Chronicles of Tyrus the Berserker, part 6Tyrus is still weak from Irenicus' experiments and he has a feeling that simple healing spells won't cut it this time. He needs to reclaim what the mage stole from him, if he is to be better. Meanwhile, Imoen scouts the area and discovers a stairway leading out but the party needs to find something that belonged to the builder of this place in order to access it. The group starts exploring the nearby rooms disposing of a Rakshasa and a pack of mephits in the process. Aerie notices some sort of portal in their room and Tyrus activates it, thinking it might be a way out. However, the portal transports several monsters into the room instead, including a Pit Fiend.
It appears that only Tyrus' and Anomen's +3 weapons are able to hurt the beast and the aura of fear which it projects would have sent Imoen and Aerie into panic were it not for Nalia's battlesong. With joint effort, Tyrus and Anomen bring the fiend to its knees, with the rest of the party busy dodging its fireballs. However, it uses a Wish spell to heal itself completely. Damn.

Anomen switches to Holy Smites while Aerie and Nalia fire off a volley of Magic Missiles. Only a few of the spells manage to penetrate the fiend's magic resistance until Tyrus lands a critical hit which finally sends the beast back to the Nine Hells. For his trouble, he receives a doomed armor from a genie. Yay.
After dispatching some Yuan-Ti and picking up a ring of regeneration, the group moves to the next chamber. They discover a magical book which summons monsters whenever a page is turned, a perfect place for Imoen to try out her snares. As expected, they perform very well, and the party receives a few scrolls along with a Ring of Free Action for their trouble. The party disposes of some kobolds and mephits while Anomen shows
the full extent of Helm's power to a group of lowly undead.
The group finally discovers the resting place of the asylum's builder and put the vampire out of his misery. On the way back, they get ambushed by Umber Hulks and Aerie falls overwhelmed by their assault. After the creatures are dispatched, Anomen casts Resurrection to restore the avariel to life and then uses Wondrous Recall to get back a few Mass Cures with which he patches up the rest of the party.
On the next floor, the group deals with a pack of Yuan-Ti, some trolls and a bunch of minotaurs before reaching a strange room filled with odd paintings. Imoen spots some traps on them but is unable to disarm them. Anomen volunteers to retrieve the pictures after casting Death Ward and Chaotic Commands on himself. This turns out to be a wise choice when he fails his save against a disintegrate trap, whose effects are stopped by Death Ward. With the paintings in hand, the group returns to the Yuan-Ti room and releases several monsters from their rooms, reclaiming a powerful two handed sword and a magical katana in the process.
In a nearby room, Tyrus gets a pair of Boots of Speed from a strange machine which exchanges mithril tokens for magical items. After disposing of some golems, the group reaches a dead end, so they backtrack to the room with the paintings. Nearby, they get ambushed by Bodhi and several vampires, including a freshly turned Sime. She taunts Tyrus into attacking and the berserker flies into a rage. However, this time, it feels different than usual and he completely loses control of himself.

When he comes to, Imoen informs him that he had transformed into the Slayer, an avatar of their late father, Bhaal. Apparently, this scared Bodhi so much that she ran away like a little girl which gives the group another chance to reach the exit. In the next chamber, the party is made subject to several tests by the spirits of the asylum's former caretakers. They pass and are allowed to leave, only to run into the treacherous Saemon Havarian. He seems unusually friendly this time and suggests that it would be wiser to enlist the aid of the asylum's other inmates against Irenicus than to face him alone. Tyrus doesn't trust the turncoat, but right now, any help would be appreciated so he goes for it.
Upstairs, the party faces off against Lonk the Sane who turns out to be the most powerful mage that they have encountered so far. His initial contingency contains a Horrid Wilting which nearly kills Imoen and Aerie. He then casts Time Stop and imprisons Anomen. Even Keldorn's dispel magic seems to have very little effect on this uber-gnome. He also cheats a bit by using Protection from Magic Weapons in a contingency a nanosecond after Aerie breaches his Absolute Immunity. As far as I know, players can't do this, so I find it highly unfair. He then tries to stall the party with a Teleport Field, however, he forgot that he is not immune to normal weapons now so Imoen and the enraged Tyrus finally
bring Lonk down using some plain darts and a mundane two-hander.
The battle with Irenicus is even more difficult. Keldorn's Dispel Magic doesn't even seem to scratch him. Also, he is constantly putting up some sort of protection spells, whenever one expires a contingency/trigger/sequencer kicks in and casts another. Using Improved Alacrity, Irenicus summons
a Fallen Planetar and then kills Imoen, Aerie and two asylum mages with a Wail of the Banshee.

Half of the party is taken out and only Tyrus can deal with the Planetar since it requires a +3 weapon to hit. Sigh. Using an Oil of Speed and a Potion of Clarity, Tyrus somehow manages to bring down the fallen celestial but then
another Horrid Wilting from Irenicus kills Nalia and badly injures him and Keldorn. Tyrus quaffs a potion of invisibility and retreats, hoping that Keldorn can stall Irenicus long enough for him to heal up. The paladin ends up fighting a copy of Imoen while Tyrus heals and quaffs potions of Magic Shielding and Fire Resistance, still invisible. Meanwhile, Irenicus kills Keldorn with a Finger of Death and summons some Sword Spiders.
With his whole party down,
Tyrus decides to go all out. He quaffs potions of Magic Protection, Storm Giant Strength, goes berserk and then engages Irenicus one last time. He actually manages to hit the mage, who seems to have finally ran out of Protection from Magic Weapons. However, he still has a few stoneskins left. Irenicus pelts Tyrus with Fire and Acid Arrows but the berserker is unrelenting, having decided to either avenge his friends or go out in a blaze of glory. In the end, it pays off, and
Irenicus finally yields after his last stoneskin crumbles. Of course, he teleports away, leaving Tyrus to deal with Yoshimo and his merry band of assassins. The berserker summons the last of his strength and
cuts through the traitor and his associates. It's finally over.
Slowly, Tyrus picks up the gear of his fallen friends and stashes it into his bag of holding. As he tries to go up the stairs, some invisible force prevents him from doing that and a strange voice start ringing inside his head - "You must gather your party before venturing forth!". Hm, it seems that Spell Revisions somehow changed the way Imprisonment works and Tyrus is forced to dismiss Anomen from the party in order to continue. Upstairs, he meets up with Saemon again and, being too tired to argue, accepts his offer to take him to the surface. He makes it to the Temple of Umberlee and raises his friends. After everyone rests up, they go back to the asylum where
Aerie releases Anomen using a Freedom scroll. Tyrus treats everyone to a round of drinks at the tavern while Saemon informs them of his latest scheme.
Party overview:Tyrus - Berserker(13)
Keldorn - Inquisitor(12)
Anomen - Fighter(7)/Priest of Helm(16)
Imoen - Bounty Hunter(13)
Aerie - Illusionist(13)
Nalia - Skald(15)
Modifié par Thailog, 09 avril 2011 - 11:32 .