Baldur's Gate 2 No-Reload Challenge
#7926
Posté 15 octobre 2013 - 07:43
#7927
Posté 16 octobre 2013 - 01:38
Grond0 wrote...
Gate70/Grond0 Multiplayer attempt 26 {2} - (19th and final update)
Stiel, halfling assassin (Grond0) & Andal, halfling bounty hunter (Gate70)
Regrettably, the thieves failed in their attempt to steal the secret to immortality.
I hadn't appreciated that Melissan was immune to dispel, so wasted time initially in using Carsomyr. Eventually, her first incarnation settled down to her throwing missiles that bounced back off Stiel's shield, while Andal kept the summons busy. That routine kept going long enough for her to kill herself.
The elementals were separated and meleed, with Yan-C-bin being Crimson Darted.
Only a limited number of traps were set for Melissan's second incarnation and they bounced off her stoneskin. She started off with a few missiles, but soon ran out of those meaning different tactics were required. Stiel tried to use the Big Metal Rod (which did damage through the stone skins with pulse ammunition) and several times had her badly injured or near death - only for her to heal herself. Without great hopes Stiel tried time stop and assassination, but Melissan was immune to both. The best prospect seemed to be use of traps and twice clusters of traps were laid while Andal mazed her summons (Mel was immune). However, she was difficult to get to chase and wouldn't be drawn into them before the summons reappeared (though with practice I think that could probably be done by one character remaining at the maze point). The second time she was tantalizingly close to triggering the traps and Stiel obviously hung around her a bit too closely trying to get her to move the last little bit - he went from around 80 HPs to dead before I noticed he had been hit.
Loading a save a couple of times we concluded we should have used the FoA as a starting weapon. Although she's immune to the elemental damage, the slow effect in conjunction with shooting pulse ammunition seemed to have a reasonable chance of interrupting her heal spells. Also, laying a full cluster of traps at the start was a way to eliminate stoneskin and give at least some chance of finishing an incarnation off before she got properly going.
Gate and Grondo, can you post the character sheet for both of your characters? I was just curious is all. I was trying to find them in your past posts but couldn't find them. Thanks.
#7928
Posté 16 octobre 2013 - 03:26
#7929
Posté 16 octobre 2013 - 04:44
Alesia_BH wrote...
An odd thing happened here when the icon for Akira's flind form halbred didn't appear. I'm still not sure what to make of that.
Maybe because you had a shield equipped (my experience is that the engine doesn't like 2 handed weapons with anything in the off hand)? Good luck Alesia, though I'm sure you won't need luck...
I'm thinking of joining this challenge again, with a twist based on bbear's run on the BG:EE forums; he played through SoA + ToB without ever leveling up. That's probably impossible in a hardcore game, but I'm thinking a party under the SoA xp cap (no HLA's, no 9th level spells except from scrolls etc.) has a reasonable chance to beat Melissan without reloads if played properly.
As far as mods go I'd probably use SCS with most components except the increased hp for demons/dragons (that's no fun without hardiness, whirlwinds etc.) and without added HLA's for mages. Not going to use Ascension this time.
I welcome thoughts on this. Anyone want to see it done?
Modifié par polytope, 16 octobre 2013 - 04:45 .
#7930
Posté 16 octobre 2013 - 05:09
polytope wrote...
Maybe because you had a shield equipped (my experience is that the engine doesn't like 2 handed weapons with anything in the off hand)?
Makes sense.
Good luck Alesia, though I'm sure you won't need luck...
That's kind of you to say. But despite the overpowered class, I'd discourage others from assuming Akira's run will be a success. This is a new install for me and all it takes is one "gotcha" to end a run.
That's probably impossible in a hardcore game, but I'm thinking a party under the SoA xp cap (no HLA's, no 9th level spells except from scrolls etc.) has a reasonable chance to beat Melissan without reloads if played properly.
As far as mods go I'd probably use SCS with most components except the increased hp for demons/dragons (that's no fun without hardiness, whirlwinds etc.) and without added HLA's for mages. Not going to use Ascension this time.
I welcome thoughts on this. Anyone want to see it done?
That sounds interesting. And yes: I concur that it sounds feasible.
Count me amongst those who would like to see it done.
Best,
A.
Modifié par Alesia_BH, 16 octobre 2013 - 05:12 .
#7931
Posté 16 octobre 2013 - 05:30
