@Grond0, Lol not a problem unless I'm really drunk & yes the fixpack is what breaks that and many other tactics… Edward was happy to cheer for you… luck guys!
Baldur's Gate 2 No-Reload Challenge
Débuté par
corey_russell
, juil. 14 2010 01:45
#7801
Posté 04 octobre 2013 - 10:13
#7802
Posté 04 octobre 2013 - 10:56
Cusp - dwarf swashbuckler (hour 26)
After the earlier quiet session I thought Cusp should continue quite quickly with a more active one. He made his way through the prison pretty much untouched. He put on Jan's armour and equipped the Defender of Easthaven to help protect against backstabs, but wasn't hit anyway. The only problem was the first use of cloudkill for a while against the mage, when he overlooked one of the prisoners.
Moving into Gromnir's palace Cusp was able to find somewhere to hide from the first group of enemies and a few cloudkills disposed of them. Cusp briefly went upstairs before coming down again to dodge true sights. Returning upstairs again the visibility radius suggested he was unable to get out of sight, but in reality could do so (as stealth indicated) and he laid some traps. When a time trap triggered he dispelled both mages' misleads and a Carsomyr led WW disposed of both of them before he retreated into hiding again. A second time trap saw a remaining guard down and a start made on Gromnir, although Cusp needed a further WW to finish him off in normal time. I did then get surprised by Eler Had - I thought she had been killed by normal traps near the first time trap, but she was just in shadows. However, rather surprisingly she was only using a +1 dagger and couldn't pierce Cusp's skin.
After fighting his way through a few Yaga-Shura soldiers Cusp arrived at the Temple of Mir. He spent a while running the Master Wraith's troops round sniping at them until they had all gone before moving on to the temple. Last time I was here my swashbuckler was nearly killed by a skeleton assassin, so this time Cusp took the precaution of laying a few traps in advance. During the second of his time traps Cusp was able to dispel the assassin's invisibility and finished him off before he could disappear again.
The skeleton mage and cleric didn't last long and Cusp got directions from Nyalee to Yaga-Shura's temple. Chinchilla and Tibbit made a successful run for it there, before Cusp sneaked past some fire giants to get to the temple entrance.
There was just time in the session to rearrange equipment in preparation for the opening fight in the temple. Now with +120% fire resistance, 50% crushing resistance and a base AC of -23 Cusp is ready to try his balance out on a pool of lava while fighting a number of giants at once.
Cusp - swashbuckler L40, 147 HPs (incl. 12 from familiar), 1,305 kills
After the earlier quiet session I thought Cusp should continue quite quickly with a more active one. He made his way through the prison pretty much untouched. He put on Jan's armour and equipped the Defender of Easthaven to help protect against backstabs, but wasn't hit anyway. The only problem was the first use of cloudkill for a while against the mage, when he overlooked one of the prisoners.
Moving into Gromnir's palace Cusp was able to find somewhere to hide from the first group of enemies and a few cloudkills disposed of them. Cusp briefly went upstairs before coming down again to dodge true sights. Returning upstairs again the visibility radius suggested he was unable to get out of sight, but in reality could do so (as stealth indicated) and he laid some traps. When a time trap triggered he dispelled both mages' misleads and a Carsomyr led WW disposed of both of them before he retreated into hiding again. A second time trap saw a remaining guard down and a start made on Gromnir, although Cusp needed a further WW to finish him off in normal time. I did then get surprised by Eler Had - I thought she had been killed by normal traps near the first time trap, but she was just in shadows. However, rather surprisingly she was only using a +1 dagger and couldn't pierce Cusp's skin.
After fighting his way through a few Yaga-Shura soldiers Cusp arrived at the Temple of Mir. He spent a while running the Master Wraith's troops round sniping at them until they had all gone before moving on to the temple. Last time I was here my swashbuckler was nearly killed by a skeleton assassin, so this time Cusp took the precaution of laying a few traps in advance. During the second of his time traps Cusp was able to dispel the assassin's invisibility and finished him off before he could disappear again.
The skeleton mage and cleric didn't last long and Cusp got directions from Nyalee to Yaga-Shura's temple. Chinchilla and Tibbit made a successful run for it there, before Cusp sneaked past some fire giants to get to the temple entrance.
There was just time in the session to rearrange equipment in preparation for the opening fight in the temple. Now with +120% fire resistance, 50% crushing resistance and a base AC of -23 Cusp is ready to try his balance out on a pool of lava while fighting a number of giants at once.
Cusp - swashbuckler L40, 147 HPs (incl. 12 from familiar), 1,305 kills
#7803
Posté 04 octobre 2013 - 03:10
Zetran the half-elf and his band of level 9 fighter/level 10 clerics - Update 7
Traveling with: Hanna (gnome), Melissa (Dwarf), Vicky (gnome), Paja (gnome), Anomen
Zetran tried to obtain Sir Sarles to do an art-work for Lathander's Temple. He failed, but he did get 200 pounds of illithium from Neb...
