Baldur's Gate 2 No-Reload Challenge
#8801
Posté 21 mars 2014 - 04:08
#8802
Posté 21 mars 2014 - 05:42
Sorry about that Grond0. What's next?
#8803
Posté 21 mars 2014 - 07:38
Yes, too much sad news this morn, Grond0...
#8804
Posté 21 mars 2014 - 11:24
Quick Update about CoreTalos and Gang: We got out of spellhold, but a little sloppy play in Spellhold resulted in the permanent death of Korgan (a trap). I thought with spell save at 2 and pro evil active he should be OK, but apparently the trap spell must have a save penalty applied and he was chunked.
In spite of the description, Protection from Evil does NOT improve saving throws, it just causes evil creatures to take a -2 penalty on their attacks.
That was a really unlucky roll though.
Your run has been interesting, Polytope. I'm sorry I haven't commented much. I've been enjoying it nonetheless.
More interesting to read than to play perhaps, Aesgareth and Tahazzar were challenging alright, but most of the rest was too easy, the underdark certainly is.
So where are you travelling this time?
Anyway, short update on Eryx & party who are currently working their way through Ust Natha quests.
Both drow ambushes defeated swiftly (the blade's high level Remove Magic shines against groups of casters, I used it frequently this session), I thought I would be clever and have Randolph the sorc use a triple Sunfire trigger to blow up the drow blocking the bridge, but surprisingly it only killed their mage, which didn't matter, they were no match.
The Kuo Toans did little damage, but their mages invariably made nuisances of themselves by casting telefield and dispelling Aleks's DUHM, not that DUHM was needed, but due to his low caster level and the frequency of enemy RM Aleks will be a good candidate to use Crom Fayer.
N'Ashtar and party defeated and Phaere rescued, but the Umber Hulks (one of the creatures changed by my polytweak mod) managed to confuse her, this was unexpected and I'll try to prevent it happening in future versions as I think it might bug out something here.
I didn't really buff properly before meeting the crazy mage trapped in the soul prison, who is amazingly skilled at spell casting for someone unable to utter a coherent sentence; our party has globes from Limited Wish but Eryx had no Spell Immunity/Deflection left (or any antimagic) and not everybody is hasted either (silly of me to wish for globes before haste), Raevilin used his Wish for double length Timestop + Improved Alacrity, but mostly focused on breach/dispelling and debuffs, good thing I had the globes, as he would otherwise probably have gone for MM and Flame Arrow spam (Eryx wasn't in danger, he got out of Raevilin's LoS as Wish was being cast).

