Ashanti at Throne: The Final ConfrontationWhen players talk about the game's worst builds, beastmasters figure prominently. If you read the Gamebanshee and Ironworks forums, for example, you'll find countless posts bashing the beastmaster kit. Intermixed with the many ungenerous comments, you'll see a handful of beastmaster solo journals with the runs typically represented as stunts. One beastmaster journal began: "This should be fun in a terrible sadistic sort of way. What a LAME class." Followed by the explanation: "You trade plate armor and all melee weapons except clubs and staves for summoned animals that can't even hit goblins in the opening dungeon!" And that is representative of how many players view the beastmaster kit. They note that it sacrifices certain abilities with few compensatory advantages; from that they conclude that it must be terrible.
What's almost invariably missing from these discussions is a first hand play tested perspective. And unfortunately, those who have tried the class often seem motivated to overstate its weaknesses in the interest of aggrandizing their own exploits. What I've heard from this crowd over the years is: "We like having a punching bag and we like tests of mettle. The beastmaster fills those roles. We don't need or want evidence."
In opposition to the roar of beastmaster bashers stands the few who have actually played the class without vested interest. That group has for many years now issued a collective and resounding: "Umm...They're not that bad actually..." But when you hear: "Bestmaster! Worst scum to ever walk the face of Faerun! Only class that can't solo the game! Fact!" Juxtaposed with: "Umm...They're not that bad actually..." which one sticks out in your head? And so the myth of beastlie incompetence has been perpetuated throughout the years.
Even those who take a more nuanced view of the kit sometimes condemn it on the grounds that it can't solo Ascension. I'm not sure where this idea came from but it's fairly common. In a discussion of the game's worst classes that took place on our forums, one poster (who I respect and admire) wrote "There are classes that no one has successfully soloed through Ascension. Beastmaster was one IIRC...." Now, I don't mean to critique the author of this comment, but having presided over the Ascension Solo Challenge for a number of years and having done a number of web searches, I've seen a fair number of Ascension solos and there are a lot of builds that I haven't seen. I've never come across a kensai->mage, for example. But I wouldn't conclude from that that it has never been done- and certainly not that is couldn't be done. Absence of evidence is not evidence of absence.
More recently, the notion that beastmasters can't solo Ascension has been supported through a different strategy: an appeal to authority- with the quoted authority being me, ironically: "We already had this discussion on the old forum. Alesia one of the most experienced players couldn't finish (Ascension) Melissan with her beast master because it just wasn't possible."

