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Baldur's Gate 2 No-Reload Challenge


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#8851
polytope

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Should be interesting to watch your Wizard Slayer's progress Grond, AFAIK Saros was the only other poster to have almost gotten one of them through solo & no-reload (with Ascension!).

 

 

While I was away, I was rerolling ranger/clerics, none of which was particulary succesful. I think I've got the route planned and excercised, it doesn't include dragon fights and planar dimensions. The simple fact is that multis struggle immensely against high level casters due to the Remove Magic being exceptionally lethal for multiclasses. Their sole magic protection is Shield of the Archons and it sadly gets quickly exhausted by enemies' sequencers. I once was stuck with a most succesful Malvae on Firkraag. I already had HLAs (pre-Brynnlaw) at that point and still no matter what I did, I got beaten by Remove Magic and meleed to death. My conclusions on the class are that R/C are amazing support characters but their viability in soloing SCS is questionable. There is of course a possibility of me not playing optimally, not realizing hidden combos intricately weaved into the ranger/cleric cheese and thus failing completely. Well. Maybe other time. 

 

 

I agree completely with your assessment of non-arcane multiclass casters with SCS, although I personally don't use R/Cs or R->C duals as I think their power is mainly due to a bug with them getting those high level druid spells. B->M is a strong build for any situation ofc.

 

Some fun tricks to try 

1. Project image

2. Farsight, then send project image into the fray

3. ProFmagic

4. Limited wish, swarm enemies

5. Wish, I wish all my enemies dead (I forget the direct quote)

 

The biggest nuke in the game, twenty abi's all at once and can be done four times.  

 

Yeah, shame that "ADHW on everyone in the area" plus bunnies doesn't actually work.  ;)

 

This run almost ended yesterday. Lesson learned: seems I am very rusty at BG2 metagaming knowledge, I need to be better prepared.

...

It was a mess. The spells we did get off were a Slow from Aerie (and an early Holy Smite) and the summoning of that nymph. AND JUST FOR HOW FREAKIN' LONG ARE THE BOYS GOING TO SLEEP??? That Greater Command spell was massively OP in this fight, I think.

 

Enemy clerics shooting Greater Command are indeed a pain with SCS in the early game, one of the reasons I prefer a single class cleric over Aerie/Jaheira. OTOH Greater Command is pretty nice for the party to use on groups of those improved beholders, which I've been doing a lot lately.

 

Btw. Eryx and party have completed the underdark quests without problems, but I have like 25 screenshots detailing all of the interesting battles with liches/beholders and others and don't have time right now for writing it all up. Watch this space.



#8852
Mr_Goldbeard

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Paarturnax - Chaotic Evil Elven Dragon Disciple

 

Has exited the dungeon, and went into the inn to take care of the dwarf and friends.  I casted x2 webs, a skull trap to initiate combat, then dusty web (minor seq with web + glitterdust).  Everyone was held, so chunked two at the dwarf, and another at mage and berserker. and entered range to MM the dwarf.  The thief made his saving throw and advanced forth while invisible, and the dwarf made his also (leaving the berserker held along with the mage), the dwarf got a crit as I was trying to back up to position the two so I can Breath Attack them plus the berserker, but very stupidly got caught in the web.

 

And so ends this run lol, probably gonna try that again though. 



#8853
Blackraven

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Teyl is in dire straits, and has less time to update his journal, but I'm going to let you know how he fares...

After defeating Sarevok he returned to the City, killed Arkion and found the highly estimated Manual of Quickness of Action on the mage. He read the tome and then reported to Belt of his success. Belt sent him on a mission to Amn, but he was poisoned and handed over to a very powerful mage. His old friend from Candlekeep, Imoen had been captured as well. She helped him escape from his cell. Stripped of all their equipment, Teyl found some very basic gear. He's fatigued [very annoying, -3 to my rolls, I think charname never starts out fatigued in Irenicus' Dungeon], but he feels he can't rest lest his captor returns for him. A moment ago he barely managed to overcome a puny Mephit, much to his embarrassment. The Mephit had even injured Imoen and Teyl.


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He also saw Minsc in a cage, but wasn't sure whether or not to release the rashamani ranger, considering how he'd left Minsc to his fate, surrounded by vampires, zombies and vampiric wolves at the Firewine Ruins, a few months before. Another cage contained an elven woman whose face he vaguely recognized. One of the elves he had seen staring at him at the Friendly Arm Inn? They had never spoken though.
His main concern being escaping this hellhole, he didn't bother with looking for keys or a way to release Minsc or the elf. He soon changed his mind though. When he proceeded, he met a Djinni posing him a riddle he ws too tired to solve. His answer caused the Djinni to summon an Ogre Mage. Hidden in shadows Teyl retreated and decided to find a way to "help" the other prisoners escape with him. (He was well aware that it would most likely be the other way around, with them helping him!) Minsc's great warrior strength allowed him to bend the bars of his cage and step out. Teyl was particularly pleased when the intellectually challenged ranger showed no memories of the circumstances in which they had parted at the Firewine Ruins. Teyl thought this to be a most satisfactory arrangement, but even Minsc was uncapable of bringing down the Ogre Mage. It wasn't until the Djinni intervened, with Minsc at the brink of death, that they could relax. The Djinn advised Teyl to seek out someone named Rielev.


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They had three healing potions, but those are all gone now. Their grievous wounds inspired the party to rest (and a risk of being captured again).

***

Things have gone from bad to worse, to a bit better for Teyl. With Minsc and Imoen both being reasaonably good at hiding and moving without being noticed (even if Minsc's battlecry might give him away), the three sneaked through the halls and a few chambers. They saw many Duergar apparently working for whoever owns this dungeon. Teyl and Minsc tried to take on three of them, but Teyl's backstabs seemed to have lost much of their potency (8 damage on a quadruple backstab is laughable). So it was with great difficulty and with Minsc taking many a hit, that they bested the Duergar. This only caused the fugitives to be more cautious. They did manage to find Rielev, whom they were supposed to seek out, a creature stored in a glass container with some kind of liquid in it. He had little to tell them except for to go and check out another room with more creatures in similar jars, who could be brought to life with energy cells Rielev gave them, before he died. They found a curious stone and moved on the other room. In it were two Mephits. With little difficulty they managed to take on one at a time.


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A swing by Minsc's 2h sword and another pathetic backstab by Teyl sufficed for this Mephit.

Being the best sneaker of the three, Teyl proceeded to scout out the area a bit more. With the stone he had found in Rielev's room he activated a golem and had him open a number of doors. After that, Teyl came upon a library with two more Mephits he ignored. An adjacent room was filled with Duergar, including a mage. On one of the tables in that room, Teyl glimpsed some of his gear, though not his best. Suddenly one of the Duergar noticed his presence and they started pelting him with their arrows, causing Teyl to urge on in search of a place to hide again. He did find such a place, but when he returned, hidden in shadows, he triggered a damaging trap, bringing him close to death.


