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Baldur's Gate 2 No-Reload Challenge


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#9751
Enuhal

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No save penalty? Mh... All of Valeria's saves were negative, and she had over 100 hp. Very strange. I thought there are no critical fails on saving throws in BG2.

 

Actually, thinking back, there is a remote possibilty that her save vs. spells was exactly at 1 due to some changes in equipment. That is the only explanation I can think of.

 

Well, what's done is done.

 

Enuhal



#9752
Grond0

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Sorry to see Valeria go down Enuhal - I know how you feel!
 
Spectre - human monk (7th and final update)
 
The first target for the session was vampire HQ.  Using GWWs the vampires died too quickly to attack back and Spectre successfully disposed of quite a few like that.  He did get drained once though when trying to speed things up by using a sunray.
 
Downstairs Spectre poured some holy water into the blood to slightly weaken the vampires.  As a result Bodhi failed to survive a single sling GWW.  After cleaning up the others and picking up the Lanthorn Spectre paid for a temple restoration (realising in the process he'd got up to level 35) and rested before returning to Elhan and following him into Suldanesselar (level 36).
 
With no need for XP Spectre avoided most combats, but when he did fight he was brutally quick about it - up until he reached Nizi.  There he produced summons and then attacked.  I expected him to do damage very quickly and hence hadn't bothered doing any buffing, but there was something odd about his attacks.  I checked his character record to ensure that he was stated to have 10 APR, but in practice he appeared to be attacking less than the dragon.  That wasn't a problem initially as Nizi did a bit of buffing, used various spells and got rid of summons with a wing buffet.  However, it was a problem when Spectre returned from the buffet into a one on one melee fight.  He used another GWW only to find that Nizi was out-hitting him (a long time since that's happened to him).  He tried to use lay on hands to heal himself, but Nizi successfully hit him 4 times during his GWW and he died before the heal could activate.
 
I've noted before that the game is quite often bugged with slow downs for the party when fighting Thaxy and this was a similar issue.  I loaded the autosave and refought the battle using the same tactics - with the same result.  Spectre did win comfortably when using his buffs (Nizi still appeared to be attacking with more than 10 APR, but only hit him once through his mirrors even with no summons produced).  Perhaps I'll have to resort to that next time even though I don't really think it should be necessary for such a high level character.


#9753
ussnorway

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Hi guys, my bg2 run is (hopfuly) coming soon and in an effort to cut down on the bugs I will be only using scs2 but I would still like a randomiser... ideas;

 

Question; what RANDOMISER works ok with scs2 (version = whatever number it's up too)?

 

p.s. I never use the fixpack.



#9754
Serg BlackStrider

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Hi guys, my bg2 run is (hopfuly) coming soon and in an effort to cut down on the bugs I will be only using scs2 but I would still like a randomiser... ideas;

 

Question; what RANDOMISER works ok with scs2 (version = whatever number it's up too)?

 

p.s. I never use the fixpack.

 

As you could see in my signature I'm using SCS/SCSII v21 and a Randomiser v6.8. No problems at all so far. The only issues I've experienced in my current setup at the moment are my Skelly Warriors went hostile every now and then for no reason and missing Joluv. He was in Copper Coronet when I first came there and two items from his stock were affected by Randomiser: Sling of Everard and Defender of Eastheaven. And then, one fine day he just disappeared... I know that he could wander around when the fight is coming too close to him and I checked all the Coronet rooms and outside but with no success. That means no Kachiko's Wakizashi or Scarlet Ninja-To but I can live with that.


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#9755
ussnorway

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Thanks Serg BlackStrider, I did look at yours but didn't go with it because of the fixpack btw

What you discribe sounds like one of the old fixpack bugs... anyway, as it happens I've just purchased bg2ee and will try to import Puks run into that.

 

p.s.yes he is finished... I'm behind on my posts.

 

p.p.s yes I know it has fixpack and that almost turned me off it but I want to see it in action.



#9756
Epsil0

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Pratt - Human Cavalier - Second update

Pratt's made significant progress since finishing off the little Trademeet feud. We paid off the 15k, the AoP going to Aerie as usual and the +2 ring to Pratt. But then we had to wait until night for Mook... So we ventured around the city, rescued Viconia, paid off the license before being summoned to the circus by Quayle. Since we're still waiting for night, a quick decision is made to go rescue the errant Blade.

 

But first, since we're in the area, solving the Skinner murders comes before going to a play. We finish it up, rest and head back to the docks at night... And Mook's not there. Well then. Back to saving Haer'Dalis. We encounter our first death in the run to Tarnor's gang under the sewers; Minsc was PWS'd and then Finger of Death'd. Not too big of an issue, since Aerie can cast 5th level cleric spells now. Pratt's been buffed with Death Ward before every mage fight, so that's not actually too big of a worry. The rest of the sewers goes smoothly; I had some fun with the Kobolds with Jaheira wielding the Shield of reflection... Got at least 5 kobolds to kill themselves during the Rakshasha fight. Minsc also declared Aerie as his witch during this period.