Interesting- given that I had never tried to solo Ascension with a beastmaster at the time of the quote and have never been under the impresson that it would be difficult. Later in the same thread I was cited to the effect that no solo warrior could solo Ascension on insane- which is again interesting because I distinctly recall both The_Truth's solo pure fighter on insane using the "death's door" strategy and Saros's solo wizard slayer using the "demon army" approach. Additionally, I've commented before on the folly of declaring anything impossible in the game given the power of careful study and experimentation in simple worlds.
http://social.biowar...ndex/3124065/58 Now I don't mean to critique this poster either (he or she definitely gets points for creativity!) but I guess I'm happy to put the notion that beastmasters can't solo Ascension to rest. And beyond that I'm glad to add my voice to chorus of brave adventurers who have come before me and boldly declared "Umm... They're not that bad actually..."
So: to the fight. I'll begin by reminding everyone that this was done on core. The obvious question that will raise is: Can it be done on insane? My answer to that is: Sure, if I get bored enough. Or more precisely, if someone gets bored enough. And to be yet more precise, just swap out the sure for a probably; In other words, someone bored enough could probably do it. There's an Oatmeal comic that may help convey my thoughts on the issue. I'm willing to bet the army depicted here could get the job done. That army just isn't playing Baldur's Gate these days: there's just lighthearted dilletantes like me instead- with some of us having been around long enough to acquire an aura of expertise.
http://theoatmeal.co...s/online_gamingAnyhoo. I mentioned something about posting a battle didn't I? Time to come through...
The Plan: Equip unenchanted studded leather, the Gauntlets of Weapons Expertise, the Helm of Brilliance, the Amulet of Cheetah Speed, the Ring of Gaxx, the Claw of the Kazgaroth, the Improved Cloak of Protection +2, the Boots of Speed, the Belt of Inertial Barrier, and The Reflex. Buff with an oil of speed, a potion of power, a Shield Amulet charge a potion of clarity, a potion of fire resistance, a potion of invulnerability, a potion of cloud giant strength, hardiness, and armor of faith. Keep the Shield of Harmony at the ready along with potions of magic shielding and additional oils of speed, amongst others. Touch the pool and then await Mel's arrival.
Once the battle begins, stay on the move and work through The Five's healing supply. Beat them all down to near death before finishing one of them and triggering Mel's arrival. Stay on the move -keep your distance from Abazigal in particular- use The Reflex to ward off Illasera's arrows, 100% fire resistance to protect against Yaga's lava bombs, and above all else listen to Sendai's incantations. If it sounds like she is going implosion, immediately equip the Shield of Harmony even if that may court an arrow from Illasera. If she says anything else intimidating, remember that potions of magic shielding are available. Be patient; wear them down; try to conserve potions- rember that the supply is tight.
After the first of The Five falls -prefereably Sendai- Mel will join the fray. Listen intently to her incantations. If she says "Praeses" activate focus- never, ever, ever miss a focus: that is priority one. If and when time does stop prepare for an assault on the most vulnerable member of The Five. Try to finish the lot of them quickly in order to minimize exposure to Mel.
Aside from Mel's time stops, the greatest danger lies in her bone blades. Managing the damage from the blades will be the key to the battle. Try to keep hardiness and AoF active, but remember Mel will breach. On the one hand you'll need to counter damage promptly and stay out of PW:K range. On the other, you'll need to keep your aura clear if it may be needed for focus. It's a tightrope: walk it well. Do the smart thing- not the merely intuitive thing. When badly injured, running away from Mel and healing is a bad idea: distance from Mel combined with a clouded aura is a recipe for a missed focus and then death by time stop melee. Running towards her -causing her to activate greater whirlwind and thus clouding her aura- is a better move: you can safely use your aura to heal if hers is already clouded. Remember that you have the tree of life nuts if damage gets severe. (EDIT: The Cloak of Mirroring foils bone blades, but I don't like using it. The RoR would simplify things as well but again, I don't like using it. The core battle would be trivial with Mirroring and an RoR. On insane, I'd be willng to put them in play.)
As for damage, rely heavily on the sling. Feel her out with bullets when absolute immunity may be inactive. If one get's through, activate greater whirlwing. She'll refresh absolute immunity promptly, but you can widen the vulnerability window by duping her into using her aura on an offensive action. Turn those infinite greater whirwinds against her.
When you are ready to finish her, activate hardiness and AoF along with fireshield:red from the Staff of Fire. Equip the Staff of Rynn and engage her in melee. Remember that her spear raises saves and also disables. Keep potions of magic shielding at the ready, and be ready to disengage. If possible, try to work some animals into the finish.
Execution: The battle basically went according to plan- though it did require two reloads. I need to get better at manipulating Mel and managing bone blade damage before I'll be ready for a beastmaster solo no reload.
The battle opened with Sendai, Yaga-Shura, and Sarevok to the west.

Abazigal, Gromnir, and Illasera to the east.

In the earliest phases of the battle, Ashanti took few offensive actions: she was primarily focused on evading Sendai's implosion. This was one part of the battle that was complicated slightly by beastmaster restrictions. Implosion applies Hold Creature (109) without offering a save. The Shield of Harmony stops that, but equipping Harmony crowds out The Reflex and invites Illasera to make a pincushion out of you. Had she not been a beastmaster, Ashanti could have kept a hold immunity granting weapon at hand and grabbed it when the dreaded incantation was heard. As is, she was forced to swap shields and run the risk of having her buffs dispelled by Illasera.
While waiting for Sendai to put her Implosion in play, Ashanti watched her make a wish.

That further discouraged Ashanti from going on the offensive: there's little point in attacking the invulnerable.

Shortly thereafter, a Sendai time stop was countered by hitting the shadows. Precisely nothing happened.

Soon after, the implosion was absorbed and it was time for Ashanti to go on the offensive with her sling and an occasional dispelling arrow.

Ashanti stayed on the move and pounded The Five with her sling. Once their healing potions were tapped, and they were all near death, she went in for the finish- starting with Illasera.


The death of Illasera triggered Mel's arrival, Ashanti's positioning triggered a Mel time stop. Mel's time stop evoked a focus from Ashanti leading to the destruction of the already near death Sendai and Abazigal.


Gromnir fell next...

followed by Yaga-Shura...

and finally Sarevok.

By that time only Mel remained.

I'll post on the final showdown soon.
Best,
A.
Modifié par Alesia_BH, 19 septembre 2013 - 11:50 .