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Baldur's Gate 2 No-Reload Challenge


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#8676
Alesia_BH

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I have reproduced this behaviour.

 

That answers my question: I was just about to ask Polytope whether he was aware of any documented cases.

 

In any event, we now have a documented bug. And this candidate explanation is easier to reconcile with the facts as they've been presented. If Cuttysark feels he can confidently rule out FoD based on what he observed in game, then a reload is justified to my mind. 

 

Nice work Polytope and Gate!

 

Best,

 

A.



#8677
Aasim

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@polytope

Demons in WK I wouldn't reccomend that early, no. They have a nasty tendancy of spamming PW:Stun all day long at vulnerable characters, Glabrezus are annoying as always, and the whole battle can get very ugly very fast.  Personally, I'd wait for ToB. 



#8678
Gate70

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Raised as issue 7569 for BGII:EE :)



#8679
Alesia_BH

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@polytope

Demons in WK I wouldn't reccomend that early, no. They have a nasty tendancy of spamming PW:Stun all day long at vulnerable characters, Glabrezus are annoying as always, and the whole battle can get very ugly very fast.  Personally, I'd wait for ToB. 

 

My experience with WK in SCS is limited, since I've only completed it once, with a solo beast master, but I'm inclined to agree: I'd wait.

 

(I have to admit that I'd be interested in observing an attempt, though.)

 

Best,

 

A.



#8680
cuttysark

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Yeah, that explanation fits much better. I'll carry on with the sorcerer run. Thanks for looking into it Gate and Polytope!

 

I'm half-way through an install of SCS at the moment. Think I'll uninstall it and carry on in vanilla, for bug-avoidance, and to give my character a better chance to level up and start to play with the highest level spells.

 

Which means yes, I finally sorted out WeiDU installation. Thanks for the link, Alesia. It's definitely useful. But actually it wasn't the full solution. I figured out that the current WeiDU isn't compatible with my version of OSX--I was running Lion, 10.7.5, which was barely current when I got this machine 2 years ago. So I just updated to Maverick, version 10.9.2, and everything works.



#8681
Epsil0

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And thus begins the SoA portion of what's hopefully going to be a trilogy no-reload. Here's the link to the Sword Coast. I'll see whether I can actually do this is journal/diary form. So. Initial stuff: Ansset, Neutral good male half-elf Skald, entering at level 9 with stats of 10/19/16/18/9/19. Only relevant mod is Rogue Rebalancing, other than random banter packs. Roleplaying to a certain extent: I'll always choose for him to work directly towards a goal, not abandoning a quest halfway, and choosing to not kill people if he has the choice. And if they're not directly attacking him/his party instead.

 

I woke confused in a cage, a cell that I had no memory of. How did I get here? The last thing I remember was finally meeting with Gorion's friends after killing Sarevok, and then... Darkness and pain. Phantom thoughts tickle my mind, the effect of memories covered deep within blocks. I had no time to mull over this strange situation - an assassin or a thief burst into the room only to be disintegrated by some spell or another. Imoen entered - good to know that I was not the only one captured, unlike when I was a child... We freed the other inhabitants, Jaheira and Minsc; I seem to recall Branwen and Kivan leaving us before I... Before I cannot remember.

 

We equipped ourselves and started our daring escape. My song was my only source of comfort in this place, and even that was whispery and quiet as I tried to not attract too much attention. Control. Do not break Control. We learned we were in the dungeon of one Jon Irenicus, a familiar name - Centeol, that fat spider-person that had that huge tumor inside of him, had said that it was this Jon that had changed him into what he had been. And this man seemed vile - I do not think I could sing to him with him understanding any of it. There were so many atrocities down here - the captive Nymphs, the bizarre disembodied in jars - my head pounded, as if I knew something about this already, but no coherent memory came to mind. Control. Do not break Control.

 

We were joined by another person, Yoshimo, a man fairly skilled with a sword and a bow. He agreed to help us escape, if we did the same for him. Upon first hearing me sing while we were in combat against multiple mephits, he halted and froze, his concentration breaking enough to allow several of the reptilian things to hit him. When I asked him about it after the last portal was destroyed, he merely said that the song had brought up memories that he would rather have forgotten. I pressed him no further on the issue.

 

Jaheira was adamant upon finding her husband - but we found him, shredded and torn with his body broken. Imoen said she had seen Irenicus do the mangling, but that Khalid was already dead. I nearly doubled over in pain as a thought pounded at the blocks, but the memory blocks held. If only Gorion the Songmaster was here, he'd know how to remove them, but I do not have the skill.

 

We emerged into daylight soon after, freeing ourselves from what the others complained was a stifling darkness. Stifling it may be, but it had stone walls, and stone walls always comfort a child of the Songhouse of Candlekeep. As we climbed out, we heard sounds of a ferocious cacophony of spells and words, all bitter, all painful words. I longed to sing myself in response, but Imoen hushed me with a quick glare. I soon saw what was causing it: the mage Jon Irenicus was in a tussle with a group of cowled wizards encircling him, and he was crushing them. As the final one fell, Irenicus looked at me and smirked, saying, "So the Songbird is free. I wonder how long this will last?"