 

Freed the spoony bard, and then rested and found Mook. Back to the Five Flagons inn where I decide to flirt with death by doing the Planar prison before interrupting the meeting. Surprisingly no deaths, though I forgot to use Death Ward against the Master of Thralls. Boots of speed and Pixie dagger go to Pratt, so he's now dual-wielding +3 weapons. We add Haer'Dalis as the 6th member.

 

The vampires put up no threat to a 10th level Cavalier equipped with the AoP and boots of haste. Even the vampire mage didn't do anything worse than a Chain Lightning and a Maze before dying to Kitthix's poison. No drained levels, no Domination due to a ton of charm helmets and the Cavalier's innate immunity. A slight hiccup in the Spike room when I forgot where exactly the danger areas were, but Lay on Hands and potions got Platt through safely. Bodhi makes an appearance only to be beaten down with hasted DuHM'd attacks.

 

We set sail for Brynnlaw immediately. Everything standard here, saving Ginia, fighting Perth, and getting the book of Infinite spells. Flipping the page gave me Farsight; I think I'll abuse the heck out of that with line-of-sight spells, thank you very much.

 

A point of Wisdom is lost to the demon before fighting and killing the Bhaal-within. We're cast into the dungeon; three scares here, actually, as I forgot to Chaotic Command Pratt before advancing on the yuan-ti mage, and got Pratt and Haer'Dalis hit by Chaos next to the insta-die-impossible-to-disarm squash trap. I decided to just web the area and hope, since my dispels from Jaheira failed. Fortunately enough, they didn't wander south. Second near-death experience was my own doing in flipping through every page of the book, even the Beholder. The Death Ward was dispelled by the anti-magic cone, so I'm getting a bit worried here. No choice but to keep on attacking though, and fortunately it dies before I do. Last one one was fighting the Gauth with the 3 Minotaurs. Somehow or another, a Hold Person spell landed on Pratt... Remove Paralysis from Aerie ended that threat though.

 

Deaths 2-4 take place due to the same spell. Aerie, and Haer'Dalis both die to Jon's ADHW, and Minsc goes berserk because of Aerie's death. From reading the log, Jaheira survived the spell only for Minsc's berserk rage to end her. Whoops. Jon falls anyways, and after a quick back-and-forth with the thieves, we're done. Yoshimo's heart is claimed, Minsc regained his senses in time to drink a potion before the rage ended (that seems to be bugged, by the way. He should only regain control after taking the 15 damage, which would've put him in the negatives... And I had no outside healing at the time.) A charge of the RoR is used to bring Aerie back, and she's prepared two Raise Deads for Haer and Jaheira.



#9757
corey_russell

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@Grond0 - sorry to hear Spectre go down. But there's nothing wrong with buffs, potion buffs in particular for a monk. Monks can use fighter potions can't they? If so, I recommend Storm Giant potion from Roger's. With that, even if the dragon gets more attacks, you will be hitting the dragon like a truck.



#9758
Grond0

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I had the potions available, but didn't expect them to be needed.  I was expecting him to hand out around 200 damage per round even at strength 19 and at that rate he would have killed the dragon well before it posed a danger to him ...



#9759
corey_russell

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I had the potions available, but didn't expect them to be needed.  I was expecting him to hand out around 200 damage per round even at strength 19 and at that rate he would have killed the dragon well before it posed a danger to him ...

Remember Nizi has very high AC (-12 if I remember right), so the Thac0 boost from Storm Giant strength would help a lot. You ARE going to miss sometimes with that kind of AC.



#9760
Grond0

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Spectre's standard unbuffed attack required -13 to hit AC0, so he would only miss AC-12 with a 1 (though I'm not sure if Nizi also had any spells like blur which would help him).  His average unbuffed damage per attack was 23.5, so if Nizi was at -12 he could expect to do considerably more than 200 damage per round (and Nizi has 200 HPs).  As I noted earlier though the problem was that in reality he wasn't getting the APR advantage he would have expected when using his GWW.



#9761
ussnorway

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Bg2ee run update1.1,

 

Starting stats for Puk and Sarah after bg1tutu.

 

baldr001-crop-u3565.jpgbaldr002-crop-u3603.jpg

 

Puk is going to attempt to go all the way but it's early days so far… still stuck in the starting area until the weekend.

This is my first BG2ee run and after looking around for an editor to transfer the bg1 files, I decided to just try a direct transfer without really expecting it to work… I mean come on a Gog version of bg1tutu 'Final Save' folder, dropped directly into bg2ee? Well it’s the little things that impress me most so colour me impressed.