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He retreated, through the library, back to Imoen. He then healed himself with potions and cast a Sanctuary to pick up the gear he'd seen in the other room without the Duergar being able to touch him. The loot included: Shadow Armor, a suit of Ankheg armor, his Ring of Free Action, the Cloak of Balduran, a Cloak he'd taken from Semaj's body, the Gauntlets of Weapon Expertise, the Gauntlets of Ogre Power, his Greenstone Amulet, and a Wand of the Heavens. (This is a component from the BGT Tweaks mod.)


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Teyl surprised at how vulnerable he was, decided to use most of the gear for himself, though the Ankheg armor and the Gauntlets of Weapon Expertise went to Minsc. (Teyl himself donned the Shadow Armor, and the Gauntlets of Ogre Power in the hope that his backstabs would do more damage then they had done thus far.)

***

With difficulty, and with all the help he could get Teyl managed to escape from the dungeon he found himself in. With the gauntlets of ogre power his backstabs became more likely to hit and more damaging. [Which goes to show how important STR is for backstabbing thieves.] They cleared the entire level of its ubiquitous Duergar. But it must be said the dwarves were strong opponents for this party, and they always worked in groups of five or six at least. Interestingly they commonly attacked Teyl rather than Minsc who was the more damaging meleer, but Minsc did a good job in protecting Teyl. In fact, Teyl has become rather appreciative of Minsc. As long as he keeps his mouth shut the broadshouldered ranger may actually be quite useful to have around.


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This is a point where the party had already slain about seven duergar, and still more were to be found nearby.

The resistance they encountered had the trio use almost all the healing potions they came across. They found two golems they tried to activate. When they failed to do so, they attacked them, one at the time, with the idea that it would be better to deactivate them before they could turn against the party. Hitting them did activate the golems and caused them to fight back. But one golem was no match against the three adventurers.
 

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The doors, unlocked by the other golem, led to a chamber with an Otyugh. A good swing by Minsc and a confidence inspiring backstab by Teyl put the monster to rest, though it infected Minsc with a disease.


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Even Teyl's non-critical backstabs had become more damaging than when he had just escaped his cage:
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They proceeded to an open area with plants, and stunning dryads who asked Teyl if he had found their acorns. Teyl, having no idea what acorns they were talking about, left the creatures where they were and continued with Imoen and Minsc to explore a comfortable looking bedroom. Imoen triggered a trap and almost got herself killed. She found more traps and disarmed them all.


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In the room they found a key. According to one of the dryads it could be used to travel between different levels of the dungeon. She urged them again to find the acorns. Apparently they were to be found on one of the Duergar, Ilych. They had already slain many Duergar, perhaps they had alread killed this Ilych they thought. This turned out not to be the case. When they returned to the library they were faced by more Duergar, including Ilych and a mage. They had to keep Imoen mostly out of battle as she was still injured from the trap she had triggered. Teyl summoned two skeletons to help them prevail. On Ilych's corpse they found the acorns.


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Beyond the library they passed a locked door and Teyl noticed how a stone in his pack started to pulse. This would have to be a key. Before using the key however they continued to explore one more room they hadn't seen before. On their way the same trap that had injured Teyl when he fled from a group of Duergar, triggered again, severely damaging both him and Imoen, who promptly disarmed it.


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The terrible state of their health caused the adventurers to decide to seek out the trapped elven woman. Maybe she could offer them healing in return for her release. The elf, a woman named Jaheira, would prove very difficult to bear with for Teyl, as she continuously critized his actions with sarcastic comments, and she unnerved him with stories about 'their' travels on the Sword Coast, which as such were true enough, except for the fact she had never been there to share them with him. She did heal the party, so she was allowed to continue with the group. Teyl noticed she was fairly adept with a quarterstaff, so he was happy to have her risk her neck with Minsc in the frontline, keeping his rescuer Imoen and Teyl out of trouble.
With Jaheira they returned to the locked door, which was opened when they held the pulsing stone in front of it, and entered what seemed to be an extraplanar area. It was filled with all kinds of Mephits that were disposed of mostly by Minsc and Jaheira and with backup by Teyl and Imoen. They met a Djinni who would offer them a weapon of theirs in return for his flask. The party returned to the dryads to ask if they had seen this flask, and when they saw that Teyl had Ilych's acorns, they gave him the flask. The genie was grateful and gave him Sarevok's Sword of Chaos. Teyl handed the sword to Minsc who happily received the weapon and promised to kick major evil butt with it. The thought of having his own, docile bodyguard pleased Teyl.

When they used the key to travel between the dungeon's levels, they arrived in a room with an injured Kara-Turan bounty hunter, Yoshimo, who was willing to join their party. Teyl, not knowing whether or not to trust the man, decided to have him along. He didn't consider the injured warrior capable of taking on his entire party.
In the next room they had to kill many Mephits, but didn't stuggle much. Yoshimo took up most of the damage, while Jaheira and Minsc did the killing. With a further injured Yoshimo, Teyl was more confident that he wouldn't have to fear any betrayal by the oriental swordsman.

Jaheira had a painful moment when she found her husband dead, cut open on a table. Teyl had little sympathy for the bossy elf and her predicament though. He found it most unsettling that she refused to even try and have her husband restored. This scene made him decide that he'd ditch the woman as soon as he saw fit.

The party of five proceeded their way until they came upon a large hall with rooms on both sides. In one the rooms they encountered an escaped clone that attacked them after she'd killed a thief whose reasons for being in the dungeon they had no idea of. The clone charmed Yoshimo, causing the rest of the party to retreat. When the charm had worn off, Yoshimo retalliated with a clean, fatal backstab. An action Teyl greatly appreciated.
 

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The party also got mixed up in a fight between a vampire and a group of thieves. The vampire killed all of the thieves except one, a Shadow Thief Battlemage with an impressive arsenal of spells. The battlemage killed the vampire with little effort. Teyl, pleased with the woman's performance walked up to her to ask her if she'd join them to escape ths place. The mage had other plans though: she attacked Teyl on sight. He retreated, summoned two skeletons, and set a trap, but the skeletons only served to soak up some damage from her Chromatic Orbs and Magic Missiles, and the trap wouldn't kill her as she timely quaffed a potion of extra healing. It took the entire party and a critical hit from Teyl to take the mage down.


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In another room, they were confronted with seven Duergar they managed to slay in an ultimate effort. Again all healing potions were needed to maintain Teyl, Minsc and Jaheira at reasonable health levels. (Yoshimo was refused any aid, because the party was still distrustful of the Kara-Turan.) There was some reward though, in the form of Adrian, a LE elven sorcerer joining the party. The wizard immediately proved his worth with two succesfully cast Spooks on a group of deadly assassins who, like the battlemage, somehow saw the party as a threat or even a rival. One of the assassins almost killed Imoen with a well-placed backstab. However Adrian's Spooks and a Hold Person cast by Teyl helped the party overcome the assassins without further trouble.