 

Before I could answer, Imoen had cast a basic damaging spell at him; Deaf though she may have been, her skill with magic was above my own. I started to sing a haunting tune, but before we could rally to face this sorcerer together, more of the wizards teleported into the area, and took both Irenicus and Imoen away before I could stop them, saying that they had been in a use of illegal magic. I yelled for them to stop, but they were already half-ethereal and vanishing before they could respond.

 

I almost lost Control completely, whirling on a bystander nearby, asking what was the deal with this "illegal use of magic." Anything arcane in source, it seems: my own spells would have to be hidden until I could get it legalized.

 

... OK, I'm done for now. I've progressed further, finishing the Umar hills quests and the Trademeet quests, gotten my 15k gold and another 5k gold for the spell caster's license, and now I'm pretty much waiting for Jaheira to be taken and returned so it doesn't happen randomly while I'm at Spellhold. No perma-deaths, and my team is myself, Mazzy, Jaheira, Rasaad, Yoshimo, and Aerie. Had to reload once due to a really odd bug of a Raise Dead spell not actually raising a dead character... But nothing game-changing.



#8682
Grond0

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Krak - dwarven barbarian (update 2 - simmering rage)
 
My difficulties in posting on the new Forum mean I've made a fair amount of progress with Krak.  Here's a summary of his adventures to date.
 
Saved the circus (level 10).  Kalah.jpgPaid for a magic license.
 
Realised at this point that I never got around to buying the Claw of Kazgoroth in BG1.  Rage protects against essentially all save-or-else spells in BG1, but Krak will need to be more careful in BG2 to defend against things like FoD, although a dwarven barbarian gets pretty good saving throws anyway.
 
Freed the Copper Coronet and bought Stonefire and Azuredge.  Still had just enough money for the RoAC.  Travelled around then until Suna Seni ambush triggered - a single rage was just enough to kill them.  Immediately afterwards Renfeld occurred - again a single rage, though Krak had to leave much of the loot behind.
 
After returning Renfeld Krak went invisibly into Prebek's house and chopped him and Sanasha down without the chance to talk.  After selling their stuff went to pay Gaelan Bayle (normally I would leave this for much later to avoid vampire ambushes, but Krak's rage should protect him against those).  On the way there ran into the orog ambush.  Krak took heavy damage there and resorted to Azuredge to finish off the last few of the opposition (level 11).Orogambush.jpg
 
Saved Mook and then used Azuredge to rescue Sansuki.  Gracen panicked, which meant Krak had to switch to Azuredge to finish him off before his final rage expired.  While in the Bridge District, raged to get the berserker horn and solved the skinner murders - both Rune Assassins hit with initial attacks, but without backstab multipliers they did minimal damage.  With the loot from that bought the bracers AC3 and some studded leather armour.
 
Cleared a few of the graveyard tombs and Pai'Na's nest, though didn't bother with the Southern tombs.  A few rests saw him through the vampires without too much trouble.  Tanova tried mazing him, but was defeated by rage before being destroyed.  Tanova.jpgBodhi didn't last long either.
 
Reported to Aran Linvail (level 13) then went to pick up a kidnap ransom.  Next he started a lich-hunt.  A green scroll and 4 rages for a day killed 3 liches before Krak moved on to Kangaxx.  Another green scroll and Daystar rapidly put an end to him.
 
Some pirates soon allowed Krak to wrap his charisma round to 25 Charisma.jpgand swap to a decent weapon to smack them.  He upgraded the berserker horn and did the Sir Sarles quest to upgrade the MoD before setting out for the de'Arnise Hold.  An ambush on the way took him to level 14 and killing Torgal to level 15.  Torgal.jpgHe agreed to take control of the Hold, though he's unlikely to spend any further time there.
 
On to Trademeet where the genies went down hard.  After having had no trouble with trolls in the de'Arnise Hold I wasn't very cautious in the Troll Mound and Krak was taken down to 36 HPs by a pair of giant trolls and had to go invisible to be safe.  The remainder of the area was cleared easily, though the rakshasas were left for now.  Helping Raissa got Krak to level 16 and he also cleared the tomb before shopping and leaving.
 
The next area tackled was Umar Hills.  No problems with initial quests and moved on to the temple.  Had to rest fairly often to work through undead while raged, but otherwise easy enough and got to level 17 fighting the first lich.  The use of summons + Ilbratha mirrors bought Krak enough time to be able to beat up Thaxy in melee combat using Gaxx haste. Thaxy.jpg The Shade Lord saved against destroy undead, but his attempt to buff was disrupted and he was quickly finished off (level 18).  Krak picked up Valygar's body before coming back to the City.
 
Retrieved the Dawn Ring and completed the fall of the paladins before moving on to the Planar Sphere.  Kayardi's maze attempt was the latest to be foiled by rage Kayardi.jpgand killing him got Krak to level 19.  Lavok's improved mantle was beaten down by the iMoD.  Krak initially used invisibility to trigger Tolgerias' 2 true sights.  The mage was then silenced by Namarra before surprisingly failing against Bhaal horror as well after Krak attacked under the cloak of II.  Krak got to level 20 in the fire room (taking Hardiness as his first HLA).  The Tanar'ri died within seconds and Krak was soon escorting Lavok for his last sight of the stars (level 21 - WW).
 