 

P.s. does anyone know if any of the bg2ee npcs will look sideways at a male dwarf for romance… no other spoilers please, I want to enjoy the ride.

 

Mods:

Bg2ee + scs2 (core rules);

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2041 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy and player Harm spells both do 150 hp of damage: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2050 // Allow individual versions of Spell Immunity to be placed into Contingencies and Spell Triggers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2180 // Prevent Simulacra and Projected Images from using magical items: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6021 // Add high-level abilities (HLAs) to spellcasters -> Only selected spellcasters in Throne of Bhaal and Shadows of Amn get HLAs: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6032 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6042 // Smarter Priests -> Priests never cast short-duration spells instantly at start of combat: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6103 // Potions for NPCs -> Two thirds of the potions dropped by slain enemies break and are lost: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6521 // Smarter genies -> Genies have normal hit points: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6531 // Smarter celestials -> Celestials have normal hit points: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6541 // Smarter dragons -> Dragons have normal hit points: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6553 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic removes defences and prevents casting but does not block harmful spells (original game behaviour): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6562 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids cannot see invisible enemies (matches original game): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive (adapted from Quest Pack): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Prevent resting in the Illithid city: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Enhanced Sendai's Enclave: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v28



#9762
Grimwald the Wise

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After many problems, my new installation has been done.

 

There were some mod conflicts which by leaving out Check the Bodies now works.

 

