Aller au contenu

Photo

Baldur's Gate 2 No-Reload Challenge


  • Veuillez vous connecter pour répondre
15218 réponses à ce sujet

#9926
Blackraven

Blackraven
  • Members
  • 1 377 messages
In the Sea's Bounty, Kilbin picked a fight with Officer Dirth and barely prevailed. The fight cost the Dwarf two precious extra healing potions.
The proceeds of the sale of the officier's full plate mail went to the Help Kilbin buy the Vhailor's Helm Foundation. Still short on gold for said helm, Kilbin traveled to the Umar Hills to do some minor questing there, more specifically the chicken with the Beljuril stone and the Mimic quest. Dealing with the Mimic can be risky due to its ability to hold a foe. However, the creature only uses that ability once, so Kilbin at full hitpoints (141 hp I think) tried his luck. He wasn't held and slew the creature without difficulty. 
After it, he finished off Jermien's Stone Golem, and was rewarded with Ilbratha, a nice short sword with a Mirror Image ability.
Back in Athkatla, Kilbin could finally buy Vhailor's Helm, even though it left him penniless (even Dilbert's 100 GP, given to him to buy the boy and his friends a couple of bastard swords, were spent). The Dwarf's success with the Stone Golem gave him an idea: lending his sword to Renal Bloodscalp's cause. It meant having to deal with Rayic Gethras and his minions, i.e. a lot of Mephits and two Stone Golems. The Mephits were lured outside and dealt with one or two at a time.
But the Stone Golems, unlike Jermien's variant, were immune to Kilbin's long sword +1. (I had forgotten that Stone Golems normally require +3 weapons to be hit.) Dead broke, the Dwarf decided to travel to the Arnise Keep, in the hopes of adding the Frostreaver to his weapons collection. 
On his way he was waylaid by more Slavers. He survived the ambush, including a Chaos spell by saving against it. He had Lilarcor equipped; I think the sword protects against Chaos as well (which is a confusion effect after all).  
In the d'Arnise Keep Kilbin made sure to stay away from the large room in the middle, where many Trolls were waiting for victims. He forged the FoA +1, and he only confronted relatively small groups (2-3 Trolls at a time), and prevailed. The rapidly regenerating Spirit Trolls with their invisibility at will and their STR draining attacks were another story. Typically, Kilbin would fight one, use DUHM when his STR would reach 15 (i.e. so low he couldn't even move), and then rest. The courtyard proved a safe place to rest and heal. Upstairs he had his Vhailor simulacrum protect him against Magic, stunned the Kuo-Toa Mage with stun darts (an old trick he had used so often in BG1), and then dispatched it.
He picked up the Frostreaver, the fire head of the FoA, and the Kneecapper in the Golem room. The middle statue guarded by the Iron Golem he left untouched for the time being. His most difficult encounter was against two Spirit Trolls at the same time. Dualwielding would have been preferable here for more/faster damage output. The Long Sword +1 from Irenicus Dungeon with a shield didn't really add up to much. Nevertheless, relying on two DUHMs and ending with 14 STR, Kilbin prevailed. Particularly frustrating was the fact that the Trolls needed multiple hits with fire or acid before they would permanently die.
Kilbin and his simulacrum then took on hasted Glaicus and managed to stun the warrior. 
On his corpse they found the last flail head for the FoA. This was a pleasant surprise to me. The Item Randomizer that I'm used to always seems to place one of the heads in TorGal's inventory or in his room. I really expected to be unable to beat TorGal anytime soon, and thus unable to forge the complete FoA. For that reason I had invested a pip in Axes when Kilbin reached level 9. In hindsight, that pip ought to have gone to Flails or to Two Weapon Fighting, so that at level 15 Kilbin would have two pips in Flails and two in TWF. I haven't even used any axes yet... :( Anyway, with the FoA at hand, a second pip went to Flails (for the extra 1/2 APR) when Kilbin reached level 12.
In the basement more Trolls fell, and even the Umber Hulks were engaged. Kilbin and the Simulacrum would lure the Umber Hulks one at a time toward them, and beat them down. The Dwarf made a dangerous mistake when he wrongly believed he had slain the last Umber Hulk. The monster confused him. Kilbin intially attacked it anyway, then took a break (very worrying!), before he started attacking again, eventually slaying the monster.
Kilbin then called it a day, and left the Keep for the moment. He returned to Athkatla, where he finally dispatched Rayic Gethras' Stone Golems using the FoA, and the wizard himself. Kilbin poisoned Gethras with a Dart of Wounding, and finished him off with mundane arrows (because of the wizard's PfMW).
After the fight Kilbin nearly got himself killed due to a trap I had forgotten about. (Would be a very Blackravenesque ending lol).
He completed the remaining tasks for Edwin/Mae'Var, secured the evidence against the latter and presented it to Renal Bloodscalp, who aked him to murder Mae'Var. This is likely to be Kilbin's next mission.


