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Baldur's Gate 2 No-Reload Challenge


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#7726
Alesia_BH

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corey_russell wrote...
@Alesia: I posted soon after Gate70's and at the time he simply said he packratted everything except +4 missiles. He's edited the post quite a bit since I read it the first time, I see his tests now. Still good to know. My response was of course based on his initial post, which had no tests...


Noted. 

Also thanks for the extra info - dispel on hit is nasty and save vs. breath at -10!! No wonder my melees don't do much against it. Maybe some paladin should hit it with Carsomyr and give the Ravager some its own medicine and dispel its buffs, see how it likes it...


Carsomyr should knock that blade barrier off of him at least. Your paladin would still have to make the -10 against Sleep (39), but that's do able. A level 34 paladin has a base save v breath of 4 versus a level 40 monk's 7. That's a difference maker: paladins can reach -10 via items (Good Path + Balduran + Seldarine + RoP2 + Gaxx + Displacement + BoIB, for example) .  

Modifié par Alesia_BH, 25 septembre 2013 - 10:58 .


#7727
Gate70

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Thanks for the saving throw information, thought it might be something like this as I'd seen saves down to -7. Corey added his comment before I edited and added.

Equipment would be Wong Fei ioun stone, Tsu-Zan's bracers, amulet of Seldarine, rings of Gaxx / +2, cloak of displacement, belt of inertial barrier, boots of avoidance. This is enough for an armour class of -16 and missile modifier of -20. Ravager misses with a 19 so only criticals, and ranged hits don't dispel either.

So with a decent ranged weapon a monk could have a long drawn out battle with bugger all risk and minimal healing requirements. I'd been assuming he could use the Big Metal Gun since even a kensai can use it but the 2 handed weapon restriction caught me out so I deserved to fail.

Saving throws for breath was -7 so could add an invulnerability to get to -12 but no way to keep it. Could melee until hit and run to re-apply I guess, or does the dispel take effect before the save is checked?

Edit, wouldn't even have to be long and drawn out. A full set of ranged GWW's will knock a load of time off.

Modifié par Gate70, 25 septembre 2013 - 11:05 .


#7728
Alesia_BH

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Gate70 wrote...
Equipment would be Wong Fei ioun stone, Tsu-Zan's bracers, amulet of Seldarine, rings of Gaxx / +2, cloak of displacement, belt of inertial barrier, boots of avoidance. This is enough for an armour class of -16 and missile modifier of -20. Ravager misses with a 19 so only criticals, and ranged hits don't dispel either.


Makes sense. 

So with a decent ranged weapon a monk could have a long drawn out battle with bugger all risk and minimal healing requirements.

Yuppers.

Saving throws for breath was -7 so could add an invulnerability to get to -12 but no way to keep it.

Right. Even with The Claw monks can't quite reach -10 undispellable. 

Addendum. I'm inclined to view it as a bug, but I should mention that the save bonuses from RoAC II are undispellable in some installs. Combined with the right items, RoAC II may earn you 10 rounds. Test first, and consider whether you want to make deliberate use of something that smells super-buggy.


Gate70 wrote...
 or does the dispel take effect before the save is checked?


Good question: I don't know.

Modifié par Alesia_BH, 25 septembre 2013 - 11:16 .


#7729
Gate70

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I think I had RoAC + Ilbratha mirrors up first time, makes sense why I managed so long then. Anyway, C-4 is started and ready for action another day.

#7730
corey_russell

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Alesia_BH wrote...

Also thanks for the extra info - dispel on hit is nasty and save vs. breath at -10!! No wonder my melees don't do much against it. Maybe some paladin should hit it with Carsomyr and give the Ravager some its own medicine and dispel its buffs, see how it likes it...


Carsomyr should knock that blade barrier off of him at least. Your paladin would still have to make the -10 against Sleep (39), but that's do able. A level 34 paladin has a base save v breath of 4 versus a level 40 monk's 7. That's a difference maker: paladins can reach -10 via items (Good Path + Balduran + Seldarine + RoP2 + Gaxx + Displacement + BoIB, for example) .  

 
Your comment seems directed at a solo paladin (only one paladin can do the good path in Hell) - my comment had in mind 6 paladins whacking Ravager in melee, with sleeping paladins kept alive with 3 RoRs.  lf inquisitor dispel work then a followup of 5-6 GWWs at once might make it a short battle.

Modifié par corey_russell, 26 septembre 2013 - 12:07 .