Weidu log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #108 // Allow Equipping Armor in Combat: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #119 // Remove all race-class restrictions: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0025
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings,   Dwarves, and Gnomes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #115 // Paws from Shapeshifting Can Not Be Dispelled: v10
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day,  v1.14: v1.14
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits: v1.14
~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens
~TOTDG/SETUP-TOTDG.TP2~ #0 #1 // NPC Reactions (Aerie, Viconia, Jaheira, Anomen, Haer'Dalis, Keldorn)
~TOTDG/SETUP-TOTDG.TP2~ #0 #2 // Add Deep Gardens to the Worldmap - suggested component. If this component can't be installed due to incompatibilities, skip it.
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #2 // Talks for original Bioware NPCs
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #6 // Add Innershade to Worldmap (You *must* pick one of these components, otherwise the mod won't run as it should.) -> Add Innershade to BP-BGT-Worldmap.
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian
~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain
~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl: v7
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v10
~BACKBRYNNLAW/SETUP-BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v3
~SELLSWORDS/SETUP-SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v4
~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget
~TOA/SETUP-TOA.TP2~ #1 #1 // Tales of Anegh (Weidu): v2.4
~TOA/SETUP-TOA.TP2~ #1 #2 // Remove Sounds: v2.4
~GBTHFKP/GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: v2.20
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 13
~AM/AM.TP2~ #0 #0 // Alex Macintosh PC Conversion by MTS: v4
~BAGBONUS/BAGBONUS.TP2~ #0 #0 // Bonus Potioncase and Ammobelt to Deidre's store: v1.0.4
~SETUP-EXNEM.TP2~ #0 #0 // Exnem Vault v5, Install Items
~SETUP-EXNEM.TP2~ #0 #1 // Add items to creatures
~SETUP-EXNEM.TP2~ #0 #2 // Add items to areas (affects SOA areas only - not BGT, TDD, CtB, etc. areas)
~SETUP-SIGIL-BD-MOD.TP2~ #1 #0 // Sigil's birthday mod
~SETUP-D2ITEM.TP2~ #0 #0 // Jamella's Diablo2 Item Store for BG2TOB v1.0
~SETUP-BOM.TP2~ #0 #0 // Boards of Magick item pack!
~SETUP-BG2SOA.TP2~ #0 #1 // Adds Items from Baldurs Gate to SoA -> Improved Mencar Pebblecrusher (Not so cheesy method)
~FR_ROV/SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB): v8
~SETUP-MUNCHMOD.TP2~ #0 #0 // Munchmod: v3.3
~SETUP-RITEMPACK.TP2~ #0 #0 // Enhanced Girdle of Fortitude
~SETUP-RITEMPACK.TP2~ #0 #1 // Patrick's Chainmail
~SETUP-RITEMPACK.TP2~ #0 #6 // Improved Anomen's Ring
~SETUP-RITEMPACK.TP2~ #0 #8 // BG1 Ring of Wizardry
~RUAD/SETUP-RUAD.TP2~ #0 #0 // Ruad Ro'fhessa (SoA): v26
~RUAD/SETUP-RUAD.TP2~ #0 #1 // Ruad Ro'fhessa (ToB): v26
~TZSHOP01/SETUP-TZSHOP01.TP2~ #0 #0 // The Magnificient Magic Shop: v6
~ABYSTORE/ABYSTORE.TP2~ #0 #0 // Unusual Oddities Shop
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades -> Original list version: v40
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades -> Original list version: v40
~SETUP-ROTBARMORSET.TP2~ #0 #0 // Realm of the Bhaalspawn Armor Set
~STUFFOFTHEMAGI/SETUP-STUFFOFTHEMAGI.TP2~ #0 #0 // Stuff of the Magi: v4
~KONTWK/SETUP-KONTWK.TP2~ #0 #0 // Wizard Slayer Enhancements
~KONTWK/SETUP-KONTWK.TP2~ #0 #2 // Immunity HLA -> Conjuration
~KONTWK/SETUP-KONTWK.TP2~ #0 #9 // Restored Paladin Abilities
~KONTWK/SETUP-KONTWK.TP2~ #0 #11 // Rod of Refuge
~KONTWK/SETUP-KONTWK.TP2~ #0 #13 // Butter Knife of Balduran
~KONTWK/SETUP-KONTWK.TP2~ #0 #14 // Hackmaster +12
~KONTWK/SETUP-KONTWK.TP2~ #0 #15 // Scipio's Barrel
~KONTWK/SETUP-KONTWK.TP2~ #0 #18 // Remove Dual Class Stat Restrictions
~SETUP-SPSTUFF.TP2~ #0 #0 // Sylvan Mystic Kit, by Polar Bear: v10
~SETUP-SPSTUFF.TP2~ #0 #1 // Blade Master Kit, by Drizzt1180: v10
~SETUP-SPSTUFF.TP2~ #0 #4 // Creslyn's BG2 Item Pack: v10
~MYSTIGAN/SETUP-MYSTIGAN.TP2~ #1 #0 // Mystigan the Merchant(ToB Required)
~SETUP-OLDMODSPACK.TP2~ #0 #0 // OldModsPack - items, spells and shops: v2
~SETUP-IWDITEMPACK.TP2~ #0 #0 // Black Wolf Talisman
~SETUP-IWDITEMPACK.TP2~ #0 #1 // Chain of Drakkas' Fury
~SETUP-IWDITEMPACK.TP2~ #0 #2 // House of Despana Insignia
~SETUP-IWDITEMPACK.TP2~ #0 #3 // Kegsplitter of Shaengarne Ford
~SETUP-IWDITEMPACK.TP2~ #0 #4 // Kresselack's Full Plate Mail
~SETUP-IWDITEMPACK.TP2~ #0 #5 // Mantle of the Coming Storm
~SETUP-IWDITEMPACK.TP2~ #0 #6 // SkullFlail
~SETUP-IWDITEMPACK.TP2~ #0 #7 // Spear of White Ash
~SETUP-IWDITEMPACK.TP2~ #0 #8 // Twelve Paces
~SETUP-IWDITEMPACK.TP2~ #0 #9 // Belib's Everlasting Torch
~SETUP-IWDITEMPACK.TP2~ #0 #10 // Binding Sash of the Black Raven
~SETUP-IWDITEMPACK.TP2~ #0 #11 // Young Ned's Knucky
~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v2.1
~ISRA_BG2/ISRA_BG2.TP2~ #0 #1 // Crossmod Content: v2.1
~SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BGII:SoA: v4
~SETUP-AMBER.TP2~ #0 #1 // Multiplayer-friendly flirting for Amber: v4
~AJANTISBG2/SETUP-AJANTISBG2.TP2~ #1 #0 // Sir Ajantis NPC for BGII-SoA: 9
~SAERILETH/SETUP-SAERILETH.TP2~ #0 #0 // Saerileth Romance Mod (BG2:SoA & TOB NPC) created by nethrin and Sillara: v17
~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v6
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #0 // Gavin for BG2: v19
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #3 // Multi-romance cheat -> No romance kills: v19
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #11 // Alternate Portrait Selection  (Default portrait is already installed) -> Dragon Age style portrait by berelinde: v19
~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v4
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: V14
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: V14
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: V4.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: V4.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: V4.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): V4.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: V4.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: V4.2
~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: v2.2
~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: 2.1
~LUCY/SETUP-LUCY.TP2~ #0 #0 // Lucy the Wyvern: v4
~SETUP-SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v24
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v24
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v24
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v24
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v24
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v24
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v24
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v24
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v24
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v24
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v24
~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v24
~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v24
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v24
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v24
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v24
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v24
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v24
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v24
~SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v24
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA: v1.03
~SETUP-NPCFLIRT.TP2~ #0 #1 // Aerie/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.03
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB: v1.03
~SETUP-NPCFLIRT.TP2~ #0 #3 // Aerie/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.03
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA: v1.03
~SETUP-NPCFLIRT.TP2~ #0 #5 // Jaheira/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.03
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB: v1.03
~SETUP-NPCFLIRT.TP2~ #0 #7 // Jaheira/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.03
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA: v1.03
~SETUP-NPCFLIRT.TP2~ #0 #9 // Viconia/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.03
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB: v1.03
~SETUP-NPCFLIRT.TP2~ #0 #11 // Viconia/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.03
~SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA: v1.03
~SETUP-NPCFLIRT.TP2~ #0 #13 // Anomen/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.03
~SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB: v1.03
~SETUP-NPCFLIRT.TP2~ #0 #15 // Anomen/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.03
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v14
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v14
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v14
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.71
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.71
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.71
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.71
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.71
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.71
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.71
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.71
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.71
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.71
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.71
~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.71
~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v5
~AURORA/SETUP-AURORA.TP2~ #0 #10 // Small portraits for NPCs -> Merchants and minor NPCs: v5
~AURORA/SETUP-AURORA.TP2~ #0 #520 // Realistic Kobold Commandos: v5
~AURORA/SETUP-AURORA.TP2~ #0 #9000 // Fix area creature references: v5
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.6
~SETUP-EBG2.TP2~ #0 #0 // Additional merchant with new items: v1.1
~SETUP-EBG2.TP2~ #0 #1 // Interjections: v1.1
~SETUP-EBG2.TP2~ #0 #2 // Tomes and manuals: v1.1
~SETUP-EBG2.TP2~ #0 #3 // Cloak of Balduran: v1.1
~SETUP-EBG2.TP2~ #0 #4 // Additional portraits: v1.1
~SETUP-EBG2.TP2~ #0 #5 // Lost item descriptions: v1.1
~SETUP-EBG2.TP2~ #0 #6 // Dragonsuit & Glory of Balduran (ToB): v1.1
~SETUP-EBG2.TP2~ #0 #7 // New racial enemies: v1.1
~SETUP-EBG2.TP2~ #0 #8 // New kit (Gladiator): v1.1
~SETUP-EBG2.TP2~ #0 #9 // New kit (Knight): v1.1
~SETUP-EBG2.TP2~ #0 #10 // New kit (Duelist): v1.1
~SETUP-EBG2.TP2~ #0 #11 // New kit (Legionnaire): v1.1
~SETUP-EBG2.TP2~ #0 #12 // New kit (Globe-trotter): v1.1
~SETUP-EBG2.TP2~ #0 #13 // New kit (Dragon Slayer): v1.1
~SETUP-EBG2.TP2~ #0 #14 // New kit (Crusader): v1.1
~SETUP-EBG2.TP2~ #0 #15 // New kit (Fright of Liches): v1.1
~SETUP-EBG2.TP2~ #0 #16 // New kit (Silent Killer): v1.1
~SETUP-EBG2.TP2~ #0 #17 // New kit (Priest of Auril): v1.1
~SETUP-EBG2.TP2~ #0 #18 // Miscellaneous tweaks: v1.1
~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #0 // The Djinni Companion -> Full Version (includes quests, banters and more): v1 beta 2
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2092 // Change Experience Point Cap -> Level 30 Experience Point Cap: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2352 // Alter Multiclass Restrictions -> Install both of the above options: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2372 // Alter Dual-class Restrictions -> Install both of the above options: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v14
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.0.2
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well: v10.0.2
 

