Baldur's Gate 2 No-Reload Challenge
#9926
Posté 01 novembre 2014 - 06:23
#9927
Posté 01 novembre 2014 - 10:52
@Aasim, sorry to see your dwarf die m8... was it the trap that did him in?
@Blackraven, have you got a pip in Mace yet?
#9928
Posté 01 novembre 2014 - 11:50
ussnorway, no pip in Mace yet, but I think Kilbin will side with Bodhi. He hasn't been able yet to force the lock on Neb's door to get the illithium ore for the MoD upgrade, and he won't be able to use the Amulet of Power.
#9929
Posté 02 novembre 2014 - 12:35
@Aasim, sorry to see your dwarf die m8... was it the trap that did him in?
No, he never got to it. I think a minor sequencer 2xMagic Missile + a Flame Arrow (failed save ofc) pretty much nailed him. Arrows didn't help either...
#9930
Posté 02 novembre 2014 - 03:35
@Aasim, lol so it could have been the tactical nuke or those three assassins with the flamethrower?
@Blackraven, a wizard slayer can use the Boots of the Cheetah
p.s. Puk just finish level 3… coming soon.
#9931
Posté 02 novembre 2014 - 04:17
Bg2ee run update 1.23,
Watchers keep: Surviving level 3; by Puk,
Being evil has definite advantages sometimes, Tahazzar offered me a nice hat if I help him kill Ka'rashur--- sure thing pal, I planned to kill the git any way but the anti-magic required me to step into the room largely unbuffed and I had to use the Slayer (rep = 8 disliked) after Haer'Dalis and Sarah both hit the deck.




The Demon Wraith had a hard on for Neera and that gave Imoen the breathing room to remove his traps then Aesgareth challenged me to draw from his Deck of Many Things, as I’m a Cleric that wasn’t a major risk… I won a nice sword that Sarah likes and a scroll for my girl friend but he was a sport about it and even let me keep the gem once he used it to open his escape.


Haer'Dalis now has his ‘Spike trap’ so I decided not to risk * the next level despite the lure of intel points for Neera.
* Scs squid heads (blatantly) cheat with targeting their domination spells at my level and I just don’t see it providing any profits yet.
- Blackraven aime ceci
#9932
Posté 02 novembre 2014 - 04:38
Hey everyone, I've got a dilemma. I'm playing with SCS (v28) installed, which means that my Wizard Slayer has to deal with lots of pre-buffed smarter mages. In order to advance in the game he has to expose himself to lots of spells that impose nasty status effects. One way of dealing with such effects is "running" (currently without Boots of Speed) and hiding, and I've done that a lot in BG1 and early BG2. At some point a high CON Dwarven WS will be able to rely on his Saves (and even later in the game on his MR). My Dwarf hasn't reached that point yet.
What I've done a few times now is using Vhailor's Helm and casting Protection from Magic on my character (thus preventing the scroll from disappearing). I did this for example in the confrontation with Rayic Gethras, who is known to cast PW:Stun against which WS have no way of protecting themselves. On the one hand I now feel that if I continue to use this strategy the game could become too easy. (Not in the least because I managed to beat the Shade Lord, which is something I have to report still.) On the other hand, I don't want success to depend on whether my character leaves a room in time to dodge a spell each time he's fighting a mage. There are also foes (e.g. liches or dragons) that will cast PfMW and are at the same time immune to normal weapons. The only way to survive them seems to be to either shun them or use PfMagic.
Does anyone have any advice for me? Do you all consider the aformentioned strategy unacceptable cheese, even in SCS?
BTW:the Shield of Harmony is now within reach, which will help a lot in mage fights (though Maze, Imprisonment, Stun, etc will still be issues).
#9933
Posté 02 novembre 2014 - 07:30
I suggest you play using tactics that feel comfortable to you. I don't allow repeated use of consumables by simmys for my characters, but it's within the rules of the challenge.
PW:stun shouldn't really be a problem for you as it should be possible to keep your HPs above 90 when facing mages (running away when necessary). However, something like symbol stun, with a -4 to saves, would be a danger until towards the end of SoA.
- Blackraven aime ceci
#9934
Posté 02 novembre 2014 - 07:41
#9935
Posté 02 novembre 2014 - 11:33
I don't let sims cast slot items but I'm in a group and it's in the rules--- there are 1/2 doz counters, from dispels of your sim to simply recasting the spell until it gets past.