At Windspear Hills Krak moved into the dungeon - killing Digdag at the entrance using WW.  That was also used to finish off a group of vampires injured by a Daystar sunray (level 22 - GWW).  There were no problems in beating up Conster to release Iltha.  Krak disposed of some genies (level 23 - GWW) before teaching Samia a final lesson.  He returned to attack Firkraag, successfully getting the dragon to concentrate on the summoned efreeti initially - which allowed a GWW to get him to badly injured before Krak was buffeted away.  He quickly returned though and a second GWW finished the job. Firkraag.jpg Reporting to Garren got Krak to level 24 - GWW.


#8683
corey_russell

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Looks good Grond0! Keep up the focus!



#8684
Epsil0

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Well, good thing I didn't work too much on attempting to write further: my own spotty memory ended my run, though quite honestly I think I'm lucky to have survived thus far. (Mazzy was hit by and saved against no less than 3 Disintegrates, for example. And I still can't remember which mages cast it...) Here's the gist of everything Ansset accomplished before I derped out. The circus tent was cleared as usual, grabbing Aerie for the spell casting. Located a couple key quest characters to gain access to Trademeet and Umar hills, both of which were cleared out. Picked up Rasaad, dropped Minsc, picked up Cernd for the time being. Trademeet was... spotty, as both Jaheira and Cernd bit the dust against a couple spell casters, but we prevailed in the end. The Rakshashas were dealt with in typical BG1 fashion, darting in and out of the house every single time they started to cast a spell.

 

Umar hills was next, dropping Cernd at the druid grove and picking up Mazzy. Here's when Harper's Call failed to work, as Aerie was STR drained to death, but her portrait remained... And Jaheira's Harper's Call didn't revive her. (Note: I'm fairly sure this IS a bug since I tried it again on another dead character to no avail. That time Aerie could cast Raise Dead though, so no big issue besides a wasted 5th level slot.) Anyways, no other problems at Umar as Hasted and Strength'd characters took out in Shade Lord in a single round.

 

Back to the city, solved the Skinner murders, did the planar prison, which was again very, very spotty. One of the Disintegrates came from this fight, IIRC. The Master of Thralls was the major problem, though, as every single one of my front-line fighters melted. Aerie survived, Ansset survived, Yoshimo survived, and a few Raise Deads afterwards, the demons were quickly finished off. If you can believe it, the Warden was held by a silly Nymph that I had called to take a few spells and die. No chunks ever happened somehow or another.

 

Bodhi's lair was a similar story as the above. Almost all fights went smoothly, except for the one against that danged spell caster. Four characters bit the dust here against her ridiculous amounts of 6th level spells. Spammed the RoR this time after the fight, and swept everything. Brynnlaw is easily handled (has ANYONE lost a run here? Maybe against Perth Mazing or something, I guess...)

 

Imoen is rescued, and here's when I made the idiotic mistake: I couldn't remember what the third being that came out of the portal was. And I wasn't prepared for a Pit Fiend. PWS disables practically everyone, his Fear taking the rest of them out of my control before bursting out at least 2 fireballs of some sort. Even if I HAD prepared for it, I couldn't take it as I tested directly after - I only had one +3 weapon on me, and for some reason none of my arcane casters had Magic Weapon available. I'm continuing for the heck of it (Actually, still continuing after letting the Pit Fiend out. Lured him back through the doors with a Fire Elemental before closing the doors behind him and running the heck out of there.)

 

Thoughts on the Skald: an amazing class for a group, especially when you're abusing melee attacks. By level 13-14, I had characters with THAC0 0 after bonuses. I don't think I hit his peak point yet - that's when GWW comes online, and the song aura is starting to contribute another +5 damage upon every hit. With a potential 3 GWW's running (Jaheira, Mazzy, Rasaad,) that's a ridiculous +150 damage in a round if everything connects. Say there's two or three critical misses. Still +135 damage. And that doesn't even use the Skald's aura.



#8685
Grond0

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Brynnlaw is easily handled (has ANYONE lost a run here? Maybe against Perth Mazing or something, I guess...)

Perth can indeed be a danger, but there are others.  The first multiplayer run I did with Gate70, after a lot of hard work, ended in Brynnlaw to a trapped container.
 
 

Thoughts on the Skald: an amazing class for a group, especially when you're abusing melee attacks. By level 13-14, I had characters with THAC0 0 after bonuses. I don't think I hit his peak point yet - that's when GWW comes online, and the song aura is starting to contribute another +5 damage upon every hit. With a potential 3 GWW's running (Jaheira, Mazzy, Rasaad,) that's a ridiculous +150 damage in a round if everything connects. Say there's two or three critical misses. Still +135 damage. And that doesn't even use the Skald's aura.

