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Baldur's Gate 2 No-Reload Challenge


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#7326
Grond0

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Alesia_BH wrote...
Ashanti will likely fight Yaga soon, but at the moment I'm too busy working through the Beastmaster TV series season 1. (Blame for this falls squarely on Grondo's shoulders.)

Consider me bowed downImage IPB.

#7327
corey_russell

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 Corthief II the half-elf level 13 assassin update
Traveling with: Yoshimo, Korgan, Mazzy, Viconia, Jan

The team was all set to investigate the Umar Temple area, when Jan got a message to return to his home. The team did so, and apparently an old flame of Jan's daughter was ill in the mind. Jan stayed with his flame and the girl while the rest of the team followed the lead from Jan's Uncle. The team ran into a ton of muggers (well it was night), but there were of no match. We traveled all over the city, and eventually had to fight two powerful Githyanki. We defeated the Githyanki, but could do nothing to the Mordy Sword - so the Arieal Servant kept the sword busy while the party retreated to the Hidden One, and finally the girl was healed.

Jan joined the party once more and we headed to Umar Temple, once more. Yoshimo and Korgan tanked excellent, as usual. In this area a female halfling, Mazzy, joined  the team. Corthief II is having her use her shortbow, but switched to Patrick's halberd once we got that - lots of good halberds in the game. No close calls this time, and only shadow fiends and skeletal warriors were our main opposition. With Korgan dwarven saves vs. death, and Yoshimo's shield of harmony, these enemies weren't too much trouble.

The last large group of undead were defeated with group haste - it was still active when the last undead died. Thus, Corthief II decided to do some assassinating while it was active, Namely, backstab the bone golem, hide around a pillar, backstab again and repeat until it died. The haste was still active, so Corthief II did the same thing to the shadow in the nearby room.

Corey_Russell has learned his lesson, and is leaving the shadow dragon alone, for now. The team did what few buffs we had then attacked the shade lord. The shade lord couldn't get any spells off, not suprising with the elemental damage from Korgan's axe, the arrows of biting from Corthief, and the bolts of biting from Jan, as well as Corthief II poison ability. Viconia took out the shade altar with her sunstones - complete victory.

We reported our success to the Mayor, with significant armor upgrade for Corthief II. Jan has 4 chaoses memorized, but that's pretty redundant, so Corthief II had the team go to the Waukeen's Promenade and buy emotion and cloudkill for Jan. We want to take out Mencar Pebblecrusher next, so these two spells could be of a big help.

Was getting late, so ended the session here.

#7328
Gate70

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Another brief session for Axrik. Dace points the way out but the dwarf completes the two riddle games without looking at the questions. A greater werewolf turns up but no pit fiend; instead the genie appears a second time and two sets of armour are bagged.

The next area is straightforward although a minor healing potion is glugged thanks to a lone umber hulk behind a portrait (mainly due to the yuan-ti and troll wounds not having healed previously). Axrix is unfazed and soon scares Bodhi off before proving his sanity.

Improved Haste is the only buff before greeting Lonk the sane. With him dead Axrik and the other inmates are teleported to Irenicus. Axrik fits a quick round in, using the still active improved haste with Daystar/Belm for 9apr and retreats once Irenicus is badly wounded. Wanev timestops almost immediately, and Kitthix arrives as it concludes.

Irenicus has had enough and clears off so Axrik uses Improved Invisibility > Mirror Image to return in time to keep Kitthix alive as five or so murderers slump to the floor. Axrik takes his first HLA, having had to eke out a dwarven thrower victory against the portrait Ulitharid he opts for whirlwind.

(Still got all 42 shields, damage/rest/regeneration is generally OK at this point. Edit & forgot to go back for the pulpit reward - too late now)

Modifié par Gate70, 29 août 2013 - 05:47 .


#7329
Gate70

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The sahuagin city is a brief stop-off. Grab the cloak of awesomeness, spring a trap near the tooth of Sekolah (no effect, no save, no maze - phew), grab the tooth, kill the sea zombie lord, kill the sahuagin king, kill the sahuagin prince, peer down what appears to be the only exit.

2nd HLA, GWW.

#7330
corey_russell

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Gate70 wrote...

The sahuagin city is a brief stop-off. Grab the cloak of awesomeness, spring a trap near the tooth of Sekolah (no effect, no save, no maze - phew), grab the tooth, kill the sea zombie lord, kill the sahuagin king, kill the sahuagin prince, peer down what appears to be the only exit.

2nd HLA, GWW.


Glad you lucked out there with that trap. I vaguely recall a solo no-reloader ending there near Sekolah's tooth, and in fact I think it was a maze trap, think it might have been Grond0.

#7331
Gate70

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There are several traps in that bit, just going to console a couple of characters in there to see what is where.

They all look to be permanent traps.

West of Drizzt is Petrification.
Pergerion is standing on Maze.
The centre looks to be some sort of power word - stun maybe, was ineffective against a 161k human thief.
Elminster and Khelben have a disintegration between them.
Alustriel is near a Melf Acid Arrow.

