Oh goodness, those restrictions! So what items are there with those passives that you need that you can get? Ring of Gaxx is impossible, I think, since there's absolutely no way for you to become immune to his imprison ability. You have immunities to charm, hold, poison, disease and the useless normal weapons... Level drain's an issue; are Monk's allowed to wear the AoP in your setup? Also no way to get straight-up immunity to stun, to my knowledge: how are you planning to, well, not die to the first mage that casts PWS in your direction? You need 84 HP with the pale green Ioun stone to hit 92, which is all of 7 levels away; I know BG2 gives experience like crazy, but... Really, how do you plan to do this?
Baldur's Gate 2 No-Reload Challenge
#9776
Posté 20 septembre 2014 - 01:24
#9777
Posté 20 septembre 2014 - 01:57
Bg2ee run update 1.3,
edit: audio is now the correct one... sorry guys!
Stamping out slavers by Jaheira,
"It is about time" these slavers are dealt with and our party could use the exercise… both physical and moral but I digest. We entered the Copper Coronet looking for nothing more than a good night's rest and found it under the new ownership of a sleazy man named Lehtinan… we pretended to be interested in his sick little games, so as to gain access to the back rooms. Obviously the local cowled wizards turn a blind eye to what goes on in here so we cut loose with spells and put a swift end to this affront to balance.
The new owner… Hendak told us of yet more slaves and I almost refused because of the sad state of our gear however we could again use spells so that would give us an edge, so yes, a quick rest and we set off to right this wrong. Unfortunately as soon as we entered the sewer tunnels beneath the slums we encountered some peons and Imoen dispatched them with a fireball that also killed a human… he must have run down here during the previous bar fight but despite feeling wretched there was nothing for it so we pressed onwards. The next encounter was a slime that we had considerable trouble even hurting until Puk remembered his skeleton and Yoshimo tossed in some of his traps… so much for being mighty adventurers.




We stepped up into the main meeting area and set about weeding this garden of its parasites… poor sweet Imoen became an avenging ware-cat as she unleashed a tempest into the room… single handily decimating the left passageway as the rest of us concentrated on killing their leader, Captain Haegan.




After freeing the children with an extra 100 gold for their new beginning, we still have enough gold to purchase a magic licence as seems wise and also a new mace (18 str) for Imoen… I still feel the accusations coming from people's eyes as we walk past but at least they don't want to attack us openly any more.
- Dogdancing et Grimwald the Wise aiment ceci
#9778
Posté 20 septembre 2014 - 03:11
Oh goodness, those restrictions! So what items are there with those passives that you need that you can get? Ring of Gaxx is impossible, I think, since there's absolutely no way for you to become immune to his imprison ability. You have immunities to charm, hold, poison, disease and the useless normal weapons... Level drain's an issue; are Monk's allowed to wear the AoP in your setup? Also no way to get straight-up immunity to stun, to my knowledge: how are you planning to, well, not die to the first mage that casts PWS in your direction? You need 84 HP with the pale green Ioun stone to hit 92, which is all of 7 levels away; I know BG2 gives experience like crazy, but... Really, how do you plan to do this?
Spectre can't use the AoP, but there is an amulet providing constant PfE for sale that he will pick up quite soon. Level drain is a small issue, but not his biggest problem as things will find it hard to hit him if he uses stealth attacks.
I agree the lack of the Ring of Gaxx will be his biggest obstacle - missing out on the bonus of 2 to saving throws is going to make him far more vulnerable for much of the run and losing the bonuses to MR and AC are also both significant.
He has no immunity to hold, only slow (normally I would use Arbane to avoid hold person, but that's not an option for Spectre). Essentially he needs to avoid combat with mages, except where he is able to run away quickly after attacking (hiding after attacking will also be a viable option at higher levels, but only in unlighted areas), as he will be vulnerable to spell attacks throughout the game.
#9779
Posté 20 septembre 2014 - 04:32
#9780
Posté 20 septembre 2014 - 05:29
Snip...He has no immunity to hold.
The Slayer is immune to hold.
Sorry Grond0... Death by poison... I was hoping to see a Monk at the finish line, what a bugger!
- Grimwald the Wise aime ceci
#9781
Posté 20 septembre 2014 - 03:02
I just can't really figure Grond0's hugely debilitating restrictions when most of the normal runs end in failure already. Why handicap yourself when you're already getting slaughtered without those handicaps?
#9782
Posté 20 septembre 2014 - 07:50
I just can't really figure Grond0's hugely debilitating restrictions when most of the normal runs end in failure already. Why handicap yourself when you're already getting slaughtered without those handicaps?
