate it.
To be clear, that’s not “Happy” [a good thing] but “happy” as in [feels justified].
There is no absolute in no-re-load with regards to bugs, I had a character killed in that same spot and decided that the fact ‘Disintegrate’ (as per level 6 spell available to players) is stopped by magic resistance there for makes the ‘Sphere of Chaos’ ignoring resistance for its Disintegrate effect a bug… I removed the [ignores resistance] effect from the spell and play all my games with the edited spell as per my house rules.
Its your game and if you feel that the game was correct to ignore the magic resistance then by all means continue playing by those rules.
#6944
Posté 19 juillet 2013 - 07:02
ussnorway wrote...
Serg BlackStrider wrote...
ussnorway wrote...
Serg BlackStrider wrote...
snip...
Then... all the sudden... she just vanished! Completely! Log window was pretty laconic: a single word - Death... Looks like the Drow mages dispelled her Death Ward, she failed her Saves and was just Disintegrated by Sphere of Chaos...
Sounds more like a bug to me but if you are happy that she is gone then I'll add her to Puks next run... are you going on as a five or will you look at NPC's?
No, ussnorway, I'm not happy that she is gone. Quite the contrary, and naturally that was the reason for me to stop the run as I don't want to contunue as a five and I'm not sure if picking up NPC is withing a spirit of the Avatars run.
I'm also not sure whether her disintegration was a bug. The spell description isn't very specific about whether her 100% MR should stop the effect. It only say that Save vs Spells could negate it.
To be clear, that’s not “Happy” [a good thing] but “happy” as in [feels justified].
There is no absolute in no-re-load with regards to bugs, I had a character killed in that same spot and decided that the fact ‘Disintegrate’ (as per level 6 spell available to players) is stopped by magic resistance there for makes the ‘Sphere of Chaos’ ignoring resistance for its Disintegrate effect a bug… I removed the [ignores resistance] effect from the spell and play all my games with the edited spell as per my house rules.
Its your game and if you feel that the game was correct to ignore the magic resistance then by all means continue playing by those rules.
I wasn't aware that Disintegrate as spell and as one of Sphere' of Chaos effects are differ in terms of ignoring MR...
So... I don't know what to do now. I have a save at the beginning of Ust Natha and will be happy to resume the Avatars' run from that save replaying the whole city again. It's up to you, friends, to decide if I can continue or not.
#6945
Posté 19 juillet 2013 - 07:30
That sounds like something only you can decide. As ussnorway says such a change is well within the scope of what mods could reasonably change - so you could take the view that you intended for this spell to be subject to MR. I think with a name like sphere of chaos it's quite reasonable that the disintegrate effect would operate differently from the spell with the same name, so wouldn't seek to mod it myself, but everyone sees things differently.Serg BlackStrider wrote...
I wasn't aware that Disintegrate as spell and as one of Sphere' of Chaos effects are differ in terms of ignoring MR...
So... I don't know what to do now. I have a save at the beginning of Ust Natha and will be happy to resume the Avatars' run from that save replaying the whole city again. It's up to you, friends, to decide if I can continue or not.
#6946
Posté 19 juillet 2013 - 08:23
Good luck everyone!
#6947
Posté 19 juillet 2013 - 05:45
Only question, how could avoid getting into the bug again - modding seems the only way that I could see, surely you will encounter sphere of chaos another time...
Personally, were I in the same situation, would just "take the punch", but it's really your call Serg, you can reload if it's a bug.
#6948
Posté 19 juillet 2013 - 06:05
I'm not sure if this is the exact in-game text but no mention of magic resistance.
www.planetbaldursgate.com/bg2/character/spells/wizard/wizardspell.asp
"All enemies within the area of effect must make a save vs. spells every
round that they remain in the sphere, and if the save is failed one of
the following random effects occurs: polymorphed into a squirrel,
confused, burst into flames, paralyzed, disintegrated, healed 20 hit
points, randomly teleported, rendered unconcious or hasted."
#6949
Posté 19 juillet 2013 - 06:51
The spell description:
Sphere of Chaos (Alteration)
Level: 7
Range: Visual sight of caster
Duration: 1 turn
Casting Time: 7
Area of Effect: 30' radius
Saving Throw: Special
All enemies within the area affected by the casting of this spell must make a saving throw vs. spells for every round that they remain in the sphere, and if the save is failed one of the following random effects occurs: the target is polymorphed into a squirrel, is confused, bursts into flames, is paralyzed, is disintegrated, is healed by 20 hit points, is randomly teleported, is rendered unconscious, or is hasted.
Unlike of Cloudkill, Teleport Field or Fire Storm (where Saving Throw: None and they indeed ignore MR) here Saving Throw: Special.
I still don't know whether it means that it should bypass MR or not, but I'm leaning towards Grond' opinion that *with a name like sphere of chaos it's quite reasonable that the disintegrate effect would operate differently from the spell with the same name* so I think I will *just take the punch*. May be will continue withing minimal reloads thread in time... will see. For now my Berserker-wanna-be-a-Mage is on the road.
Thanks again, friends, and let Lady Luck smiles at you!
Modifié par Serg BlackStrider, 19 juillet 2013 - 08:55 .
#6950
Posté 19 juillet 2013 - 09:56
Dunderfoot is in Saradush. HAH! Good fun!





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