#9927
ussnorway

ussnorway
  • Members
  • 2 348 messages

@Aasim, sorry to see your dwarf die m8... was it the trap that did him in?

 

@Blackraven, have you got a pip in Mace yet?



#9928
Blackraven

Blackraven
  • Members
  • 1 377 messages

ussnorway, no pip in Mace yet, but I think Kilbin will side with Bodhi. He hasn't been able yet to force the lock on Neb's door to get the illithium ore for the MoD upgrade, and he won't be able to use the Amulet of Power.



#9929
Aasim

Aasim
  • Members
  • 1 361 messages

@Aasim, sorry to see your dwarf die m8... was it the trap that did him in?

No, he never got to it. I think  a minor sequencer 2xMagic Missile + a Flame Arrow (failed save ofc) pretty much nailed him. Arrows didn't help either...



#9930
ussnorway

ussnorway
  • Members
  • 2 348 messages

@Aasim, lol so it could have been the tactical nuke or those three assassins with the flamethrower?

 

@Blackraven, a wizard slayer can use the Boots of the Cheetah

 

p.s. Puk just finish level 3… coming soon.



#9931
ussnorway

ussnorway
  • Members
  • 2 348 messages

Bg2ee run update 1.23,

 

Hear text as mp3,

 

Watchers keep: Surviving level 3; by Puk,

 

Being evil has definite advantages sometimes, Tahazzar offered me a nice hat if I help him kill Ka'rashur--- sure thing pal, I planned to kill the git any way but the anti-magic required me to step into the room largely unbuffed and I had to use the Slayer (rep = 8 disliked) after Haer'Dalis and Sarah both hit the deck.

 

baldr243.jpgbaldr244.jpgbaldr245.jpgbaldr246.jpg

 

The Demon Wraith had a hard on for Neera and that gave Imoen the breathing room to remove his traps then Aesgareth challenged me to draw from his Deck of Many Things, as I’m a Cleric that wasn’t a major risk… I won a nice sword that Sarah likes and a scroll for my girl friend but he was a sport about it and even let me keep the gem once he used it to open his escape.

 

baldr250.jpgbaldr251.jpg

 

Haer'Dalis now has his ‘Spike trap’ so I decided not to risk * the next level despite the lure of intel points for Neera.

 

* Scs squid heads (blatantly) cheat with targeting their domination spells at my level and I just don’t see it providing any profits yet.


  • Blackraven aime ceci

#9932
Blackraven

Blackraven
  • Members
  • 1 377 messages

Hey everyone, I've got a dilemma. I'm playing with SCS (v28) installed, which means that my Wizard Slayer has to deal with lots of pre-buffed smarter mages. In order to advance in the game he has to expose himself to lots of spells that impose nasty status effects. One way of dealing with such effects is "running" (currently without Boots of Speed) and hiding, and I've done that a lot in BG1 and early BG2. At some point a high CON Dwarven WS will be able to rely on his Saves (and even later in the game on his MR). My Dwarf hasn't reached that point yet.
What I've done a few times now is using Vhailor's Helm and casting Protection from Magic on my character (thus preventing the scroll from disappearing). I did this for example in the confrontation with Rayic Gethras, who is known to cast PW:Stun against which WS have no way of protecting themselves. On the one hand I now feel that if I continue to use this strategy the game could become too easy. (Not in the least because I managed to beat the Shade Lord, which is something I have to report still.) On the other hand, I don't want success to depend on whether my character leaves a room in time to dodge a spell each time he's fighting a mage. There are also foes (e.g. liches or dragons) that will cast PfMW and are at the same time immune to normal weapons. The only way to survive them seems to be to either shun them or use PfMagic.

Does anyone have any advice for me? Do you all consider the aformentioned strategy unacceptable cheese, even in SCS?
BTW:the Shield of Harmony is now within reach, which will help a lot in mage fights (though Maze, Imprisonment, Stun, etc will still be issues).



#9933
Grond0

Grond0
  • Members
  • 6 493 messages

I suggest you play using tactics that feel comfortable to you.  I don't allow repeated use of consumables by simmys for my characters, but it's within the rules of the challenge.