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Leaving the slain assassins behind, the party made their way toward the dungeon's exit, toward the light...



#8854
Blackraven

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@Jianson! Epic fight at the Slaver compound! Great to read how you managed to turn the tides. Good luck!



#8855
Alaestr

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Interesting read, Jianson. Send your party my regards!

Hope to see Teyl`s tale long and utmostly succesful.

Can't wait to see your progress, polytope. Especially since I consider your SCS playthrough as a guide. Why send my poor character to the unknown location, when polytope can send his party? :)
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#8856
Gate70

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@Gate, its safe to return once you visited the house and she gets taken.  He arrives saying he cleared your name.  

Yep, good point.

 

If, however, you've already been back and they've spawned I think they may still hang around.



#8857
Grond0

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Should be interesting to watch your Wizard Slayer's progress Grond, AFAIK Saros was the only other poster to have almost gotten one of them through solo & no-reload (with Ascension!).

Thanks.  I am actually getting more and more optimistic over time about his chances, even though he did have one near-death experience this morning.  That was largely as a result of not using healing potions, but I'm now definitely not intending to use any of those in SoA - not sure about ToB yet.

 

Augur - dwarven wizard slayer (update 2)
 
Augur reported to Gaelan Bayle and then helped Hendak out in order to be able to buy a decent flail (the Sleeper).  That was immediately put to good use against Officer Dirth in order to get Augur some full plate armour.
 
Dressed in that, Augur returned to the Copper Coronet and went down into the sewers.  He used Bhaal horror to ensure the hobgoblin and kobold shamen couldn't fight back and this time there was no bug in Lilarcor appearing.  He immediately put that to good use against the myconids - actually equipping it to prevent confusion this time!
 
Augur then travelled to get the Suna Seni ambush - horror affecting all but the Eldarin and none of the enemies surviving long enough to recover.  On to the Bridge District, where solving the skinner murders got Augur to level 10, though he chose not to take on the Rune Assassins just yet.
 
He then cleared the Graveyard (using Arbane against the Shadow Fiends and dodging the horror from the Crypt King, while Azuredge destroyed Uncle Lester).
 
Rescued Renfeld and returned him.  Sanasha was scared by Augur's entrance, while Prebek failed to complete a spell after his initial buff due to the hail of arrows attacking him.  Augur looted the Harper HQ and watched Xzar get his come-uppance.
 
Back at the Bridge District Augur killed the kidnappers and then went to collect the ransom.  Restoring the circus got him to level 11 and he decided to go after the genies at Trademeet.  However, despite his green scroll protection, Taquee proved a handful on his own (hitting with every attack) and Augur was forced to make a run for the edge of the map - Taquee's haste allowed him to get one more hit on the way to almost finish Augur off before he could exit.  Back in Athkatla he bought the Fortress Shield (offering 2 better AC than the Reflection Shield he already had) and returned to Trademeet.  With DUHM he got his AC down to -9 and this time Taquee luck was reversed - failing to hit at all.  After another green scroll Augur went inside the tent, but lucked out anyway when horror affected both genies before their stoneskins activated - allowing him to shoot them down without danger.
 
The merchant still wouldn't talk to Augur so he went on to the Druid Grove.  There were no problems with the ordinary trolls there (other than having to switch between shield and bow to finish them off) and his saving throw vs death was now 1 to protect against spider poison. When a spirit troll joined in with a giant troll in the Mound though, Augur decided to retreat while he still had plenty of HPs.  On immediately returning (his constitution regeneration having healed him while travelling) he was able to beat both up and then finish up in the Mound. 
 
Trolls killed the first lot of druids for Augur, but Kyland Lin's group was potentially dangerous.  However, an initial arrow of biting poisoned one of them and horror affected 2 more.  A couple of arrows of explosion found in a random drop helped soften them up and acid arrows finished the group before they could use anything worse than doom and entangle on him.  He left the rakshasa for now, but the shield of harmony helped protect him from some myconids.  He annoyed the last group of druids with a long-distance arrow, before successfully silencing the shadow druid with Namarra.  The adherent was hitting him quite easily, but once the shadow druid was dead Augur could just switch to run and shoot for him and then Dalok.  
 
He watched Cernd gobble Faldorn before returning to Trademeet.  Now that the shops were open to him he bought his first summon (Ras), along with the Dwarven Thrower.  While in the area he helped Tiris (Augur is able to use restoration scrolls as well as green ones) and cleared the tomb.


#8858
polytope

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So, now that you've got Shield of Harmony I guess it'll be time to get Ilbratha, then Dragonslayer. Then again, umber hulks and golems could be nasty for a solo wizard slayer due to their fast movement rate, and no girdle of bluntness for you either, although haste from Arbane's sword might help you escape them. The combination of no healing potions (if you decide to stick to that) + no invisibility + enemies moving faster than you looks... well, impossible.

 

Renal's quests are a possibility for early xp, vanilla game Rayic Gethras always starts with ProMW and casts Symbol Fear, then Sunfire, so hitting him with a non-magic weapon (Dragonslayer offhand) should ensure his casting is screwed up by WS spell failure before he gets to Finger of Death.

 

I know of a cheesy way to get Renal's boots of speed, but it'd be impossible for a wizard slayer unless you're willing to recruit an arcane and divine caster, although the planar prison just might be doable if you get the warden to waste his spells on air elementals summoned by the staff.



#8859
corey_russell

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CoreTalos the Priest of Talos and his rag-tag band - Update 14

Traveling with: Sarevok, Paja, Valygar, Imoen, Hanna

 

More progress made. We did lots of buffs for the level below Gromnir's throne room, and that was enough for victory, though we did have to gulp some heal potions. For Gromnir himself we did AI but had to heal and Valygar had to run for his life as he was badly wounded - however right about now victory was achieved then we talked to Melissan - then when she left an invisible mage showed up and we had to beat him down.

 

We did take some damage in the woods outside Yaga's home, but otherwise, pretty smooth sailing here. For the large group of undead outside Nylee's place, CoreTalos did turn undead, but it didn't matter as Hanna spammed horrid wiltings to good effect. The undead boss was another matter, his fireshield killed Paja. Then CoreTalos pocket planed but forgot to pick up Paja's stuff! Luckily, he remembered in time, and went back down to get it, come back and rest.

 

We have arrived in Marching Mountains, and decided to end the session here.



#8860
Grond0

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Augur - dwarven wizard slayer (update 3)
 
Moving on from Trademeet, there were more trolls to be shot at de'Arnise Hold - but that was done without problems.  The yuan-ti mage was annoyed by a first use of Ras - allowing Augur to silence him with Namarra.  Subsequent shots resulted in his attempt to vocalise failing and dooming him.  The iron golem fell to Azuredge, while Glaicas was scared to see Ras bearing down on him.
 
