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Baldur's Gate 2 No-Reload Challenge


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#9526
corey_russell

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Guttax run has encountered a serious bug. So as not to de-rail the thread, I made a new topic about my problem. I will be abandoning the run if I can't get a solution, I've invested too much in Minsc and Korgan.



#9527
corey_russell

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Guttax the Half-Elf Cleric/Ranger - Draconis

Traveling with: Minsc, Korgan, Keldorn, (Sarevok), Nalia, Imoen

 

The run continues...now to explain the crazy battle against Draconis. It lasted a very long time in real time (30 min. maybe?). I can't remember everything that happened...basically, Draconis had an answer for everything, and thwarted everything and refused to die. At one point Guttax was in melee range and near death.

Baldr192_zps79fedf8c.png

He ran toward his friends and used RoR, he got lucky there...

 

He managed to kill everyone but Guttax, and chunked Sarevok too - in this screnshot he is near death.

Baldr193_zpsc03d69a8.png

Guttax is out of offensive firepower - he moves away to get summons, but that may be a mistake as Draconis then healed to full. Guttax tried to resurrect Imoen and Nalia to help, but they couldn't get it done either. (and both died again in fact). It took forever to loot everyone's equipment...but eventually Guttax got everything and was forced to flee

 

Guttax then went to Amkethran and the pocket plane. However, after taking 30 min. of real time to re-equip then ran into that bug I talked about in that other topic I recently posted. Fortunately Polytope gave me what I needed and I returned.

 

When we returned we had time to cast one spell then Draconis was immediately upon us. We used our best spells and HLAs, and this time Draconis finally dies - good riddance!

Baldr196_zps427b439f.png

We cleared the initial guards in Abazigal's lair and will do some swimming next.



#9528
corey_russell

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Guttax the half-elf cleric/ranger - Abazigal, Sendai's Enclave

 

Abazigal problem was solved surprisingly easy this go around. I often get chunked characters here, but not this time - instead he gave the up ghost fairly fast, though not before killing Imoen. Most important buff was probably protection from lightning on everyone (arcane version).

GuttaxdefeatsAbazigal_zps84e397d0.jpg

 

For this portion (Sendai's Lair), we are intentionally doing everything - Keldorn needs the experience. He doesn't even have an HLA yet. Thus we exposed the drow captain on surface to get more experience. Most import buff was probably the arcane protection from fire on everyone (I've had a few runs where people who weren't protected from fire get chunked).

 

We defeated the spore colonies, spiders and umber hulks fairly easily. Keldorn was protected by CC since he was in the front lines and didn't have automatic saves. The large group of drow guarding the key defeated mostly by GWWs of Korgan, Minsc and Guttax. The fight vs. the dwarf slavers was fun...not much spell casting other than summons, and this was enough, plus heal potions now and then.

 

Next session will brave the spiders - Keldorn needs the experience.



#9529
Grond0

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Quad multiplayer attempt 1 - (update 3)
Grond0, Dogdancing, corey_russell, Gate70

 

A few mistakes in this session could have proved costly, but ultimately the team all survived to fight another day.

 

The action started in the Umar Hills where Iskvael bravely went to take on the mimic with just a summoned hobgoblin to help.  That didn't last long after Isvael was held, but fortunately long enough as the mage found himself able to move again just before the mimic could finish digesting him.  Arriving too late to help with the mimic, Ratic thought he would play with the umber hulks there.  However, he was a bit slow raging and found himself both enraged and confused.  He killed one of the hulks, but was badly damaged and pleased to see Yuledan arrive in time to help kill the second umber hulk with a wand blast.

 

Moving on the the ruined temple it was Iskvael's turn again to be at risk when he was acting as an invisible shield to pen some undead in a room - his stealth broke and he was immediately paralysed by a shadow fiend.  That could well have been fatal, but Yuledan was able to intervene again by making use of the RoAC to turn him invisible.  Flushed with his success Yuledan then told everyone to stay out of the way while he soloed Thaxy using the negative plane protection from the AoP.  That could have had unfortunate results when Thaxy ignored Yuledan and chased after the others who were huddled in a corner.  Fortunately, Iskvael had taken the precaution of placing a full complement of traps while Thaxy was neutral and the continuing poison damage from those killed the dragon before it could breathe.  After that excitement the Shade Lord proved an anti-climax - failing to get his buffs up in the face of an Azuredge critical.

 

Back in Athkatla things proved more straightforward.  Mae'Var's tasks were soon done - Rayic Gethras proving helpless in the face of the defensive buffs Yuledan layered onto Wewa.  Iskvael had already been warned about his conduct once, so agreed to purchase a magic license.  Then, at the Bridge District Iskvael picked up the berserker horn before the team solved the skinner murders - Ratic's immunity to backstabs meaning the Rune Assassins were no real danger.