I would certainly be interested in watching your progress. I've done that sort of challenge in BG1, e.g. completing the game without gaining any experience, but never tried it in BG2. Perhaps I should see how far a solo F/M could go in BG2 without levelling up.polytope wrote...
I welcome thoughts on this. Anyone want to see it done?
Modifié par Grond0, 16 octobre 2013 - 05:31 .
#7932
Posté 16 octobre 2013 - 05:44
After all his surging exertion last time, Tlaloc took it easy this session with most of the work done by summons. First he tracked down the Guild Contact and got directions to the Graveyard District. There he saw Nevin just in time to evade him and summon some assistance - a first use of the air elemental from staff blocking Uncle Lester while MMM took him down.
On to vampire HQ. 3 skeleton warriors saved Haz, but he seemed to be terrified of Tlaloc and keeled over of a heart attack as soon as he was talked to. Inside, the skeleton warriors bashed the early vampires, while a greater ghoul was kind enough to drop a Mordy Sword scroll. Tanova surprised Tlaloc by attacking before he realised she was aware of his presence. However, he was already invisible before a symbol stun arrived and not in much danger even without his Otiluke contingency (writing this up reminds me I need to renew that). Tanova cast spells at the skeleton warriors for a while, but she was just too far from Tlaloc to be attacked by them in turn. She managed to kill one of them, but then ran out of spells and switched to melee - which allowed the warriors to respond and ended badly for her.
After resting Tlaloc ventured downstairs. Only 2 of his 4 Animate Dead spells produced warriors so Tlaloc helped them out a bit with an Incendiary Cloud in the final room - that battle got him to level 17. Lassal had no chance against a first appearance of a Magical Sword. Tlaloc didn't bother resting for Bodhi, but did bring a simmy out to play. However, Bodhi's magic resistance meant he still ended up using several charges from his wand of monster summoning before she made a run for it.
Before leaving the Graveyard Tlaloc cleaned up everywhere. No problems were encountered and he put on his new ioun stone to get a few extra HPs to help with any future mishaps.
#7933
Posté 16 octobre 2013 - 05:51
Modifié par Serg BlackStrider, 16 octobre 2013 - 06:02 .
#7934
Posté 16 octobre 2013 - 02:49
Went to Umar Hills and quickly did the opening tasks. On to the ruined temple where 2 mordy swords and some MMMs overcame Anath's regeneration before skeleton warriors ploughed a path through the shadows to the temple.
Inside, Tlaloc took 2 attempts to respond correctly to the statue, getting to level 18 as a result and gaining the ability to summon a Dark Planetar. The first lich was badly wounded by an Incendiary Cloud and expired of standing on lava. The second lich was similar - at near death from a Cloud it annoyed a greater mummy with one of its spells and received a death blow in return.
Thaxy used his death spell on a pair of ogrillons. The plan was then to attack with a first use of a planetar along with skeleton warriors and mordy swords, but Tlaloc was held by a surge while buffing. After resting he tried again - this time successfully, though Thaxy put up a good fight, seeing off 2 warriors, 2 mordy swords, 1 planetar and a few sundry summons.
Tlaloc took a risk by summoning a planetar for the Shade Lord (being held in that situation would probably have killed him as the hold effect lasts rather longer than Otiluke's). However, the risk paid off as the planetar bulldozed through the Shade Lord's defences. After reporting to the Mayor Tlaloc discussed some fleshy armour with Fael, got a shield from Madulf and went to collect Valygar's body (one of his ranger friends had a welcome PW:Stun scroll to fill a remaining gap in Tlaloc's spell knowledge).
Back in the city Tlaloc was flush with money, so indulged in some bracers AC3 and some potions of power and upgraded the berserker horn. He then picked up a ransom before turning his attention to the Planar Sphere ...
#7935
Posté 16 octobre 2013 - 03:50
#7936
Posté 16 octobre 2013 - 05:35
The major difference in gameplay is that Tlaloc very rarely casts a spell in combat unless enemies are already locked on to a summons that he would expect to be able to keep them busy for some time if necessary - he's been held several times by surges, which would often be fatal in the absence of summons. In BG1 summons were not used a lot, but his familiar played a similar role.
#7937
Posté 16 octobre 2013 - 05:55
#7938
Posté 16 octobre 2013 - 07:39
After arriving at the Copper, Akira began her first Athkatlan quest: freeing the slaves in Lehtinam's clutches.
Here we see our heroine's spellbook at the begining of the quest. Each spell was used: count'em as they go.