 

PW:stun shouldn't really be a problem for you as it should be possible to keep your HPs above 90 when facing mages (running away when necessary).  However, something like symbol stun, with a -4 to saves, would be a danger until towards the end of SoA.


  • Blackraven aime ceci

#9934
Grond0

Grond0
  • Members
  • 6 493 messages
Salira{2} - human monk (update 2)
 
Salira had a pretty comfortable session this morning and got a few more levels.
 
At Watcher's Keep she acquired the Crimson Dart and potion case before checking the central area.  That was only defended by mephits, which didn't last long.  Salira went on to clear the top floor, using the Horn of Kazgaroth with the RoAC to get her saving throw low enough for the FoD trap.  The statues were no problem using stealth and stun and provided enough XP for level 12.
 
Back in Athkatla Salira used a PfU scroll to clear the Graveyard.  After tracking down and punishing the kidnappers she returned to the Graveyard to collect her ioun stone and Kitthix from Pai'Na - she was helpless against RoAC and the spiders were no threat now Salira is immune to poison.  While in the area she used another PfU scroll to clear out the Southern tombs.
 
Moving on to the Temple sewers, Salira used an expensive firebreath potion to finish off Roger's troll.  She picked off various kobolds with stealth shots before launching a stunning attack on their boss.  Salira wanted to restore her unblemished reputation before buying Roger's stock, so sorted out the Fallen Paladins (getting to level 13 in the process) - Anarg saved against a first use of quivering palm before being stunned - and talked to the guard outside the circus tent.
 
Back in the sewers, Salira stocked up on potions before going to open up the Unseeing Eye quest.  She also prepared access to the other liches - making a first successful use of quivering palm in an ambush while doing that (also getting a warning from the cowled wizards for using the RoAC next to the trapped crypt door in the Bridge District).  Another scroll of PfU then allowed her to get the Ring of Gaxx - killing Kangaxx also got her to level 14.
 
A potion of magic protection topped up her newly gained magic resistance in order to acquire the berserker horn.  While that potion was still active she returned to the sewers to deal with Gaius and his friends.  The cash from their equipment allowed Salira to buy up the remainder of Mrs Cragmoon's potions and upgrade the berserker.
 
With the berserker available she now felt happy to take on the rune assassins in the skinner house and they went down easily enough.


#9935
ussnorway

ussnorway
  • Members
  • 2 348 messages

I don't let sims cast slot items but I'm in a group and it's in the rules--- there are 1/2 doz counters, from dispels of your sim to simply recasting the spell until it gets past.

 

 

My problem is bg2ee is bugged to the point of busted--- after 3 goes at Kangaxx he does down to almost dead but then buggs out and no amount of damage will kill him... he has endless spells (wow after an hour of melee he still has dragon fear) and I can't fix the mess his scripts are in. I'm thinking of calling it and just skip or give Imoen the ring--- perhaps starting again from basicTob?



#9936
Gate70

Gate70
  • Members
  • 3 208 messages

ussnorway do you think BGII:EE is busted or if SCS is complicating matters. I can't remember seeing any reports of Kangaxx having issues in the unmodded game.

Thanks



#9937
ussnorway

ussnorway
  • Members
  • 2 348 messages

Bug report Kangaxx the lich won’t die,

 

Update; I found the error, hlkang.dlg at state 1 incorrectly had a trigger of “HP(Myself,1)” --- this conflicts with the same trigger in state 3 and must be removed.

 

the fixed file looks like this screenshot;

kangaxx.png

 

IMO looks like a return of the old fixpack bug from 2003 but I’m working tomorrow so good night guys.



#9938
ussnorway

ussnorway
  • Members
  • 2 348 messages

ussnorway do you think BGII:EE is busted or if SCS is complicating matters. I can't remember seeing any reports of Kangaxx having issues in the unmodded game.

Thanks

 

Maybe, my game is only bg2ee and scs--- i'll test it after work tomorrow and let you know if scs is doing it.



#9939
Gate70

Gate70
  • Members
  • 3 208 messages

If it helps, my unmodded Enhanced Edition has an exclamation mark, meaning it should be hit points not = 1 (same as my BGT install).