I agree the Skald is vicious in a party.  In vanilla the aura will eventually protect against fear and stun (which might have been handy against that pit fiend), though the immunity is not gained until 20th level.  Your installation sounds like the song has slightly different effects though to vanilla.

 

 

 

 



#8686
Gate70

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Yep, Perth has ended a few runs with Maze. The trap Grond0 mentions is in the house with the pirate horn.

 

& Harper Call is indeed a known bug, at least on the Enhanced Edition and might be the same on vanilla. From memory it sets to 1hp then applies the -6 con modifier for a minute which results in further hit points being lost for many NPC's.



#8687
Grond0

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Krak - dwarven barbarian (update 3 - road rage)
 
Krak's made good progress this morning and has just arrived in Brynnlaw.
 
Starting off in the temple sewers he limbered up using GWW against the rakshasa before assaulting Tarnor's party.  Using hardiness, DUHM, rage and mirror images, an invisible GWW assault (starting with Gaius) was far too much for the opposition and the last one died as Krak's second GWW expired.  
Gaius.jpg
Similar tactics allowed him to clear the illithid lair without the mindflayers getting a single successful suck in (level 25 - GWW).
 
Mekrath found stoneskin was no substitute for his failure to protect against magic weapons before his pet yuan-ti mages made the same mistake.
 
I decided not to use Balduran's shield on beholders, but just relied on Krak killing the opposition before he took too much damage - that worked pretty well, though he had to retreat a couple of times to regenerate.  Krak got to level 26 fighting through the undead (hardiness) -  that level also meant his HPs go over the 200 mark while enraged.  Putting the rift device together got Krak to level 27 (power attack) before he gave some summons an outing for the first time in a while to finish off the Unseeing Eye.  
UnseeingEye.jpg
He dealt with Gaal (after returning the rift device).
 
Krak returned the portal gem to Haer'Dalis and then followed into the Planar Prison.  Entering already buffed allowed him to easily kill the bounty hunters without the need for summons (level 28 - critical strike).  The Master of Thralls and the Warden both died to Gaxx hastes (somtimes preferred to GWW as they last slightly longer and don't need Belm to be switched out of the off-hand slot).
Warden.jpg
 
Next Krak invaded the Guarded Compound.  A couple of GWWs accounted for the enemies downstairs.  He then showed himself upstairs before popping back down and dealing with those who followed (level 29 - smite).  Stalman and Sion remained upstairs and Krak used Smite for the first time to back the latter against a wall (where a GWW finished him off while he was stunned).Sion.jpg
 
Krak's final target before taking ship was the Twisted Rune.  Shangalar failed to buff in time to defend against an iMoD GWW; Vaxall died of the Dwarven thrower from the remainder of that GWW and Revanek and Shyressa went down to a follow-up GWW.  Layene's PFMW protected her for a while, but after it expired Krak was quite willing to burn himself on a fire shield to get at her.  
Layene.jpg
He was about to leave when a pit fiend (previously mazed by Layene) appeared, but Krak was not surprised and quickly WW'd it back to hell.


#8688
Grond0

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Krak - dwarven barbarian (update 4 - murderous rage)
 
Perth was beaten up using Gaxx haste and critical strike, though regrettably his book offered no worthwhile spells.
 
Moving into Spellhold Krak gave up a bit of wisdom during a dream sequence.  Annoyed by that loss Krak whipped through Spellhold (level 30 - GWW, level 31 - GWW) - helped by the expected lich on the first level being out to lunch.  I did click on the wrong answer with one of the final questions before exiting Spellhold and had to fight various fire dwelling creatures - don't remember ever doing that before.
 
After a GWW for Lonk, Krak went downstairs to take on Irenicus.  An opening GWW had him effectively dead, but he needed to act out his script before dying - so Krak retreated and waited for him to admit defeat (level 32 - GWW).
 
Krak took ship with Saemon before being boarded by sahuagin.  There was a glitch there with the sahuagin chieftain getting stuck on the gangplank and therefore not doing his normal conversation.  However, killing everything else on the ship other than Saemon and the chieftain eventually allowed him to move forward.  He still didn't initiate dialogue, but Krak talking to Saemon seemed to kick-start the proper action and the ship finally broke up.
 
In the City-of-caverns Krak quickly persuaded the beholder to let him open the chest then went to do a job for the prince - finishing that just as the prince arrived on the scene (level 33 - hardiness).
AlltheKingsmen.jpg
To be even-handed, Krak used a single GWW to finish off the prince and his cronies before shinning down a rope into the Underdark.


#8689
cuttysark

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Update: Dostoevsky, Elven Sorcerer

 

The gods discussed his fate, twiddled with his thread while he was jerked around between life and death, and finally decided he would be granted another chance to live.

 

This time, Mordy's Swords took dead care of the Shade Lord. In fact the Swords have become a staple, just like spiders in BG1. Cast Project Image, 4x Mordy Swords, haste, swords kill the image, then into battle has become standard now. Hum, if I were to pick up wizard eye I wouldn't even have to kill the image, but then I'd miss out on flame arrow, which is a bit of a tough loss especially once I get 3x project images running through chain contingency. Flame arrow would be a good spell for them. Hmm.