The one I triggered is nearer the spectator, and is slow. Phew.

Modifié par Gate70, 29 août 2013 - 07:06 .


#7332
Grond0

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Callus - half-elf totemic druid (update 1)

After graduating from Baldur's Gate Callus has made his way through the dungeon.  His totemic spirit animals were pretty useful there and were joined by a fire elemental before the end of the dungeon - the combination proving too much for Ulvaryl.

He's just gone on to restore the circus before reporting to Gaelan Bayle.

Callus - totemic druid, L12, 81 HPs (incl. 5 from Helm), 80 kills

#7333
Gate70

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Good luck Grond0 (stay focused).

Axrik has tumbled into the Underdark. WW on vorpally stun balor. Killed a group of drow and emptied their imprisonment device (WW/GWW thrower on first caster, maced Alchra Diagott before he could do anything). WW/GWW thrower on elder orb to retrieve an eye stalk, part of a long sword and an amulet to improve saves against spells. Considering what (or more precisely, how much) to do next.

#7334
Gate70

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The second elder orb in the beholder lair casts imprisonment.

(I checked, it is a ranged attack. Probably been caught by this before but need to remember that either a PfM scroll is required or not to bother with the rest of this lair in future. More likely the latter as there are other situations where a scroll will be needed (thinking Abazigal casts it in his dragon form for example).

There will be another Kensai departing Candlekeep at some point, not sure if I want to do something different for a change first though.

#7335
Grond0

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Shame - it sounded like a good run as well.

#7336
Alesia_BH

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Grond0 wrote...

Shame - it sounded like a good run as well.


Agreed: Condolences Gate.

#7337
corey_russell

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@Gate70 - another alternative is to do what Gum and Loqi did - when we saw the Elder Orb, we summoned the Valhalla berserker and ranged attacked and we let the summon get imprisoned. It's pretty easy to tell it's casting imprisonment as it's a long casting spell. Finally, since it's a spell, shouldn't potion of magic blocking work too? Consolations in any case.

As for Corthief II the assassin, he's still kicking. We dealt with Pebblecrusher and gang pretty easily. Jan really broke their resistance with web x2 > fireball > greater malison > chaos x2. He was supposed to cloudkill but I forgot to rest before engaging...then the whole party assisted and won the battle. We definitely took some damage, though, as you can see.
Image IPB

The team handled the threats in the druid grove very well. The first group of shadow druids defeated with cloudkill, and the 2nd with chaos. For the large troll mound, everyone did whatever Thac0 buffs they had, protection from evil, group haste, and that was enough to win cleanly here. We let Cernd challenge Faldhorn and he won the duel.

As for the dueling families, Korgan and Viconia are starting to complain of our reputation, so we ended up fighting them - clean victory there as well.

Finally, we paid off Galen Bayle the 15,000 gold he wanted. This was risky as there are many vampire ambushes left. I haven't paid off the Cowlies either to get the magic casting license, may want to do that...regardless, we talked to Linvail and got two item upgrades for the team and ended the session here.

Modifié par corey_russell, 30 août 2013 - 04:29 .


#7338
ussnorway

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Update 2.13; Trust Noone!

@Gate70, sorry.

Our steadfast group has just returned to the surface after wallowing with Drow in the underdark… having ditched our Drow armour into a cobby hole as insurance against a return trip, we look each other over and decide that only Tashia needs gear-"Robe of Vecna" Waukeen's Promenade (Adventurer's Mart) – off to the big smoke it is then… what with meeting Drizzt and all, I forgot about the gif and their sword but managed to fight them off and even had some spare cash so "vhailor helm" for Puk!

#7339
Serg BlackStrider

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Really sad news, Gate... That was an outstanding run.

Stay focused, everyone!

#7340
Grond0

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Callus - half-elf totemic druid (update 2)

Callus has made a good start to his adventures in the sense he's still alive, though has had one lucky escape.

Bregg was well and truly crisped on the way to end Lehtinan's tyranny in the Copper Coronet (bought the Sling of Seeking).  Worked through the sewers; two fire elementals helped against the wizards and their guards (and the trolls).

Paid Gaelan and went to collect the Amulet of Power from Aran Linvail.  Then went to Watcher's Keep.  There were a couple of vampiric wraiths there as well as various other undead; 2 fire elementals and 3 spirits proved just enough to subdue them, although Callus had to use a potion of speed to keep away from one attacking vampiric wraith.  He wasn't able to get a negative spell save, but death ward kept him safe against the FoD trap and he was able to loot most of the good stuff on the first level.

Back in the City Callus took care of Roger's problem in the Temple sewers and started the Unseeing Eye quest to get access to the lich there (though I'm not sure if he's got any way to open Kangaxx's door at the moment anyway).