Augur returned to Athkatla to sell some things a couple of times during that (I'm not allowing him the use of a bag of holding), watching Sansuki get killed on one of them - without a speed advantage using Azuredge on several vampires at once is too much of a risk.  He used the Shield of Harmony and pulled away 4 umber hulks (one at a time) before providing a large meal for the last one.  Torgal's giant troll companions were also pulled away separately for easy disposal before Ras occupied Torgal just long enough for Augur to beat him up from behind (using DUHM and Arbane haste).  Agreeing to take control of the castle got Augur to level 13, though Nalia is likely to be disappointed with the amount of continuing interest Augur shows in the mouldering old pile.
 
Next up, Augur started Mae'Var's tasks.  For Rayic, Augur used the stairs to snipe at him while dodging a couple of spells in return.  When Rayic followed him he successfully interrupted one spell with FoA - Rayic's next spell failed and he didn't get another chance.  However, Augur's only method for getting the documents from Marcus would be to kill him and I can't remember if that would affect reputation, so left him for now.
 
By this time Augur had seen all the vampire ambushes off, so went to pay Gaelan Bayle.  He collected goodies from Aran Linvail, but can't use them and just sold them (netting a grand 50 gold for the Amulet of Power, after identifying it :unsure:).
 
Lassal concentrated on Ras and was quickly forced to flee.  The Guild Contact was little obstacle and reporting to Aran the location of vampire HQ got Augur to level 14.  On his way there he treated Pai'Na to a dose of panic - Ras then occupied the remaining spiders while Augur shot the druid.
 
At vampire HQ Augur took advantage of the delays in each of the vampires tempted to chase him (when they were casting domination) to destroy them with Azuredge.  Tanova was silenced, but buffed and vocalised before Augur could take advantage and summoned a simmy to take Ras out.  However, a further silence affected both Tanovas and Augur was able to draw the simmy away and kill it before coming back to the real thing.  Rather than relying on his slow (non-proficient) axe, Augur attacked Tanova with the FoA.  She managed to drain him 2 levels, but was then slowed and soon finished off.  After going to a temple Augur returned to finish off downstairs - Ras lasting just long enough to allow him to destroy all the vampires.  I wasn't totally confident about the fight with Bodhi, but DUHM, followed by Ras, followed by Arbane haste and attacking with FoA did the trick.  Reporting back to Aran Linvail got Augur to level 15 - his spell save of 1 now looks a bit more respectable.


#8861
Grond0

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Gate70/Grond0 multiplayer attempt 43 - (update 2)
Waltz, half-elf bard (Grond0) & Hallie, halfling swashbuckler (Gate70)
 

A short session today provided a bit of mainly untroubled progress for this pair of neer-do-wells.  After reporting back to the mayor in Umar they picked up Valygar's body - though there was quite a tough fight with his ranger allies on the way up to his cabin.

 

Back in Athkatla the body opened up the Planar Sphere before they went to the Docks to do Mae'Var's tasks - successfully protecting Sansuki when Waltz led some vampires on a merry dance while Hallie laid down some traps.  Rayic proved unable to deal with various summons before the duo invaded the thieves guild.  There was an easy victory there, with Mae'Var himself, fittingly, being the last to die.

 

The Fallen Paladins have just been finished off as well - lots more summons used there to make it an easy victory.  Parisa's ambush has also been beaten off (I think just leaving Tanova to come).

 

Stats (cont from BG1):

Waltz, bard 14, 68 HPs, 344 kills
Hallie, swashbuckler 14, 63 HPs (incl. 5 from ioun stone), 298 kills, 1 death



#8862
Grond0

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Augur - dwarven wizard slayer (update 4)
 
Augur is continuing to make good progress, with no real problems this session.
 
At the Temple sewers, he helped Roger and then sniped most of the rakshasa's kobolds before finishing it off.  He opened up the Unseeing Eye quest - Ras providing a distraction to allow him to kill the vampiric mists without damage. 
 
He also took the opportunity to do the Fallen Paladins.  They were unaffected by horror, but Augur just ran them round and picked them off in ones and twos.
 
He bought the harmonium halberd.  The +1 strength from that allowed him to get up to 24 strength with DUHM and he opened the City Gates and Kangaxx's tomb.  A protection from undead scroll then allowed him to attack the liches.  He can't use the Ring of Gaxx so the pay-off's not as big as usual, but he still got to level 16 by killing Kangaxx and got the use of Daystar.
 
He finally then decided to try and finish off the skinner investigation, which proved easier than I had expected.  The ghasts were lured upstairs first, then a Rune Assassin - who missed his backstab. The bone golem was next and got one hit in, before the second Assassin also missed his backstab.  Downstairs, Augur found there had been a spot of duplication, but the third Assassin also missed his backstab!
 
Next was the Sir Sarles quest, including providing Neb with his just desserts.  Augur upgraded the MoD before going to recover a relic for Lathander.
 
At Umar Hills Augur did the initial quests.  He used Arbane to protect against the mimic's glue and got to level 17 for stopping a mad golem's rampage.  At the ruined temple, he had the luxury of not worrying about the difference between shadows and shadow fiends as he moved to the first big group of undead.  He briefly showed himself to the lich there to coax out a death spell before sending in Ras while he threw Azuredge (he now has one pip in axes so has 2 APR).  The same tactic worked on the second lich - though he was destroyed at the third, rather than first, attempt.  
 
Killing the shadow guarding the third key got him to level 18 and he celebrated by resting and killing Thaxy (in his dreams).  He did, however, assault the Shade Lord.  A sunray interrupted his initial spell, but Augur's first blow was still not decisive and his buffs triggered.  Augur bravely kept attacking though and the Shade Lord's next spell failed - he was finished off seconds later.
 
Before leaving Umar Augur picked up the body that Valygar carelessly dropped after Namarra silenced him.  That was used to open up the Planar Sphere before Augur went shopping - he had just enough for the 36k required for Balduran's Shield and Vhailor's Helm.


#8863
polytope

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Good stuff Grond & Corey.

 

Glad to see Teyl joining us.

 

Anyway, long update on Eryx and party - I haven't actually accomplished that much plot-wise, but have dealt with a few tricky opponents.

 

The demon knights were quickly beaten into submission, one offensive spin from Eryx lasted throughout the encounter.

 

With buffs still up, the party went to free the last inhabitant of the soul prison, the lich Alchra Diagott.

 

eryxunder2.jpg

 

You'd think I'd have learned my lesson about doing that, haste began to expire from the party, which is bad when fighting mages - liches are slow enough to catch anyway, but you need to be hasted to outrun a Dragon's Breath spell!

 

One weakness of SCS mage AI is their tendency to waste high level antimagic like Khelben's Warding Whip on a character under Spell Shield, as the lich did here. Randolph used a 3x secret word trigger for the first time here, a couple of Breaches later (two or more needed because of contingencied ProMW) and the lich was down.