 

The Slum Slavers were executed. An enemy mage handily managed to poison himself on the repeating stair trap there. The efreeti fired a stinking cloud into the upstairs and the swords handled everything. A number of the guards simply died to death spell (a spell which is making the run significantly headache-free). In the large room downstairs with the boss-warrior, Dostoevsky ran into another acid trap, just like in Rayric Gethras's room. This one didn't do any damage (maybe because of Mirror Images?). Also, both traps said 'held', but Dostoevsky didn't experience any hold effects. Odd.

 

Dostoevsky failed the conversation path to get the berjuril gem in the Umar Hills, so after creating the bronze horn of valhalla, the next logical choice was Firkraag's dungeon. Death spell handled a lot of the early enemies here. The adamantine + 2 stone golems were easily dealt with through swords and minute meteors. The vampires were annoying. I'd completely forgotten about them. Gave me a surprise. Quickly fired SI:Enchantment to protect against domination. They came through the doors only 1 or 2 at a time, so hitting them with area of effect took a long while. Tried to use Mordy swords + skull traps, but the swords were vulnerable to skulls and would die first. Eventually kited/meleed/magicked them to death slowly. But overall tense, and could have been much cleaner.

 

Greater wolfweres went down easily to swords and meteors. Conster was kited. Dostoevsky was running several spell protections. When he went back to dungeon level 2, Conster didn't follow as expected. When he went back down, Conster was at the farthest edge of the stairs up, just walking forward. Some weird scripting glitch. Anyway that made him easy to kill.

 

At this point we left, sold equipment. I also caved and decided finally to shadowkeeper in a Bag of Holding. Was accumulating too much useful-in-a-pinch equipment which made dungeon-crawling for saleable loot very tedious. I can't wait to use the wands of lightning once Dostoevsky gets a reliable way to be invulnerable to them. 6 bursts at once is pretty darn cool.

 

Returning, Dostoevsky confronted Firkraag. Nervous, but shouldn't have been, it was a bit anticlimatic in the end. The swords pretty much took care of everything. Was easier than it should have been, for some reason. Didn't see Firkraag cast stoneskin once. He couldn't hurt the swords. Only occasionally he would wing buffet them away. Dostoevsky used his brand new first L8 Spell Sequencer to lower his magic resistance to 0 and pull off something fun, but Firkraag saved against everything anyway, even under Malison. Eventually he went down. D-Man had protected himself against chaos with SI:Enchantment and remove magic with SI:Abjuration (plus Spell Shield), so that's probably why he was never targeted by anything. He made sure to stand far enough away from the meleers to be outside the range of dragon breath.

 

Next stop: Guarded Compound or the Planar Sphere.



#8690
Alesia_BH

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I'm glad to see Dostoevsky back in action Cuttysark!

 

Best,

 

A.



#8691
Alaestr

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My friends, I come back with a promise of unfathomable glory and unimaginable loots!

 

Lo' 'n behold! MalvaeThe Flower. She is imported from BG1, which she has done in a duo with Imoen (it wasn't a no-reload).

 

So far she has breezed through the Irenicus' Chateau, unveiled the foolishnes of one small gnome in the circus, done the random encounters (fire breath potion on the Suna Seni), helped lifting the Djinni embargo, and cleared the graveyard. Now she is resting in Copper Coronet. 

 

I play on the Core Difficulty with SCS (all the improved components are on as well as AI), solo. Never really played the divine caster class, so I am pleasantly surprised by the opness of 5th level cleric spells. 

 

Edit: I forgot the name of my character and wrote it wrong. "My girlfriend came up with it" is my only excuse.



#8692
cuttysark

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Dostoevsky, L17 Elven Sorcerer, Final Update

 

Well, after Dostoevsky cleaned up Firkraag, before returning to Athkatla, he stopped by the Temple Ruins to finish some business with the Shadow Dragon. He cowardly hid in the NE corner where the dragon couldn't do anything but blind him occasionally, though one of the spell immunities he had running (Abjuration? Enchantment? Necromancy?) prevented even this. A few lower resistances, missiles, and sling bullets later, he bagged his second dragon in 2 days.

 

He was 4000 XP away from L17. So he went to the easiest source of XP he knew, the graveyard tombs. 2 mummies and a skelly later, he was at L17. Still under all his spell buffs, he went to another tomb, where he found 1 mummy and two shadow fiends. Spell Trigger: 3 sunfires took out the mummy. He prepared to summon Mordy's sword to take on the fiends. Then they enter melee range, and he got...held. Crap. About 1 turn later, he was dead.

 

That makes my runs 3 for 3 for a melee death to a mid-level goon while held. Dostoevsky had engaged fiends in combat before, but always with summons, so I never knew what danger he was in. I'd just assumed that they had a standard level-drain ability.

 

You'll see a new run in the BG1 topic appearing soon.



#8693
Grond0

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Edit: I forgot the name of my character and wrote it wrong. "My girlfriend came up with it" is my only excuse.

I did wonder - describing Maevar as 'the Flower' would probably be asking for a backstab down a dark alley :blink:.

