@Corey: yes, this is great spell, especially in SCS with pre-buffed mages - they usually have MGoI/GoI as pre-buff so Web is out of picture here. Truth be told, I seldom use Web now if I haven't some kind of Free Action item/spell available and Chaos effectively disable enemies' spellcasting as well. Furthermore, enemies often use potions of Freedom as a buff which save them vs Web but not vs Chaos.
Baldur's Gate 2 No-Reload Challenge
#9301
Posté 27 mai 2014 - 06:04
#9302
Posté 27 mai 2014 - 06:28
@Corey: yes, this is great spell, especially in SCS with pre-buffed mages - they usually have MGoI/GoI as pre-buff so Web is out of picture here. Truth be told, I seldom use Web now if I haven't some kind of Free Action item/spell available and Chaos effectively disable enemies' spellcasting as well. Furthermore, enemies often use potions of Freedom as a buff which save them vs Web but not vs Chaos.
That makes sense. Even in vanilla BG 2, there are so many enemies with magic resistance, I do not use web much in BG 2/ToB. In any party in BG 1 with arcane, on the other hand, I use it heavily and served me very well in BG 1. And putting two webs at once on the enemy is just massive...there's a definite dearth of free action items in BG 2 (compared to BG 1), so that certainly puts a crimp on things.
#9303
Posté 27 mai 2014 - 07:11
.there's a definite dearth of free action items in BG 2 (compared to BG 1), so that certainly puts a crimp on things.
Actually they are on par. For BG1 there are Spider's Bane and two rings. For BG2/ToB - FoA +5, Ixil's Spike +6 and one ring.
#9304
Posté 27 mai 2014 - 07:20
Actually they are on par. For BG1 there are Spider's Bane and two rings. For BG2/ToB - FoA +5, Ixil's Spike +6 and one ring.
I was actually referring to all items conferring free action, including potions. There many more potions of freedom in BG 1 than BG 2. I also referring to BG 2 only, not ToB, thus your 2nd two examples don't count in my comparison. Besides by the times characters get to ToB, many characters can get automatic saves vs. web, which sort of defeats the purpose of a free action ring.
#9305
Posté 27 mai 2014 - 07:49
I was actually referring to all items conferring free action, including potions. There many more potions of freedom in BG 1 than BG 2. I also referring to BG 2 only, not ToB, thus your 2nd two examples don't count in my comparison. Besides by the times characters get to ToB, many characters can get automatic saves vs. web, which sort of defeats the purpose of a free action ring.
I see your point. I can't comment about whether there are *many more* potions of freedom in BG1 compared to BG2 as I never paid much attention for that but even then Free Action is much more priceless in BG2, imo. In BG1 the main threats are Web and Hold while (at least with fixpack-ed free action) in BG2 it protect vs *Web, Hold Person, Grease (can't remember enemies ever use that), Entange (Nizi's plant grows come to mind), Slow, Paralysis and Stun*. The Fiends are quite fond of using the latter two...
#9306
Posté 27 mai 2014 - 08:29
@Serg: Considering the many ghouls, ghasts, vampiric wolves, enemy clerics/mages who hold, web traps and carrion crawlers, all of whom hold you, I was say the free action is certainly just as valuabe in BG 1. From what I understand, in BG 2 Ribald has 3 freedom potions and that's it. In BG 1 Thalantyr has 3 freedom potions as well, but there's also a number freedom potions obtained in encounters, and even in a crypt. And I believe some merchants from TotSC plus merchants in Baldur's Gate have freedom potions too, plus some in Durlag's tower too.
Spider's Bane is one of the few items I miss from BG 1 when in BG 2.
Anyways, we've pretty much covered this topic in depth, I'll move on. I suppose with the 3 clerics BG 2 gives you, you can just use two of the clerics, who between them should be able to do free action on most of the group if wanted via spell, even early on, so perhaps a moot point. Because of this, I suppose free action items are much more important for a solo player than a full group.
#9307
Posté 28 mai 2014 - 05:36
Ishtar the Cavalier, 1st BG2 update
This is right after Imoen rescued him from his cage.