 

After meeting Jarlaxle, who taking a cue from Drizzt, intrusively forced his way into the storyline Eryx agrees to fight Deirex, the big lich of Ust Natha, who unlike his exiled cousin (?), was rather troublesome.

 

I managed to spread the party out of range of his CC wilting, which only did a little damage to Aragrish. The lich then used his overpowered Wish spell to remove the party's protections in spite of my best efforts to debuff him (Holy Word and Randolph's trigger).

 

Rather amusingly, the lich's next move was a Pierce Magic + Breach + PW:Silence trigger shot at our sorc, but the Power Word arrives before the other spells and bounces off Randolph's spell turning, thus silencing the lich!

 

eryxunder6.jpg

 

It was safe now to bring Eryx over for a Breach spell since Deirex is unable to cast for at least a round, which was all we needed to destroy him.

 

Tackled House Jae'llat after that without resting, which was probably not a great idea, as we didn't have enough CC spells left to protect everyone and the enemy clerics here cast Greater Command, Aleks had CC & Death Ward anyway, but for some reason I also had him take a potion of Invulnerability, which was a total waste (even though SCS adds a decent mage called Valas Jae'llat to this houses' defenses and another lower level mage). Playing while tired...

 

Eryx got his first HLA while looting the Jae'llats, chose Sound Burst - this is a Rogue Rebalancing ability which works like a party friendly Sunfire but deals magic damage and deafens on a failed save. RR also allows blades to get Whirlwind (I put my lvl 24 proficiency point in spears, since the only +6 weapon available for my blade is a spear) but not Enhanced Bard song (bards of any type cannot get Spike traps or Time traps).

 

eryxunder8.jpg

 

Cool screenshot but I should have probably taken UAI as my first ability.

 

Beholder Lair was next, and our party has no shield or cloak of cheese. The first two beholders are dealt with using a triple Sunfire trigger, one arrow from Artemisia finishing off the one who survived - there is no Elder Orb here, he is deeper in the tunnels (this place would be easy with planetars, but I have a personal restriction on summoning those in SoA).

 

Scoping the area w Farsight reveals a deadly Hive Mother accompanied by a pack of lesser beholders.

 

Leksa summons some skeleton warrirors which were sent in (guided by farsight) to flank the lesser beholders and prevent them joining the fight to soon (one Anti-Magic Ray per round is okay, since Spell Shield can be recast, but if more than one beholder is shooting AMRs at a party member things go downhill quickly, I should mention that Spell Shield is always removed by the first AMR in recent versions of SCS, unlike vanilla). Randolph the sorc used Improved Alacrity for the first time here, to quickly debuff the Hive Mother and follow up with Wilting.

 

Aragrish was sent in alone, while the rest of the party contributed w ranged weapons, since Aragrish has Whirlwind HLA and also has save vs spells of 1 while enraged, AMRs aren’t a big threat to him.

 

The Hive Mother falls, but the battle isn't over, because some mind flayers who were fighting gauths to the south finished them off and decided to teleport over to us:

 

eryxunder12.jpg

 

Two of them right next to Leksa, who was under anti magic from a beholder (note the darkened quickslots), don’t know what would’ve happened next because of sudden shutdown of my PC.

 

Well, since all these beholders were dead the mind flayers were hardly going to kill the party, though they might have killed our debuffed cleric. Second time I did this battle a little better, managed not to get Leksa dispelled by a beholder or aggro the mind flayers round the corner (seems random whether or not they join in).

 

To the north, five more gauths are dispatched swiftly, they managed to clear Eryx’s spell deflection but not my mirror images and didn't do any serious damage.

 

Now the party rests, as there is one more “major” beholder battle to undertake here.

 

Another spawn of three beholders and two gauths with a nearby Elder Orb, but more worryingly, around the corner is another Elder Orb and two more beholders – thanks to SCS help scripts we can expect them to float over as we battle the first group.

 

Speed is essential, and by speed, I mean alacrity: Randolph under IA hits the beholders with a 3x Sunfire trigger (Sunfire is not instacast, as we have no robe of Vecna yet. Actually, triple Sunfire triggers don't even break invisibilty, so you could Sunfire spam the beholders in safety, but I don't use that kind of cheese). One surviving beholder is finished off with a PW:Kill and a gauth with MM (PW:Kill takes effect instantly unlike MM and other spells with “projectile” effects, so was used to ensure the beholder wouldn’t have time for an AMR).

 

Still under IA, Randolph moves forward to challenge the elder orb, whose CC buffs include simulacrum! Elder orb simulacrums are bad because among other things they mean twice as many AMR’s and unlike mage simmys have quite a bit of hp.

 

eryxunder17.jpg

 

Now, the obvious thing to do is to use Death Spell from the Skull of Death to get rid of the simulacrum, but I stupidly left the skull in our bag of holding rather than inventory, meaning it doesn’t recharge on rest (ToBEx feature, to fix the exploit of putting things in a container to recharge them)

 

The real Elder Orb was knocked out with a lucky Greater Command spell, but the simulacrum stayed awake, and about this time the other beholders arrived, great. Need to watch out for the Greater Malisons these things cast! The barbarian's saving throws might not be as reliable as I thought.

 

eryxunder19.jpg

 

Anyway, a Wilting (which I think Randolph started just before IA wore off) and a fireball from Eryx crisped the regular beholders, Aragrish levelled up in this fight and took Greater Whirlwind, which was put to immediate use on the simmy-orb. Leksa also got a level somewhere here and chose Implosion for her first HLA, as did Artemisia, taking Power Attack.

 

For some reason the Elder Orb around the corner hadn’t moved, he didn’t stand much of a chance by himself. Although he had a clever 2x web minor sequencer (Arbane’s sword offhand for Aragrish here – it grants immunity to web in my games, as per vanilla). Btw, has anyone else wondered why a beholder lair has STAIRS!?

 

Returning to the city with the elder orb’s eye, we help Phaere betray Ardulace, then take Solaufein’s advice to betray her in turn; I’ve never liked this for good aligned parties but doing it any other way means fighting the demon Lord the drow summon which the party cannot kill (we have no +5 weapons and our sorc doesn’t know Lower Resistance or similar, though now I think of it Eryx does), either that or fighting the entire drow city (with SCS upgraded defenses).

 

With the deed done, the party fights several waves of improved drow on our way out (didn’t use Invisibility-10’-Radius this time).

 

eryxunder25.jpg

 

Decided to retreat after haste wore off (in the marketplace), as it became clear that we were going to get separated and surrounded, we’d need those long lasting oils of speed for everybody if we were going to make a stand against all the drow of Ust Natha, not to mention plenty of Incendiary Cloud/Firestorm spells.

 

I was going to take on the exit party without rest, but changed my mind as they usually give me a run for my money.