My problem is bg2ee is bugged to the point of busted--- after 3 goes at Kangaxx he does down to almost dead but then buggs out and no amount of damage will kill him... he has endless spells (wow after an hour of melee he still has dragon fear) and I can't fix the mess his scripts are in. I'm thinking of calling it and just skip or give Imoen the ring--- perhaps starting again from basicTob?
#9936
Posté 02 novembre 2014 - 12:03
ussnorway do you think BGII:EE is busted or if SCS is complicating matters. I can't remember seeing any reports of Kangaxx having issues in the unmodded game.
Thanks
#9937
Posté 02 novembre 2014 - 01:06
Bug report Kangaxx the lich won’t die,
Update; I found the error, hlkang.dlg at state 1 incorrectly had a trigger of “HP(Myself,1)” --- this conflicts with the same trigger in state 3 and must be removed.
the fixed file looks like this screenshot;

IMO looks like a return of the old fixpack bug from 2003 but I’m working tomorrow so good night guys.
#9938
Posté 02 novembre 2014 - 01:11
ussnorway do you think BGII:EE is busted or if SCS is complicating matters. I can't remember seeing any reports of Kangaxx having issues in the unmodded game.
Thanks
Maybe, my game is only bg2ee and scs--- i'll test it after work tomorrow and let you know if scs is doing it.
#9939
Posté 02 novembre 2014 - 01:49
If it helps, my unmodded Enhanced Edition has an exclamation mark, meaning it should be hit points not = 1 (same as my BGT install).
!HP(Myself,1)
#9940
Posté 02 novembre 2014 - 02:50
Grond0 and ussnorway, thanks for your input
The above progress report was all from before my previous post in which I expressed my hesitations regarding simmy-cast PfMagic.
#9941
Posté 02 novembre 2014 - 05:26
#9942
Posté 02 novembre 2014 - 05:48
Tough luck Blackraven... Did you need anything from the sphere? That's usually one of the last SCS quests I do, since going up against 20+ level mages means a lot of instagib spells.....
#9943
Posté 02 novembre 2014 - 05:49
Sorry to hear that Blackraven, but an impressive run to get that far anyway ...
@Aasim. The Staff of Fire from the Sphere is a huge benefit to a wizard slayer (if you can get it) as it provides almost unlimited summons to a character that has very few other summoning options.
- Blackraven aime ceci
#9944
Posté 02 novembre 2014 - 06:07
Thanks Aasim and Grond0, yes the Staff of Fire summons, together with the Vhailor's Helm simmy and Ras would have been my meagre army...
Anyway off to roll a new charname, thinking of a keepered Barbarian/Thief or Wizard Slayer/Thief multi.
#9945
Posté 02 novembre 2014 - 06:27
@Aasim. The Staff of Fire from the Sphere is a huge benefit to a wizard slayer (if you can get it) as it provides almost unlimited summons to a character that has very few other summoning options.
Eh. I play with Item Revisions, and the staff does no such thing there. My knowledge of vanilla items isn't good. But it makes sense, any summon is good for a solo WS.
#9946
Posté 02 novembre 2014 - 06:29
#9947
Posté 02 novembre 2014 - 06:49
Hey there, hi there all!
I've been doing a little catch-up reading over the last few days and I've been very pleased to see that we've had some outstanding play here of late. Congratulations to Grond0 for his wild mage run! And hats off to everyone else for keeping the pressure on Mel. In all the years this challenge has been active, I don't recall a time when the quality of play has been better. Excellent work everyone!
Best,
A.
@Blackraven. I just thought I'd quickly respond to your question about tactical boundaries and restrictions.
The challenge has never been about competition: It's about sharing our mutual enjoyment of the game. As posters, we are not engaging in a contest subject to strict rules, rather, we are sharing our respective games in the hope that others might enjoy coming along for the ride.
With that in mind, Grond0's advice makes perfect sense: use whatever tactics you -personally- feel comfortable with.
At the same time, given that we are sharing our games for the benefit of others, it does make sense to solicit the opinions of fellow forumites, in order to insure that our peers will enjoy following our character's adventure. If you find yourself employing a tactic which you feel others might find questionable, just ask, as you did. You can expect non-judgemental feedback and support for whatever decision you ultimately render. We all recognize that the choice, in the end, is the player's, and we all respect each other's judgement.
To that, I'll merely add a little personal advice. I, like a number of other forumites, have run oodles of characters through the tread. Some runs have ended in victories over Mel, some haven't. The runs that I've enjoyed most -the runs that I consider the most successful- are not necessarily the ones that have ended in victory. Rather, they are the ones where I've played true to my vision of my character and employed tactics that I have found satisfying. I'd recommend stricking a balance between efficacy and plausibility. Do what truly makes sense to you. Pushing boundaries too far can have its cost- even if it does lead to victory.