Also thought I would deal with the rakshasa, though had a scare there when the kobold witch doctor fired a horror at a spirit and caught Callus in the fringes.  Now terrified, he ran into another group of kobolds and got lucky when his 5% magic resistance saved him against a hold person before he regained his senses.

Decided to ignore that warning and have a go at Tarnor's party.  Gaius went invisible while he was casting true sight so the summons attacked others while Callus put in an insect swarm and the nymph cast confusion.  Her follow-up hold monster spell caught a couple and everyone else was dead before Gaius' protection from magic weapons spell ran out and he could join his comrades.

On to Mekrath's lair where the summons killed the wizard before turning on the yuan-ti supported by an insect plague.

Back in the Promenade Hareishan was waiting, but by the time she had finished off 3 thieves Callus had produced some friends and had no trouble with her.  Then Mencar's party was the next on the hit list.  Similar strategy to Tarnor, except that Brennan was initially targeted.  He tried running, but shouldn't have been able to as he was hemmed in (and confused).  However, he somehow managed to teleport through the wall, unfortunately taking his invisibility ring with him.

Despite being some way into the game now, I'm still waiting for Suna Seni to decide to spring an ambush.

Callus - totemic druid, L13, 83 HPs (incl. 5 from Helm), 108 kills

#7341
Alesia_BH

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Nice job against Tarnor's crew Grond0!

Btw. How are The Avatars doing these days Serg?

#7342
Serg BlackStrider

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Alesia_BH wrote...
How are The Avatars doing these days Serg?


They are on a vacations :) but ready to resume their hard work in a few days. Meanwhile the Saradush is completely cleaned of all hostilities, iniquity and brutes. At the moment The Avatars are on the Gromnir's doorsteps discussing possible arguments to try to reason with him.

Modifié par Serg BlackStrider, 30 août 2013 - 11:21 .


#7343
Grond0

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Callus - half-elf totemic druid (third and final update)

Callus died of a familiar complaint.  He had cleared out a pirate hide-out, Mae'Var's guild and the Harper HQ in addition to fighting off ambushes by Salia, Del, Parisa and Suna Seni and seeing Lassal on his way.  He was not far off the important step for a druid of L14 at 1.5m XP.

Arriving at the Bridge District no problems were anticipated from the Skinner murders or Guild contacts, but I thought I would pick up the berserker horn while in the area.  Doing that seemed safe enough with chaotic commands active, but I had forgotten (again) the other fatal trap for a solo player in that room and hence had not used RoAC, which would have made that safe as well.

#7344
Serg BlackStrider

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Another good day to die? Sorry for your loss, Grond0... I can't even imagine a run without a thief in the crew - the need to remember all those traps makes me shudder...

#7345
ussnorway

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@Grond0, to die is ok but not in the city... I'll take the body to the grove for you mate.

#7346
Grond0

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That would be appreciated - good mulch is always to be prized!

#7347
Gate70

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Thanks all.

Sorry to hear about the druid Grond0. I can picture it now, you just can't leave those containers alone can you.

& Corey, one of my subsequent tests was to glug a couple of potions and confirm imprisonment bypasses magic resistance. I'm not sure a summon would have stood up to the two beholders next to it. The elder orb at the entrance at least has the decency to only cast it at melee distance, so the two behaviours are interesting to observe.

The other "strategy" (hah, gamble?) would be to have whirlwinds at the ready, imprisonment is at least 3 rounds in if ranged so a couple of 10apr's with a hammer or axe should do the trick despite a stoneskin defence. It might cast it quicker if tackled in melee, didn't test that.

#7348
corey_russell

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@Gate70 - I didn't say use magic resistance but potion of magic blocking - stops all magic. If protection from magic scroll saves one from imprisonment, shouldn't the potion of magic blocking do the same?

#7349
Alesia_BH

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According to the description, potions of magic blocking should only block spell levels 1-5. In vanilla they did, however, work up through level 9.

Various fix packs have dealt with the discrepancy in different ways: some changing the description to match the original .itm file, others changing the .itm file to match the original description. Players interested in using potions of magic blocking versus L6 or higher spells are advised to check the version in their installs.

I'm curious Corey: Where have you found potions of magic blocking in SoA?

Best,

A.

Btw. I generally refrain from fighting the Underdark beholder clan unless I have an arcane caster with spell shield. If I'm running a vulnerable class but still feel the need to wipe them out, I'll outsource the job to the drow. If you lead the drow to the beholders -and then quaff an invisibility potion once they are in sight of each other- they'll fight it out. The drow win. 

You could presumably recruit the mindflayers as well. I'm not sure whether the drow and mindlflayers would fight each other or not if you drew them together though.

NW: If you intend to try this, it would behoove you to steer clear of the hive mother.

Modifié par Alesia_BH, 30 août 2013 - 08:03 .


#7350
corey_russell

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@Alesia - interesting write-up on the potions of magic blocking. As to where I got them, I'm not 100% certain (they are always real expensive), but either from the potion merchant in the druid grove or Roger.