Ledcan the level 9 fighter/level 10 mage continues adventure - update 2
Traveling with: Joshua (level 10 berserker), Hanna (level 11 Priest of Lathander), Paja (level 13 thief)
Ledcan has made some great progress. The team has weathered many ambushes, and done many challenges. With the tough and hard hitting meatshield of Joshua leading the way (or even soloing, depending on the enemy), the great spell repertoire of Hanna (though most fights is not even needed), Ledcan hitting hard with his two hand sword or bow, and once a while actually casting arcane spells (other than identify), and Paja doing great thief and scout work, so far there seems to be little the party cannot achieve.
* Slavers eliminated, both at Copper Coronet in the moored ship. With Paja removing traps, Joshua leading the way enraged, and Hanna's silences/hold persons, there was little the enemy could do to stop up. Lilacor quest complete, primary melee weapon for Ledcan for probably a long time, but most of the time he uses his bow for safety.
* Undead in grayeyard destroyed by Joshua with a pro undead scroll. Using a scroll seems much more economical than gulping dozens of heal potions in response the damage the undead here can do.
* First level of Watcher's Keep completed, other than the statues. We originally only was here for the ammo case (inventory space at a premium), but we did well enough decided to do more. I forgot we didn't do the room with the jellies and that mephit that likes to throw around stinking cloud. I couldn't remember if that was save vs. death or breath - if breath would have been pretty risky, though guess could cheese it and send in some animated dead.
* Genies in Trademeet destroyed - maximum buffs and the all important protection from petrification on all party members. Shield of Harmony went to Hanna.
* D'Arnis Keep cleared of enemies. Most enemies were killed with Stonefire, though a few needed acid/fire arrows. The mage soloed by Joshua and the golems pulled one at time. Azuredge from a doorway deat with the Iron Golem. Umber Hulks weren't much problem, Joshua using enrage to draw them then the party destroyed them quick enough. For Torgal, Hanna finally pulled out some summons, 5 skeletons, did buffs like pro evil 10', bless, change, defensive harmony - the team destroyed Torgal easily.
* Rune Assasins not too much trouble when chasing down Reijek. I'm Hanna's True Seeing had something to do with that...
* Hostile party in bridge district ware house destroyed - the party opened with summons, but the party was hasted, so they burned through the enemies quick.
* Captain Dennis killed Joshua for the 1st death of the game. However, Ledcan responded with chaos and emotion, and that completely broke the enemy resistance - was pretty much mop up after that, though took a while.
* Spiders destroyed in Crypt, including Panai and her friends - a single fireball from Ledcan sorted things out nicely - the ioun stone of course going to Paja. Spell Immunity was certainly a nice addtion to Ledcan's spellbook, though he flubbed the other scroll, forget what it was now....
Feel pretty good about the party so far, though many more challenging areas still to go...