
I am going to try & play this PC one more time. I love the possibilities a complete BGI/BGII play through could yield so I’m gonna give him another crack. The PCs name is
Eric the Huntsman, & as before, he is based on the male protagonist in Snow White & the Huntsman. In the movie his wife was slain by the evil sorcerous, Queen Revenna & as a result he is known to drink heavily. I’ll play
my PC as if he
used to drink heavily as a result of his internal struggle about his true heritage but has decided to give up drink & make the most of every day he is given.
As before, I’ll play Eric as if he was raised in Candlekeep & had indeed served as its Huntsman these last couple of years or so, venturing beyond the walls to do so. In so doing, he’s learned the skills of a Ranger/Tracker & has Specialized w/his axe, is proficient w/a dagger & is a Master of Two-Weapon Style fighting already. After a long day of bringing back game & tending to his day-to-day other chores, he rests in the bunkhouse by night.
Who knows, this PC may bite the dust before he leaves Candlekeep, before he reaches the FAI, or certainly
when he reaches the FAI as we all know what awaits him there. He’ll start in the NRC again & see how far he can go.
Some rules for my play through this time:
1) I made sure my Ranger has the P&P minimum stats required for a Ranger (Players Handbook ©
1978, page 24
2) The games dialogue, Gorion’s Scroll, Assassin letters etc. will direct play. E.g., I know to head to the FAI b/c Gorion’s Scroll, & later, Elminster guides me there. On the other hand, I don’t know to go tromping off into the Cloakwood to look for Coran.
3) If I don’t know it’s there, I don’t know it’s there, period. E.g., until someone mentions Thalantyr/High Hedge or Kelddath Ormlyr/Temple of the Morning, my PC doesn’t know to run there to p/u supplies etc. but once I come into a town like Beregost or Nashkel I will assume I would easily find the Temple or Store.
4) If I pass someone one or more times & it seems natural we would greet one another, e.g. Montaron & Xzar, Garrick (since I normally stay in the Red Sheaf or Burning Wizard), Kivan etc., then I will initiate conversation. I will not necessarily go up & talk to everyone on the street or @ the pub & will certainly not just walk into people’s homes so I will miss out on some quests, e.g. Purdue’s Sword, Unsley’s Girdle, Joseph’s Greenstone Ring & Mirianne’s Letter (since it’s unlikely I’d pick the lock to someone’s home & go barging in), Joia’s Flamedance Ring while others might seem more plausible, e.g. Landrin’s Spiders, Captain Brage, Samuel & Gellana, Bassilus.
5) Will most likely end up w/the usual suspects again although sometimes Garrick tags along until we save Dy.
6) Immy will be Eric’s ‘Snow White’ so he’ll be a little harsh @ times but softer @ heart.
Key Event:Gorion has just sent word that we need to leave Candlekeep as soon as possible. I am to gather what I need for an unplanned & unexpected journey.
Treasure of note: None
Current Disposition: Say my farewells & finishing up a few last errands @ Candlekeep
Next Steps: Meet Gorion @ the library ASAP
Level Up: None
Current Party: (Reputation: 11 - Average)
Eric the Huntsman,
Ranger (Tracker)/1, 18(96)/13/16/13/14/11; 2HWS***, Axe**, Dgr*
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; level1npcs-v1.7; bg2_tweaks-v11; Randomizer-v68; scs-v21
Modifié par Charlestonian Knight Templar, 27 juillet 2013 - 10:08 .