Zetran also took out Mook's killer, defeated two shadow thief traitors and their contact at the Five Flagons, and battle a little bit into Bodhi's Lair. Hanna did sanctuary to pick up the mace of disruption. Then we immediatley left and forged the Improved Mace of Disruption. Hanna will use this weapon, and Melissa will use the Amulet of Power so our front-liners at least are immune to level drain.
Now seemed like a good time to deal with the Umar Hills problem. We made sure to have lots of magical bullets and we pressed into the Temple Ruins area. As it turned out, Anomen's turn undead WAS powerful enough to chunk the shadows attacking us, so the initial trap was relatively easy, we didn't even bother with the mirror.
While we played carefully and did have to gulp some extra healing potions, the team handled the undead inside the Temple well. Corey_Russell knows the patterns for the first piece of the yellow puzzle piece (2,3,1 and 3,1,1, and 1,3,2) but always forgets which pattern starts first - so Anomen got whacked with some fire damage, but we got the patterns the 2nd time. The Dragon's Bane was a welcome upgrade for the team. We left the shadow dragon alone, for now. We will probably come back once we can have 5 arieal servants or more. We defeated the Shade Lord very fast, and the quest was achieved. This also got us to level 10 cleric.
On our return, some rangers attacked us, but Greater Command, doom and hold persons left them unable to fight - our 5 skeletons weren't helping them either. Mayor was happy with our success.
Zetran then had his team go to the Gate District inside the inn there - Anomen, using Righteousess and Draw Upon Holy Might was able to get to 25 STR thus bash the door in. Hanna took out the lich using IMoD and protection from undead. We had to rest once more, Anomen bashed the chest with the Daystar. No one can use, so will have to sell.
We went to Ribald's to sell these wands we got and obtained some green scrolls. Zetran thinks the team should pay a visit to Kangaxx soon...
Traveling with: Hanna (gnome), Melissa (Dwarf), Vicky (gnome), Paja (gnome), Anomen
Zetran tried to obtain Sir Sarles to do an art-work for Lathander's Temple. He failed, but he did get 200 pounds of illithium from Neb...
Zetran also took out Mook's killer, defeated two shadow thief traitors and their contact at the Five Flagons, and battle a little bit into Bodhi's Lair. Hanna did sanctuary to pick up the mace of disruption. Then we immediatley left and forged the Improved Mace of Disruption. Hanna will use this weapon, and Melissa will use the Amulet of Power so our front-liners at least are immune to level drain.
Now seemed like a good time to deal with the Umar Hills problem. We made sure to have lots of magical bullets and we pressed into the Temple Ruins area. As it turned out, Anomen's turn undead WAS powerful enough to chunk the shadows attacking us, so the initial trap was relatively easy, we didn't even bother with the mirror.
While we played carefully and did have to gulp some extra healing potions, the team handled the undead inside the Temple well. Corey_Russell knows the patterns for the first piece of the yellow puzzle piece (2,3,1 and 3,1,1, and 1,3,2) but always forgets which pattern starts first - so Anomen got whacked with some fire damage, but we got the patterns the 2nd time. The Dragon's Bane was a welcome upgrade for the team. We left the shadow dragon alone, for now. We will probably come back once we can have 5 arieal servants or more. We defeated the Shade Lord very fast, and the quest was achieved. This also got us to level 10 cleric.
On our return, some rangers attacked us, but Greater Command, doom and hold persons left them unable to fight - our 5 skeletons weren't helping them either. Mayor was happy with our success.
Zetran then had his team go to the Gate District inside the inn there - Anomen, using Righteousess and Draw Upon Holy Might was able to get to 25 STR thus bash the door in. Hanna took out the lich using IMoD and protection from undead. We had to rest once more, Anomen bashed the chest with the Daystar. No one can use, so will have to sell.
We went to Ribald's to sell these wands we got and obtained some green scrolls. Zetran thinks the team should pay a visit to Kangaxx soon...
#7804
Posté 04 octobre 2013 - 05:15
The Avatars in Watcher's Keep Demon Maze:
Upon further consideration we decided that we need a bit more experience before facing improved Draconis so headed back to the Watcher's Keep. That Demon/Devil Maze was a ... chilling fun to say the least! We already talked to Yakman so went straight into the east portal. What we have here? Three Glabrezu and one Balor fighting each other. Corey chopped two Glabrezu out of picture then Krimlor joined to finish both remaining Glabrezu and Balor at once. Corey obtained a Purifier from the Pillar and we headed further east. As that room was dead magic zone we arrived to the Tanar'ri's enclave mostly unbuffed (with only Spell Shields and SI:A running as they were not stripped somehow). BlackStrider activated an Enhanced Bard Song, Pot called for Planetar (who immediately run True Sight to dispel Glabrezu's Mirror Images) while Grond, Krimlor and Corey GWW those Glabrezu. Tahazzar hit with Fire Storm and one Glabrezu with Unholy Blight. Pot was wounded badly but quaffed the healing potion and ran for his life. Meanwhile all Glabrezu fell, Planetar vorpaled Tahazzar and the rest were easy pickings.