Randolph had enough antimagic to remove Raevilin's Spell Shield + Immunity soon enough anyway, and Eryx's RM was successful once again, Raevilin went down a couple of seconds afterwards even with the party unhasted/dispelled (besides weakening powerful enemies with called shot, another thing Artemisia is great for is shooting debuffed mages who otherwise run away when attacked and can be difficult to catch if you're not hasted).
Assassinated Qilue and her servants for a giant goldfish, Eryx got level 23 here, which is only noteworthy for the improvement in Dispel Magic checks. Eryx is a little behind the rest of the party due to Aesgareth stealing my xp in our game of cards, most of the others are on the verge of getting HLA's (would have got them sooner if I was playing with full xp for locks/traps and learning scrolls).
Eryx's Spell Shield wore off before facing the beholder, allowing it to tag him with an Anti Magic Ray, I knew this wouldn't matter and it didn't.
#8805
Posté 21 mars 2014 - 02:43
#8806
Posté 21 mars 2014 - 03:32
CoreTalos the Half-Orc Priest of Talos and his rag-tag band - Update 11
Traveling with: Paja (berserker), Imoen (thief>mage), Hanna (sorcerer)
I forgot to mention one more item that got destroyed when Korgan was chunked - the gauntlets of ogre power. So this means I cannot forge the Crom Faeyr.
We were real careful in the City of Caverns. We had our summons escorting us for most fights, and Hanna used her death spell a lot which was very effective against these opponents. We used a protection from undead scroll on Paja vs. the large group of undead, lead by the Sea Zombie.
Imoen did great trap work when trying to get the tooth and the +2 cloak. She has the ring of danger sense (from planar sphere), so that helps her skills quite a bit. Luckily, Hanna had 15 WIS so we didn't have to fight the beholder guarding the tooth.
As I do for nearly all my characters, I talk to the prince, and then the prince doesn't give his word on something, and I reply, not good enough and take them out. Hanna's death spell and lesser air elemental (from the staff) made short work of the survivors, though the prince got some good hits on Paja.
Once we made it to the Underdark, we summoned 5 skeleton warriors, put CC on Paja, and she and her friends took out the 3 mind flayers nearby. We also destroyed the large group of elementals nearby. Imoen managed to memorize freedom on her first attempt, and also cast another freedom scroll to free the mage.
We had our summons soften up some nearby drow (guided by farsight, the spell I got from the book of infinite spells), and then the party had to finish up the survivors. We had 4 aerial servants try to soften up the nearby spore colonies, but they weren't very effective, so the party had to get things done themselves.
The last task of the session was battling that powerful demon in the halfling village. Lots of summons and good buffs like CC, and Hanna doing MMM was enough to win this battle for the team. We picked up the mage's book from the nearby inn, and will help the formerly imprisoned mage next.
#8807
Posté 22 mars 2014 - 02:10
More interesting to read than to play perhaps, Aesgareth and Tahazzar were challenging alright, but most of the rest was too easy, the underdark certainly is.
I enjoy reading SCS playthroughs, and especially SCS party games since I typically solo. The Watcher's Keep section was particularly interesting.
Stay focused!
So where are you travelling this time?
I'll be in North America for the spring and summer. I'll head to South America once the leaves change.
Best,
A.
#8808
Posté 22 mars 2014 - 03:34
I enjoy reading SCS playthroughs, and especially SCS party games since I typically solo.
Well, I'd like to keep up the reports but I have a bit of a problem with my game now.
Everytime I try to enter the Illithid city the game slows to a crawl, lagging so much that it becomes unplayable. At least one other player mentioned this happening with SCS, but it doesn't happen with every mindflayer area (Alhoon's sewers hideout and WK lvl 4 didn't bug the game, just this place), and not everytime either (Illithid city worked fine in my last game).
Does anyone know what's causing this and how to fix it? I don't want to miss out on the ring of fire control since I lost the red dragon scales, the equalizer may also be needed somewhere.
#8809
Posté 22 mars 2014 - 07:12
@Grond, let's hope this Wild Mage is the one to beat Draconis.
Well, I'd like to keep up the reports but I have a bit of a problem with my game now.
Everytime I try to enter the Illithid city the game slows to a crawl, lagging so much that it becomes unplayable. At least one other player mentioned this happening with SCS, but it doesn't happen with every mindflayer area (Alhoon's sewers hideout and WK lvl 4 didn't bug the game, just this place), and not everytime either (Illithid city worked fine in my last game).
Does anyone know what's causing this and how to fix it? I don't want to miss out on the ring of fire control since I lost the red dragon scales, the equalizer may also be needed somewhere.
I think that player was actually me (kreso at g3).... Have no idea what causes this to happen, but I'll try something out later today to see if it's easilly fixable.
#8810
Posté 22 mars 2014 - 07:55
@Grond, let's hope this Wild Mage is the one to beat Draconis.
Thanks - she's survived long enough now that it would be possible to play her virtually risk free, though I'm intending to still treat her more like a standard mage for the time being.
#8811
Posté 22 mars 2014 - 10:16
I would be quite happy to leave spell learning to chance if the chances were at the levels the manuals say (65% for Riss), but the real chance is way below that stated until you get intelligence up to 24 (when 100% really does mean 100%).
What?
What are the real chances, then?
#8812
Posté 22 mars 2014 - 10:39
What?
What are the real chances, then?
Afaik, the chances are as per manual for specialist mage school spells only (Edwin will write down Conjurations without trouble) but the real chance of success is much lower, around -20% from what the manual says.
#8813
Posté 23 mars 2014 - 06:13
I think that player was actually me (kreso at g3).... Have no idea what causes this to happen, but I'll try something out later today to see if it's easilly fixable.
Well, I've tried out several things, and one thing this bug definitely is not is easily fixable.
Since the clever mind flayers are slowing down time whenever we try to invade their city I improvised: Using Solaufein's cutscene script (the one where he summon's Phaere and her abductors) as a template I created a script that would spawn the city's mind flayers and their slaves in waves, one every three rounds. They're coming to take revenge on the party!

