Gate70/Grond0 Multiplayer attempt 25(4) - (update 2)
Tensor, human blade (Grond0) & Roche, human blade (Gate70)The duet made significant progress today and can now cast 5th level spells.
After the dungeon the first port of call, as usual, was the circus - no problem there. Tensor did sound a warning immediately after that though when he got told off by a Cowled Wizard for casting an invisibility spell. The need to have spells available was demonstrated when the duet
struggled a bit against Cohrvale and Bregg when tackling them with very limited buffs and they scraped together 5,000 gold and went to pay for a license.
Travelling to trigger ambushes generated first
Suna Seni and then Renfeld. Fireballs proved very effective in these and subsequent ambushes, though Tensor grumbled slightly about being
included in the target areas several times (to be even-handed he also targeted himself a couple of times). A couple of fireballs also helped with Prebek & Sanasha to allow the duet to explore Harper HQ.
Watcher's Keep was visited for a potion bag. Exploring the top floor Roche tried to get the ammo container, using blur, spirit armour and improved invisibility to get his spell save down to 2 - but
that proved insufficient. After raising him at the handy local cleric the duet safely cleared the remainder of the top floor - picking up the crimson dart and golem manual among other things.
Liberating the Copper Coronet generated enough funds to pay for an introduction to Aran Linvail and the necessary tasks were soon completed to open up vampire HQ. During those the duet also solved the skinner murders (stoneskin being available by this time negated the threat of backstabs from the Rune Assassins) and picked up the berserker horn (Roche's high intelligence making the maze duration short enough to prevent Tensor from investigating any trapped containers).
Tackling the vampires the duet used improved invisibility to protect against domination attacks. Greater ghouls did hold Tensor twice, but only when buffed and Roche had no problems in quickly killing the attackers (being protected himself by Arbane). Tanova's spells were drained by a series of summons (both blades memorising 5 monster summoning spells when resting)
before she was meleed. Bodhi didn't last long, though the
final attacks demonstrate that she was ready to give up even earlier.
The duet came back to the Graveyard shortly after that to get the green ioun stone from
Pai'Na. A couple of fireballs doing most of the work there.
Deciding to target the ring of Gaxx, to reduce the need to heal after encounters, the duet started the Unseeing Eye quest to open up access to the lich there. They also eliminated a sea troll and a rakshasa nest in the Temple Sewers.
They've also pre-opened a couple of lich doors to reduce the time taken to kill the various liches. While doing that in the Docks they came across Sansuki calling for help. As noted above Roche's idea of helping in ambush situations can sometimes be a bit painful - and
so it proved for Sansuki. He joined the hordes of thieves, muggers and vampires chasing our heroes and actually did most of the damage Roche took. However, with the vampires all dead he did demonstrate his forgiving nature.
Stats (cont. from BG1):
Tensor, blade L13, 70 (12 from familiar) HPs, 287 kills
Roche, blade L13, 77 (7 from ioun stone) HPs, 259 kills, 1 death
Roche closed the gap significantly in that session. Now using melee nearly all the time his strength advantage (19 vs 18) should see him take the lead in due course.
Modifié par Grond0, 26 août 2013 - 07:49 .