Next two areas (dead magic room and Succubus room) were uneventful and we were able to buff properly (and we set all our possible Contingencies, Chain Contingencies, Sequencers and Triggers full of buffs this time) before facing Ka'rashur. More Unholy Blights, Lightning Bolts and Cones of Cold here but BlackStrider's Song kept us safe vs Demon Fear, Stun and Confusions again and overal this fight was much easier (even though our Planetar was scared in the end).

Then there were some Glabrezu and the most amusing area on the whole level - the Tiefling's "wild-magic" room! Just look at those surges: Death Spell > Hastened, Summon Fiend > Slowed, Glabrezu's innate Mirror Images > Pretty Sparkles, Greater malison > Fireball, Cacofiend > harmless Fear, Self Breach, Absolute Immunity > Dizzy, Spell Trigger> Hiccup...Hic... harmless Chaos, Spell Sequencer> Self Held and finishing accord.
The Cambion tried to backstab an immune Corey and his Demon Knight could do nearly nothing vs Enchanced Bard Song + ranged GWW.
At first I didn't intend to fight the Demon Wraith (I still remember what a mess s(he)/it could provide with all his resistances/immunities even in vanilla) but while Alesia picked the White Dragon Scales he fired his pre-buffs and... Pot called for Hakeashar, Corey - for Deva and so the jigg began. Hakeashar occupied the Demon Wraith long enough for our fighters to deal with his slaves and Pot spammed with Pierce Shield, RRR, Pierce Magic, Breach. Deva was Imprisoned (so we couldn't call for Planetar instead), Pot brought a Mordy Sword for distraction but the Wraith managed to hit with Greater Malison twice followed by Sphere of Chaos and ADHW. We countered with invulnerability potions (and of stone form) and assaulted with ranged GWW. Being trapped in the corner the Wraith didn't last long and we finally escaped that dreaded Maze.

At the moment we are considering our chances vs gambling Aesgareth.
to be continued...
Upon further consideration we decided that we need a bit more experience before facing improved Draconis so headed back to the Watcher's Keep. That Demon/Devil Maze was a ... chilling fun to say the least! We already talked to Yakman so went straight into the east portal. What we have here? Three Glabrezu and one Balor fighting each other. Corey chopped two Glabrezu out of picture then Krimlor joined to finish both remaining Glabrezu and Balor at once. Corey obtained a Purifier from the Pillar and we headed further east. As that room was dead magic zone we arrived to the Tanar'ri's enclave mostly unbuffed (with only Spell Shields and SI:A running as they were not stripped somehow). BlackStrider activated an Enhanced Bard Song, Pot called for Planetar (who immediately run True Sight to dispel Glabrezu's Mirror Images) while Grond, Krimlor and Corey GWW those Glabrezu. Tahazzar hit with Fire Storm and one Glabrezu with Unholy Blight. Pot was wounded badly but quaffed the healing potion and ran for his life. Meanwhile all Glabrezu fell, Planetar vorpaled Tahazzar and the rest were easy pickings.


Next two areas (dead magic room and Succubus room) were uneventful and we were able to buff properly (and we set all our possible Contingencies, Chain Contingencies, Sequencers and Triggers full of buffs this time) before facing Ka'rashur. More Unholy Blights, Lightning Bolts and Cones of Cold here but BlackStrider's Song kept us safe vs Demon Fear, Stun and Confusions again and overal this fight was much easier (even though our Planetar was scared in the end).

Then there were some Glabrezu and the most amusing area on the whole level - the Tiefling's "wild-magic" room! Just look at those surges: Death Spell > Hastened, Summon Fiend > Slowed, Glabrezu's innate Mirror Images > Pretty Sparkles, Greater malison > Fireball, Cacofiend > harmless Fear, Self Breach, Absolute Immunity > Dizzy, Spell Trigger> Hiccup...Hic... harmless Chaos, Spell Sequencer> Self Held and finishing accord.
The Cambion tried to backstab an immune Corey and his Demon Knight could do nearly nothing vs Enchanced Bard Song + ranged GWW.
At first I didn't intend to fight the Demon Wraith (I still remember what a mess s(he)/it could provide with all his resistances/immunities even in vanilla) but while Alesia picked the White Dragon Scales he fired his pre-buffs and... Pot called for Hakeashar, Corey - for Deva and so the jigg began. Hakeashar occupied the Demon Wraith long enough for our fighters to deal with his slaves and Pot spammed with Pierce Shield, RRR, Pierce Magic, Breach. Deva was Imprisoned (so we couldn't call for Planetar instead), Pot brought a Mordy Sword for distraction but the Wraith managed to hit with Greater Malison twice followed by Sphere of Chaos and ADHW. We countered with invulnerability potions (and of stone form) and assaulted with ranged GWW. Being trapped in the corner the Wraith didn't last long and we finally escaped that dreaded Maze.