!HP(Myself,1)



#9940
Blackraven

Blackraven
  • Members
  • 1 377 messages
Before taking on Mae'Var, Kilbin traveled to Watcher's Keep to pick up the Ammo Belt. Two Spirit Trolls were slain as well as a slew of level-draining Wraiths (with great difficulty) before Kilbin was able to get what he came for.
The casting of PfMagic by the Vhailor's Helm simulacrum allowed Kilbin to complete a few more quests. 
Back in Athkatla, Kilbin cleared Mae'Vars guild with little trouble, even though the backstabbing Thieves had him quaff a number of healing potions. Downstairs he attacked with his simulacrum by his side. Kilbin went after Mae'Var and the simmy after Mae'Var's priest. The priest went down in a few hits, and the rogue himself was surprisingly meek as well. He buffed himself well enough but he didn't do much to give Kilbin a hard time. Mae'Var's spellcasting was frustrated thanks to FoA elemental damage and spellfailure penalty. Overwrote the wrong screenshot(s), so no pics here, except one from the first floor.
Fake Montaron was saved for Xzar and the reward collected from Renal for the elimination of Mae'Var. In the Umar Hills Kilbin investigated the goings on at the Temple Ruins. He saw himself faced with a multitude of Bone Golems, Skeletons Warriors, Greater Mummies and different types of Shadow creatures. He tried to waste as few Healing Potions as possible, and to rest in order to restore HPs. 
Most of the monsters would respawn however, so the resting strategy didn't really work here. The good thing was that Kilbin got to accumulate a lot of extra XP. He left the Shadow Dragon alone, but took on the Shade Lord after he pre-cast DUHM and the simmy cast PfMagic on him. The protective sphere kept Kilbin safe from the Shade Lord's level drains. The altar was destroyed first, followed by the many Shadow creatures that been summoned from it, and Shadow Patrick. The Shade Lord was immune to normal weapons, but everyt once in a while his PfMW would expire, allowing Kilbin to get in a number of hits with his Darts +1 until the Shade Lord would cast PfMW again. This repeated itself until the Shade Lord finally fell (thankfully before Kilbin's PfMagic wore off).
The Dwarf collected his rewards in Imnesvale and returned to Athkatla. In the Copper Coronet he finally dealt with the Slaver Guards that were still waiting for him after he had intruded their stronghold. Bernard went hostile again. He has some kind of ranged attack that deals about 13 damage. Kilbin killed him again. He picked up some gear from a chest and took it to his new home (Rayic Gethras' home, where he stores all kind of plot items etc, and where he can rest freely). 
Kilbin then traveled to Trademeet, where he stunned and killed Lord Khellon Menold in the hopes of finding on his corpse the Shield of Harmony he was promised for poisoning the Druid Grove, but the Halfling didn't have it with him. 
In the Druid Grove he was attacked by all kinds of Spiders and Trolls (including the nasty Spirit Trolls). The Dwarf retreated toward the area exit, so that he could leave the area if necessary. The battle was managed to some extent by Horroring many Spiders.
Later Kilbin used a simmy-cast PfMagic to deal with Kylen Lind's gang and with the Spore Colonies. The latter were remarkably susceptible to his Darts of Stunning, which made me realize that Lilarcor (to prevent confusion) plus said darts would probably have made this fight quite manageable even without PfMagic.
The Dwarf then proceeded to solve the Dao problem, or to be more exact: the Trolls that Kilbin had allowed to dispatch the Druid Militia they were fighting, solved said problem. They came after Kilbin, into Adratha's cottage, and programmed as they are to kill people, slew the Rakshasa.
Kilbin returned to Trademeet to collect his rewards and to do some shopping.

Grond0 and ussnorway, thanks for your input :)
The above progress report was all from before my previous post in which I expressed my hesitations regarding simmy-cast PfMagic.
I've now applied the PfMagic trick four times: Kuo-Toa Mage at d'Arnise Keep, Rayic Gethras, Shade Lord and Druid Grove. The Kuo-Toa Mage could be fled from and hurt with Darts; Rayic Gethas was actually poisoned with a Dart of Wounding at the beginning of the battle, hampering him significantly; and at the Druid Grove too, Lilarcor and darts and hit and run should have worked. 
Of the four uses it was only in the Shade Lord battle that PfMagic was "necessary" in order to survive. However I might try to postpone encounters in which PfMagic is necessary until Kilbin can survive those encounters without said protection. If for example he manages to force Neb's door with DUHM and acquire the illithium ore, he might be able to take on creatures like the Shade Lord and the Shadow Dragon using the upgraded Mace of Disruption. I'm not saying I won't be using the PfMagic trick anymore (I'm simply not good and knowledgeable enough a player), but I want it to be something exceptional.