Larxia Inquisitor joins the fray.



#9763
Grimwald the Wise

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Hi USS Norway.

Looks like we are starting simultaneously. You will probably finish way before me, if indeed I finish. So many new areas to explore for me with all the new mods. (New to me anyway).

 

Even the old areas are different, so it is not possible to rely on old knowledge. That is good! :)

 

Escaping from Irenicus’ dungeon was horrific as there were ogres, bugbears and an

Ettin there as well as the usual.

However we survived, we being myself, Jaheira, Minsc and Imoen.

However Imoen was kidnapped as soon as we left. I said goodbye to Minsc and solved t5he problem at the circus.

In an inn I met up with Nalia and agreed to help her. On the way we had to help a wounded man who had been ambushed. We carried on helping a genie escape its master and then went to Nalia’s home.

We were doing well until all three of us had chaos cast upon us. What was frustrating was the fact that the mage was on the point of death. Before I was able to do anything about it, my friends were killed. I therefore stashed their belongings and went in aid of healing for them. What I did not expect was to be able to do it for free since a cleric called Gavin joined me.

He is looking for his daughter and I have agreed to help.

I will wait until we get back to Nalia’s home before asking Gavin to raise them as all their equipment is there.

Before I had even finished helping Nalia, Gavin wanted to be off with his daughter taking the equipment with him.

However with Jaheira and Nalia’s help, we managed to take the keep, though it took much time and effort. It would have been so much easier with Gavin’s help.

(The keep was harder than usual for me as there was a Cyclops amongst other things, and the trolls kept regenerating whilst I was resting to recuperate. On the plus side there was some useful equipment. Also the extra trolls meant extra experience.)

Upon going to pick up Gavin again, Jaheira had a curse placed upon her, we managed to get it removed and just as we set off to get an amulet from the Temple of Talos, we were told that it was time for the funeral of Nalia’s father.