At the moment we are considering our chances vs gambling Aesgareth.
to be continued...
Modifié par Serg BlackStrider, 04 octobre 2013 - 07:32 .
#7805
Posté 04 octobre 2013 - 05:45
Well done Serg, gambling should be fine.
1 Cursed or slowed. Have a remove curse ready.
2 Strength curse (remove curse), or 6 assassins (tougher if not prepared).
3 Permanent silence (remove curse), or permanent mind shield.
Stealing the pack and using it introduces worse options such as disintegrate, imprisonment, etc. Not something I'd do in a no reload.
Gaxx certainly sounds like a good idea Corey.
& Grond0, don't burn up against Imix plus look out for maze traps just before him.
1 Cursed or slowed. Have a remove curse ready.
2 Strength curse (remove curse), or 6 assassins (tougher if not prepared).
3 Permanent silence (remove curse), or permanent mind shield.
Stealing the pack and using it introduces worse options such as disintegrate, imprisonment, etc. Not something I'd do in a no reload.
Gaxx certainly sounds like a good idea Corey.
& Grond0, don't burn up against Imix plus look out for maze traps just before him.
Modifié par Gate70, 04 octobre 2013 - 05:48 .
#7806
Posté 04 octobre 2013 - 08:10
Drinking a potion of Magic Shielding protects from most of such ill effects - the worst you could get is Euriyale. Then again, in a no-reload, I'd go with the above suggestion.Gate70 wrote...
Well done Serg, gambling should be fine.
1 Cursed or slowed. Have a remove curse ready.
2 Strength curse (remove curse), or 6 assassins (tougher if not prepared).
3 Permanent silence (remove curse), or permanent mind shield.
Stealing the pack and using it introduces worse options such as disintegrate, imprisonment, etc. Not something I'd do in a no reload.
#7807
Posté 04 octobre 2013 - 11:06
Congrats Serg! I'm glad we made it through the maze!
Modifié par Alesia_BH, 05 octobre 2013 - 12:18 .
#7808
Posté 05 octobre 2013 - 01:00
Well done Serg, but I must have mis-understood you because it sounds like Pot survived the demon fights?
#7809
Posté 05 octobre 2013 - 03:04
Zetran and his band of level 10 fighter/level 10 clerics - Update 7
The party decided it was time to deal with the Slavers' Headquarters (Guarded Compound). We dealt with the ground floor OK. Then we buffed to the max and went upstairs.
We opened with some silences and summons. We did silence the mage, but not the cleric. This proved costly as the cleric's hold persons caused some deaths. The Kensai's stuns with Celestial Fury hurt as well, plus the backstabs, despite our true seeing. So we concentrated dooms and hold persons on the Kensia, and after two rounds it finally took. Hanna went down first. Once the Kensai fell, we refreshed our summons. We then did some hold persons on the cleric, which finally took. We took more casualties, but the survivors got the job done and won the battle. Below is our status after the fight.

We didn't bother looting the rest of the place, as Corey_Russell doesn't know the traps. We got some levels here, so was worth it. The Rod of Resurrection got the team up to speed.
We then tried to the Unseeing Eye quest. We ran into a little problem though - Ssar apparently was killed when we killed the lich earlier...and as it turns out we can't get access to the Feeding Pits. So we were forced to kill Gaal and finish the quest the short way. Zetran had the sense to drop the Rod before leaving the area.
We still want more experience, so Windspear Hills will be next.
The party decided it was time to deal with the Slavers' Headquarters (Guarded Compound). We dealt with the ground floor OK. Then we buffed to the max and went upstairs.
We opened with some silences and summons. We did silence the mage, but not the cleric. This proved costly as the cleric's hold persons caused some deaths. The Kensai's stuns with Celestial Fury hurt as well, plus the backstabs, despite our true seeing. So we concentrated dooms and hold persons on the Kensia, and after two rounds it finally took. Hanna went down first. Once the Kensai fell, we refreshed our summons. We then did some hold persons on the cleric, which finally took. We took more casualties, but the survivors got the job done and won the battle. Below is our status after the fight.

We didn't bother looting the rest of the place, as Corey_Russell doesn't know the traps. We got some levels here, so was worth it. The Rod of Resurrection got the team up to speed.
We then tried to the Unseeing Eye quest. We ran into a little problem though - Ssar apparently was killed when we killed the lich earlier...and as it turns out we can't get access to the Feeding Pits. So we were forced to kill Gaal and finish the quest the short way. Zetran had the sense to drop the Rod before leaving the area.