First an Invisibility before slipping into the backroom.

Then Shield, Strength, and DUHM before confronting the winter wolf. Akira happily took the opportunity to buff her HP total with Vampiric Touch. She was pleased to see that the boost kicked in this time.

A Magic Missle finished the winter wolf soon after.

Onto the Beastmaster. Here Akira took her remaining buffs and then shifted to spider form. A post-shift DUHM topped off her strength and brought her pre-adjustment AC to -12.

The Beastmaster and his pets fell fast.

The SCS bears were priority targets.

Nothing says home cooking like poisoned mutated gibberling.

Finally the Flame Arrow finish of Lehtinam.

I'll post on the Love Boat shortly.
Best,
A.
Modifié par Alesia_BH, 16 octobre 2013 - 11:01 .
#7939
Posté 16 octobre 2013 - 10:07
After ousting Lehtinam, Akira purchased Azuredge and a Potion of Strength. She then rested, cast Stoneksins, and then rested again before heading over to the Love Boat to free the kiddies.
Now, I was a little uncomfortable with this truth be told. The Love Boat portion of the slaver quest involves at least one caster, the Priest of Cyric, and possibly more depending on the call for help radii. Beyond that, you have to pass a pair of caster to get there (shamans). Even with Akira's spells, I'd prefer to have a complete defensive potion set on hand before negotiating those types of threats. Ultimately I decided that the risks were manageable -and so they turned out to be- but I did detect a hint of danger in the tint of the Priest of Cyric's skin.
Akira bypassed the first hobgoblin crew under Invisibility, with a second Invisibility spell in her book and a Potion of Invisibility at the ready. She was detected by the second group, but her reserved Invisibility spell allowed to slip on by.

Time to buff. Allocating at 4 had been a tough pre-quest decision. Akira had 2 slots with MGoI, II, Spirit Armor, Polymorph Self, and Stoneskins all being worthy choices. She ultimately opted to go with Polymorph Self + II and yesterday's Stoneskins. That worked but in retrospect may not have been the best choice. The full buff set here was SK, Ghost Armor, Polymorph Self, Pro Evil, Blur, Mirror Image, II, Shapeshift: Spider, Potion of Strength, DUHM- yielding the following pre-adjustment combat stats.

The Priest of Cyric was priority one. Thanks to Akira's buffed strength and spider form APR, he only lasted a fraction of a round, but there is something about this picture that makes me uncomfortable.

Notice the priest's color. Did that punk pre-buff with Slay Living? I'm not sure. Akira's buffed save v spell was at 1 and I don't think he got an attack roll in anyways, but I definitely intend to keep an eye on those priestly pre-buff lists going forward.
The remainder of the Love Boat battle went pretty smoothly. There were some additional difference between the v15 and v21 battles that are worth noting, however. First of all, Haegan stepped forward an introduced himself rather than hanging in the corner and awaiting the PC. That's an improvement to my mind, but his script didn't really work after that. He just stood there and let Akira eat him.

Another interesting thing was that the potion quaffing seemed to be seriously toned down: those blokes were drinkers in v15, less so in v21. I was also surprised by the lack of Yuan-Ti- apparently the call for help radius is smaller in v21.

Once the last slaver fell, Akira healed and then went Flind Form->DUHM to finish the trolls. Quest complete.

Current character record and inventory.


Best,
A.
Modifié par Alesia_BH, 17 octobre 2013 - 05:23 .
#7940
Posté 16 octobre 2013 - 11:53
After completing the Slaver Quest, Akira journied to the Promenade and then the Bridge District to do a little shopping. Each area transition was competed buffed and invisible with a Potion of Firebreath at the ready. A Potion of Genius and a Potion of Mind Focusing from the Bridge District Temple of Helm helped Akira memorized five valuable spells: Spell Immunity, Sunfire, Breach, ProNM, and MST. Those new spells and her recently purchased RoAC II gave Akira a noticeable power boost. She felt all the more confident as she made her third area transition- this time to the Graveyard District seeking the Pale Green Ioun Stone. Suna finally made her appearance on Akira's return journey.