(On the particular tactics you mentioned ("peek-a-boo" and consumable item duplication via illusions). There is precendent for both in the thread. Grond0 uses the peek-a-boo approach on a semi-regular basis, and Saros frequently duplicated pro-magic scrolls during his wizard slayer BGII Ascension no reload. I, personally, am uncomfortable with both tactics, but that's just me. We all have our own styles, and, again, we respect each other's choices.)
Btw. Outstanding work, Blackraven! Your run was excellent- even if it did end a little sooner than you may have liked.
- Serg BlackStrider et Blackraven aiment ceci
#9948
Posté 02 novembre 2014 - 09:31
Hi Alesia! Nice to see you here. Thanks so much for your appreciative words and for sharing your take on the challenge. Thankfully, like you, I don't feel people here are competing against each other. People I've interacted with like Corey, Grond0, Aasim, Serg, Jianson and recently ussnorway, are all much too helpful, enthusiastic and encouraging for that. And so are you.
The drastic change (decrease) in the difficulty of the game with the Vhailor's Helm - PfMagic combo made me look for feedback. I thank you for yours. Personally I wasn't really comfortable with the fact that I had managed to beat the Shade Lord, who imo should have annihilated my Wizard Slayer at that stage of the game, a game which up till then may have constituted my most satisfactory playthrough from a strategical point of view. So I'm inclined to agree with Grond0, ussnorway and you that the simmy casts aren't really desirable.
I've kind of become enamored with the poor Wizard Slayer. Ideally I'd find a middle ground between superdifficult if not impossible on the one hand and too easy on the other hand. I think I'm going to try my hand at a couple of shadowkeepered Wizard Slayer multis (Thief, Druid, and Cleric all look interesting to me; Mage a bit less so). Could be refreshing... Will probably start with a /Thief and see if he can HiS right before the Ogre Mages ambush at the gates of Candlekeep triggers.
Can we expect a new playthrough from you anytime soon do you think?
#9949
Posté 02 novembre 2014 - 09:54
Gyros, 2nd BG2 update
Some playing was done before sleep. With Kivan's help, Beastmaster was slain, his imba bow aquired and slaves set free.
Next, Gov District, adopted Xan and Jan. From there to Umar Hills to get Ilbratha and a magical shield for Gyros. With no Chaotic Commands available, Jan tanked ![]()
Then to WK level 1. Kind of risky due to a possibility of Vampiric Wraiths waiting there, but only mephits this time. Used one-charge Wand of MS to help tanking the two statues there. Multitude of disabling spells, Acid Arrows and Jan's Magic Missiles + Golem from the book were enough to grab Foebane for Gyros.
Accepted Shadow Thives' quest to kill Mae'var. Got ambushed by Suna, and this is probably the most disables I have seen in this run yet affecting a single character....
Well, they do expire...
Killed Edwin to gain access to Mae'var's stash. Battle against him was far harder than usual. It started off nicely, by killing the priest instantly.
Xan slammed a Chaos, leaving most of thieves disabled. Apart one, who nearly downed Kivan in a single hit.
He drinks a big healing potion, and both him and Gyros deliver on the thieves.
We start whacking Mae'var's Stoneskins (no spell or combat protection removals yet). This takes too long, and he re-casts his Stoneskins, and dissapears into Shadow Door, taking Gyros with him.
..and fires off a Chaos. Kivan and Jan both fail to save. Jan is out of stoneskins.
Mae'var backstabs Jan, bringing him down to a slew of HP. Next hit would probably chunk him, but confused Kivan strikes before Mae'var and kills Jan! ![]()
(Mae'var is somewhere around the cross)
Now Mae'var kills Kivan, who can't do anything to prevent this. My only controlable character is Xan, with 39 HP and no Stoneskins.
Gyros finally appears only to get held. Xan rushes to Jan's body and summons the golem.
Few rounds later, Gyros is free to move (and attack), Mae'var has no more invisibilities or stoneskins, and is dead. We raise the dead, and collect our rewards from the Shadow Thieves.
- Blackraven aime ceci
#9950
Posté 02 novembre 2014 - 10:49
snip... he cast what must have been a Finger of Death (checked in EEKeeper), against which Kilbin failed to save...![]()
Sorry m8, it was more prob 'Sphere of Chaos' as that doesn't give a save in the ee version.





Retour en haut




