We still want more experience, so Windspear Hills will be next.
#7810
Posté 05 octobre 2013 - 04:14
Cusp - dwarf swashbuckler (hour 27)
Standing on lava + using Blackrazor provided more healing than needed against the giants guarding the door to Yaga-Shura's temple and Cusp was able to change his shield for the Scarlet Ninja-to and not use WWs after the first elite was dead (as usual no buffs beyond those from equipped items were used).
Cusp had no more trouble with any of the other groups of enemies moving up the first level of the temple. He had carelessly not packed any normal weapons, but that allowed his cat to get a first kill against a magic golem!
Berenn had no more joy than anyone else and Cusp moved into the final area - moving slowly to avoid traps. He picked up the stone golem page along with a couple of hearts and didn't even bother digging into his pack to get the Wave for Imix.
Some traps had previously been left with Nyalee and she died immediately in those. Her shambling mounds survived, but only briefly.
At the Siege Camp Cusp made Yaga-Shura run, before hiding. When he returned Cusp tried to finish Yaga off with a WW, but only got him to near death while being taken down to 102 HPs himself. Wary of a PW:stun he ran away to regenerate a bit before showing himself again. Yaga followed him alone - to his doom.
Back in his pocket plane Cusp prepared for his next challenge. Having always struggled with this one I made a very rare use of potions (storm giant, invulnerability and power). Also used greater evasion HLA to get up to the -24 ceiling on AC before launching an assault. The start of Cusp's second WW finished his clone off and I relaxed too early as a result, allowing Tamoko to get a couple of telling kai attacks in. I wasn't sure what spells Semaj had so Cusp reluctantly used his first extra-healing potion of the run to keep HPs up. Ignoring the conseqent loss of style points he quickly finished off the remaining opposition.
At the oasis Cusp just delayed long enough to pick up the Answerer before running on through to Amkethran. He got directions there to a couple more Bhaalspawn from Balthazar, but they will have to wait for the next session.
Cusp - swashbuckler L40, 160 HPs (incl. 13 from ioun stone, 12 from familiar), 1,369 kills
Standing on lava + using Blackrazor provided more healing than needed against the giants guarding the door to Yaga-Shura's temple and Cusp was able to change his shield for the Scarlet Ninja-to and not use WWs after the first elite was dead (as usual no buffs beyond those from equipped items were used).
Cusp had no more trouble with any of the other groups of enemies moving up the first level of the temple. He had carelessly not packed any normal weapons, but that allowed his cat to get a first kill against a magic golem!
Berenn had no more joy than anyone else and Cusp moved into the final area - moving slowly to avoid traps. He picked up the stone golem page along with a couple of hearts and didn't even bother digging into his pack to get the Wave for Imix.
Some traps had previously been left with Nyalee and she died immediately in those. Her shambling mounds survived, but only briefly.
At the Siege Camp Cusp made Yaga-Shura run, before hiding. When he returned Cusp tried to finish Yaga off with a WW, but only got him to near death while being taken down to 102 HPs himself. Wary of a PW:stun he ran away to regenerate a bit before showing himself again. Yaga followed him alone - to his doom.
Back in his pocket plane Cusp prepared for his next challenge. Having always struggled with this one I made a very rare use of potions (storm giant, invulnerability and power). Also used greater evasion HLA to get up to the -24 ceiling on AC before launching an assault. The start of Cusp's second WW finished his clone off and I relaxed too early as a result, allowing Tamoko to get a couple of telling kai attacks in. I wasn't sure what spells Semaj had so Cusp reluctantly used his first extra-healing potion of the run to keep HPs up. Ignoring the conseqent loss of style points he quickly finished off the remaining opposition.
At the oasis Cusp just delayed long enough to pick up the Answerer before running on through to Amkethran. He got directions there to a couple more Bhaalspawn from Balthazar, but they will have to wait for the next session.
Cusp - swashbuckler L40, 160 HPs (incl. 13 from ioun stone, 12 from familiar), 1,369 kills
#7811
Posté 05 octobre 2013 - 06:13
Nicework Grond0!
Cusp's chances are looking pretty good.
Cusp's chances are looking pretty good.
#7812
Posté 05 octobre 2013 - 06:26
Thanks Alesia. There's nothing in my installation that would be a problem for him; we'll have to see whether I'll be the problem
.
#7813
Posté 05 octobre 2013 - 07:51
Nice. Feeding Yaga Shura to the fish in bite sized chunks.
Plan for Draconis? Traps near the start point? Time trap > Carsomyr > level drainer?
(his human form and stalkers will both be cursing your +1 immunity).
Plan for Draconis? Traps near the start point? Time trap > Carsomyr > level drainer?
(his human form and stalkers will both be cursing your +1 immunity).