 

He was 4000 XP away from L17. So he went to the easiest source of XP he knew, the graveyard tombs. 2 mummies and a skelly later, he was at L17. Still under all his spell buffs, he went to another tomb, where he found 1 mummy and two shadow fiends. Spell Trigger: 3 sunfires took out the mummy. He prepared to summon Mordy's sword to take on the fiends. Then they enter melee range, and he got...held. Crap. About 1 turn later, he was dead.

 

That makes my runs 3 for 3 for a melee death to a mid-level goon while held. Dostoevsky had engaged fiends in combat before, but always with summons, so I never knew what danger he was in. I'd just assumed that they had a standard level-drain ability.

Sorry to hear that Cuttysark.  Shadow fiends are a significant challenge for arcane types, particularly where there's not much room to run round.  They are immune to fire and cold damage (though not electricity) and their touch uses a save vs death - which is far harder to get an automatic saving throw against for a mage (the Cloak of Displacement, improved invisibility and blur may do it for a high level character).



#8694
corey_russell

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@Cuttysark: Sorry to hear the end of your sorcerer. Many runs have ended to shadow fiends (including runs of my own) so you are in good company. There's nothing to feel bad about with your fine run. Key as always is learn from this so you can apply it to your future runs.



#8695
Grond0

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Krak - dwarven barbarian (update 5 - battle rage)
 
Krak moved on quickly this morning and will be looking forward to a final confrontation with Irenicus in his next session.
 
In the Underdark some drow were meleed into submission using GWW before Krak emptied a giant soul gem.  He used his throwing hammer to keep Raevilin Strathi at bay - the mage proving just too slow to activate a final defence of PFMW (a similar fate befell the demi-lich).
Raevilin.png
 
A balor was no match for Krak (level 34 - GWW) and he moved into the kuo-toa compound.  A couple of GWWs sorted out the Demon Knights.  The rest of his GWWs were used up on various kuo-toa, but Gaxx haste proved adequate for the Dark Prince.
 
At the beholder lair improved haste (from the Prince's bracers) and critical strike helped finish off the elder orb guarding the entrance within a round. Krak picked up the Green Amulet, but didn't bother with the rest of the area.
Elderorb.jpg
 
After another rest he moved on to the illithid area, where killing his ogre jailor got Krak to level 35 - hardiness.  He finished off most of the illithid there, but ran out of rages (I'm still trying to only fight while enraged) and had a rest.  After resting he hasted and I was a bit shocked to see that he had been drained down to intelligence  2 by a single mindflayer (I hadn't put his bracers AC3 back on after hasting, which didn't help :().  To be more cautious he used his hammer with GWWs on the illithid guarding the Master Brain (level 36 - intended to pick GWW, but clicked on hardiness by mistake).
Masterbrain.jpg
 
Simyaz paid the penalty for making threats and some drow ambushers offered no real obstacle as Krak went to talk to Adalon.  He entered the drow city and did a bit of shopping before setting out to rescue Phaere.  I made a mistake with the ambush by pulling most of the ambushers back across the bridge.  The bulk of them quickly died, but the result of moving them from their starting position was that N'ashtar was casting spells at Krak while invisible (a mislead having been left behind).  Once I worked out what was happening Krak went to kill the image before returning for the real thing.
 
By the time he reached Solaufein Krak was onto his last rage and had no WWs left.  However, I couldn't remember if you were allowed to rest at this point so pressed on.  Ras got a rare outing here and managed to occupy the mindflayers' attention initially; that helped Krak succeed in killing all the intruders during the 5 rounds of his rage - using a couple of Gaxx hastes (level 37 - GWW).
 
Krak quickly ran through the remaining tasks in the city and watched Phaere and the Matron Mother get immolated.  In order to provide the chance of some upgraded armour Krak went to attack Adalon rather than giving her back the eggs.  He protected himself against cold with a green scroll + boots and used a number of potions (I think for the first time in BG2).  Then his summons attacked from one side before he launched a hasted, critical strike assault from the other (critical strike guarantees a hit even with a critical miss - handy for a cleric/fighter with Harm :D).  Adalon's dispel was not aimed at Krak, but still got rid of his mirrors.  However, his cold protection was untouched so he continued attacking.  Regular wing buffets and cure spells kept Adalon on her feet long enough for Krak's rage to expire just as she did, though she only managed to scratch him in the meantime (level 38 - critical strike).
Adalon.jpg
 
Krak was soon back in Athkatla where he fought off Kruin before picking up his stored equipment and commissioning Cromwell to make some weapons.  He then picked up the flesh armour in Umar Hills.  
Fael.jpg
His last equipment objective was Foebane; the top level of Watcher's Keep offered no real challenge to him now and opening the portal to the next level got him to level 39 - power attack.


#8696
cuttysark

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Thanks for commiserations.

 

And good fortune Grond0!

 

Fortune is important. The dice can be managed, but they can't be transcended.



