Because I really never seen him do that.
I will remember it for next time. These kind of things you will remember when playing a no reload challenge
Modifié par Serg BlackStrider, 20 novembre 2013 - 08:12 .
I'm using components of Ascension, SCSII and G3 Tweaks but I don't think any of those mods affect Animate Dead. I think I remember summoning ghasts using this spell with vanilla SoA/ToB too. Under the description for Animate Dead it looks like Ghast is listed as the creature summoned before hitting level 15.Polytope wrote...
Which mod allows you to summon ghasts? (I can see it's not a return of Tiax mod anyway)
Is using belm as an off hand really an exploit? I'm using celestial fury in main hand with belm in off-hand for the attack bonus but it has its downsides as well. During my run so far I've encountered plenty of monsters that cannot be damaged by a +2 weapon so I switch belm out for another +3 weapon in those cases, otherwise many of my landed hits do nothing.Polytope wrote...
The rebel prince had the ring of free action and the king gave us belm - I won't be exploiting that "use belm in the offhand for an extra attack with a better weapon" bug, but belm is not a bad weapon in itself so Valygar will use it for a while (except when he's using his family sword for backstabs).
A couple of other weapons you can use are the giantkin hammer from De'Arnise keep and flame tongue sword from the druid grove. Kangaxx's demilich form can be pretty annoying on a solo character but you can keep him in from of the coffin when he tries to flee from you (yellow circle instead of red circle beneath him) with some microing so he cannot get past you on the narrow bridge.DeeKayNL wrote...
1 more question I also tried reloading and doing Kangaxx after that but even with the sling +5 I couldnt kill his demi lich form. He kept regenerating fast than I could hit. How should I kill him?
Modifié par WaterMane, 20 novembre 2013 - 10:03 .
Modifié par Epsil0, 21 novembre 2013 - 12:59 .


Modifié par WaterMane, 21 novembre 2013 - 02:35 .
In the original game animate dead just summons skeletons before caster level 15. Mind you, I don't think ghasts are really unbalanced for level 5 arcane animate dead (carrion summons, a level 6 spell also summons paralyzing critters). Ghasts would be overpowered for a level 3 priest spell though.WaterMane wrote...
I'm using components of Ascension, SCSII and G3 Tweaks but I don't think any of those mods affect Animate Dead. I think I remember summoning ghasts using this spell with vanilla SoA/ToB too. Under the description for Animate Dead it looks like Ghast is listed as the creature summoned before hitting level 15.
Imo it's taking advantage of a unintended engine glitch, like dual classing a ranger to a cleric to get access to the high level druid spells. Since most players do it anyway I'd be wasting my time objecting to it...WaterMane wrote...
Is using belm as an off hand really an exploit?
Experience aside, in vanilla BG2 the mage with the group has a Time Stop scroll. However, his first action is to read it (and also to trigger a mislead spell making him untargettable... I think, it's been a while since I played vanilla). Immediate PW:Stun on the mage is probably the best way to stop him using the scroll.corey_russell wrote...
Sorry to hear the end of Zarakril. That area is actually pretty dangerous, if solo I always skip it, since don't need the experience at all.
Are you sure it wasn't a spirit troll casting greater command? They tend to do that if you install the SCS option for enhanced spirit trolls. Greater command is party friendly anyway with the fixpack.Epsil0 wrote...
Apparently, I accidentally Greater Command'd while my party was in the area, and all of my characters failed the saving throw while all the Greater Trolls in the troll mound saved against it. Well, now that I know how that one works... Back to BG1, it seems.
Modifié par polytope, 21 novembre 2013 - 04:16 .
Are you sure it wasn't a spirit troll casting greater command? They tend to do that if you install the SCS option for enhanced spirit trolls. Greater command is party friendly anyway with the fixpack.
I've actually not used wish much, if at all. Which effects of the spell are you referring to?Polytope wrote...
Not planning to use wish with this sorcerer?
Dominus will definitely be avoiding melee combat, he values his hps too much. My basic plan is to have buffed summons tanking while Dominus & Jan debuff and deal out spell damage. I would also like to play around with domination type spells so I may pick some of those spells sooner rather than later.Epsil0 wrote...
What tactics do you plan on using with Dominus? Evocation + Spell protections for the most part, or going to do something a bit "off" like Alesia's melee-focused sorceress?
Modifié par WaterMane, 21 novembre 2013 - 06:48 .
Modifié par Epsil0, 21 novembre 2013 - 11:00 .


Modifié par WaterMane, 22 novembre 2013 - 05:38 .
Modifié par corey_russell, 22 novembre 2013 - 07:58 .

Modifié par DeeKayNL, 22 novembre 2013 - 08:14 .
Modifié par WaterMane, 22 novembre 2013 - 04:33 .