 

Stats (cont. from BG1):

Grond0 - Ratic, barbarian 11, 99 HPs, 485 kills

Dogdancing - Wewa, berserker 11, 109 HPs (incl. 5 for Helm), 295 kills, 1 death

corey_russell - Yuledan, fighter 9 / cleric 10, 100 HPs, 196 kills, 1 death
Gate70 - Iskvael, mage 11 / thief 12, 52 HPs, 93 kills, 1 death


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#9530
corey_russell

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Grond0 - just FYI, the only reason Thaxxy chased the party was because of the snares - if no snares were laid, he would have ignored the party and Yuledan would have soloed Thaxxy with no problem. It would have taken a while and been boring though, so Iskvael's way was certainly much faster way to do it...


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#9531
Gate70

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Yep that'll be it. Should have added an invisibility 10' or summoned minions earlier. Hindsight eh.



#9532
corey_russell

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@Gate70: I think Thaxxy sees thru invisibility, but summons may have helped.

 

Guttax the Half-Elf Cleric/Ranger - FINAL ToB Chapters.

 

No screenies - photobucket seems to be having issues at the moment. We used the arcane protection from fire on everyone, death ward on Guttax and resist fear then battled Sendai and her clones. Without a doubt, the MVP of the battle was Keldorn - he's the perfect anti-Sendai with is dispel magics removing the defenses of the mage clones and thus killing them quickly.

 

We used a few buffs and summons to deal with pocket plane challenge #4 -no problem here. We used the same summons and buffs for the Ravager. I usually let the AI do  its thing but not here. We didn't do much in terms of spells, just a pierce magic and breach, otherwise Minsc's and Korgan's GWWs did most of the work, though Keldorn's dispel on hit (Carsomyr +6) may have had something to do with it.

 

Guttax's quest ends soon, one way or another wish him luck!

 

EDIT: Oops forgot about Balthazar - as my usual technique if I have a cleric in the party, I put CC on everyone, free action on everyone, and also pro fire - this meant Balthazar couldn't do much and was slain without much difficulty. Minsc comments what fun while the battle was going on, so he certainly enjoyed himself.


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#9533
corey_russell

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Guttax the Half-Elf Cleric/Ranger - FINAL Update!

 

I regret to inform everyonne that Guttax has failed the final hurdle. The first two pool battles and Melissan battles went smoothly. And for once, the Slayer Shadows in the 3rd Melissan battle weren't a problem, they died fast. However, what WAS a problem was Melissan repeatedly healing herself, time stops/melee, and her reinforcements were even worse than slayer shadows, demons and a Maerilith. Here are some screenies of that fateful battle:

Baldr199_zpsb9e8583e.png

Baldr200_zps15b20f87.png

Baldr201_zpsa2a92d4a.png

 

Maerlith poison spelled Guttax doom. RIP Guttax.



#9534
Grond0

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Sorry to hear that Corey.  Mel seems to be on a good run at the moment, so it looks like the perfect time for someone to make a name for themselves.



#9535
Gate70

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Yeah, condolences Corey. I so rarely get to Melissan nowadays that I struggle to remember a good strategy (I'd guess at summons to occupy her summons and undispellable item buffed party members to stop her before she starts).



#9536
Aasim

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Guttax the Half-Elf Cleric/Ranger - FINAL Update!

................

 

 

 

 

Maerlith poison spelled Guttax doom. RIP Guttax.

Wtf....how did....Gaxx ring? Something?  :(



#9537
corey_russell

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Wtf....how did....Gaxx ring? Something?  :(

Minsc and Keldorn both had the Gaxx rings to help their AC and saves. But even without the poison, Guttax was finished, he had no burst damage left, he could only get 1-2 hits and then run and repeat, but that's too slow Melissan will just heal back up in vanilla.



#9538
Aasim

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Uhh.....I haven't fought Mel so long, I don't even remember what's the final battle like....is there a way to protect yourself from Balor's vorpal hits in vanilla? It's odd to see Korgan failing a save....



#9539
Gate70

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Death ward might but Melissan dispels on hit if I recall.



#9540
Serg BlackStrider

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Commiserations, Corey...

 

And I don't think that Death Ward could protect vs Balor's vorpal hits in vanilla - it's aTweaks' feature (//~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.32//). It doesn't allow a *save vs* either. It has 15% probability and that's it, if it hit - you are doomed... (//15% chance of scoring a Vorpal Hit (instantly slays the target, no save)//)



#9541
Aasim

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Commiserations, Corey...

 

And I don't think that Death Ward could protect vs Balor's vorpal hits in vanilla - it's aTweaks' feature (//~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.32//). It doesn't allow a *save vs* either. It has 15% probability and that's it, if it hit - you are doomed... (//15% chance of scoring a Vorpal Hit (instantly slays the target, no save)//)

I don't get it. I tought only Balors in WK have a no-save vorpal chance. From SCS readme:

Balors will only use their Implosion power in Throne of Bhaal. All Balors now wield the vorpal swords that the Watchers' Keep Balors wield; but these have been modified so that they kill but don't chunk, and so that they allow a saving throw. 