#9941
Blackraven

Blackraven
  • Members
  • 1 377 messages
Kilbin bit the dust in the Planar Sphere.
 
He did clear the way to Faldorn's den, defeating Dalok and his Druid buddies and summons, and he had shapeshifted Cernd make short work of Faldorn.
He also completed the minor Trademeet quests, and in Athkatla he managed to force the lock on Neb's door, and slay the child killer.
 
Inside the Planar Sphere, Entu, Kayardi, Mogadish and other Halflings were slain.
But not Necre; he cast what must have been a Finger of Death (checked in EEKeeper), against which Kilbin failed to save... :(


#9942
Aasim

Aasim
  • Members
  • 1 361 messages

Tough luck Blackraven... Did you need anything from the sphere? That's usually one of the last SCS quests I do, since going up against 20+ level mages means a lot of instagib spells.....



#9943
Grond0

Grond0
  • Members
  • 6 493 messages

Sorry to hear that Blackraven, but an impressive run to get that far anyway ...

 

@Aasim.  The Staff of Fire from the Sphere is a huge benefit to a wizard slayer (if you can get it) as it provides almost unlimited summons to a character that has very few other summoning options.


  • Blackraven aime ceci

#9944
Blackraven

Blackraven
  • Members
  • 1 377 messages

Thanks Aasim and Grond0, yes the Staff of Fire summons, together with the Vhailor's Helm simmy and Ras would have been my meagre army...

Anyway off to roll a new charname, thinking of a keepered Barbarian/Thief or Wizard Slayer/Thief multi.



#9945
Aasim

Aasim
  • Members
  • 1 361 messages

@Aasim.  The Staff of Fire from the Sphere is a huge benefit to a wizard slayer (if you can get it) as it provides almost unlimited summons to a character that has very few other summoning options.

Eh. I play with Item Revisions, and the staff does no such thing there. My knowledge of vanilla items isn't good. But it makes sense, any summon is good for a solo WS.



#9946
Aasim

Aasim
  • Members
  • 1 361 messages

Entering the No-Reload, Gyros.

bg2_zps56db6b03.jpg

 

As so far, he adopted Kivan and dealt with Kalah. Level 9 gave him 15 HP, thus he has 120 (125 with Balduran). Will continue him tomorrow.


  • Blackraven aime ceci

#9947
Alesia_BH

Alesia_BH
  • Members
  • 4 577 messages

Hey there, hi there all!

 

I've been doing a little catch-up reading over the last few days and I've been very pleased to see that we've had some outstanding play here of late. Congratulations to Grond0 for his wild mage run! And hats off to everyone else for keeping the pressure on Mel. In all the years this challenge has been active, I don't recall a time when the quality of play has been better. Excellent work everyone! 

 

Best,

 

A.

 

 

@Blackraven. I just thought I'd quickly respond to your question about tactical boundaries and restrictions.

 

The challenge has never been about competition: It's about sharing our mutual enjoyment of the game. As posters, we are not engaging in a contest subject to strict rules, rather, we are sharing our respective games in the hope that others might enjoy coming along for the ride.

 

With that in mind, Grond0's advice makes perfect sense: use whatever tactics you -personally- feel comfortable with.

 

At the same time, given that we are sharing our games for the benefit of others, it does make sense to solicit the opinions of fellow forumites, in order to insure that our peers will enjoy following our character's adventure. If you find yourself employing a tactic which you feel others might find questionable, just ask, as you did. You can expect non-judgemental feedback and support for whatever decision you ultimately render. We all recognize that the choice, in the end, is the player's, and we all respect each other's judgement.

 

To that, I'll merely add a little personal advice. I, like a number of other forumites, have run oodles of characters through the tread. Some runs have ended in victories over Mel, some haven't. The runs that I've enjoyed most -the runs that I consider the most successful- are not necessarily the ones that have ended in victory. Rather, they are the ones where I've played true to my vision of my character and employed tactics that I have found satisfying. I'd recommend stricking a balance between efficacy and plausibility. Do what truly makes sense to you. Pushing boundaries too far can have its cost- even if it does lead to victory.

 

(On the particular tactics you mentioned ("peek-a-boo" and consumable item duplication via illusions). There is precendent for both in the thread. Grond0 uses the peek-a-boo approach on a semi-regular basis, and Saros frequently duplicated pro-magic scrolls during his wizard slayer BGII Ascension no reload. I, personally, am uncomfortable with both tactics, but that's just me. We all have our own styles, and, again, we respect each other's choices.)   

 

Btw. Outstanding work, Blackraven! Your run was excellent- even if it did end a little sooner than you may have liked.