- Grimwald the Wise aime ceci
#9308
Posté 28 mai 2014 - 05:46
Ledcan the half-elf level 11 fighter/level 12 mage - Update 5
Traveling with: Joshua (level 14 dwarven berserker), Hanna (level 14 human priest of lathander), Paja (level 16 thief)
This was going to be a big update. Instead it's just a small one. Why? Because Ledcan's team had complete 11 of the 14 major fights/sections of the 2nd area in Firkraag's Lair, when the game crashed - it crashed so bad the computer actually immediately shut down. This has happened to me before in this area in particular, I don''t know why I forget to quicksave often here. Fortunately did have ONE quicksave, but that one was after 3 fights, so have to do 8 fights over again...grrr.
The main reason we are here is to get Hanna level 15 cleric - she will then get skeletal warriors. With their help, we should be able to do the Planar Sphere safely. I know now she will get that level once we clear the mass of undead here, so that's good news.
Too late to try again, will try to clear this area tomorrow, good luck to the rest of the runs going on.
- Grimwald the Wise aime ceci
#9309
Posté 28 mai 2014 - 05:53
- Grimwald the Wise aime ceci
#9310
Posté 28 mai 2014 - 12:46
Ledcan the Half-Elf Fighter/Mage - FINAL Update!
Ledcan had cleared the entire 2nd level of Firkraag's lair without incident. It was time to finally free Windspear's daughter. Ledcan, however was a bit too overconfident and didn't do his usual anti-mage buffs on himself, especially death ward (which was available). I think I thought it was easy as so many times I trap Conster to death but none were available. In any case, Conster decided to do finger of death on Ledcan and Ledcan's spell save of 4 wasn't enough to save him - The End.
I enjoyed the faster leveling and flexibility of a 4 man group, so think will roll one again, though different make-up.
- Grimwald the Wise aime ceci
#9311
Posté 28 mai 2014 - 12:56
Sorry to hear of Ledcan's demise, Corey...
#9312
Posté 28 mai 2014 - 01:12
Sorry to hear of Ledcan's demise, Corey...
Yeah, me too. I don't think I ever realized that FoD was in Conster's repertoire - this makes him as dangerous as Rayic Gethras - I will not under-estimate him again.
#9313
Posté 28 mai 2014 - 03:07
Condolences Corey. It was looking good thus far.
Ishtar, 2nd BG2 update
In this session, we did things that had to be done. Adopted Keldorn (traveling around the sewers since I don't want to fight Tarnor's gang yet), did Suna Seni ambush rather fast and easy - Keldorn is indeed very useful around mages. The fact Anomen can cast Chaotic Commands is just icing on the cake.

[













Mae'var tries for Chaos, but Ishtar saves against it. Most of the assassins are dead, True seeing revealing them while Minsc puts Sword of Chaos to good use.


We spent our earned money on Fortress Shield for Ishtar, and deleved to WK again, for a splendid bastard sword. A lot of potions were used, but Foebane is mine to wield.



- Grimwald the Wise aime ceci
#9314
Posté 28 mai 2014 - 06:05
Hard luck Corey - best wishes for your new bard.
- corey_russell et Grimwald the Wise aiment ceci
#9315
Posté 29 mai 2014 - 06:26
Mutli-player no-reload
Neequan - gnomish level 8 fighter/level 10 thief, controlled by Corey_Russell
Wesorc - elvish level 11 sorcerer, controlled by Dogdancing
When we last heard of the duo they had just made it out of Irenicus' dungeon. The only major purchase was the Ring of Air Control for Neequan. This saw immediate use as the duo headed to Watcher's Keep and got the Suna Seni ambush. Neequan opened with improved invisibility (via RoAC), and Wescorc did invisibility. Wesorc buffed up, while Neequan used a firebreath potion on the mage - Neequan then started whacking everything with his two long swords - by the time Wesorc was finished buffing, the battle was over.
At Watcher's Keep we got a gem bag and potion bag for Neequan. We have a bag of holding SK'd at the start of our BG 2 adventure. After selling we had JUST enough for the Magic License - we went ahead and got that so Wesorc doesn't have to walk around unbuffed. We freed Viconia while were here, Neequan once again destroying enemies fast with his long swords, though am sure the magic missiles from Wesorc helped too.
Neequan wanted to get Officer Dirth's full plate, so we headed to docks, which happened to be at night. First we had to battle two thieves we caught talking to a vampire. Neequan was looting and in inventory when Wesorc started exploring and found 4 muggers, all gunning for her. She got hurt bad, so she heal potioned and went invisible, while Neequan started to whittle them down with his long swords - once buffed Wesorc started pumping magic missiles into all the muggers - success! The Priest of Cyric was cut down almost as an afterthought.
Once finally at the Sea's Bounty we rested. Wesorc then tried repeatedly to blind Officer Dirth and it took quite a few attempts. She did eventually succeed and Neequan started pumping Officer Dirth with arrows, while Wesorc started throwing bullets at him, at a safe distance of course. This took quite a while, so Wesorc decided to speed things along with a few magic missiles to boot. Dogdancing found it odd that there was no comment by the many people in the room about this killing of a patron in the room - perhaps this kind of thing is common?
We found a contingency scroll - we used it for Wesorc for a Helpless: invisibility. This might save her life. Next, we freed Hendak, the initial battle near Hendak himself Wesorc was flinging spells everywhere, and nearly sent a fireball, but Neequan stopped her in time, don't need rep losses...Wesorc used a cloudkill on the beastmaster and blinded him, but she had to put up some mirror images as animals were coming to attack her, but Neequan made short work of the beastmaster's pets. Hendak defeats Lethitinan and now Hendak is the new master of this place. We immediately buy a sword of flame since we need something to kill trolls.
Wesorc is just about to level, so we worked on the Lilacor quest. Neequan would scout ahead and Wesorc would kill the masses of enemies with cloudkill, this worked out great. This quest did in fact level Wesorc. Incidentally, Corey_Russell has only been a sorcerer ONCE and even that one never even made it to BG 2, so he really isn't sure how to build Wesorc - this is first for her as well, so the spell picks are challenging to say the least. We left the Myconids alone for the moment with no confusion immunity for the team available yet.
Next major task was to battle the slavers in the moored ship. We entered via the sewers, and this was a very challenging battle indeed. Neequan backstabbed Captain Haegan, but since he was invisible that meant everyone was on Wesorc. Wesorc used glitterdust on two groups of the slavers, giving her a little breathing room but she still had to do a lot of running. Fortunately she had the presence of mind to ask Neequan are there any traps and he said, yes, by the stairs. Wesorc was having enough and starting flinging spells like fireball and magic missiles at the enemy cleric, while Neequan's long swords had killed almost everyone else by this point. There was one final slaver left, but Wesorc's phase spider was blocking our access to him. Wesorc had the presence of mind to not go past Neequan, and Neequan, though in full plate, detected the trap so she would know where it was. Good thing, as that trap for sure would have killed her. Success for this part of the battle.
Next we slaughtered the two yuan-tis. For the mages, once again Neequan scouted, and Wesorc fired 2x web and 2x cloudkill - there was only one survivor which Neequan backstabbed and chunked. After selling all this junk we bought the much needed Glasses of Identification, AC 3 Bracers and Traveler's Robe all for Wesorc.
We will likely solve the circus problem next session.
- Grimwald the Wise aime ceci
#9316
Posté 29 mai 2014 - 07:59
- Grimwald the Wise aime ceci
#9317
Posté 29 mai 2014 - 09:43
Sorry about the demise Corey.
Looks like she's got "True Grit" grond0!
#9318
Posté 29 mai 2014 - 06:51
Ishtar, 3rd BG2 update
Nalia's keep
Group got ambushed by the infamous Orogs en route. We decided that the risk involvd isn't exactly worth the reward, and simply ran away.