#7731
corey_russell

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Russell IV and his band of paladins - FINAL Update.

Russell IV and his team tried to obtain Carsomyr - we got Firkraag to injured, but Firkraag slew the Paladins' leader.
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I have an odd idea that hasn't been tried before for my next run, as far as I know. Will give it a go.

Modifié par corey_russell, 26 septembre 2013 - 04:42 .


#7732
Grond0

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Hard luck Corey. I'm looking forward to hearing more of your odd idea.

Modifié par Grond0, 26 septembre 2013 - 06:11 .


#7733
Serg BlackStrider

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Feel sad for your loss, Corey... 
Hope your odd idea will turn to be a good (winning) idea.

Modifié par Serg BlackStrider, 26 septembre 2013 - 05:48 .


#7734
corey_russell

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Thanks guys - I really thought my plan for Firkraag was going to work - needed Mekrath's RoR apparently. Haste boots on Russell IV might have made a difference too...

#7735
Grond0

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Cusp - dwarf swashbuckler (hour 13)

Cusp started the session with a careful assault on the top floor of the Guarded Compound.  I knew there would be no way to avoid Sion's scripted true sight, so was ready to run away immediately.  Koshi followed - into some traps - and Maferan also came down to be shot / stealth attacked.

Back upstairs - where Sion's instant remove magic did not travel quite quick enough to beat Cusp's retreat.  Sion followed on his own, allowing Cusp to bring in some summons. Sion fell down in the efreeti's stinking cloud long enough for Cusp to stun him with Celestial Fury and he failed to wake up before his stoneskins failed - his contingencies kicking in too late.

Stalman and Olaf were the next to follow and didn't last long, but Ketta appeared as Olaf died.  Cusp had reserved a nest of 4 traps for her, which proved to be plenty.

Cusp attempted, without success, to fob Sir Sarles off with some fake illithium - though the temple of Helm seemed happy with the result.  However, thanks to the glabrezu, Lathander wasn't asking for any help this run.  I thought for a moment that Sir Ryan Trawl was also going to be awkward, but he condescended to give Cusp a task.  That didn't take long - traps accounted for Anarg, but the rest went down hard against a Gaxx hasted Celestial Fury (6 APR with Belm).  While in the area Cusp trapped Neb.

After dropping off Neb's head and reporting to the Radiant Heart, Cusp briefly visited the graveyard to investigate a shallow grave (and save Nevin / pick up Namarra) before heading back to the Bridge - where the kidnappers await the next session.

Cusp - swashbuckler L18, 83 HPs (incl. 7 from ioun stone), 546 kills

Modifié par Grond0, 26 septembre 2013 - 06:33 .


#7736
Gate70

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Sorry to hear that Corey, was that at level 11?

Have you ever tried spear of the unicorn (charm, hold and death save benefits). Later on Impaler (+3 but +10 damage per hit) would seem a good general alternative and Withering (+4 when you need it) is also available. With plenty of proficiencies you can easily spare a couple more for someone with two handed weapon style.

#7737
corey_russell

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Gate70 wrote...

Sorry to hear that Corey, was that at level 11?

Have you ever tried spear of the unicorn (charm, hold and death save benefits). Later on Impaler (+3 but +10 damage per hit) would seem a good general alternative and Withering (+4 when you need it) is also available. With plenty of proficiencies you can easily spare a couple more for someone with two handed weapon style.


Yes, level 11. And yes, Paja had spear of the unicorn in her inventory. We did in fact have a number of 2 hand weapon styles, Russell IV himself was proficient with halberds, for example and so on...

#7738
Serg BlackStrider

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Quick notes on the Avatars in Sendai's Enclave:

The outskirts were pretty easy. The trio of warriors dealt with Hive Mother's group (she managed to paralyze Grond but went unconcious by Corey's K'logarath axe in turn and fell soon after. The *woodcutter* and his *animal* friends were trapped and demolished. Inside the Enclave BlackStrider buffed with Pro vs Acid and lured Hulks into the  Cloudkill. In Drow Barracks we called for some Elementals (Sunnis and his crew arrived) and Alesia nearly the first time tried to melee with Scarlet Ninja-To (with an excellent result).
The Slave's and Arachnid's tunnels provided great burst both in exp and loot (gold), a horde of Drows were Planetar-ed and Odamaron was Cloudkill-ed. Ogremoch got a Mordy Sword to be busy with while our warriors shoot him from afar.

