Russell IV and his band of level 9 paladins
Traveling with: Misty (Cavalier), Hanna (Undead Hunter), Joshua (Undead Hunter), Forrest (Paladin), Paja (Inquisitor)
So Russell IV and his group defeat the genies in Trademeet and get the shield of harmony for Misty. Now she can successfully tank in Umar Hills Temple - though first Russell IV used a stone to flesh scroll on Joshua, who got turned to stone.
Once in the Umar Hills Temple area (Surface), we had to deal with the large mass of undead guarding the entrance. We did OK EXCEPT Forrest got held - luckily his groupmates managed to kill his enemies before the enemies killed him...
Once inside, the undead weren't hard for the group at all (hardly suprising with 2 undead hunters leading the way). Also the two groups of undead that vary in power, were only a skeletal warrior and 2 shadows - not even shadow fiends. Presumably it's because of our low level (9).
Russell IV used his 16 INT and did NOT engage the shadow dragon - yet.

Pallies wave to shadow dragon as they pass...
He knows he needs lots more levels for his group before he can attempt it. There were a number of corpses nearby, poor saps...as for the Shade Lord, he died before he could even finish his speech...when the paladins returned they battled some rangers, who could only offer a little resistance. The mayor was happy for our success.
Once we sold everything, we had some good gold, so checked all the vendors - ah fire resistance potions, we will take all of them - why you ask? Russell IV plans on getting Captain Dennis 3 full plates early again, and the biggest threat other than Captain Dennis himself is the flamestrikes/fireballs the druid and mage cast - if the party can be protected, they should do well. Russell IV also purchases 3 frost giant potions for that fight as well.
We return to Waukeen's promenade to bank, and purchase the Fortress Shield for Hanna and Rod of Resurrection. Despite Russell IV's careful planning, he would not be surprised if a group member fell against Captain Dennis group.
The team gets to the bridge district and goes Russell IV's plan of many potions and maximum paladin buffs. The team obtained the horn of valhalla moments before. This summon and the genie lamp will be used to hopefully soak up any instant death spell the mage may have - attack! The attack goes very well, except Misty got picked on and killed - however all the enemies fell, and Rod of Resurrection got her back to speed. Now entire party is using full plate except Paja, who is too weak for it. Her current armor has fire resistance, which may be good for her anyways to help prevent her being chunked. We also got the boomerang dagger, a great upgrade for Misty who can't use most ranged weapons.
Even though the party is hurt, we have a lot of good buffs running, so we chase after Reijek taking lots of trap damage, although the rune assassins and ghasts had zero chance. We also charge into a warehouse and find a hostile party. The enemies could only offer a little resistance. What was funny was a Nabassu got summoned and did...nothing! Oh our protection from evil! We attacked it and killed it for the experience.
The party traveled to Waukeen's Promenade once more to upgrade the Horn of Valhalla - now we only have 16 gold. With our good armor and summons and Inquisitor dispel magics and true sight, we should be able to defeat Mencar Pebblecrusher right to help our gold? Yes, we defeat his group rather easily - the enemy mages did get a confusion off, but the inquisitors were well back and after two attempts, the confusion was quickly dispelled and the enemies quickly slain.
The party also slew the many undead in the crypts, including the Crypt King. For all melee parties, I always prefer to take out the Crypt King first for his Namuraa, which is extremely helpful for Trademeet main quest. We ended our session here at 400,000 exp each (need 600,000 for level 10 - pallies sure level slow).
Modifié par corey_russell, 24 septembre 2013 - 06:17 .