#7814
Posté 05 octobre 2013 - 07:54
Thanks, friends =)
And yes, ussnorway, no one died in that Maze. Pot lost half of his total HP in Tahazzar's Fire Storm (as we can't pre-buff before entering his room) but superior healing potion cured him and our fighters are quick enough with their GWW to deal with demons quickly. Further go, with all his buffs, Pot got no scratch anymore.
And yes, ussnorway, no one died in that Maze. Pot lost half of his total HP in Tahazzar's Fire Storm (as we can't pre-buff before entering his room) but superior healing potion cured him and our fighters are quick enough with their GWW to deal with demons quickly. Further go, with all his buffs, Pot got no scratch anymore.
#7815
Posté 05 octobre 2013 - 02:07
Gate70/Grond0 Multiplayer attempt 26 {2} - (update 12)
Stiel, halfling assassin (Grond0) & Andal, halfling bounty hunter (Gate70)
The dastardly duo squeezed in a mini-session before lunch to try and see the back of the first pocket plane challenge.
Preparation for that included, uh, not much. In particular we realised too late it would have been helpful to rest first. Things would have been OK if Andal's maze traps had had their usual lethal effect. However, after beating up the commoners we were caught out when the final combatants arrived when a group of elven warriors had just been mazed - meaning that no backstabs were possible and more enemies had to be dealt with at once. Then Andal discovered that Duke Eltan seemed to have permanent spell turning operating, which sent Andal into maze instead and again prevented Stiel from lying in ambush for returnees.
A series of necklace fireballs cut down a lot of the summons that Aran Linvail brought out (cloudkill would have been more effective, but Stiel seems to have omitted to pack that wand), while poisoned darts gradually reduced the elven warriors in between Stiel and Andal running and glugging healing potions. The greater difficulty in moving in multi-player made it quite hard to stay away from the fast moving Aran Linvail and Duke Eltan.
Dredging in his bag for potential summons Stiel did manage to occupy opponents long enough to finish them off one by one until only Duke Eltan was left. He survived both of Stiel's time traps, thanks to his immunity to assassin poison. However, he turned his back once too often when the flesh golem made its debut as a summons and Stiel just beat Andal to the backstab.
Stats:
Stiel, assassin L30, 138 HPs (incl. 11 from ioun stone, 12 from familiar), 728 kills
Andal, bounty hunter L30, 104 HPs, 629 kills, 7 deaths
Stiel, halfling assassin (Grond0) & Andal, halfling bounty hunter (Gate70)
The dastardly duo squeezed in a mini-session before lunch to try and see the back of the first pocket plane challenge.
Preparation for that included, uh, not much. In particular we realised too late it would have been helpful to rest first. Things would have been OK if Andal's maze traps had had their usual lethal effect. However, after beating up the commoners we were caught out when the final combatants arrived when a group of elven warriors had just been mazed - meaning that no backstabs were possible and more enemies had to be dealt with at once. Then Andal discovered that Duke Eltan seemed to have permanent spell turning operating, which sent Andal into maze instead and again prevented Stiel from lying in ambush for returnees.
A series of necklace fireballs cut down a lot of the summons that Aran Linvail brought out (cloudkill would have been more effective, but Stiel seems to have omitted to pack that wand), while poisoned darts gradually reduced the elven warriors in between Stiel and Andal running and glugging healing potions. The greater difficulty in moving in multi-player made it quite hard to stay away from the fast moving Aran Linvail and Duke Eltan.
Dredging in his bag for potential summons Stiel did manage to occupy opponents long enough to finish them off one by one until only Duke Eltan was left. He survived both of Stiel's time traps, thanks to his immunity to assassin poison. However, he turned his back once too often when the flesh golem made its debut as a summons and Stiel just beat Andal to the backstab.
Stats:
Stiel, assassin L30, 138 HPs (incl. 11 from ioun stone, 12 from familiar), 728 kills
Andal, bounty hunter L30, 104 HPs, 629 kills, 7 deaths
#7816
Posté 05 octobre 2013 - 05:49
Zetran and his band of fighter/clerics - Update 8
Traveling with: Hanna, Melissa, Vicky, Paja, Anomen
Zetran's team defeated Bodhi and her minions without much incident. Zetran's team also rescued Garren Windspear's daughter, and destroyed an Illithid base in the Temple Sewers. We then got sent to Brynnlaw and made our way to Spellhold.
Once in Spellhold, Zetran's team freed Imoen - there was no room in the group so she was sent to Athkatla. We used slay living on the Beholder spawned from the book. We made a gaffe here - we forgot to touch the book one last time, so we didn't get our free action ring! Oops...The rest of spellhold went without much incident. No deaths. We were able to bribe Lonk this time. We had buffed for the max, but our Irenicus battle was a little anti-climatic - Melissa and Hanna charged with their melee weapons, while the rest of the party each summoned an Arial Servant - but the servants were not even finished casting when Irenicus conceded! Guess Hanna and Misty hit harder than I thought...