Akira had initially planned to go SI:D->short duration buff->Sunfire->attack here. However, I was a little slow on the trigger. Having already heard three syllables of the divination incantation, I wasn't confident that Akira would be able to get her Spell Immunity (Casting Time: 5) off before the priest completed his spell (Casting Time: 8) and the possibility of ending up with a clouded aura -while also having just lost Illusion school save buffs- seemed far too dicey for my taste. As a consequence, Akira went with the customary Potion of Fire Breath instead. The mage was roasted instantly.

The cleric was disrupted and then punked with Azuredge. The rest fell soon after.

A couple observations. First, I was once again struck by the dirth of potion quaffs. Either v21 nerfed Potions for NPCs or something may be amiss. Second, Suna's bow wielding buds did not handle The Reflex well. They figured out that their arrows were jacking them, but they nonetheless kept trying to step back and create distance rather than engage in melee. That's less than ideal of course.
Anyhoo. Akira's next objective is to fill out her potion collection. Current character record and inventory.

Best,
A.
Modifié par Alesia_BH, 17 octobre 2013 - 05:25 .
#7941
Posté 17 octobre 2013 - 12:11
Grond0 wrote...
Inside, Tlaloc took 2 attempts to respond correctly to the statue, getting to level 18 as a result and gaining the ability to summon a Dark Planetar.
Congrats on reaching HLA land Grond0. That's a big step towards completing SoA!
Best,
A.
#7942
Posté 17 octobre 2013 - 12:16
Anyhoo. Keep on truckin' everyone!
Modifié par Alesia_BH, 17 octobre 2013 - 12:32 .
#7943
Posté 17 octobre 2013 - 02:04
Tlaloc - wild mage (update 11)
Inside the Planar Sphere the planetar's mace icon for a weapon proved unable to hit a clay golem - but that didn't stop a vorpal effect working. Skeleton warriors then saw off the 'halflings' - getting Tlaloc to level 19 in the process (improved alacrity). The planetar was back again for more golems - an adamantite one proving no more resistant to vorpal.
A pair of skeleton warriors were enough for Lavok, but couldn't quite finish off Tolgerias, so a couple of mordy swords had to finish the job. The two combined well in the engine room to deal with various golems - getting Tlaloc to level 20 (extra L6 spell) - and again to collect a demon heart (I didn't bother killing the others). With the proceeds from sale of equipment Tlaloc bought the Sling of Everard.
He travelled to Windspear Hills and used Gaxx invisibility to escape an ambush and send in the skeleton warriors. After talking to Garren he went back to the city (for reasons that should shortly be obvious to you) and then returned to Windspear to hand over some acorns. Mordy swords, skeleton warriors and planetars were all used extensively in the dungeon, sometimes supported with webs and the odd other summons. Tlaloc soon got to level 21 (extra L7 spell) and his summons made short work of the opposition to get through to Samia. Coming back towards Firkraag another lot of golems got him to level 22 (extra L8 spell).
Three skeleton warriors were left for Conster to try (unsuccessfully) to chew on before Tlaloc moved on to Firkraag. A surge summoned a demon the first time he tried to buff for combat, so he rested again. This time he initiated combat with the intention of casting 3 lots of lower resistance on Firkraag before pummelling him with spells. However, on the second attempt he had to save against petrification, while the third summoned a demon. Despite that, Tlaloc continued the fight - using 3 scrolls of lower resistance to replace the missing spells, while a mordy sword and a couple of skeleton warriors kept the dragon occupied. A first use of improved alacrity was followed by 3 acid arrows, 4 magic missiles, 2 chain lightnings, 3 skull traps, malison and slow. Tlaloc was retreating to set up a planetar to replace the mordy sword (which was about to perish in the skull trap), but Firkraag had had enough.
Tlaloc returned to the City, remembered he needed to report to Garren Windspear, did that and is back in the City again.
#7944
Posté 17 octobre 2013 - 02:18
They're both pretty vicious, yes. Overall it was pretty clear that traps were our best weapon and the bounty hunter had a clear advantage there. However, if the duo were in trouble, e.g. being forced into combat when not intended, the assassin's poison ability gave it an edge.C Barchuk wrote...