#8697
Grond0

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Krak - dwarven barbarian (update 6 - incandescent rage)
 
Krak invaded the vampire guild and swiftly raged his way through them to get to level 40.
Bodhi.jpg
 
I had intended to take smite as his final HLA, but that wasn't available (it may be a once only pick, though I thought I'd chosen it more than once in the past).  Instead he took GWW to finish with the following special abilities:
WW x 1
GWW x 11
Hardiness x 4
Power attack x 2
Critical strike x 2
Smite x 1
Rage x 10
(also slayer change, but he won't be using that)
 
Returning to Elhan Krak followed him into Suldanesselar and made his way through there without problems.  Being the cautious type he protected himself against acid before fighting Nizi, but I don't think the dragon breathed at all during the 2 GWWs it took Krak to kill him.  
Nizi.jpg
Seeing a few dispelling arrows trapped under the dragon's body I realised it might have been a good idea to stock up on those in Athkatla, but never mind ;).
 
Just to get a bit of revenge for my wild mage I let Suneer try to maze Krak.  And of course, on the one occasion where I've ensured a character is protected, magic resistance kicked in anyway :blink:.
Suneer.jpg
 
After resting Krak moved on to the Tree of Life.  There he killed the parasites, then immediately retreated from Irenicus before sending in the efreeti, warrior, Kitthix and Ras to absorb spells.  After coming back into sight he still had to wait out one PfMW, but an attempted contingency from Irenicus failed
Failedcontingency.jpg
and a GWW from Krak's hammer sent the mage to hell.
 
Krak was pulled along after him and took the opportunity to grab a few goodies:
- Pride (good).  +20% elemental resistance.
- Fear (good - protected by rage).  Immunity to normal / +1 weapons.
- Selfishness (evil). -2 AC
- Greed (evil - wanted Blackrazor).  +15 HPs
- Wrath (evil).  +2 strength
 
For the final battle Krak ran immediately and used a couple of hammer GWWs to deal with the balors, before meleeing the glabrezu.  He then ran round with the slayer for a fair while, refreshing his rage I think 3 times to protect against ranged maze (which never actually came) while waiting for various magical protections to end.  In the end though his patience paid off and a fresh rage was followed by a GWW onslaught (I think he interrupted an attempted maze here), which ended in Jon exploring for himself the meaning of incandescent rage in a sea of lava (intended to take a screenshot of that, but missed it).


#8698
polytope

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Congratulations Grond on a successful SoA run.

 



He prepared to summon Mordy's sword to take on the fiends. Then they enter melee range, and he got...held. Crap. About 1 turn later, he was dead.

 

That makes my runs 3 for 3 for a melee death to a mid-level goon while held. Dostoevsky had engaged fiends in combat before, but always with summons, so I never knew what danger he was in. I'd just assumed that they had a standard level-drain ability.

 

Polytope's (incomprehensive) list of enemies that stun you on hit and finish you while you can't fight back:
  • Carrion Crawler (we all knew that, right?)

  • Cornugon

  • Drow (archers)

  • Ghast/ghoul

  • Giant snake (on 2nd level of WK)

  • Kuo Toa

  • Sahuaguin

  • Shadow fiend

  • Wandering horror

List compiled from bitter experience, long before I had any Infinity Engine editor...
 
Update on Eryx and party.
 
Defeated the chromatic demon in watcher's keep, for those who don't know the SCS version is a lot similar to vanilla but is completely immune to physical damage and magic damage like Holy Smite or Skull Trap, only the opposing element hurts him at all. His hp are also increased and he casts Remove Magic and some elemental spells like Cone of Cold, Fireball etc.
 
Unfortunately the demon spent most of the fight in his fire form, about 90 arrows of ice and 5 shots from the wand of frost (be careful not to kill him with this, or you could lose the circlet of Netheril!) weren't enough. Aragrish could still hit him for 1 damage each time with frostreaver... and take a 20 damage hit in return. Finally the demon changed to ice form, and was finished off by a flame arrow from Randolph. Explored the first couple of rooms of the demon maze and healed Yakman.
 
Returning to Athkatla, Cromwell forges the flail of ages +4 with poison, upgrades the bards gloves and the helm of the rock - maybe I shouldn't use this stuff in SoA but otherwise I would be infuriated carrying the unusable components around in my pack. Bought a Spell Sequencer scroll and the sling of seeking from Bernard, the former will be very important in the demon maze.
 
My blade is tantalizingly cose to 19th level, so decided to actually finish the fighter and bard strongholds before returning to WK, I'd normally be in Spellhold by day 30, currently day 53 or so...
 
I make up for my procrastination in rescuing Imoen by taking revenge on the cowled wizards.
 
 
Cowled1.jpg
 
The first fight was kind of a mess, cowled wizard breached and Malisoned Aleks' during TS, I was paranoid of getting him disintegrated (he has the worst saves of any party warrior due to lower level) so used a potion of invulnerability, only for another enforcer to dispel it a second afterwards (not dispelling the Malison though, damnit...). The other wizards were Ruby Rayed, breached/dispelled and meleed/shot, but the high level cowled wizard (the one who actually wears a cowl) was eventually knocked out with Greater Command.
 