Mass Cure spell was put to good use in between the waves of attackers to heal my fighters from the mind flayer's ballistic attack spam. I also had to be careful to refresh Aleks's Armor of Faith when it expired.
One of the mind flayers from the final wave (with the brain golems) drops the equalizer hilt and a control circlet (although you can collect more than one in vanilla...), also Eryx and party get the quest xp which we'd normally reveive for conquering the Illithid city, which gives Artemisia, Aragrish and Randolph their first HLA's. Randolph chose PW:Kill and Improved Alacrity (I doubt I'll be using IA in SoA, but since we haven't got the Robe of Vecna yet it's not unbalancing anyway).
No master brain, because it's immobile and can't leave. No meeting Simyaz and crew either, but the silver sword would be of little use to my party.
If anyone else is having problems with mind flayer city becoming unplayable with SCS, let me know and I'll PM you the files I used.
#8814
Posté 23 mars 2014 - 06:53
#8815
Posté 23 mars 2014 - 07:23
@ Polytope
I've tried a lot of stuff. Tinkering with area script (my first guess was .baf was overcrowded), tinkering with Ulitharid/Flayer scripts etc.; but to no avail. I'm quite sure SCS21 didn't have this problem. I've made a new install, w/o "Improved Mind Flayer" from SCS and used bits of Tactics instead. Anyways, this battle you created where they teleport near you looks awesome, to say the least. I'd probably use it anyway. ![]()
So yes, if you can upload the files to Rapidshare or somewhere it would be great (or include it in next Polytweak (any eta on that?), even better).
#8816
Posté 23 mars 2014 - 09:51
CoreTalos the Priest of Talos - Update 11
Traveling with: Paja, Hanna, Imoen
CoreTalos has finished the Underdark quests/battles without losing any more characters, and have talked to Elhan and are in chapter 6. We have some really good spears, so think we are going to pick up Valygar this time - I rarely use him, so this will be good. We got some HLAs in the Underdark, so the team is getting powerful now.
#8817
Posté 24 mars 2014 - 08:30
#8818
Posté 24 mars 2014 - 09:05
However, she inadvertently attacked Shangalar with her staff, moving in to sight of Vaxall as a result. Although she immediately reversed course she was targeted with anti-magic which alerted Shangalar to the danger. He used symbol fear which affected Riss, but in the meantime she had summoned a planetar and it managed to cast remove fear just in time to avoid Riss being targeted again by Vaxall. Riss renewed her undead protection while the planetar went to deal with Vaxall. They combined together with a fire storm & incendiary cloud to finish Layene off before she could even gate in a pit fiend.
Whoa! A classical one-thing-leads-to-another that can quickly end a no-reloads run. Nice save of the situation there!
#8819
Posté 24 mars 2014 - 04:40
CoreTalos the Priest of Talos - Update 12
Traveling with: Paja, Valygar, Imoen, Hanna
It was time to pick up the loose ends. First we dealt with the Guarded Compound. With 4 summons assisting, the downstairs summons were easy to deal with. We then used mass invisibility, Imoen de-trapped for us, then we ran to the far room on the other side. Hanna then summoned a planetar, gave itself resist fear and activate its globe of blades and sent it by itself vs. the enemies - yes it won easily.
