Epsil0 wrote...
Just as suddenly, he sheathes his flail and turns exclusively to his sling. (Dualed to Cleric. No proficiency in Slings, but I have a better THAC0 with it than with the Mace that I did become proficient in. Gaining both a STR and DEX bonus to hit... I don't recall this happening with a sling before?)
It's a BGEE change to slings, which makes them really OP compared to other ranged weapons (each as powerful as the vanilla game sling of seeking)... but I digress, this is the no reload challenge thread, not the BGEE bashing thread.
I haven't screenshotted most of the easy early game stuff, but one encounter is noteworthy: Randolph the 11th level sorc takes on the unseeing eye with a 10th level party. Needless to say everyone's saving throws are way too high to mess around with beholder rays, so a different tactic is needed.
Jan and Nalia joined the party for this quest; I let Nalia in my party to free her keep - rp reasons and also more gold that way, so she was 10th level and had 2 chaos spells, as did 9/10th level Jan (being an illusionist). It would make more sense xp-wise to join the extra 2 mages for the final battle only, but I dislike switching people in and out of my party mid quest.
(Side note; I hate having a party of 6. Not only do you have extra micro management and slower leveling, but the pathfinding gets reallly bad if you have more than four people. I'll take Immy anyway as she's family.)
Keldorn is the man to pick up the second half of the rift device, thus spawning the eye while the rest of the party spread out around the entrance to the final room. Annoyingly the completed rift device appears in Randolph's inventory, so passed it back to Keldorn, yeah, through the wall: This is cheesy, but so is the device appearing in PC's hands regardless of who picked it up!

Keldorn zaps the eye with the rod, causing him to summon his death tyrants, our paladin is debuffed by their anti magic rays (being the only party member in their LOS) but makes it round the corner (previously found boots of speed), so two hasted Nishruus (one scroll on Lehtinan, another random find) take his place to run distraction - I'd highlighted the area with farsight (also found book of infinite spells), I summoned two Nishruus rather than one in case the eye had death spell (he didn't).
Jan casts Malison, Nalia casts Chaos and Randolph uses a scroll of Chaos, then Leksa the cleric casts Greater Command. Unseeing eye is knocked out by GC, and one death tyrant confused, but the other uses his anti-magic ray to dispel the confusion! Grrr.
Second round, two more Chaos spells succesfully confuse both death tyrants! Our cleric took some damage though, I let her get a bit too close to the beholders. Keldorn uses an oil of speed (not necessary, but I was paranoid of confusion wearing off) and joins Valygar in chopping them up - for those who don't know confusion prevents scripted actions like spell casting or shooting rays, making beholders and mages harmless.
Items found here, golden girdle, light crossbow of speed and some forgettable (sellable) stuff like the pixie ****** and flame of the north.
Jan and Nalia part company afterwards, whilst I don't usually use more than two arcane casters (or one prior to underdark) I couldn't have done without them both vs the eye at these levels... Not sure if it was a good no reload strategy though, if I was playing trilogy no reload like some of you I think I'd rather not rely on save-or-else spells and leave the beholder cult till about 15th level.
Modifié par polytope, 05 décembre 2013 - 04:19 .