We accepted Saemon's offer of help, and are on our way to Brynnlaw to sell our junk. We didn't buy very many containers in Athkatla, so our looting space is limited.
Hanna, 96 HP, 246 kills, Kangaxx the Demi-Lich
Melissa, 99 HP, 198 kills, Shade Lich
Vicky, 84 HP, 77 kills, Ulatharid
Paja, 90 HP, 70 kills, Unseeing Eye
Zetran, 96 HP, 163 kills, Shade Lord
Anomen, 104 HP, 99 kills, Greater Wolfwere
Traveling with: Hanna, Melissa, Vicky, Paja, Anomen
Zetran's team defeated Bodhi and her minions without much incident. Zetran's team also rescued Garren Windspear's daughter, and destroyed an Illithid base in the Temple Sewers. We then got sent to Brynnlaw and made our way to Spellhold.
Once in Spellhold, Zetran's team freed Imoen - there was no room in the group so she was sent to Athkatla. We used slay living on the Beholder spawned from the book. We made a gaffe here - we forgot to touch the book one last time, so we didn't get our free action ring! Oops...The rest of spellhold went without much incident. No deaths. We were able to bribe Lonk this time. We had buffed for the max, but our Irenicus battle was a little anti-climatic - Melissa and Hanna charged with their melee weapons, while the rest of the party each summoned an Arial Servant - but the servants were not even finished casting when Irenicus conceded! Guess Hanna and Misty hit harder than I thought...

We accepted Saemon's offer of help, and are on our way to Brynnlaw to sell our junk. We didn't buy very many containers in Athkatla, so our looting space is limited.
Hanna, 96 HP, 246 kills, Kangaxx the Demi-Lich
Melissa, 99 HP, 198 kills, Shade Lich
Vicky, 84 HP, 77 kills, Ulatharid
Paja, 90 HP, 70 kills, Unseeing Eye
Zetran, 96 HP, 163 kills, Shade Lord
Anomen, 104 HP, 99 kills, Greater Wolfwere
#7817
Posté 05 octobre 2013 - 07:20
Gate70/Grond0 Multiplayer attempt 26 {2} - (update 13)
Stiel, halfling assassin (Grond0) & Andal, halfling bounty hunter (Gate70)
Some further progress this afternoon saw the duo make a start on reducing the Bhaalspawn population.
In Saradush they helped a boy sobbing over his father's body and found a home for some elves in the local temple. To balance those good deeds Stiel was less than forthcoming about the slight drawback to the scroll he gave Hectan. With Lazarus open for business they purchased scrolls to allow the elven chain and cloak of protection to be upgraded.
Stiel found a courtesan who suggested a tryst in the prison. Andal got left behind in transit (also losing some XP and kills in the process), so Stiel went invisible before killing 3 of the 4 ambushing vampires with assassination. The remainder of the vampires were cleared with backstabs, while various fighters and thieves got those mixed in with traps. The mage got the typical maze + trap treatment.
Moving up into the palace proper the duo dealt with the first group of enemies with the help of a maze trap. That wasn't quite so easy to do with Gromnir because the cutscene placed the duo close to him, but Andal found room by the stairs to throw a trap to make most of them disappear. After Gromnir was killed there were still several enemies left, but Melissan (impatient as always) butted in while Andal & Stiel were trying to lay traps in the mazed area to finish them off.
At the Temple the Master Wraith and his cronies were all mazed initially and caused no real problems thereafter. The skeleton mage targeted Andal with some spells, causing him to use a couple more healing potions, but the skeleton assassin failed to hit with backstabs. The skeleton cleric was the last to fall - surprisingly he seemed to be protected by stoneskins.
Stats:
Stiel, assassin L32, 142 HPs (incl. 11 from ioun stone, 12 from familiar), 806 kills
Andal, bounty hunter L32, 108 HPs, 649 kills, 7 deaths
Stiel, halfling assassin (Grond0) & Andal, halfling bounty hunter (Gate70)
Some further progress this afternoon saw the duo make a start on reducing the Bhaalspawn population.
In Saradush they helped a boy sobbing over his father's body and found a home for some elves in the local temple. To balance those good deeds Stiel was less than forthcoming about the slight drawback to the scroll he gave Hectan. With Lazarus open for business they purchased scrolls to allow the elven chain and cloak of protection to be upgraded.
Stiel found a courtesan who suggested a tryst in the prison. Andal got left behind in transit (also losing some XP and kills in the process), so Stiel went invisible before killing 3 of the 4 ambushing vampires with assassination. The remainder of the vampires were cleared with backstabs, while various fighters and thieves got those mixed in with traps. The mage got the typical maze + trap treatment.
Moving up into the palace proper the duo dealt with the first group of enemies with the help of a maze trap. That wasn't quite so easy to do with Gromnir because the cutscene placed the duo close to him, but Andal found room by the stairs to throw a trap to make most of them disappear. After Gromnir was killed there were still several enemies left, but Melissan (impatient as always) butted in while Andal & Stiel were trying to lay traps in the mazed area to finish them off.