@Grond0 - How did you enjoy the assassin and bounty hunter kits? Did you find them particularly effective overall? Thanks again man.
In our run the only thing in the game that resisted the bounty hunter's maze traps was Melissan. I suspect though that many more enemies, such as dragons, would do so in a single player game - which would make the kit less overpowering on the offensive. That doesn't mean of course that a bounty hunter can just steamroller through everything - if you've been reading our updates you may have noticed that Andal died 10 times during the run (reflecting the problems the kit has on the defensive).
The difficulty in pausing the game in MP meant that assassination was not used to anything close to its capability in our run. In combination with a time trap that's a lethal combination for anything not immune to backstab or time stop.
#7945
Posté 17 octobre 2013 - 03:00
Grond0 wrote...Oh no. Having shaken off your Beastmaster addiction it must be terrifying to come under the thrall of Love Boat
.
Oh I'm not addicted. I'm just studying: studying Captain Stubing. As an avid Baldur's Gate player I have become a part of geek culture- and so have been endlessly exposed to the endless debates over the endless merits of the great Starfleet captains: Kirk, Picard, and Janeway. I have listened, I have engaged -I have measured the arguments with coffee spoons- and in my learned opinion, Captain Stubing trumps them all.
Captain Stubing's trademark brilliance was evident as early as season 1 episode 1 when he got Terry and Barney back together by pretending it was Christmas during World War I. That's just genius: genius I say- no Startfleet captain has ever topped that. Captain Stubing would have nailed the Kobayahsi Maru dilemma; Captain Stubing would have resisted the Borg nano probes, saving thousands at Wolf 359; Captain Stubing would have protected the Ocampa without destroying the Caretaker's array; and finally, Captain Stubing would not have quoted Hitler at the Klingon peace conference. Captain Stubing had mastered bingo in the Acapulco Room four hundred years before those deck-hands were even born!
You can go on and on and on about the salvation of earth and the preservation of the space-time continuum and the rescue of friends and fellows long lost, but I know which Captain's table I'm dining at tonight: Captain Stubing's!
(Ummm. Trying to think what this has to do with Baldur's Gate- aside from the fact that I now need to solo Jill Whelan as Vicki (halfling swashbuckler?) Ok. I'm drawing a blank: I guess I'm off topic...Anyhoo. Best of luck Grondo! Don't blow yourself up!)
Captain Stubing is whispering in my ear (he's playful like that under the moonlight!). Captain Stubing says no. Captain Stubing says that innate maze immunity is exceptionally rare and that dragons in particular are vulnerable. He also says that the engine treats bounty hunter special snares as arrows and consequently that you need to watch out for Physical Mirror as well as the Reflection Shield in the event that it has been duplicated by Jon-Jon's Spawn Clones spell or Nyalee's Mirror of Opposition. He additionally has it on good authority that SI: C, Barbarian Rage, Berseker Rage, and Otiluke's Resilient Sphere will all foil maze traps and that aerial servants, oddly enough, are immune.I suspect though that many more enemies, such as dragons, would do so in a single player game - which would make the kit less overpowering.
(Hahaa! Will you stop that!. This is serious! Stop it!)
Sorry I need to go now: Captain Stubing is tickling me...
(You are a devil like that aren't you! I know. I know: It's the moonlight- you can't help yourself. But you are still adorable in those little shorts of yours. I just can't hold a grudge: I can't. Haha! Stop it!)
Ok: I really need to go now.
Best,
A.
Modifié par Alesia_BH, 17 octobre 2013 - 04:03 .
#7946
Posté 17 octobre 2013 - 03:12
Alesia_BH wrote...
snip...
(Ummm. Trying to think what this has to do with Baldur's Gate- aside from the fact that I now need to solo Jill Whelan as Vicki (halfling swashbuckler?) Ok. I'm drawing a blank: I guess I'm off topic...Anyhoo. Best of luck Grondo! Don't blow yourself up!)
I can see you sitting on a deck chair, laptop in one hand (playing BG of course) and brightly coloured drink in the other… does that count?
Modifié par ussnorway, 17 octobre 2013 - 03:13 .
#7947
Posté 17 octobre 2013 - 03:44
ussnorway wrote...
I can see you sitting on a deck chair, laptop in one hand (playing BG of course) and brightly coloured drink in the other… does that count?