  • Serg BlackStrider et Blackraven aiment ceci

#9948
Blackraven

Blackraven
  • Members
  • 1 377 messages

Hi Alesia! Nice to see you here. Thanks so much for your appreciative words and for sharing your take on the challenge. Thankfully, like you, I don't feel people here are competing against each other. People I've interacted with like Corey, Grond0, Aasim, Serg, Jianson and recently ussnorway, are all much too helpful, enthusiastic and encouraging for that. And so are you.
The drastic change (decrease) in the difficulty of the game with the Vhailor's Helm - PfMagic combo made me look for feedback. I thank you for yours. Personally I wasn't really comfortable with the fact that I had managed to beat the Shade Lord, who imo should have annihilated my Wizard Slayer at that stage of the game, a game which up till then may have constituted my most satisfactory playthrough from a strategical point of view. So I'm inclined to agree with Grond0, ussnorway and you that the simmy casts aren't really desirable.
I've kind of become enamored with the poor Wizard Slayer. Ideally I'd find a middle ground between superdifficult if not impossible on the one hand and too easy on the other hand. I think I'm going to try my hand at a couple of shadowkeepered Wizard Slayer multis (Thief, Druid, and Cleric all look interesting to me; Mage a bit less so). Could be refreshing... Will probably start with a /Thief and see if he can HiS right before the Ogre Mages ambush at the gates of Candlekeep triggers.

Can we expect a new playthrough from you anytime soon do you think?



#9949
Aasim

Aasim
  • Members
  • 1 361 messages

Gyros, 2nd BG2 update

 

Some playing was done before sleep. With Kivan's help, Beastmaster was slain, his imba bow aquired and slaves set free.

1_zpsed4bd2be.jpg

 

Next, Gov District, adopted Xan and Jan. From there to Umar Hills to get Ilbratha and a magical shield for Gyros. With no Chaotic Commands available, Jan tanked :D

2_zps3a6e2c8d.jpg

 

Then to WK level 1. Kind of risky due to a possibility of Vampiric Wraiths waiting there, but only mephits this time. Used one-charge Wand of MS to help tanking the two statues there. Multitude of disabling spells, Acid Arrows and Jan's Magic Missiles + Golem from the book were enough to grab Foebane for Gyros.

3_zpsd86402b2.jpg

 

Accepted Shadow Thives' quest to kill Mae'var. Got ambushed by Suna, and this is probably the most disables I have seen in this run yet affecting a single character....

4_zps33f17628.jpg

 

Well, they do expire...

5_zpsb0dcd9b6.jpg

 

Killed Edwin to gain access to Mae'var's stash. Battle against him was far harder than usual. It started off nicely, by killing the priest instantly.

6_zps9adacc13.jpg

 

Xan slammed a Chaos, leaving most of thieves disabled. Apart one, who nearly downed Kivan in a single hit.

7_zpsf085f745.jpg

 

He drinks a big healing potion, and both him and Gyros deliver on the thieves.

8_zpsdc76148a.jpg

 

We start whacking Mae'var's Stoneskins (no spell or combat protection removals yet). This takes too long, and he re-casts his Stoneskins, and dissapears into Shadow Door, taking Gyros with him.

9_zps062bc563.jpg

 

..and fires off a Chaos. Kivan and Jan both fail to save. Jan is out of stoneskins.

10_zps4f722727.jpg

 

Mae'var backstabs Jan, bringing him down to a slew of HP. Next hit would probably chunk him, but confused Kivan strikes before Mae'var and kills Jan!  :D

(Mae'var is somewhere around the cross)

11_zps5b2503af.jpg

 

Now Mae'var kills Kivan, who can't do anything to prevent this. My only controlable character is Xan, with 39 HP and no Stoneskins.

12_zps292e7cb7.jpg

 

Gyros finally appears only to get held. Xan rushes to Jan's body and summons the golem.

13_zps55cfb431.jpg

 

Few rounds later, Gyros is free to move (and attack), Mae'var has no more invisibilities or stoneskins, and is dead. We raise the dead, and collect our rewards from the Shadow Thieves.

14_zpse00e2f4e.jpg


  • Blackraven aime ceci

#9950
ussnorway

ussnorway
  • Members
  • 2 348 messages
snip... he cast what must have been a Finger of Death (checked in EEKeeper), against which Kilbin failed to save... :(

 

 Sorry m8, it was more prob 'Sphere of Chaos' as that doesn't give a save in the ee version.