At the Temple the Master Wraith and his cronies were all mazed initially and caused no real problems thereafter. The skeleton mage targeted Andal with some spells, causing him to use a couple more healing potions, but the skeleton assassin failed to hit with backstabs. The skeleton cleric was the last to fall - surprisingly he seemed to be protected by stoneskins.
Stats:
Stiel, assassin L32, 142 HPs (incl. 11 from ioun stone, 12 from familiar), 806 kills
Andal, bounty hunter L32, 108 HPs, 649 kills, 7 deaths
#7818
Posté 05 octobre 2013 - 11:29
Zetran and his band of fighter/clerics - Update 9
Underdark partially cleared: elementals, Kua-Toa lair and Beholder Lair. The Beholder Lair was cleared at great cost - Hanna got imprisoned. With no arcane, we can't free her, though we might possibly recruit Imoen temporarily later. But for now, we've lost the following equipment:
* Shield of Harmony
* Mace of Disruption
* Sensai Amulet
* Shield of Balduran
* Haste Boots
* Blackblood Club
* Frost Giant Strength Belt
* Cloak of the Sewers
The party is pressing on, however. Illithid lair our next target.
Underdark partially cleared: elementals, Kua-Toa lair and Beholder Lair. The Beholder Lair was cleared at great cost - Hanna got imprisoned. With no arcane, we can't free her, though we might possibly recruit Imoen temporarily later. But for now, we've lost the following equipment:
* Shield of Harmony
* Mace of Disruption
* Sensai Amulet
* Shield of Balduran
* Haste Boots
* Blackblood Club
* Frost Giant Strength Belt
* Cloak of the Sewers
The party is pressing on, however. Illithid lair our next target.
#7819
Posté 06 octobre 2013 - 01:04
Zetran and his band of fighter/clerics - FINAL Update
The party successfully defeated the Illithids and the Githyanki. We defeated the drow party guarding the bridge leading to Adalon. Corey_Russell meant to save his game before entering Adalon's Lair, but did a Grond0 and clicked too fast - thus I quit my game instead. My last save was exiting the Illithid Lair - this means the only way to continue the run is to re-load save that isn't continuing my session, thus my "no-reload' is no longer a no-reload run, but a minimal reload - thus the end has ended.
The party successfully defeated the Illithids and the Githyanki. We defeated the drow party guarding the bridge leading to Adalon. Corey_Russell meant to save his game before entering Adalon's Lair, but did a Grond0 and clicked too fast - thus I quit my game instead. My last save was exiting the Illithid Lair - this means the only way to continue the run is to re-load save that isn't continuing my session, thus my "no-reload' is no longer a no-reload run, but a minimal reload - thus the end has ended.
#7820
Posté 06 octobre 2013 - 02:57
I think a reload is permissible here Corey.
Your character remains alive and well in the game world; His adventure should be allowed to continue.
Your character remains alive and well in the game world; His adventure should be allowed to continue.
Modifié par Alesia_BH, 06 octobre 2013 - 02:58 .
#7821
Posté 06 octobre 2013 - 03:23
I feel bad about reloading though, as normally you are not allowed to reload for misclicks - Gate70 has been killed by Shandalar by a misclick, and Grond0 has lost lots of games by mis-clicks as well...if others agree with you though, I will continue.
#7822
Posté 06 octobre 2013 - 04:20
Had a misclick killed your character within the game world that would be a different issue.
Your character is alive and well; You just quit without saving.
Your character is alive and well; You just quit without saving.
#7823
Posté 06 octobre 2013 - 04:31
Please play on m8.
#7824
Posté 06 octobre 2013 - 04:44
It's true that I'm not trying to get a different result, but rather get back to where I was. In a way, it's just a limitation of the program (not auto-saving on exit). The only encounter that I have to re-do is the Githyanki just outside the Illithid Lair, so I don't have to repeat much.
I'll try not to be quite as hasty in my clicking this time around...
I'll try not to be quite as hasty in my clicking this time around...
Modifié par corey_russell, 06 octobre 2013 - 04:45 .
#7825
Posté 06 octobre 2013 - 06:16
New Problem: Well, I've continued where I left off and got past it, and am doing the Drow City quests. However, I now got a big problem that might force me to abandon the run. I got the "stuttering" bug - where my character will move a few paces, stop, move a few paces, stop, etc. It's happening to my PC (and ONLY to my PC). Many times it stops altogether so I have to give orders to move again. This easily could prove fatal in a combat situation. I know this has happened to others, but I don't remember the solution - do you any of you guys remember?
I set my script to NONE but he still has the problem, so I'm not sure what the deal is.
I set my script to NONE but he still has the problem, so I'm not sure what the deal is.





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