Over the next couple of days the same group of wizards is attracted the same way and dies much the same way, a total of four times (someone back at HQ was resurrecting them). Their targetting of AoE spells was a bit suboptimal, as I've noticed before (Emotion shot at a Skeleton Warrior???), although their defenses were formidable (most had a defensive spell trigger with Spell Shield/ProMW and II), rest was needed after every fight because we were invariably out of antimagic spells.
 
Around this time I decided Greater Command is an excellent spell to use on enemy wizard groups, it bypasses Globe of Invulnerability and casts fast meaning a relatively vulnerable priest can minimize time spent in LoS of wizards without attracting PW:Silence or Breach spells. Holy Word/Smite didn't affect these wizards btw, I guess they're not evil.
 
Forgot to summon any skeleton warriors for the fourth group of wizards, it didn't matter, only one of them had time to so much as gate in a demon.
 
Cowled8.jpg
 
I haven't annoyed them enough to face the big Z yet, will leave her for a while. Found scrolls of Pierce Shield (good as sorc doesn't yet have it, or even Pierce Magic) and Symbol Fear (scribed for xp), plus a couple of Laeral's tear necklaces (good price) on these wizards among other junk.
 
Also defeated the shade lich in the temple sewers, he was quickly debuffed by our two arcane casters and didn't manage to do much except RM on the barbarian and throw energy blades. His contingencied ProMW didn't save him, because another breach was already in mid-air.
 
shade1.jpg
 
Leksa got level 16 killing an otyugh on the way out, xp is where you find it... although I draw the line at farming monsters that spawn on rest.


#8699
corey_russell

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Congratulations Grond0! Keep up the focus in ToB...perhaps this character is the one?



#8700
Grond0

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Thanks Corey - where there's life there's hope!
 
Krak - dwarven barbarian (update 7 - killing rage)
 
This morning's session saw Krak make a good start on ToB.
 
A single GWW blasted through Illasera's mirrors and killed her.
 
After improving his cloak of protection Krak took on the first pocket plane challenge.  Starting with his new improved haste ability Krak was able to finish off the opposition in only 4 rages - using hardiness and mirror image + blackrazor healing to keep HPs up.
Firstchallenge.jpg
 
In Saradush Krak found Lazarus's spell book and bought a second bag of holding.  While moving his inventory round he put on the human flesh armour (which he can now wear after becoming evil in hell).  That offers somewhat less armour protection than the studded leather / bracers AC3 / ring protection +2, but stronger enemies will be able to hit Krak easily anyway.  The armour  provides improved saving throws, higher magic resistance and allows better attacks (using gauntlets of weapon expertise).
 
Krak started to check out the vampire action at the prison, but soon got annoyed and waded in with his mace.  The backstabbing thieves were no concern and Krak quickly moved into the palace.  I made a mistake with the first group of enemies there - killing what I thought was the mage, but was actually his mislead.  That meant that Krak was exposed to a time stop during which his rage ran out and he would have been vulnerable to a follow-up maze.  However, the mage didn't seize the opportunity and wasn't offered a second chance.
 
For Gromnir, Krak entered invisibly and used smite to one-shot Karun the Black and his supporting battle mage while they were casting true sight.  The others were all pinned against walls by smite as well and were no problem - Gromnir being deliberately left to last.
Karun.jpgGromnir.jpg
 
Back at his Pocket Plane Krak got Foebane upgraded before heading off in search of Yaga-Shura.  At the Temple of Mir the Master Wraith and his cronies died of an iMoD overdose and Krak listened to some advice from Nyalee.
 
Moving on to the Marching Mountains he used invisibility to bypass some enemies and get into the temple.  For the hell of it I used Foebane there to see what HPs he could get up to.  However, I didn't give him enough protection and he had to run around a bit to prevent concentrated damage - that meant he peaked at only 379 HPs.
 
Upstairs, I had another go using Foebane against Berenn and nearby giants.  This time Krak wore equipment giving him 115% fire resistance and stood in lava some of the time while fighting as well as using Roranach's Helm and GWW (to maximise APR with Foebane).  That allowed him to get up to 450 (he could have gone higher if he hadn't run out of enemies).  The same equipment was used on Imix before Krak picked up the hearts and left.  
Imix.jpg
 
Nyalee found a change of heart proved fatal for her, before Krak went to the siege camp.  On arrival he gave Yaga-Shura a quick nip to make him run before going invisible.  On the giant's return I was hoping to be able to lure him away from his supporters while invisible; a single lieutenant mage did follow, but Krak ignored her while dealing with the big boy.  
Yaga-Shura.png
Interestingly, the mage cast time stop just after Yaga died, but that didn't stop Krak from being teleported away to have a little chat with the fallen solar.  By the time that ended, so had the time stop, and Krak just left the area for the Oasis.
 
He only visited the Oasis long enough to kill Jamis and pick up his equipment before moving on to Amkethran.  There, he helped out some 'innocent' bandits and was permitted to purchase the Gargoyle boots before returning to the Pocket Plane.
 
I've tended to find the 2nd challenge a problem, but Krak cranks out a lot of damage and was able to complete the job in 7 or 8 rounds (including the delay from a timestop).