Hi! I have been lurking these forums for some time. Motivated your fantastic attempts (and successes) I thought, why not try myself. I decided to incorporate random character creation to this challenge. So this time I will be reporting of bard Eir's adventures as she tries to survive hostile cities and wilderness of Amn with her mediocre companions. I will use fixpack (I think it is installed) and Dungeon-be-gone, no other mods, so no Tactics or other Improved Encounters. I try to ”roleplay” my way through the game, so I will(/try) not use all of the cheesy items and tactics. As I will use Dungeon-be-gone this is not 'real' no-reload try. Although I doubt I could do it anyway with this party:
Protagonist is Eir, neutral evil, half-elf bard.
Force 10
Dexterity 12
Constitution 15
Intelligence 15
Wisdom 12
Charisma 16
51 hp
She got actually surprisingly good rolls. Her constitution is decent as is her intelligence, wisdom, and charisma.
With her she has:
Eudora, lawful evil, half-elf enchanter.
Force 12
Dexterity 7
Constitution 12
Intelligence 17
Wisdom 12
Charisma 16
23hp
At least she has decent intelligence...
Hizkiah, lawful neutral half-elf cleric.
Force 16
Dexterity 15
Constitution 12
Intelligence 15
Wisdom 10
Charisma 11
25 hp
the same thing cannot be said of this cleric's wisdom.
Pritha, lawful neutral, half-orc cleric of Helm.
Force 14
Dexterity 15
Constitution 15
Intelligence 10
Wisdom 13
Charisma 12
hp: 32
At least she is somewhat better. And free True Seeing also!
Gudrun, lawful evil, halfling bounty hunter.
Force 11
Dexterity 12
Constitution 14
Intelligence 17
Wisdom 13
Charisma 12
hp 37.
Yeah. Her stats are just mediocre.
Hayk, chaotic good, half-elf beastmaster.
Force 17
Dexterity 13
Constitution 14
Intelligence 14
Wisdom 15
Charisma 11
hp 57
Due to the high AC no tanking with this ranger. At least until he gets to summon his animal companion!
I used Dungeon-be-gone-mod, so I did not play through Irenicus's dungeon - o, how many times have I it crawled. So I took the free xp and ”stuff” from Jesper and went forth to Athkathla. I sold most of the items including the one-charge wands leaving only Wand of Cloudkill (by accident actually). Then to the slums to meet Gaelan Bayle. Deal is made... and so on.
His nephew guides party to Bridge District, where they agree to help some actors to find their missing fellow for some coins (I thought of solving the murders, but I did not think my party could handle the rune assassin). On to the Temple District. So the first encounter is against Tarnor and his company of goons.
First thing we do after refusing his demand is that we flee regroup, then Eudora summons some monsters and Pritha skeletons, meanwhile Gudrun sets successfully two special traps and one regular one. Eir shoots a fireball and some of the enemies attack, traps go off, and together with succesful Hold Person by Pritha and some Melph's Acid Arrows and other spells, the first wave is succesfully handled. The mage proves to be somewhat more problematic with his Globe of Minor Invulnerability (I think) and Stoneskins. First to attack him is Pritha. But thanks to the Globe and Stoneskin he succesfully casts disintegrate and Pritha fails the saving throw and is swiftly disintegrated. Rest of the party swarms him and he is taken down.
There are two enemies still left. The other one is killed swiftly, but the other has taken refuge with some goblins. I try to fight him and his newfound allies for while, but my underequipped, wounded, and mediocre party is in big trouble, getting killed and all that. I check through my inventory hoping that there would be some kind of help. Bingo! Eir has still the Wand of Cloudkill, which she puts to good use swiftly. Maybe three or four goblins die instantly, and my group can retreat without worrying about the goblin archers. The foolish enemy tries to cast some spells in Cloudkill zone, which did not matter really, as he was just outnumbered at this point. After him the party finished the last two goblin axemen.
First encounter went actually surprisingly well. Just one disintegrated. I rolled another character to replace her. He turned out to be Jodocus, lawful evil, halfling F/T.
Stats:
Strenght: 12
Dexterity: 18
Constitution: 11
Intelligence: 13
Wisdom: 12
Charisma: 11
Hp: 31
So with Jodocus they continue their quest to find Mekrath. They take care of some of his mephits (who almost kill Gudrun) and agree to search for the imp-thief. Jodocus goes scouting. In the SE his skill in sneaking (which are mediocre) betrays him and he is suddenly facing a kobold horde! He runs as fast as he can, and hides in shadows 'just' before he is hit with Kobold Shamans succesful Hold Person. There is not much time to waste, so Eudora casts Haste and all the group runs through the west side to help poor Jodocus. In their run they encounter a Green Slime which they decide to ignore, sadly it doesn't ignore them... Anyway it appears as if the party is just in the nick of time to help their new companion. But their mediocrity does not betray them this time. Jodocus is exposed just as Hayk has summoned a Dire wolf to draw the kobolds' attention. In vain. Poor Jodocus is murdered by three kobolds. Well kobolds are ust kobolds and they are easily taken care of. Group continues to NE where there are still three kobolds left, including the shaman. Eir is singing the battle song. I notice that she is slowed for some reason...
Oh no! Gudrun is poisoned! The Green slime has followed my party and is now attacking Gudrun who is still in its line of sight. Gudrun runs away and drinks extra healing potion. But the poison is too strong. She is soon dead.
Meanwhile while battling kobolds Eudora has summoned a spider, Hizkiah (or Eudora) has held kobold shaman and it seems that battle is easily over. But then, an earth elemental appears! It appears, we found the imp aswell! Nice!
Hizkiah and Hayk together with some melf's acid arrows beat imp to death while the wolf and spider try to keep the earth elemental otherwise occupied. After imp's dead all of the group attacks earth elemental, except Eir who is singing the battle song. Earth elemental bashes Hizkiah to death. Oh. It seems the fight won't be that easy. Then Hayk informs me that his quarterstaff does nothing against the elemental. Oops.
Hayk, Eir, and Eudora try to fight the elemental for a moment, but soon it is obvious that they have no chance, so they run (very slowly as Eir is still slowed) to the streets to regroup. But the elemental uses other exit (I do not know how), and comes rushing straight at them. The +1 daggers seem useless against it. Then I remember the bhaalspawn abilities. Vampiric puts Earth elemental to badly wounded, and some Larloch's minor drain deal some damage, but in the end I must retreat, this time back to the sewers. To wait until slow wears off. After get back up and make run to the Bridge District succesfully. The earth elemental seems to content itself by killing a nobleman (not sure if that is proper english

).
Dead characters are raised, the party rests for some time and heads back to the Temples to re-equip, hoping that they don't bump into that earth elemental. We use the NE entrance and get down and... WHAAAT!!! Four earth elementals, all of them uninjured! Hizkiah is dead in seconds and Hayk badly pounded. Off we run to the streets, but this time the elementals follow. So we run to the Government district to pay magic fee and to think of a new strategy to solve this situation. Maybe we should buy a Death spell to deal with them?
Modifié par Jehoahaz, 09 novembre 2013 - 11:56 .