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Diaytha's group got a Fire Storm as a shower to cool down their temper, Ancient Vampire fell first, then both Demon Knight and Nabassu teleported withour error to their doom. Diaytha managed to hit Corey and Krimlor with her Globe of Blades but that was the only damage we got in that fight as Hive Mother fell almost instant to Planetar's Dispel / Vorpal hit (I wonder how that could be accomplished...:huh:).

Spectator Beholder kindly dispelled all my illusion buffs (thank you very much...) but 6 apr with FoA were quite enough for Captain Egeissag. 
Vampiric Illithid held a Planetar (yep, I was surprised) but as soon as they became visible the Illithids are just one-round prey for GWW ranged fighter.


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At the moment the Avatars are camped at the doorsteps of Sendai's inner sanctum and truth to be told I feel a little bit nervous... (starting from Yaga Shura the Avatars are just like a pioneers on a Wild West - no one would guess what to expect around the next corner...).

to be continued...

Modifié par Serg BlackStrider, 26 septembre 2013 - 11:29 .


#7739
corey_russell

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Wishing you the best Serg.

#7740
Grond0

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Gate70/Grond0 Multiplayer attempt 26 {2} - (update 7)
Stiel, halfling assassin (Grond0) & Andal, human bounty hunter (Gate70)

A bit more progress last night saw the duo ready to take ship to Brynnlaw, but that progress came at a cost.

The session started in the Umar Hills where the normal quests were done without particular problems.  On to the ruined temple where hiding and backstabs dealt with most of the undead.  The second large group though was headed by a lich.  Andal tried out a special trap on it, but the lich spell immunity shrugged off the Otiluke's effect.  He eventually managed to stun Andal, but in moving forward to capitalize on his success he died in some normal traps.

The Shadow Dragon failed to notice the small bodies crawling round it setting snares and woke up to the danger too late - his death spell on a summoned berserk warrior signalling his own demise.  The Shade Lord survived a sunray, but not the follow-up attacks.
 
Umar Hills was thus pretty successful and after Stiel was equipped in dragon-skin armour the duo were happy to take on Mencar and his cronies.  That fight could not really be described as successful!  Otiluke protected Brennan from initial attacks and allowed him to emerge just in time to backstab Andal who was trying to deal with the mages - always an annoying death for a thief.  Brennan then successfully ran away over the one trap left, leaving Amon and Pooky to face the music from assassin poison.

After resurrecting Andal, the duo moved on to the Temple sewers to investigate some illithid.  The early stages of that went to plan with traps set behind doors doing plenty of damage to the opposition and there was a nice moment in the second room where traps sent one illithid berserk and it started sucking its comrades.  However, with just a few illithid left Andal got a bit over-confident and was dominated when trying a backstab - within seconds the illithid sucked out his brains before Stiel could think of anything to do.  Stiel himself had better saves vs spell and was able to safely run the illithid round to finish them off.

Stats:
Stiel, assassin L20, 90 HPs (incl. 8 from ioun stone), 425 kills
Andal, bounty hunter  L20, 84 HPs, 467 kills, 7 deaths

Modifié par Grond0, 26 septembre 2013 - 04:00 .


#7741
Gate70

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Are you saying you've not been in Sendai's enclave with SCS (Ascension doesn't change her) Serg. Good luck.

#7742
Serg BlackStrider

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Thanks, friends!
@Gate: Aye, this is the first time I'll face her with SCS installed...

Modifié par Serg BlackStrider, 26 septembre 2013 - 04:42 .


#7743
Alesia_BH

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Good luck Serg! I hope we all make it!

(Be ready for celestials and demons, maybe a comet or two.)

#7744
Alesia_BH

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Condolences Corey. Firkraag can be tough on low level parties.


corey_russell wrote...
Your comment seems directed at a solo paladin 


My remark was inspired by your statement, written in the singular, referring to a Carsomyr wielding paladin. It wasn't really intended as tactical advice, however. I was basically just taking an opportunity to highlight the significance of the monk classes' relatively high save v breath. A PC paladin -or a PC of any other warrior build- can get to -10 undispellable; a monk can't. 

Modifié par Alesia_BH, 26 septembre 2013 - 07:06 .


#7745
Serg BlackStrider

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Sendai is defeated and no one of the Avatars died (what a relief!). Planetar got first two statues, Krimlor one and the rest (and the real Sendai) were after Corey. I'll post of that fight tomorrow morning.