#9764
corey_russell

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Coremonk III the Human Monk - Update 2

Traveling with: Korgan, Minsc, Jaheira, Aeire, Minsc

 

Coremonk III has completed the Umar Hills area quests, other than dealing with the temple, which the party will do soon. What was interesting was when we fought the mimic, it managed to hold everyone but Korgan and Jaheira - good thing Korgan had the shield of harmony at that time I guess...

 

By reporting to the Mayor Maduff's request to protect the village in return for trading rights, and then back to Maduff, we got the shield of the lost. We then had Minsc equip the shield of harmony and gave the lost shield to Korgan. The idea is if we buy cloak of displacement for Korgan, he will get automatic saves vs. shadow fiend holds - this means Korgan and Minsc will be immune. Poor Coremonk will just have to take his chances...

 

Have some full plate for Minsc and Jaheira would be really helpful, so we traveled to Bridge District and repelled some would-be robbers. We buffed and apparently I accidentally did an arcane buff and the wizards warned me...oops, better get a license soon...

 

But first the battle with Captain Dennis troupe - we opened with berserker (horn), genie, slow, plauge of insects, fear wand and Korgan attacked - complete success! Jaheira and Minc appreciate the new armor upgrades...

 

Ran out of time, so ended session here. Will probably head to Umar Hills Temple area next.



#9765
Epsil0

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Platt the Human Cavalier, update 3

Traveling with Minsc, Jaheira, Imoen, Aerie, and Haer'Dalis. I... just realized I've been spelling my CHARNAME's name wrong throughout the entire of last update. Whoops.

 

The Sahuagans are solved as normal by killing the king, though I didn't get the Wave halberd head from the prince. This is the first time I think I've gotten the cloak from the priest, though, and the immunity to magic damage spells is just sublime.

 

Underdark begins without a hitch for the most part. I had a fake scare for awhile when I couldn't save for a long time before I discovered that it was the Spirit Armor 2 hour buff that wouldn't let me save or rest. Two dispels from Jaheira took care of the issue. Platt chooses the good route with the Svirfneblin, killing off the Balor with hasted, boosted attacks.

 

Released all the prisoners, only one giving me trouble being the lich. Summon-foddered to it and continued to beat him to death. Off to Ust'Natha to retrieve the eggs, ignoring all three surrounding areas for now. Bought Firetooth, proceeded with the Drow quests fairly efficiently. We went to get the prince's blood in the western caverns, and my loss of memory almost turned fatal twice. First was when I accidentally came across the two Gauths and the Beholder; I'm still deathly afraid of these due to not having the shield of Balduran. (I don't actually need to be, it turns out: just checked my saves, and with the Cloak of Mirroring, Amulet of Form Stability, and Ring of Free Action, all of which I have, Platt shouldn't be affected by anything they can toss out.) But in lieu of me remembering this, Haer'Dalis is held and killed by the two Gauths while I learned that the beholder doesn't fit through the corridors. Cloudkills and Fireballs killed the eyed menace from afar.

 

The Kuo toa prove to be no real difficulty, constantly pounding on their defenses with my four melee characters. I forgot the tainted tadpoles at first, but Jaheira sat in front of the prince with the shield of reflection which Platt ran back and forth to retrieve the items. Takes a bit and two(?) rests total, but it's clear. Second is the Demon Knights... I forgot their swords level-drain. Fortunately I caught it after only the second drain, and the AoP was quickly shifted to Platt to continue the good fight, eventually victorious for the first strength-boosting item, and it goes to Haer'Dalis.

 

Solafein is left alive, I don't sleep with Phaere, and get summoned before the matron mother... And I foolishly ignore the fact that I have an hour total to report to Phaere again, and take up Deirex. Again summon-swarms get killed, taking the lich down to level 2 spells before I finally run out. But it took too much time, and Phaere exposes me and the entire city goes hostile... This was an issue. By the time I take down Deirex, all my party besides Aerie is exhausted by two hastes, (I keep her with the ring of Free Action at all times, since she's the only one that prepares Remove Paralysis.) and I have an entire city of drow to deal with. Potion stash is negligible, and the only source of regeneration is the 1 HP/round ring. Wonderful. We clear the entire city, actually, but we're sealed in and the Matron Mother is nowhere to be found to unlock the city. She's not where she should be, so I'm not sure if this is technically a run ender, but I CLUA'd her in only to CTRL-Y her to oblivion for no experience. The gates unlocked though, and we're out. We return the eggs to Adalon, and we're free for the surface. I'll return for the Mindflayers and Beholders another day.