 

The drow wizard managed to get off one Timestop, but was debuffed already and focused on protecting himself without doing anything really harmful. His second Timestop was interrupted easily. I always attack these guys before talking to Adalon, otherwise she teleports the party to them in really awkward formation where everybody gets hit by the wizards initial CC wilting and also usually a squishy character comes under attack by the glabrezu and golems here (Adalon will also steal your xp).

 

eryxunder26.jpg

 

Reporting to Adalon gets Eryx and Randolph level ups, choosing UAI, extra level six slot and Chain Contingency respectively.

 

Returning to civilization, go on a spending spree buying Ras in Trademeet (thanks Grond for reminding me of that), Helm of Brilliance, Scrolls of BBoD and Chain Contingency from Ribald plus 9 potions of Invulnerability. Scarlet ninja-to from Joluv (won’t be using it offhand though…), 3 potions of storm giant strength from Roger. Also forged Crom Fayer, Gesen Bow, Equalizer, Frost Dart +3 (RR item; adds 1d3 cold damage and has a 15% chance to slow target for one round), Rogues Ward buckler +3 (ditto; +3 save vs death, +15% stealth, Improved Invisibility 3x per day - usable by thieves and bards).

 

Feeling a little guilty of hoarding Eryx also donates some cash to a temple of Helm.

 

Party still has some interesting challenges in SoA, Bodhi is no big deal with so many of the party able to protect themselves from level drain but there is still Chosen of Cyric, Twisted Rune and Kangaxx (I usually leave him alone with SCS + no-reload, not worth the risk IMO). Will probably do them in that order.

 

Current levels:

 

Eryx, blade 25
Aleks, priest of Lathander 11 -> fighter 19
Randolph, sorcerer 19
Leksa, swashbuckler 10 -> cleric 22
Artemisia, archer 19
Aragrish the Cliched, barbarian 21


#8864
Aasim

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That's some real epic Beholder killing, Polytope. 



#8865
Grond0

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RR also allows blades to get Whirlwind (I put my lvl 24 proficiency point in spears, since the only +6 weapon available for my blade is a spear) but not Enhanced Bard song (bards of any type cannot get Spike traps or Time traps).

 

Cool screenshot but I should have probably taken UAI as my first ability.

Is UAI not available for blades, or are you just concerned about the THAC0 penalty for non-proficiency?

 

 

Returning to civilization, go on a spending spree buying Ras in Trademeet (thanks Grond for reminding me of that)

You're welcome, though judging from your posts it won't make much difference to you (unlike my wizard slayer!).



#8866
Alaestr

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Excellent tackling of the SCS beholder problem, polytope! I might want to copy some of the tactics used. 

 

Grond0, some well seasoned cheese in your playthrough (especially your way of dealing with vampires). I wonder how Augur will fare against parties with more than one caster (guess whirlwinds in first few rounds will be crucial).

 

It looks like Core Talos' party is going steadily forward.

 

 

Thorn, vicious Berserker -> Mage. Update No.2

 

After the last session I read up on the paladins and their quest and realized my game was working as intended. Thus, first thing in the morning, Thorn travelled back to Windspear Hills and watched Garren's daughter being taken captive. After learing about Firkraag treachery Thorn rushed to De'Arnise Keep to help Nalia. With his high AC and a bunch of Sunfires and Morekainen's swords the keep was a walk in the park. Iron Golem was killed with a Sling of Everard through the door. The fight with Torgal was a symphony of my mistakes. Firstly I didn't bother to reember any spells in spell sequencer or contingency. The second mistake was: after buffing I forgot about Invisibility when approaching Torgal to lure him out, so instead of only him Thorn fought with all the package. I imediately retreated to the first room of the location. The enemies followed. There I ordered prevviously summoned Mord swords to take care of Umber Hulks and ignored Yuantis for a while. Thorn started whacking with FoA at Torgal (I cast4t Giant Trolls. In the meantime Thorn used Efreeti Bottle. Unfortunately his hitpoints were dropping too fast for me to catch up with any healing, so I was forced to pop invisibility potion and leg it (he wouldn't have survived another round). Torgal was occupied with djinn, so Thorn slipped in to the third room (originally with umber hulks) and I had to rethink my strategy. One Giant Troll (killed by djinn) and one Umber Hulks were down. 2 Yuanti Mages, Torgal and one Giant Troll were ahead. I decided to heal up, buff with potions and try to lure some spells with summons. While berserker from horn was soaking up magic misilles sequencers, Thorn took care of second Giant Troll. Oddly enough, Torgal was nowhere to be seen. Finally Yuantis had nothing to show off in terms of spells. Thorn quickly seized the opportunity and killed the mages. As for Torgal... it appears he bugged out. He duplicated (there were two of them occupying the same spot) and was unable to move. Funny thing, I wasn't able to kill him, because while one was on the ground prone to killing another was soaking up damage (implication of them staying at the same spot) and I had no aoe to damage the almost dead one. Thorn retreated, rested and came back which apparently unbugged Torgals - they were able to move and thus Thorn sunfired and fireballed them to death while protected by PfMW. I received experience for only one of them. Finishing the quest advanced Thorn to level 18 and he was offered HLA - summon Planetar. 

 

Thorn visited Thaxy next. Prepared with a couple of True Sights (in SCS they protect from Blindness for the duration of spell), Amulet of Power, one PfMW, Stoneskins, Planetar, Thorn meleed the dragon with no problem. 

 

Continuing his adventure, my wannabe mage travelled to Windspear Hills. I did everything except Samia's battle and Tazok's battle, was readying to fight Samia, when my game crushed and the progress in the location lost (I should save more often just for this sole reason). At this point I decided to give it a rest and come back later.



#8867
Grond0

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Augur - dwarven wizard slayer (update 5)
 
Augur made good use of his early morning start to make further progress.
 
In the Temple Sewers he popped into Mekrath's home.  The mage did very well to get off not just an animate dead, but also a death spell despite taking about 6 lots of elemental damage during that.  However, his next attempted spell failed and his luck (and HPs) ran out.  Interestingly, I see that wizard slayers can use the rod of resurrection.  I won't be doing that in SoA, but it's possible that could be useful in ToB.  I attempted to use Ras to get the yuan-ti mages to use area effect damage and then attack each other, but they didn't get around to that before it disappeared.  After a rest a second attempt was more productive and Augur's simmy finished off the one mage that had survived.
 
I was thinking Augur's spell save was not quite good enough to get the portal gem safely (forgetting he had the Shield of Harmony with him) so he started the Unseeing Eye quest.  A yuan-ti mage on the way was silenced and then struck down while he was vocalising and a group of undead provided Azuredge with a bit of target practice.  I couldn't remember if there are any save penalties on the prismatic spray trap, so played safe and left that alone for now.
 
