Jun, Half-elven druid, update 2.
We left Jun in Nalia's SCS-improved keep last time, and pick back up with opening the drawbridge and killing off a Yuan-ti mage after a bit of a hassle: a Teleport Field sent Jan and my two Fire Elementals on the other side of the broken door. The Golems are handled swiftly by Spirit animals backed by Jan and the rod of smiting, obtaining the Gauntlets of Ogre Strength and the sling of seeking. Down to the basement for another prolonged battle against Spirit trolls followed by cheesily killing all the Umber Hulk's with a Cloudkill into their room. Torgal is pulled out by an invisible Nalia and he soon falls in a 1v10 situation. I rest and then go see what's the big deal about the Improved keep.
Goodness. This battle was a disaster, and I'm kind of lucky I survived it. We throw summons at it to begin to absorb what I hoped were the nastier spells (they weren't.) By the time the first set of summons dies off, only one Umber Hulk Elder is dead, with the other one at near death and a good number of my offensive spells used. Both Spirit trolls are still going strong and screwing with my low-strength casters: Jan is forced into invisibility at STR 2, Jun is dropped to STR 7 and has to drop a couple items before skedaddling to two rooms away. Fortunately (?) Aerie had already retreated from a Confused Nalia that insisted on targeting her, so I had a double-Web sequencer aiding me as soon as Jun got clear.
Minsc died to... something in the room. Too many heavy hits. Rasaad was confused and walked into the double Web to be finished off. Nalia snapped out of it long enough to Shadow-door and try to salvage the situation. My two front-liners are dead, Aerie and Jun are safely behind a door, Jan is sitting at 2 STR, and to top it all off Nalia's morale breaks and she begins getting chased by a Giant troll and two Spirit trolls, and there's still one Yuan-ti mage alive. Not cool. Nalia manages to snap out of it at 2 HP and casts a quick Shadow Door to evade death: somehow in her meanderings, the Giant Troll and one Spirit troll stopped chasing her. After quaffing two potions of healing looted from Minsc's body, I look in my caster's spell books, and the only thing that looks like it might do anything is Cloudkill. So Nalia breaks invisibility to hit herself with the spell, getting a hit on the Spirit troll and the Yuan-ti mage as well. They both retreat; Nalia goes back in, and the Spirit troll tries to kill her again, only for the Cloudkill poison to kill it first. Now Nalia vs Yuan-ti mage. Polymorph self into the jelly guarantees a victory, and I finally come to my senses and rest before raising my two and destroying the last Spirit troll with summons.
Phew.
Back to Athkatla where we give Gaelan the 15k and see what items are granted to us: the Gauntlets of Dex (... everyone has 16+ already...) and the belt of Fortitude. But we go do the Skinner quests where we have our first perma-death: the Rune Assassins can apparently see through invisibility and backstabbed Minsc twice, chunking him. We had our second one not too long after as Rasaad is killed in an ambush by a critical backstab (I haven't found any Ioun stones yet) for 50 damage. Off to Umar hills to get replacements: Valygar and Mazzy will replace my front line. We again complete Aerie's short arc here from the Wings mod; the egg has still yet to hatch though.
Jermien gives me the Ring of Regeneration for some Mimic blood to my delight, and we head off to the temple to pick up Mazzy and experiment on the Shade Lord. At this level, literally nothing in the first level can touch Fire Elementals, so we just stay invisibly behind them while they slaughter everything. Time to see what this SCS Shade Lord is like.
As an aside, I created a duplicate save for testing. I purposefully decided to just throw myself, fully buffed, at the Shade Lord just to see what it could do: whatever happened wouldn't count in my actual game. And it was a good thing I decided to see the thing first, because I got murdered the first time in a head-on assault with its no-save-level-draining aura, and insta-cast PfMW and/or Mantle, Black Blades of Disaster and Blade Barriers gratuitously thrown in. Jun also randomly (?) got turned into a Shade, though this somehow didn't end the game as it should have.
Back to the no-reload. The other interesting thing I found is that the Shade Lord doesn't see through Invisibility, and only starts his script if he can see a party member, so this opened up the door for the Totemic Druid's signature "spam Spirit animals and elementals until something dies" strategy. There's a small enclave in the south of the altar when I can summon and not be seen, and three Spirit Animals and one Fire elemental later, the Shade Lord was at Near-death, though all my summons were likewise slaughtered. Valygar finished the deed with a backstab, even though the first one critical-missed. This beast is absolutely crazy in SCS, and the randomization of the AoP certainly didn't help either: I wouldn't want to try that fight again without summons!
I stopped after reporting back to the village, and I just got Madulf's reward, the RoAC.
Team: Mazzy, Valygar, Jun, Jan, Aerie, and Nalia.