I've played the game a lot and without restrictions it tends to feel too easy (despite the fact that I die a lot to mistakes
). Using restrictions helps maintain the feeling of challenge in order to keep things interesting ...
- Grimwald the Wise aime ceci
#9783
Posté 20 septembre 2014 - 08:20
Quad multiplayer attempt 1 - (update 8)
Grond0, Dogdancing, corey_russell, Gate70
After another couple of weeks break due to real world commitments the Quad resumed their progress towards hell today.
Starting at the kuo-toa tunnels they made a confident start while working through beholders and drow as well as the kuo-toa and their prince. However, a reality check hit when Yuledan took on a couple of demon knights by himself and became a victim of the vorpal sword used by one of them. He was quickly revenged though and the rod of resurrection soon had the party up and running again.
A drow ambush on the way to Adalon was no real obstacle and the Quad were soon investigating the drow shops. On their way to rescue Phaere they looked to see what impact traps left by Iskvael earlier would have - but were not surprised when the answer was none (traps left by non-protagonists tend to evaporate in multi-player when you rest or leave the area) and were quickly able to put down the opposition. That was even more true when Phaere's kidnappers appeared.
Running through Phaere's tasks saw Ratic get the first HLA for the party, but the others soon joined in the fun. Yuledan used sanctuary to swap round the eggs and Phaere and the Matron Mother suffered the consequences. Yuledan delayed slightly on the way out of the city to buy a few last potions - that resulted in the drow going hostile, but they didn't have time to bar the city gates before the Quad left. Adalon was given her eggs back on the way out of the Underdark.
Back in Athkatla a bit of equipment sorting out took place and Cromwell was asked to forge Crom Faeyr, the Equalizer, Gesen and the Wave. Fully equipped, the party had no problems clearing the top level of the vampire lair. Downstairs, Yuledan belatedly realised the drawbacks of meleeing Bodhi without drain protection and was reduced to level 4/4 as a result. Wewa threw herself into the fray as a distraction and took something of a beating as a result, but succeeded in sending Bodhi on her way.
After visiting a temple and reporting to Elhan, the final destination for the session was Suldanesselar. Progress there has been pretty smooth to date, with a fitting end to the session as a full cohort of summons (including a deva for the first time) occupied Nizi while he was blasted with attacks.
Stats (cont. from BG1):
Grond0 - Ratic, barbarian 21, 129 HPs, 901 kills
Dogdancing - Wewa, berserker 21, 134 HPs, 534 kills, 4 deaths
corey_russell - Yuledan, fighter 14 / cleric 15, 115 HPs (incl. 5 HPs from amulet), 503 kills, 6 deaths
Gate70 - Iskvael, mage 14 / thief 17, 60 HPs, 192 kills, 3 deaths
- corey_russell et Dogdancing aiment ceci
#9784
Posté 21 septembre 2014 - 08:20
Haha, well, I guess it was only time before overconfidence and inexperience did me in. ![]()
Platt, Human Cavalier, 4th and final update.
I actually made it to Jon's first death at the Tree of Life quite easily due to Nishruu abuse, but I miscalculated during the hell trials; I thought myself completely safe from Beholders with all-negative saves, and didn't realize that there was an Imprisonment spell mixed in with the lot. On the plus side, this is the furthest I've ever gone with a team... And my grasp of mechanics has definitely improved, despite that shaky performance with Imprison. I might try a fighter -> druid next; I'm getting a tad sick of taking ~30 HP of damage every single time I go in to melee something. Or archer again.
Thoughts on Cavalier: it's definitely an improvement over vanilla Paladin. The lack of ranged weapons is so easy to overcome, and free immunity to poison and fear (charm's not as important in 2; I had to keep Chaotic Commands on him anyways to avoid Confusion. Saved some time in 1, no doubt) is just neat. One of the better pure-melee classes, in my opinion, but I definitely wish I had one of the skin spells to avoid damage. A Pro. Abjuration at the end would've been nice as well ![]()
- Grimwald the Wise aime ceci
#9785
Posté 21 septembre 2014 - 08:26
Sorry to hear that Epsil0
Elder orbs use one ranged imprisonment as do a few other enemies, I've had several of those too over the years.
#9786
Posté 21 septembre 2014 - 10:19
I might try a fighter -> druid next; I'm getting a tad sick of taking ~30 HP of damage every single time I go in to melee something. Or archer again.