Instead Tarnor and his merry men became targets.  The simmy attacked Gaius with Ras in support and Augur firing arrows.  The mage survived the initial attack, but was poisoned.  A pair of Bhaal horrors only affected Zorl, but three others were rapidly cut down - by which time Gaius' PFMW had expired and he joined them.  Augur was just chasing after Zorl when Tarnor woke up to the fact that something was happening :blink:
Tarnor.jpg
The simmy occupied Tarnor while Augur shot Zorl and then arrived back to finish Tarnor just as the simmy disappeared.  That was a pretty neat clean-up job - Augur celebrated by reaching level 19.
 
Having consulted local sages (the manual) Augur decided prismatic spray should be safe if he was protected against petrification.  A green scroll was acquired at the Temple of Talos and Augur duly returned to the underground bridge - where his magic resistance kicked in against the trap anyway.  Balduran's Shield then made short work of the beholders.
 
To avoid possible problems while he was trying to rest, Augur used a protection from undead scroll to make his way through a lich and his supporters - level 20 (hardiness).  The beholders couldn't make any inroads against Augur's shield, but the blind priests did manage to tag him with a couple of flame strikes after his simmy ran away early on.
 
After resting, Augur put the Rift Device together.  That weakened the Unseeing Eye severely, allowing Ras to get a fatal stab in (level 21 - WW).  Augur was just leaving when he realised that his inventory was full and went back to pick Ras up off the ground - I really wouldn't want to lose that!  Then Augur returned to the temple to hand the Rift Device back.  He sold Roger a few things before tracking down Gaal with his simmy.
 
With money now up above 50k, Augur bought some arrows of dispelling before turning his attention to Mencar's gang.  WWs from himself + simmy put an end to Brennan before he could even think about escaping.  A pair of horrors then panicked Amon and Pooky; Amon was already invisible by then, but by the time he reappeared the others were all dead and he failed to get a spell off under a hail of fire arrows.  The loot from there allowed Augur to buy Balduran's Plate - I almost never use that but in the absence of rings of protection it provides a decent AC (-12 with DUHM active and fortress shield equipped).


#8868
Alaestr

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Thorn, vicious Berserker -> Mage. Update No.3

 

Today's morning saw significant progress. I redid Firkraag lair. I protected Thorn with Protection from Fire and Fire Shield and owned initial location and quickly moved on to the next one. There I used sling of everard to get rid of orc archers. Iron Golem in the adjacent room was deal with the sling. Thorn let the vampires taste Daystar and swiftly proceeded to the Air Elemental well. I summoned Planetar first time just before the well to dispatch Greater Wolfweres and got just enough time for Planetar to kill Air Elemental. Thorn rested near the well and contemplated on the lack of Iron Golem across the bridge. Another Iron Golem protecting Heartseeker was killed with the sling, then I decided to gather the parts of Burial Mask. Once again protected by a spell and Fire Shield Thorn made sure the fire guardians would disturb noone again. For Samia's party I prepared a Power Word: Stun, summoned two Mordekainens Swords and Planetar amongst many defensive buffs. Planetar slew almost all of Samia's companions.  That was my positioning in the fight. In the meantime Thorn hit level 18 (additional 6th spell). Tazok was no match, Thorn, protected by PfMW, hacked at him with FoA. Constar fight: once again I felt no real challenge fighting the mage. RRR and a couple of breaches, Thorn through True Seeing to that too and Constar bowed to the power of FoA. I released Garen's daughter and felt lucky enough to chance Firkraag. I prepared carefully, Spell Sequencer: 3xGreater Malison, Minor Sequencer:Mirror Images, Blur, Contingency:PfMW. I remembered three Breaches, RRR, 2 Mantles (which turned out useless, since Firkraag hits as at least +4), 2xSI, GoI, 3 PfMW, 3 Stoneskins, Spirit Armor. I used Peridan+2 and Shield of Harmony. I RRRed and Spell Thrust Firkraag's initial buffs and then started to Breach through his Stoneskins, renewing PfMW when needed. I managed to hit him thrice with Peridan and got him to Injured (2 of those hits were criticals :o ) by the time I used all of my PfMW. There was a little bit of panic when I realized that Mantle doesn't work against him. Thorn drunk Oil of Speed and ran around for a round, then cast Stoneskin followed by Summon Planetar and Minor Sequencer. Planetar turned out to be extremely useful and practically  killed Firkraag singlehandedly. I should mention I used my spell sequencer (3xGM) early and tried to hold the beast with Bigbys Crushing Hands but to no avail. Firkraag resisted all three attempts. I had never felt more in control of the fight against Firkraag than that time. 

 

Thorn came back to the city to sell loots, bought Everard's Morning Star (I want to try if it works in SCS), faced Rune Assassins in the Rejiek's basement. I did some npc-specific quests - for Hexxat and Neera. Was quite disappointed and quickly moved on. Thorn decided to get rid of the Bodhi problem. I equipped him with Daystar and started whacking at the undead. Was no real problem, specifically - Tanova was stabbed by two mordekainen swords after Thorn dispelled her with RRR and Breach, my character faced Lassal protected by PfMW and Planetar took care of Bodhi. In the meantime he levelled to 20 (Energy Blades) and 21 (additional level 7th spell). I feel compelled to mention that in my installation HLA spells don't need to be memorized but as a drawback they can be used only once a day. On top of that Thorn released Haer'Dalis from capitivity and shuttered illitid underground, though Alhoon escaped him through the Dimension Door (first time I saw it).

 

Thorn then used rotting Valygar's body to enter Planar Sphere. Tolgerias, I am looking for a rematch! Killing Juggernaut Golem let Thorn level up again - level 22 (Improved Alacracity). Fight with Tolgerias was decided by the presence of Planetar and similarly the skirmish with Lavok. Thorn meleed Tanarri to death (I protected him with PfMW and Resist Fear). There was one grave moment when Lavok cast Finger of Death on Thorn, but quickly gulped potion of magic shielding solved the problem. 

 

I decided to deploy Thorn to Planar Prison before leaving for Brynnlaw. Thorn barged in buffed and ready. Immediately silenced Yuanti Mage with power word and bashed at the others while under the influence of Improved Haste. The same set of buffs with renewed IH allowed Thorn to proceed up to Warden where he summoned a Planetar and not long after (Thorn took some time dispelling him) Warden bit the dust. I think it is time to travel to Spellhold. Level 23 - additional 8 th level spell.



#8869
Aasim

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@Alaestr

Dragons (any) can't be held immobile. GJ anyway.



#8870
Aasim

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Grim Smasher, straight out of Baldur's Gate, entering the challenge.

Baldr300_zps0b79495a.png



#8871
corey_russell

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CoreTalos the Priest of Talos and his rag-tag band - Update 15

Traveling with: Sarevok, Paja, Haer'Dalis, Valygar, Hanna

Permanently dead: Misty (Kensai), Korgan, Imoen

 

CoreTalos team has obtained Yaga-shura's and Nylee's heart without any real problems. Imoen did excellent trap work here.