#9542
Grond0

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Gate70/Grond0 multiplayer attempt 49 - (update 1)
Loqi, human enchanter (Grond0) & Wroth, half-elf totemic druid (Gate70)

 

This pair of casters has made a start on BG2 after finishing off Sarevok.

 

They escaped from the dungeon without any problem, although Ulvaryl did manage to sneak away before being killed.  Moving straight on the circus Loqi was careless in talking to Aerie and was forced to kill her.  However, Quayle realised it was just an accident after the circus was restored to normal operation.

 

After talking to Gaelan Bayle the Copper Coronet received a change of management.  The next destination was the Bridge District: that yielded a berserker horn before the duo moved on to solve the skinner murders.  They took the slightly risky decision to confront the Rune Assassins despite being low on spells and summons.  However, only 1 assassin spawned and he was dealt with easily enough.  Also in that area Wroth wanted to take on Captain Dennis in order to acquire his Boomerang Dagger.  This time they were freshly rested and the combination of summons, malison, insect plague and chaos made short work of the enemies.

 

Suna Seni failed in her attempt to prevent them getting to the Docks.  There, they've done Mae'Var's tasks - Rayic Gethras being accounted for by Wroth's summons after she sneaked past him into the corner.  The most time-consuming task was Embarl - he was quickly taken to near death by Loqi, but his morale failed immediately after he had taken an invisibility potion.  It then took ages for him to recover enough courage to show himself again.  Mae'Var himself will be the first target next time.

 

Stats:

Loqi, enchanter 11, 61 HPs (inc 12 from familiar), 140 kills

Wroth, totemic druid 12, 62 HPs (incl. 5 from Helm), 105 kills, 1 death



#9543
Serg BlackStrider

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I don't get it. I tought only Balors in WK have a no-save vorpal chance. From SCS readme:

Balors will only use their Implosion power in Throne of Bhaal. All Balors now wield the vorpal swords that the Watchers' Keep Balors wield; but these have been modified so that they kill but don't chunk, and so that they allow a saving throw. 

 

A bit offtop but I just checked with NearInfinity my clean setup of SoA/ToB (no mods whatsoever). Here is the whole list of various kinds of Balors:

Spoiler

 

They wear the following weapons:

- BALOR01.CRE (BALOR.ITM  - the Vorpal one)

- DEMBAL01/02.CRE (B1-12M4.ITM - cause Panic on failed save vs spells)

- DEMOSUM2.CRE (BALOR.ITM - the Vorpal one)

- ENDDEM03.CRE (BL3-12M4.ITM - no additional effects, just crushing damage)

- GORDEM.CRE (B1-12ITM - no additional effects, just crushing damage)

- GORDEMC1.CRE (B1-12ITM - no additional effects, just crushing damage)

- JONDEM02/04.CRE (B3-18M3.ITM - no additional effects, just crushing damage)

- M05DEMON.CRE (B1-12M4.ITM - cause Panic on failed save vs spells)

- MELSUM04.CRE (BALOR.ITM  - the Vorpal one)

- SUDEMDE1/2.CRE (B1-12M4.ITM - cause Panic on failed save vs spells)

- SUDEMON.CRE (B1-12M4.ITM - cause Panic on failed save vs spells)

- SUDEMON2.CRE (B1-12M4.ITM - cause Panic on failed save vs spells)

- SUDEMW1.CRE (B1-12M4.ITM - cause Panic on failed save vs spells)

- TELBAL1/2.CRE (BALOR.ITM  - the Vorpal one)

- UDBALOR.CRE (B1-12M4.ITM - cause Panic on failed save vs spells)

 

And here is BALOR.ITM (the Vorpal One):

Spoiler

 

So only a couple of Balors can chop heads like there is no tomorrow but that is true for vanilla setup only (and there is no way to save thy hide in that case). SCS or aTweaks could change things quite a bit though.



#9544
Grond0

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Mel - half-elf archer (update 1)
 
Having had a pretty swift and clean run through BG1 Mel is under way in Athkatla.  She had a pretty easy trip through the dungeon, although I didn't bother taking precautions against the radiant mephit in the portal room - it successfully stunned Mel, but was on its own and never had a chance of doing serious damage.  She missed with several shots against Ulvaryl and resorted to a potion of firebreath to finish her off.
 
As with all my characters she will make no use of healing potions / antidotes or of any other active item-based source of healing.  Passive healing from items (such as from Blackrazor) or regeneration will be allowed.
 