Chaos connects, and basically affects everyone apart one Yuan-ti mage and Elder Umber hulk - even Torgal got confused (this is actually bad - he won't die until confusion wears off)
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few more rounds, everybody's dead apart the confused yuan-ti mage and Torgal, who can't yet die.
Final Dispel gets rid of yuan-ti's protections.









Keldorn finally succesfully dispels Gaius, who conjurers up an Earth Elemental near Nalia; who is casting slow to prevent the goblins from doing any harm.



Zorl was the last one to go down. We do the Elemental and goblins with little trouble afterward.


Now we are apperantly safe from city ambushes - enemies run upon seeing us.






A hit from upgraded Mace of Disruption kills him off.

#9319
Posté 29 mai 2014 - 08:56
Ishtar, 4th BG2 update
I wanted to do some, but not too much stuff prior sailing off to Spellhold.
Firk's lair was next.
First annoying battle is the one vs Transmuter Rakshasa. (btw, if he's a Transmuter, how can he cast Abjuration spells!?). Anyhow, Keldorn dispeled him and the battle was rather short.











while Keldorn took care of the 2nd one. Run mage run!




Our reward is a wonderful set of armor for Ishtar - he needs to fear Chaos no more.



We dealt with vampires swiftly, fully protected, while MoD was devestating as always. Bodhi remained neutral until Grimwarders were slain, and then ran away after a single atempted attack at Ishtar....weird. Regardless, we return with news of our success, and set sail for Imoen.


- Jianson aime ceci
#9320
Posté 29 mai 2014 - 09:14
Which mod adds portraits to characters you are having conversations with (e.g. Prelate Wessalen and Lassal in your screenies). It has always bothered me that there are so few of them in BG2.
#9321
Posté 29 mai 2014 - 09:34
Which mod adds portraits to characters you are having conversations with (e.g. Prelate Wessalen and Lassal in your screenies). It has always bothered me that there are so few of them in BG2.
It's called NSCPortraits. I wanted to post a link to it, but was unable to find one. I can upload it to Mediafire if you're interested.
#9322
Posté 29 mai 2014 - 10:36
It's called NSCPortraits. I wanted to post a link to it, but was unable to find one. I can upload it to Mediafire if you're interested.
Yes, please.
I could not find it either. I did find a downloadable .rar archive that my ancient WinRar deemed as corrupt, so it could not extract it.
#9324
Posté 30 mai 2014 - 05:23
Good job so far Aasim, KR cavalier looks interesting to play.
Chaos connects, and basically affects everyone apart one Yuan-ti mage and Elder Umber hulk - even Torgal got confused (this is actually bad - he won't die until confusion wears off)
I just realized the g3 fixpack makes TorGal buggier than he is in vanilla by giving him MONHP1.itm and not the associated immunity to script-breaking effects. I guess I'll need to include him in polytweak 3.0 trolls component (he worked fine in vanilla and Tactics and would "just" die).
This battle is very very easy, almost dissapointing at this point in the game.
Oh, and almost forgot - had our first death in BG2 - Yoshi, poisoned, panicked and insect swarmed. No chunk here.
Any reason to keep Yoshi in the party when you have Nalia? Do you just like him as a character?
#9325
Posté 30 mai 2014 - 06:41





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