 

CoreTalos nearly died fighting Nylee, however - CoreTalos was charmed, and there were powerful party summons - his own summons could easily kill him! I kept it paused for a long time, trying to figure out how to survive (CoreTalos was about 25% health or so). Eventually, decided Hanna would do Time Stop and do her most powerful direct damage spells on each summon and turn off AI so the party doesn't attack CoreTalos - doing it this way, we were able to kill all our own summons, and thus CoreTalos survived - close call there.

 

We pressed on to Yaga-Shura's camp. Was an intense battle, lots of heals on everyone including CoreTalos were necessary. However, another setback, this time Imoen was chunked by Yaga-Shura. We were able to kill him with GWW by Paja and WW by Sarevok, but was sad to lose my half-sister. We decided to recruit Haer'Dalis to replace her.



#8872
Grond0

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Gate70/Grond0 multiplayer attempt 43 - (update 3)
Waltz, half-elf bard (Grond0) & Hallie, halfling swashbuckler (Gate70)
 

Some more decent progress today, though with a few errors thrown in to keep things interesting!

 

After reporting the fate of the Fallen Paladins the duo went to settle accounts with Neb.  Then they made a mess of Mencar's group in the inn - web + malison + traps doing much of the work.

 

Starting off Aran Linvail's tasks with a vain attempt to save Mook got them to level 15, making skeleton warriors available - one of those was immediately used on the Guild Contact.  Back at the Graveyard Kitthix webbed Uncle Lester on the way to vampire HQ.  The vampires themselves caused no trouble, but Waltz proved too slow to withdraw from the first greater ghoul and had to be rescued by a sun ray.  Tanova was overcome by a succession of summons before the duo headed downstairs.  Hallie failed to set a trap for a greater ghoul there, but did manage to hide before it came round the corner - that meant it attacked and held Waltz again (and again Daystar came to her rescue).  After a rest more skeleton warriors, along with another sunray made the vampire room easy and a further rest meant Bodhi had no chance.  Reporting her escape to Aran Linvail got the duo to level 16 and they celebrated by upgrading the MoD.

 

For once the kidnappers' victim was just set free before stoneskins for the Rune Assassins and sunray for the ghasts made an assault on the skinner HQ simple.

 

The final action of the session was in Trademeet.  The genies have been despatched and a bit of shopping done.  Cernd was accidentally recruited, but immediately kicked out and told to go the Druid Grove and await us there.

 

Stats (cont from BG1):

Waltz, bard 16, 72 HPs, 362 kills
Hallie, swashbuckler 16, 68 HPs (incl. 6 from ioun stone), 339 kills, 1 death



#8873
Grond0

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Sorry to see another party member kick the bucket Corey, but you're getting there!


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#8874
Mr_Goldbeard

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Norros Woodsould - Half Elf Cleric 7/ Ranger 7 - 1st SoA post

changed my racial enemy to Demonic/ Fell

 

Seems I had forgotten the Stupifier cannot be transferred into SoA, I saw no reason to enter SoA with my previous weapons from BG1.

 

I grabbed the acorns and left the dungeon.  Pebblecrusher and crew proved a victory but was very difficult.  Holy smite and silence was casted at the beginning along with two woodland beings.  The nymphs held the dwarf and beserker, but the thief fled away.  I retreated down stairs and rested, then summoned two more and led the crew down stairs, and they all three were held. Hit LvL Cleric 8/ Ranger 8.  I then completed the circus with just using holy smite on Kalah.  Killed Lethian, and Hendak took charge, hit LvL cleric 9/ ranger 8.   Casted Death Ward to bypass the death trap.  Insect plague was casted on the priest of cyric and it spread out to 4 other slavers, which fled in fear.  Holy smite wrecked havoc amongs the slavers, known of them posed a threat, as Iron Skins provided an excellent shield.  The troll was slain with flame weapon.  Turned the slaver quest in and headed off to D' Arnise keep.

 

The trolls were slain, and the golems were to, and assembled the FoA and descended into the lower level of the keep.  The umber hulks proved to be a real pest.  I casted Chaotic Command on myself, but they seemed to never miss with their swings.  I had to funnel them through the door ways and drink 9 potions of health just to stay alive.  Torgas was simple as per the FoA slowing ability.  I turned in the quest and headed back to the Slums to pay off the Shadow Thieves and get the amulet of power.

 

With Gaelan paid off I acquired the amulet of power, and rushed through the quests to get into the vampire lair for the MoD.  I hit LvL cleric 10/ ranger 9.  At Bodhi's lair none of the vampires were much of a threat, with chaotic command and the amulet of power add some MoD, they all died fairly easily.  Bodhi hit with all her attacks, but the slowing effect of FoA allowed me to walk away and cast another Iron Skins and drink some potions.  I returned to Aran right after. But did not set off to Spellhold.  I still have a long list to do (I dislike going to spellhold without being over 4mill in xp on a solo run).   

 

I stepped off to the Temple District to pick up the beholder stronghold quest and the Sir Sarles quest for the upgraded MoD.  I killed Neb and gave the Illithium to the blacksmith and received the IMoD, grabbed the fake Illithium and finshed up this side of the quest.  Accepted the quest where I retrieve the Morninglord artifact in the slums at night, oddly enough I was ambushed by three vampires in the slums, killed them both to hit LvL Cleric 10/ Ranger 10.  Grabbed the dawn ring and returned to the temple.  I grabbed the Shield of Balduran and headed into the sewers.

 

The party at the northern part of the sewers were initiated with a pre-emptive iron skins, chaotic command, silence, and opened up combat with holy smite and insect plague, which disrupted the two spellcasters.  After countless swings on them all, they finally had fallen, then went a little south to deal with the kobolds and the rashasa to get his cloak.  Inside the temple of the unseeing eye, I entered down into the temple, and gained access to the bridge which got me to LvL cleric 11/ ranger 10.  The beholders that were across the bridge killed themselves by shooting beholder rays at the shield (this shield is way to OP, but its way to golden to not use it lol).  Inside the undead pit, I decided to skip the possible lich inside the cavern, so I pressed forth towards the beholder lair.  The Blind Priest were dealt with Holy Smites and an elemental summon.  The Unseeing Eye was struck with the rod then one hit of my flail killed him off.  Gaal found himself a swift defeat as well.  I returned to the church and turned in the quest.  Doing the biddings for the church granted me another LvL cleric 12/ ranger 11.  I headed towards the promenade to get scrolls in order to get the Gaxx ring. 

 

Norros Woodsoul - Half Elf Cleric 12/ 11 - kills 392 - HP : 136



#8875
Mr_Goldbeard

Mr_Goldbeard
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@Corey - for Imoen to get so far, and see so many things, it's a shock to see her get chunked at the height of her power!!  Bards will sing of CoreTalos' and Imoen's tales for ages to come.  Keep up the astonishing work man

 

@Alaestr - Congrats, Firkraag solo is of no simple feat.  Best of wishes for Thorn.