 

Drizzt and co. are, for the first time ever, not recruited to help with Bodhi. And now it's time to start finishing all the quests I haven't done before in chapters 2 and 3. We start with Windspear Hills; everything here was smooth sailing until Firkraag. I've never bothered killing him most runs, but... This is a freaking Cavalier. I'm SUPPOSED to be hunting these suckers down. Anyways, I soon find out that I simply don't have the damage solo to finish him off. I take far too much myself from his regular melee attacks, even with II from the RoAC active. What I wouldn't give for a Stoneskin or Iron Skins... I finally get the point of Fighter/Druids, I think.

 

Swap up a couple items, giving Jaheira the cloak of mirroring and giving Platt the dragonslayer helm for 85% fire resistance. Throw some skins up, Improved Haste on Platt and regular haste on everyone else, and we're good to go. It took awhile... But Imoen manages to snag the kill in the end, finally.

 

Umar hills is similar, with another terribly close call to Thaxy. The AoP was given to Platt for the immunity to level drain, but that left the others unprotected... Aerie was breathed upon and took 10 temporary negative levels and was sent down to 1/2 (!) Platt takes the aggro back to the south, letting Aerie and the others escape to the west. Now, this is normally where we can simply get the silly dragon stuck and range it to death, but Cavalier. And Imoen has Firetooth, so I don't have any range weapon available in the area. So Immy Hastes herself again, runs to the eastern choke-point, throws Firetooth to Platt, and then hides herself back out of Thaxy's breath range. I thought Platt would get the kill, but Imoen steals it with a critical crossbow bolt to the head. So Immy is 2/2 with dragons, and Platt is 0/2... Dragon slayer my left foot. :D

 

We sold Carsomyr: I refuse to use that sword, dangit. We're summoned by the Harpers, but we mop up surprisingly easily. I always remembered this battle as being really hard, I guess since I normally took it during Chapter 2. Next up is the Slavers, the Unseeing Eye, and taking the Paladin stronghold. Only requirement now is that I stay the heck away from the Graveyard district.

 

Levels and weapons are now: Platt, level 14 Cavalier (FoA +3 and Pixie +3, Firetooth +3 in inventory)

Minsc, level 14 Ranger (Skullcrusher +3, Mace of Disruption +1)

Jaheira, level 11/13 Fighter/Druid (Blackblood +3, just bought. Shield of Reflection.)

Haer'Dalis, level 16 Blade (Frostreaver +3 and Kundane +2)

Imoen, level 7/13 Thief -> Mage (Gesen Shortbow +4)

Aerie, level 12/12 Cleric/Mage (Arla's Dragonbane +3, shield of Harmony)


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#9766
corey_russell

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Epislo - I've messed up before, but if you kill the entire city (Ust Natha) and get the dragon eggs, I was always able to leave - did you try that first?



#9767
Grimwald the Wise

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Joined up with Saerileth and went to kill the dragon in the Umar Hills. Took a long time.

A travelling merchant turned up. I bought some armour from him that boosts Nalia’s poor thieving skills. Also a few other bits and pieces. Now I have to earn some gold quickly or I’ll be whisked away to save Saerileth and won’t have the gold for the bargains there.

Then Nalia started complaining. It was time to go back to the city. Nalia was kidnapped and we freed her. Then we went to the Umar Hills with the intention of getting to Trademeet to earn some gold. However upon reaching Trademeet Saerileth was whisked to another plane. We followed her, rescued her and in the process sold spare equipment and bought as much as we could. This turned out to be all but two of the items that I really wanted.



#9768
Epsil0

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Tried multiple variations of killing everyone with the eggs and leaving. I even put the eggs back, killed those wretched golems, and took them again to see if that'd script it, but no. Only the death of the Matron Mother seems to script allowing the zone-out to occur; trust me, I spent half an hour wandering a deserted Drow city hoping that I just missed one or two; unless they were in house Baenre which I couldn't gain access to, the city was empty. It might just be that it's BG2EE, but the script clearly misfired. I had another one in Brynnlaw, actually, with Saemon: when I gave him the horn, the dialogue fired for leaving, but the party stayed in the inn instead of going on the ship (This might've been in part because he wasn't supposed to be in the inn... Apparently you're supposed to wait for him to leave the inn before leaving yourself.) The horn was gone from his possession as well, so I ended up CLUA consoling Saemon and the horn back in to their proper positions.

 

Out of curiosity, Grimwald, what exactly is your CHARNAME? Looks like you're doing well, whatever he/she is.


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#9769
ussnorway

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Bg2ee run update 1.2,

 

Hear text as mp3,

 

@Wise, looks like you are way ahead of me mate…good luck.

 

Small beginnings by Yoshimo,

 

We crawled into the light with everything accounted for except that chaos sword… I wonder what ever happened to Malaaq? Imoen made the classic mistake of casting before thinking and was promptly arrested so we looked around for a replacement arcane caster then settled for a weak looking elf named Aerie (Cleric/ Mage)… not even a true Mage but Puk seems to see potency in her future and once we saved her boyfriend (or was it uncle) she was happy to join us.