Here's her record on exit from the dungeon.
Dungeonrecord.jpg


#9545
polytope

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Uhh.....I haven't fought Mel so long, I don't even remember what's the final battle like....is there a way to protect yourself from Balor's vorpal hits in vanilla? It's odd to see Korgan failing a save....

 

A thief or bard's "Avoid Death" HLA, on the rare occasions I play a rogue I always take it at least once.

 

Also, the upgraded Hindo's Doom katana ...except ofc to get that sword you need to go to the fifth level of WK, encountering a few balors on the way.

 

I'm pretty sure they can be lured into attacking Mordy Swords in vanilla, probably not with Mel and her unlimited Death Spells though.

 

For added fun, marilith poison doesn't allow a saving throw either (I know this because I've seen character's get poisoned by them after taking a potion of magic shielding).



#9546
Grond0

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Mel - half-elf archer (2nd and final update)
 
A bit of carelessness at the end of an early morning session proved costly for Mel.  She had done the circus and the Copper Coronet, Suna Seni and part of Watcher's Keep (running from a pair of vampiric wraiths).  Renfeld led to helping Xzar before she completed Mae'Var's tasks.  Next up she solved the skinner murders and then completed the fall of the nearby paladins.
 
Stealth shots accounted for Roger's troll and the rakshasa before she moved on to Mekrath.  Up to this point there had been no danger in the run, but I should have been warned that I was getting careless when opening a lightning-trapped chest without any protection - 4 rapid bouncing hits took her down to 9 HPs.  However, after buying Vhailor's Helm I sent Mel in to attack Tarnor's gang using the simmy as a tank while Mel fired Firetooth from the rear.  That seemed to be going according to plan, with a couple of enemies already down, when Mel keeled over!  I had actually noticed that Gaius had cast FoD and had plenty of time to react - Mel had potions of magic shielding in her bag.  However, I had assumed that Gaius was targeting the simmy ...


#9547
Aasim

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A thief or bard's "Avoid Death" HLA, on the rare occasions I play a rogue I always take it at least once.

 

So, unless your PC is a thief, vanilla Balor has a 15% chance per hit to kill you outright, with no save...

LOL.

SCS nerfed them, contrary what the Readme states!!!! :D



#9548
corey_russell

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@Grond0 - sorry to hear the end of Mel. Tarnor's gang claims yet another victim...what's next?



#9549
Grond0

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I've started another run-through with Alac, refining my approach there and getting a better idea of how long each bit of action should take.



#9550
Grond0

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Gate70/Grond0 multiplayer attempt 49 - (2nd and final update)
Loqi, human enchanter (Grond0) & Wroth, half-elf totemic druid (Gate70)

 

This pair were looking promising, but a combination of ambition, MP bugs and memory failure finally proved costly :(.

 

They had done the top floor of Watcher's Keep, Pai'Na, kidnappers and the slaver ship.  Game play had been good - we were not resting continually, but leaving enough challenge to keep things interesting and creative, while simultaneously remaining safe.

 

The tasks at Trademeet and the Druid Grove were also done well, although there was an interesting combat there when they attacked the genies.  Taquee was taken to near death almost immediately and his morale broke.  However, he appeared to get stuck in a script loop and continually cast stoneskin while running round.  He must have managed something over 30 of those at a rate of about 10 per round when Loqi finally put him out of his misery with a vampiric touch.  After never having noticed it before, we were amused for a second time in a row by a spore colony running in terror - this time as a result of being bitten by a spirit bear.

 

The final action of the session was going to be the liches.  The difficulty with attempting those though was that the only weapon easily available to either Loqi or Wroth that could hit Kangaxx's demi-lich form was the Staff of Rhynn.  With a maximum of 2 APR it is doubtful whether that would be sufficient to overcome his physical resistance and regeneration.  Therefore we decided to do the Twisted Rune in order to get the Staff of the Magi.  The intention was to use scrolls of undead protection to deal with Shangalar before generating summons to kill the dangerous Vaxall.  The first part of that went well with Shangalar duly snuffing it.  However, there was a nasty shock when only 2 summons could be brought out before the summoning limit hit (a consequence of a bug meaning that MP summons don't disappear when you leave an area and the Twisted Rune being counted as part of the Bridge District for this purpose).  One of those successfully lured Revanek into the alcove to be killed, but then didn't get far enough out before being spotted by Vaxall.  As a result he used his death spell to kill both summons and then came to investigate.  On being spotted, Loqi and Wroth covered up with scrolls of magic protection, assuming that would protect them from gaze attacks.  It did indeed protect against most attacks, like charm, slow, paralyse and petrification - but not against death ray :alien:.

 

At the time I was shocked by the death, but thinking about it afterwards realised that I have been shocked in exactly that way before.  I think someone (Polytope maybe) used Near Infinity to check the coding of the gaze attack and confirm that the death ray is coded to ignore magic resistance for some reason.  Back to the drawing board ...


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