Platt the Human Cavalier, update 3
Traveling with Minsc, Jaheira, Imoen, Aerie, and Haer'Dalis. I... just realized I've been spelling my CHARNAME's name wrong throughout the entire of last update. Whoops.
The Sahuagans are solved as normal by killing the king, though I didn't get the Wave halberd head from the prince. This is the first time I think I've gotten the cloak from the priest, though, and the immunity to magic damage spells is just sublime.
Underdark begins without a hitch for the most part. I had a fake scare for awhile when I couldn't save for a long time before I discovered that it was the Spirit Armor 2 hour buff that wouldn't let me save or rest. Two dispels from Jaheira took care of the issue. Platt chooses the good route with the Svirfneblin, killing off the Balor with hasted, boosted attacks.
Released all the prisoners, only one giving me trouble being the lich. Summon-foddered to it and continued to beat him to death. Off to Ust'Natha to retrieve the eggs, ignoring all three surrounding areas for now. Bought Firetooth, proceeded with the Drow quests fairly efficiently. We went to get the prince's blood in the western caverns, and my loss of memory almost turned fatal twice. First was when I accidentally came across the two Gauths and the Beholder; I'm still deathly afraid of these due to not having the shield of Balduran. (I don't actually need to be, it turns out: just checked my saves, and with the Cloak of Mirroring, Amulet of Form Stability, and Ring of Free Action, all of which I have, Platt shouldn't be affected by anything they can toss out.) But in lieu of me remembering this, Haer'Dalis is held and killed by the two Gauths while I learned that the beholder doesn't fit through the corridors. Cloudkills and Fireballs killed the eyed menace from afar.
The Kuo toa prove to be no real difficulty, constantly pounding on their defenses with my four melee characters. I forgot the tainted tadpoles at first, but Jaheira sat in front of the prince with the shield of reflection which Platt ran back and forth to retrieve the items. Takes a bit and two(?) rests total, but it's clear. Second is the Demon Knights... I forgot their swords level-drain. Fortunately I caught it after only the second drain, and the AoP was quickly shifted to Platt to continue the good fight, eventually victorious for the first strength-boosting item, and it goes to Haer'Dalis.
Solafein is left alive, I don't sleep with Phaere, and get summoned before the matron mother... And I foolishly ignore the fact that I have an hour total to report to Phaere again, and take up Deirex. Again summon-swarms get killed, taking the lich down to level 2 spells before I finally run out. But it took too much time, and Phaere exposes me and the entire city goes hostile... This was an issue. By the time I take down Deirex, all my party besides Aerie is exhausted by two hastes, (I keep her with the ring of Free Action at all times, since she's the only one that prepares Remove Paralysis.) and I have an entire city of drow to deal with. Potion stash is negligible, and the only source of regeneration is the 1 HP/round ring. Wonderful. We clear the entire city, actually, but we're sealed in and the Matron Mother is nowhere to be found to unlock the city. She's not where she should be, so I'm not sure if this is technically a run ender, but I CLUA'd her in only to CTRL-Y her to oblivion for no experience. The gates unlocked though, and we're out. We return the eggs to Adalon, and we're free for the surface. I'll return for the Mindflayers and Beholders another day.
Drizzt and co. are, for the first time ever, not recruited to help with Bodhi. And now it's time to start finishing all the quests I haven't done before in chapters 2 and 3. We start with Windspear Hills; everything here was smooth sailing until Firkraag. I've never bothered killing him most runs, but... This is a freaking Cavalier. I'm SUPPOSED to be hunting these suckers down. Anyways, I soon find out that I simply don't have the damage solo to finish him off. I take far too much myself from his regular melee attacks, even with II from the RoAC active. What I wouldn't give for a Stoneskin or Iron Skins... I finally get the point of Fighter/Druids, I think.
Swap up a couple items, giving Jaheira the cloak of mirroring and giving Platt the dragonslayer helm for 85% fire resistance. Throw some skins up, Improved Haste on Platt and regular haste on everyone else, and we're good to go. It took awhile... But Imoen manages to snag the kill in the end, finally.
Umar hills is similar, with another terribly close call to Thaxy. The AoP was given to Platt for the immunity to level drain, but that left the others unprotected... Aerie was breathed upon and took 10 temporary negative levels and was sent down to 1/2 (!) Platt takes the aggro back to the south, letting Aerie and the others escape to the west. Now, this is normally where we can simply get the silly dragon stuck and range it to death, but Cavalier. And Imoen has Firetooth, so I don't have any range weapon available in the area. So Immy Hastes herself again, runs to the eastern choke-point, throws Firetooth to Platt, and then hides herself back out of Thaxy's breath range. I thought Platt would get the kill, but Imoen steals it with a critical crossbow bolt to the head. So Immy is 2/2 with dragons, and Platt is 0/2... Dragon slayer my left foot. 
We sold Carsomyr: I refuse to use that sword, dangit. We're summoned by the Harpers, but we mop up surprisingly easily. I always remembered this battle as being really hard, I guess since I normally took it during Chapter 2. Next up is the Slavers, the Unseeing Eye, and taking the Paladin stronghold. Only requirement now is that I stay the heck away from the Graveyard district.
Levels and weapons are now: Platt, level 14 Cavalier (FoA +3 and Pixie +3, Firetooth +3 in inventory)
Minsc, level 14 Ranger (Skullcrusher +3, Mace of Disruption +1)
Jaheira, level 11/13 Fighter/Druid (Blackblood +3, just bought. Shield of Reflection.)
Haer'Dalis, level 16 Blade (Frostreaver +3 and Kundane +2)
Imoen, level 7/13 Thief -> Mage (Gesen Shortbow +4)
Aerie, level 12/12 Cleric/Mage (Arla's Dragonbane +3, shield of Harmony)