Planar Prison is tough at low levels even with a regular party, but you needn't give up on the idea of random parties; I know Enuhal beat SoA + ToB with a randomized party (earlier in this thread).Jehoahaz wrote...
With his death it is evident that all is lost. Next to go is Hayk, who had 5 hp left at this point. Then Hizkiah, who was at three hit points anyway. Last one to fall is Eir the child of Bhaal. And so ends her story.
I think the culprit is actually globe of invulnerability, which blocks spell thrust (but not secret word) now. This seems to make spell thrust almost useless (except in the early game) and secret word essential (it was the other way round in previous versions of SCS).Satyricon331 wrote...
fwiw, on my SCS2 v21 install, Spell Thrust removes Spell Shield correctly (the "Initialise" component fixes Spell Shield, but are you referring to another component?)
Sorry to hear. It sucks to lose a character you've taken all the way from Candlekeep.corey_russell wrote...
The duo were caught flat-footed but we concentrated on the vamps - well, a little problem - Wewa got level drained and chunked!! Bannen used an invis potion and escaped the zone. But he returned to loot Wewa's stuff, which for some reason wasn't lost like it usually is in single player mode.
I wish I could give you advice but my last SCS + Ascension game died to bugs, your party looks pretty strong though and I believe they can succeed.Serg BlackStrider wrote...
As this will be my first SCS-Ascension Throne challenge ever I have watched a lot (and I mean a lot!) of youtube videos, inspected our forumites' posts here thoroughly for just to know what to expect there. I hear in my head as Melissan screams again and again: *Doom awaits thee!!!* We will see, Melissan. We will see...
An update on Aleks (since I don't know how much longer I'll be able to post here).
In Brynnlaw, saved Claire and Ginia, confronted Perth the Adept... he was pretty easy after his spell immunity was removed (Keldorn's dispel succeded). He was smart enough to use Absolute Immunity when debuffed rather than ProMW, but didn't last much longer.
It's a bad day for my character, not only his soul is stolen but the party is striped of all of our items and forced to play hide and seek with a vampire... I consider SCS improved asylum a real hurdle for most parties, if I can survive this things look promising for the rest of the game.
First up, a clay golem is taken out with a +3 mace created by enchanted weapon spell and improved haste. It was guarding a bag of holding with some non magical weapons and armor. This is also a particularly appropriate time for Keldorn's observation.
Interestingly, the Yuan-Ti from outside the riddle room came to investigate as we killed the goblins (getting a +3 spear for Keldorn which he's at least proficient in). Fortunately the mage didn't come with them, but they're formidable fighters without our magical equipment or healing potions (Valygar backstabbed this one but couldn't finish it off, it has only a -4 penalty to hit in spite of Pro Evil, Improved Invisibility and studded leather, so must gain +4 to hit normally).
The undead outside the library are dealt with using some sunfires, fireballs and holy smite spells (not going to risk meleeing that greater mummy with no elixirs of health/staff of curing handy), Valygar backstabs the skeleton archer.
Dace Sontan summons some wolves and then turns into a wolf, which is just confusing, he also does vicious melee damage but Aleks has to tank him - with Valygar and Nalia contributing with +2 arrows and magic missiles - as he is the only party member reliably immune to level drain (ProMW and NPP not suitable here for reasons noted earlier).

Well, our party found some lesser healing potions on the kobolds and an extra healing potion on the Yuan-Ti mage near the riddle statue. We needed them all.
Now for the next real challenge, the squad of Yuan-Ti (including 3 mages) blocking the exit. I thought I was in trouble here, although Keldorn dispelled 2 out of 3 mage's buffs all of the Yuan-Ti mages made their MR check/saving throw against web and chaos, they also interrupted Nalia's emotion spell with meteors. Fortunately my second attempt at chaos confuses two mages and the coherent one (his globe dispelled) is taken out with ranged weapons and fireballs.

Ambush by Bodhi, I cast holy power beforehand just for the hp boost (Aleks made level 13 fighter just before this room, Nalia also got level 15 somewhere and Keldorn level 14) Imoen and Nalia contribute improved invisibility and spirit armor spells. Aleks still took massive damage from the vampires' attacks.

See those rats? I was very lucky not to get hit by those. They are summoned by the vampires and infect with you a disease that ticks at about the same rate as phase spider venom... and of course, curing is hardly an option with an uncontrollable PC attacking everything nearby.
I'm not going to use SCS improved vampires again, their abilities (like turning into rats and backstabbing and their buggy teleporting) are largely nonsensical, and this "cutscene" stands out as a place where any non-arcane caster has a great chance to get killed no matter what they do, if I played on insane instead of core I would've certainly died. [/rant}
...moving along, the beholder summoned from the tome fell to standard tactics (Nalia acting as a decoy to soak up the AMR). The portal creatures didn't stand up to Improved Haste even without our usual weapons.
Randomized items found in the maze: cutthroat the +4 shortsword from the tome, golden girdle from the riddle statue, shadow armor from the chest puzzle, darkmail chain from the portal, warblade the +4 zweihander from the chest guarded by golems, pale green ioun stone from the spirit troll, cloak of the stars from the Illithid... and a girdle of hill giant strength from the troll altar! Keldorn will use this and warblade in future rather than the harmonium halberd. Also found scrolls of PW:Stun, PW:Blind, spell sequencer, incendiary cloud, maze and secret word for Imoen - I turned down the difficulty to scribe this last one because it would be really annoying for Imoen not to have it in the final spellhold fight and ofc we don't have any potions of genius, it's the only time I'll do that. Got the usual boots of speed + north.
Talked my way past Lonk (as Aleks's predecessors have done) and grabbed our stolen gear from the bedroom.
Improved Irenicus fight in spellhold. The clones are actually quite dangerous being copies of party members; same stats, spells and equipment - and will put them to good use with SCS scripts - you could probably render the fighter clones harmless by dropping your weapons beforehand and picking them up after the clones are summoned, but that would be cheating.

In this screenshot I'm trying to command Nalia's clone, both Keldorn and Aleks are under attack by their own clones who've just killed Dradeel - his last act was breaching Irenicus after Imoen and Nalia stripped the evil elf's spell protections with secret word + ruby ray... the freed mages are actually pretty useful in this fight.
The clones actually put up much more resistance than Irenicus himself who did no damage before fleeing, but we're still in good health when the last one falls:

We'll be leaving the Island in pursuit shortly. Current party gold ~100,000 - more than I've ever had at this stage of the game, more than I've even had in ToB I think...
Modifié par polytope, 15 novembre 2013 - 10:39 .





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