@Alesia: thanks! :) We got one Fallen Deva, one Fallen Planetar, Storm of Vengence, Creeping Doom and one Implosion as a threat. No Demons this time luckily.

Modifié par Serg BlackStrider, 26 septembre 2013 - 07:30 .


#7746
Alesia_BH

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Congrats Serg! I'm looking forward to hearing about the battle.

#7747
Grond0

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Gate70/Grond0 Multiplayer attempt 26 {2} - (update 8)
Stiel, halfling assassin (Grond0) & Andal, human bounty hunter (Gate70)

An extended session yesterday saw the duo through Spellhold and well into the Underdark.

On arrival at Brynnlaw there was a bit of trap preparation for a vampire ambush.  That proved to be wasted as the duo rested after setting traps - meaning the vampires tried to ambush in daylight!  They helped Ginia and her brother escape the island before taking on Perth.  The idea there was for simultaneous backstabs, but Andal told Stiel to wait for her first, fake, swing before attacking - and promptly proceeded to one-shot the mage with his 'fake' swing!  Regrettably Stiel turned down the chance of a wyvern call before burning the book of infinite spells with its own burning hands ability.

In Spellhold Imoen was sent on her way before the duo explored the area.  It was notable that the efreeti managed to kill the clay golem guarding the bag of holding with its scimitar (I think because it was summoned by Andal and the MP effect bypasses most restrictions).  The lich tried out most of his spells on Andal, who was forced to save against possible death from a Wail of the Banshee, before a daystar sunray and follow-up melee saw it dead.  Dace the vampire was killed by traps, but refused to be staked.  After clearing everything else (including the yuan-ti mages who caused a bit of dissension in the ranks) and trying out a few things we concluded that perhaps the fire effect on the traps had properly killed Dace in the first place - and consoled in his hand.

Andal was steadily refining his use of maze on enemies (and Stiel was steadily asking less "where did he go").  Here a yuan-ti mage gets a nasty surprise when it reappears.  We thought opening the chest would send all 3 clay golems hostile at once, but it didn't so traps were only partially effective - not to worry when you have an efreeti specialising in golems!

Stiel picked up all the tokens to make sure there were no glitches and boots of speed and cold protection were acquired.  We even managed to remember to rest separated in order to avoid Andal having to face the Slayer!

Lonk was mazed and trapped on the way to face Irenicus.  The Asylum crew performed well there - pretty much dealing with Irenicus on their own while the duo finished off their clones.  It wasn't long then before they followed Saemon and found themselves in Fish City.  No problems there in deceiving, then killing the king, before demonstrating to the Prince why rebellion is a bad idea.

In the Underdark stealth backstabs and poisoned darts made short work of the drow as they started popping back from maze.  Traps outside the giant soul gem comfortably ensured no-one would be imprisoned today.  There was, however, a problem in taking out the balor for the gnomes.  It was resistant to the basic trap damage as well as immune to the fire effect, so easily survived the initial traps and attacks from the summons.  Stiel initially went the wrong way and had to survive one attack (potential vorpal I think) on his way out of the room where a couple more traps finally did the job.

The final task of the session was invading the kuo-toa compound.  The demon knights were mainly killed by traps, but the last survivor managed to scare Andal.  Fortunately Stiel was able to lead him into a freshly set couple of traps before he could capitalize.  There was a bit of an error of judgement in moving towards the prince's quarters when the duo were out of traps and low on other daily use resources - here Stiel nearly pulled out his acid equipment before realising that Andal had resorted to a first use of the Cloak of the Sewers.  When the prince appeared he chased hard and followed them outside.  Fortunately, Stiel still had Ras in reserve and was able to occupy the prince with the sword while the duo made their escape to rest.  With traps available it was then a simple job to maze the prince and finish him off.

Stats:
Stiel, assassin L23, 96 HPs (incl. 8 from ioun stone), 569 kills
Andal, bounty hunter  L23, 90 HPs, 560 kills, 7 deaths
I was a bit surprised to see Stiel had overtaken Andal in that session - probably reflects that he's now sharing the kills from Stiel's special traps.  Backstabs are also shared pretty evenly, but Stiel was picking up a fair number of additional victims from poisoned darts. 

Modifié par Grond0, 27 septembre 2013 - 06:54 .


#7748
DeeKayNL

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Wow amazing to read how you two play through with only thiefs. I love to read this topic! You guys and girls make everything seem so easy.