Next loose end was the Twisted Rune HIde-out. This was tough, Imoen died. We had a planetar and Paja keeping most of the enemies busy while the rest of the party tried to deal with Shangalar, who was giving us all kinds of heck, we had to gulp quite a few heal potions and RoR Hanna, who was nearly chunked (good thing she used her CON waist item) - however a breach finally did the job. Then Hanna summoned another Planetar which got to work on the remaining enemies - it went hostile when it battled the pit fiend (in my install, Planetars always go hostile when fighting demons), yikes! Hanna put the party invisible and tried to wait it out, however the planetar saw us so we were forced to kill it.
Next it was time to deal with Bodhi. i was a little nervous with having very little level drain protection, but we did well, nevertheless. In particular, Hanna's numerous death spell casts were suprisingly effective and made a big difference. For Bodhi herself, we had 4 good summons and sent them ahead and with some buffs the party charged - it got a little dicey the party did prevail.
We have reported to Elhan and have cleared most of Suldanessar. We have just killed Nizi - Summon distractions and ranged fire were enough to get the job done - we took a lot of damage from Nizi's insects, but CoreTalos somehow resisted them and did a group heal to everyone alive.
The party has over 3 million experience each, except for Valygar is level 14 I think.
#8820
Posté 25 mars 2014 - 03:16
#8821
Posté 25 mars 2014 - 05:06
....
Starting a new session while still half-asleep
I learned that lesson in Mulahey's cave I think. ![]()
#8822
Posté 25 mars 2014 - 06:33
It's hardly the first time I've done something like that - the trouble is I'm a slow learner ...
#8823
Posté 25 mars 2014 - 02:33
#8824
Posté 25 mars 2014 - 03:14
Tough break there Grond0. It's almost ironic that your solo character and my solo fighter/cleric died to the same enemy, to the exact same spell! I too had a defense (CC), but failed to use it...live and learn, as they say.
@Alesia: you say you will be in North America - anywhere near Medford, OR by any chance?
#8825
Posté 25 mars 2014 - 10:04
Eileth was played in a 5-people party for most of BG1. I did a very thorough ('completionist') playthrough, where we killed respawned monsters every time we had another reason to pass by close to them (example, a spider pack and a ghoul/ghast pack every time we visited Thalantyr). My current setup with EasyTutu makes a final save after Sarevok is defeated. Eileth started BG2 with about 398 000 experience.
Imoen will be edited to reflect how she ended up in BG1 (although I did not bother with this in the starting dungeon).
Speaking of the starting dungeon, I was actually screwing up things pretty badly out in the air elemental plane, where a summoned Nymph got killed and Eileth was stunned and surrounded:

I solved this by having Minsc use an oil of speed and wade in there and hack away some of the threats, until the stun had worn off and Eileth could pull back and heal.
Imoen is a much worse sneak than she was in late BG1, and the power of these...

...is not as quadrupletastic as they have been.
Always nice when one can accomplish this:

Here is Eileth's character sheet when we had made it out onto the Promenade:

We shopped a little at the Adventurer's Mart, a +2 Staff Mace for Jaheira and the rest of us shared a 40-pack of +2 arrows. Those work on most vampires, right? (thinking about the nightly thief-vamp fights)
Experienced the mini-mod Lucy the Wyvern. Awww, that was cute.
Not sure what party I am going to play with. I will probably go with some NPCs I have not used much. Keldorn is one of them, and extra tempting since I play with Stratagems, and some anti-mage "tools" would be most welcome. I have two questions about Keldorn:
1. Is he tied to a quest that he will insist on me doing within a certain time?
2. Are there any NPCs he will argue so much with that they will start fighting?





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