 

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The money from selling a magic sword would be handy about now however we aren't flat broke so there was little choice for it but to head for the slums and get this story moving.


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#9770
corey_russell

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Coremonk III the Human Monk - Update 3

Traveling with: Korgan, Minsc, Jaheira, Aerie, Yoshimo

 

The team investigated the going-ons at Umar Hills. The gang did really well there. The only question mark was what to do with Coremonk III. "safe" would be slinging, but his dps much worse doing that. His fists were magical so decided to take advantage of that. Aerie had 2 remove paralysis spells memorized, but they turned out to be unnecessary. It turned out that yes, the party destroyed the enemies pretty fast, even taking on that large group of shadows that ambush us at the entrance to the temple.

 

Inside, we met skeletal warriors and shadow fiends at the variable spawn points - we were able to deal with them. We did run into an issue though, we were nearly completely out of extra healing potions - so getting those and a gem and potion bags were our next priorities, once this quest was done.

 

With little to no healing, and fairly low levels, decided to leave the shadow dragon alone for now...

 

Maximum buffs on Coremonk III to make sure he lived the encounter with the shade lord - as it turned out the shade lord didn't last long and quest was complete!

 

Incidentally that ioun stone Coremonk took to help with criticals, he only has 62 HP so was quite needed.

 

Next battle was vs. Valygar's rangers - we did a few buffs, but Jaheira was the star of this fight - plague of insects and call lightning being devastating. Coremonk III did get hit really hard so had to retreat, but the battle was won just a few moments later.

 

We did what I said earlier at WK, then went to Government District to get our license. I've had runs end to Cowled Wizards, but I would really like to get a high level monk this run. Ended session here.


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#9771
Grond0

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Sounds like so far so good Corey - best of luck in getting that high level monk!



#9772
Grimwald the Wise

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Sorry, forgot to mention that my character is Larxia a female Inquisitor.

 

Managed to clear the druid grove. Re-united Cernd with his child.

 

Sold most of my loot and bought some good stuff at the promenade. This included a decent hammer for Gavin. Kicked myself for as I was going to the inn I was accosted by a travelling salesman and didn't have the gold to buy a belt that would have boosted Nalia's dexterity by 3. She is a bit better as a thief due to various items, but I wish she were a little better. All I could afford was a potion case!

I needed one as there don't appear to be any for sale elsewhere in this set-up.

 

Another time I could try soloing. Jaheira's insect swarm and Gavin's silence have proved invaluable when fighting magic users.

 

I now have a genie who will fight for me. I am testing out a mod which looks interesting. That and EBG2. Both are good. One mod gives items that are a bit too powerful. The equipment that I have given Saerith makes her a half decent fighter.

 

Am currently romancing Gavin and am keeping one character slot empty to do a quest and then drop them. Will probably do Korgan's next after finishing off a few minor quests.

 

Current Party Larxia, Jaheira, Nalia, Gavin, Saerileth.

 

Fairly well balanced. A bit heavy on the fighters and a bit low on mages but I am comfortable with it.



#9773
Epsil0

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So... I'm trying to decide whether my run is over or not.

In short, during the guarded compound fight, Minsc got chunked by a Flame Strike, and after I finished the battle, I saved and quit in semi-frustration. Only thing: Apparently, someone was not under my control from a Confusion spell, so the quick-save didn't hold. I'm going to have to reload and redo the fight, so does this violate the no-reload rule? If I continue, I'll drop Minsc from the party permanently; I just don't have the heart to kill the poor ranger.



#9774
corey_russell

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@Epsil0 - this sort of thing has happened before. The consensus has been go ahead and reload from whatever save you actually have. I've forgotten to save before, and had to reload a save I had already done, so to speak. Just don't make it a habit...



#9775
Grond0

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Spectre {3} - human monk (update 1)
 
I'm attempting to see how far a monk can go operating under the following restrictions
- not using any weapon other than his fists
- not using any items that require activation, e.g. wands, potions, scrolls or summoning items.  He is allowed to use his monk special abilities and Bhaal abilities (as these are not item based).
 
Spectre put in a good performance to get through BG1 and has started this adventures in Amn by passing through the dungeon.  The only slight concern there was being stunned by the steam mephit in the elemental plane.  However, all the other mephits there were either dead or running scared at the time, so it wasn't much of a problem.  Ulvaryl was mean in transforming to bat shape despite being stunned at the time.  That meant he failed by a couple of hundred to get the XP for level 9 and was therefore unable to kill the golem jail guard (his fists don't count as a magic weapon until level 9).  He didn't bother picking up treasure to sell as there will be very few things there's any point in him buying in this run.
 
Escaping the dungeon got him his final level with a die roll - 6 HPs taking him to 68, which is a decent 6 HPs above average.
 
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