I would like to play a party with 3 or 4 characters only pure classes/kits (no multi or dual) after my first solo run.

#7749
Serg BlackStrider

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The Avatars vs Sendai.

Before storming (or rather sneaky creeping...) the Sendai's inner sanctum we thoroughly studied the notes of Alisa the Jester. From that readings the coming battle doesn't seemed all that hard but that was from a skilled veteran point of view while we (or rather our leader) are still a neophytes so we proceeded with great care...

Pot started with Project Image and called for a Mordy and a Planetar, Krimlor gated Chan and a duo of Skelly Warriors while Alesia laid some traps near mage, archer and assassin statues. Planetar and Chan made a short work with cleric statue but the mage's one refused to die by Alesia's traps, activated her protections and so lasted a bit longer but was a Planetar's second trophy in the end. F/T and Berserker statues were easy pickings for Corey's GWW but drow mages were able to fill the area with Sphere of Chaos so we quaffed an invulnerability potions to keep our saves in safe territory. The Cleric/Mage statue was the most troublesome and stayed on the battlefield longer then all other combined. She hit Krimlor and Grond with couple of ADHW but that was countered with superior healing potions. Planetar expired so Krimlor called for Deva instead who tanked C/M statue while Corey chopped her from afar. Archer statue couldn't withstand vs triple ranged assault and while Deva dealt with Assassin statue we took that time to refresh our buffs for real Sendai.

Her prebuffs were fearsome and we can't see her to deal with them (SI:D, SI:A, II) so we used that first round to deal with her Fallen Deva and Invisible Stalkers instead. Our Deva expired so Pot called for another Planetar. Sendai answered with Improved Aclarity and hit with Dark Planetar, Storm of Vengence, Creeping Doom, Remove Magic and Implosion on Corey (she knew somehow that he will be her doom in the end). Our ranged fighters GWW a Dark Planetar while Pot hit Sendai with Spell Strike followed by Alesia's Breach (from the Wand as she was creeping doomed and couldn't cast). Sendai began quickly lose her health. She fired a Stoneskin+PvMW contingency at near death so BlackStrider stepped forward to cast Breach and Corey was ahead of Krimlor for a split of a second to land a killing strike.

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Current state:

BlackStrider: Blade (33), 394 kills (Nizidramanii'yt);
Alesia The Curious: Mage (16)/Thief (21), 170 kills (Lieutenant Cleric); (1 death);
Grond The Pathfinder: Archer (25), 481 kills (Ogremoch); (1 death);
Krimlor the Dragonslayer: Fighter (18)/Cleric (19), 531 kills (Firkraag); (4 death);
Pot The Selfless: Mage (23), 115 kills (Chromatic Demon); (4 death);
Corey Russell: Undead Hunter (24), 229 kills (Balor) (1 death).

(Cassia The Furious: Shapeshifter(14), 484 kills (Alchra Diagott); (4 death); Gone... )

I'm not sure what to do next - Draconis or WK Demon's Maze :huh:. Pondering...

to be continued... 

Modifié par Serg BlackStrider, 27 septembre 2013 - 09:35 .


#7750
Grond0

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Good stuff Serg.  Whatever your choice, I'm sure it will be a good onePosted Image.

Cusp - dwarf swashbuckler (hour 14)

The kidnappers received summary punishment for their crime before Cusp went to solve the skinner murders.  Traps were laid to catch the first assassin, while the second was caught by Kitthix (meaning the additional traps on the top floor were not needed).  Out of habit Cusp restored his reputation from Aegisfield and the circus guard after collecting the ransom (though reputation is pretty irrelevant to him now).

Back to the temple sewers to help Roger out, end a rakshasa's domination of the local kobold tribe and put a firm stop to Tarnor's extortions (all but Gaius were separated and trapped / meleed before Kitthix tripped up the mage).

In Mekrath's lair another mage fell the Kitthix way.  Cusp then used necklace fireballs from the shadows on the yuan-ti (re-stealthing before the fireballs reached them to prevent them moving to attack).

Brennan escaped in our current MP run, so I was taking no chances with Cusp - Brennan was webbed and dead before Mencar realised anyone was there.  The melees died mainly of trap damage, while Cusp managed to silence Amon at the third attempt, leaving him to flail away helplessly while Pooky was stunned and put down.

Cusp is ready to return the portal gem at the start of the next session.

Cusp - swashbuckler L20, 88 HPs (incl. 8 from ioun stone), 590 kills