Best,
A.
Modifié par Alesia_BH, 17 octobre 2013 - 03:45 .
#7948
Posté 17 octobre 2013 - 04:32
Informative (and entertaining!). I find it a bit surprising that dragons would be immune to imprisonment and not maze. I suppose there's an argument that you still have to kill them when they come out of maze, whereas imprisonment is a once-only effect, but it still seems slightly unbalanced to me.Alesia_BH wrote...
Captain Stubing is whispering in my ear (he's playful like that under the moonlight!). Captain Stubing says no. Captain Stubing says that innate maze immunity is exceptionally rare and that dragons in particular are vulnerable. He also says that the engine treats bounty hunter special snares as arrows and consequently that you need to watch out for Physical Mirror as well as the Reflection Shield in the event that it has been duplicated by Jon-Jon's Spawn Clones spell or Nyalee's Mirror of Opposition. He additionally has it on good authority that SI: C, Barbarian Rage, Berseker Rage, and Otiluke's Resilient Sphere will all foil maze traps and that aerial servants, oddly enough, are immune.
#7949
Posté 17 octobre 2013 - 04:38
With not too much left to do before Spellhold now, Tlaloc headed back to the Temple Sewers for a date with some illithid - hasted skeleton warriors made short work of them (level 23 - energy blades).
On to the Unseeing Eye. The first treasure cache there yielded a tenser's scroll, which fills one of Tlaloc's remaining spell gaps nicely (now only missing 3 L3 and 1 L4 of spells L1-6). Skeleton warriors didn't last long against beholders, but the planetar stepped up to the mark well as Tlaloc moved on to the temple to retrieve the first half of the rod.
In the pit skeleton warriors and mordy swords dealt with the undead, while a first use of a wilting finished off an efreeti before it could turn gaseous again. Moving on, a couple of planetars depopulated the beholders, before a fresh lot of skeleton warriors saw off the blind priests (level 24 - dragon's breath) and the Unseeing Eye.
Some Energy Blades cut Gaal down before he could run away - good job too as Tlaloc might actually get some use out of his girdle.
Next up was the Twisted Rune. Tlaloc buffed for that successfully and set up with 3 skeleton warriors for Layene, the planetar for the beholder and himself and his simmy for the others. The skeleton warriors fell immediately to a death spell from Vaxall (I was hoping it would concentrate on the planetar), but they were replaced by mordy swords and Tlaloc was victorius with plenty to spare.
With lots of money in his pockets waiting to be destroyed Tlaloc decided to recharge his wands of monster summoning, fire and cloudkill, although they all had around 40 charges left anyway and are very rarely used now. Then on to the last encounter before taking ship - the Guarded Compound. Downstairs Tlaloc retreated as soon as monsters started to spawn and let the glabrezu do some work for him before sending in summons to tidy up. He buffed before going upstairs and cast improved alacrity. His first attempt at a planetar only produced a sex change, but a second succeeded and was followed by a mordy sword, malison, slow and symbol stun. That took the heart out of the opposition and a wilting and some energy blades removed the guts as well.
Tlaloc duly took ship and has just arrived in Brynnlaw.
#7950
Posté 17 octobre 2013 - 12:14
Alesia_BH wrote...
First of all, Haegan stepped forward an introduced himself rather than hanging in the corner and awaiting the PC. That's an improvement to my mind, but his script didn't really work after that. He just stood there and let Akira eat him.
Haegan did the same for me, I'll just pretend he failed his save against hold person (unlike EVERY OTHER CREATURE my priest has cast it on so far, even the pesky kobold commando managed to roll a 19).
Oh, an intro for my character: Salek, LG priest of Lathander, stats 17, 17, 16, 9, 17, 13. Plans to dual him to fighter at lvl 11. Should be able to reach lvl 17 fighter under SoA XP cap of 2950000.
Mods:
G3 Fixpack (with a few fixpack changes reverted by me i.e. druid stoneskin casts at the same speed as mage, shadow door casts fast, minor spell turning works as it did in vanilla)
PnP free action (FA protects against stun, Arbane's protects against web as it used to)
Rogue Rebalancing thief/bard revisions (though it won't matter for this run)
SCSII v21 (enemy casters always prebuff, inquisitors dispel at 1.5X their level, nerfed insect spells, all tactical challenges )
aTweaks (except the option that lets PC mages make scrolls from memorized spells, for obvious reasons...)
Wisp's item randomizer (no items lost)
My own mod, polytweak, the main gameplay change is in how mindflayer attacks are handled.
Currently finishing slaver ship: Party of Salek, Keldorn, Nalia and Yoshimo
I already did something stupid while recruiting Keldorn, a green slime blocking our way survived a flame arrow and a chromatic orb (How? They've only got like 16 hp) so I sent Nalia to finish it with burning hands and it got a crit on her. She made her save but I was pretty close there to losing her permanently...
Modifié par polytope, 17 octobre 2013 - 12:16 .





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