Hard luck Epsil0, but it sounds like you had a good run. You could consider trying a ranger / cleric if you want ironskins.
For those elder orbs there's always a berserker to laugh at imprisonment while enraged. Alternatively of course you could just leave them alone and go down the other side to collect the tear - remembering your fear protection if you're not a cavalier ...
#9787
Posté 22 septembre 2014 - 06:44
Gate70/Grond0 multiplayer attempt 54 - (update 1)
Jackie, halfling thief (Grond0) & Pariah, dwarf cleric (Gate70)
After finishing off Sarevok in BGEE, this pair were imported into BG2EE yesterday and made a bit of initial progress in between crashes.
The dungeon was pretty easy given the availability of a skeleton army to help out. I just got the one screenshot, illustrating a spot of lag as the clone demonstrates how the dead can talk. Ulvaryl managed to flutter away in bat shape.
After sorting out the circus the duo moved on to talk to Gaelan Bayle and oversee a change of management at the Copper Coronet. Both of them took significant damage from the animals there, illustrating their potential difficulties when just fighting rather than using their special abilities.
Some stealthy travel provoked a couple of ambushes, but they were no problem with skeletons available. Pariah couldn't find a sweet spot in Prebek's house to cast without Sanasha seeing him, but was able to silence the opposition anyway.
The final action of the session was assaulting Officer Dirth to provide Pariah with rather better defences in melee.
Stats:
Jackie, thief 11, 62 HPs, 36 kills
Pariah, cleric 9, 61 HPs, 13 kills, 0 deaths (2 in BG1)
#9788
Posté 22 septembre 2014 - 06:55
- Grimwald the Wise aime ceci
#9789
Posté 22 septembre 2014 - 03:24
Epsil0 said...but I definitely wish I had one of the skin spells to avoid damage.
I think the standard way a melee in BG 2 avoids damage is using Ilbratha ability (mirror image). The bonus merchant in the Copper Coronet also offers a weapon that reduces damage, which combined with armor of faith would reduce lots of damage indeed.
#9790
Posté 22 septembre 2014 - 04:57
#9791
Posté 22 septembre 2014 - 06:31
Grond0 you ever going to post a picture of your character and stats? I don't see one at the end of your BG 1 nor do I see one for your initial BG 2 post.
#9792
Posté 22 septembre 2014 - 08:38
Grond0 you ever going to post a picture of your character and stats? I don't see one at the end of your BG 1 nor do I see one for your initial BG 2 post.
There was one in his first BG1 post - stats haven't changed since then as he's not been allowed the use of tomes ...
#9793
Posté 22 septembre 2014 - 09:03
Really? You have the exact same HP in BG 2 as you did at your initial BG 1 post? I find that hard to believe...(yes HP is a stat)
#9794
Posté 22 septembre 2014 - 09:27
Sarcasm is such an ugly word ... As a previous post mentioned he's 7 HPs below average. He's currently level 14, which means he's got a base of 65 HPs. Wearing the Sensate Amulet gives +5 and the pale green ioun stone +6 for a current total of 76 HPs.
#9795
Posté 22 septembre 2014 - 09:35
I see. I don't know what "below average" means (at least, in the context of HP), I am not a statistician. Thanks for the HP update, I think Coremonk III has 65. Coremonk III I think is level 10.
#9796
Posté 23 septembre 2014 - 06:18
I'm just using average in the everyday sense. For a die roll that's the maximum score + the minimum score divided by 2 - so the average for the d8 that Spectre uses is 4.5. He gets die rolls up to level 9 (8 rolls as the first is automatically maximum), so to be 7 below average means that his actual die rolls averaged about 3.6 rather than 4.5.
- Grimwald the Wise aime ceci
#9797
Posté 23 septembre 2014 - 03:23
@Grond0: I see what you did there for average/below average - I finally know what you mean now, thanks!
Maybe you need to allow different weapons, rather than just fists. Otherwise, what are you going to do about Nylee's Shambling Mounds, which in my experience have blunt immunity? (fists are blunt) Not to mention could use sword of flame to dispatch trolls....
#9798
Posté 23 septembre 2014 - 04:12
I'm happy with the quivering palm for trolls. Not sure if that will affect shambling mounds, but killing those is not necessary so I'll probably just leave them alone anyway. It's the ToB enemies where I think the lack of other weapons is more of a potential problem.
#9799
Posté 23 septembre 2014 - 09:06
#9800
Posté 23 septembre 2014 - 09:30
Sounds like a very innovative run Grond0! Hope Spectre doesn't become a specter himself...





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