Baldur's Gate 2 No-Reload Challenge
#76
Posté 26 juillet 2010 - 04:30
Minsc - Berserker(10)
Yoshimo - Bounty Hunter(11)
After having emerged from Irenicus' dungeon and having had Imoen kidnapped, the party checks in at the Mithrest Inn. They spend a day recovering from their wounds before they start exploring the city.
Once they get around to it they run smack into the trouble at the circus. Sounds like fun. They encounter Aerie and accept her into the party (at level 8(cleric)/9(diviner)). (I forgot to mention I installed the Level 1 NPCs component that matches NPC XP to the protagonist's XP when the NPC joins.) They make their way though shadows and werewolves and finally encounter Kalah. Quayle almost dies but Kalah goes down. On his body they find the Ring of Danger Sense and a few scrolls.
They check back in at the Mithrest Inn and Aerie loads a Minor Sequencer with Web and Hold Person (cleric). They travel to the Athkatla slums, meet Gaelan and are escorted to the Copper Coronet by Brus. Inside they meet Nalia and agree to help her with her domestic problems. She joins the group (at level 11) and they go to bed again (Nalia had no spells memorised). Arimanes loads a Minor Sequencer with 2x Acid Arrow. They find the sewers and discover the riddle. Obtaining Lilarcor is easy and they return to the Copper Coronet.
They apparently open the wrong door and are quickly hip-deep in guards. Aerie hits them with a Holy Smite and Nalia blinds one of them. They take some damage but finally the last guard goes down. Minsc have speaks with the beast master, Arimanes summons some beasts of his own and Aerie strikes out with an Emotion spell. The mopping up is elementary and soon Lehtinan too goes down. They find some level 6 scrolls on Lehtinan's body and Aerie gains a cleric level. They learn of the slaver stockade and rest and prepare. Nalia loads a Minor Sequencer with Invisibility+Mirror Image.
They trek through the sewers again and pay the slavers a surprise visit. Their initial salvo of spells is mostly ineffective. Minsc is getting owned by Haegan and Aerie gets off a moderately successful Slow spell. Nalia summons monsters and the enemy cleric hits the two of them with a Unholy Blight spell. The cleric is gunned down with MMMs shortly thereafter. Things look mighty grim for Minsc but then Nalia hits Haegan and a guard with an Emotion spell. The poor slavers are pulped in short order.
A few trolls and yuan-ti are put to the sword and a stealthed Yoshimo spots two mages and a few more guards. Arimanes whips up some monsters and the brave beasts are sent forth. Two guards hack their way through the summons and Aerie hits them with a Hold Person. The two mages have Minor Globes up but Arimanes hits one of them with a Chaos spell. Nalia zaps the lot of them with a Secret Word. Arimanes tosses a Skull Trap into the room and one of the enemy mages throws out a Remove Magic. Arimanes tosses another Skull Trap and things are pretty much in hand (mainly because the surviving mage is out of spells).
On their way back to the Coronet they run into Cohrvale and Bregg. Cohrvale falls to a Hold Person and Bregg doesn't stand much of a chance on his own. They report their success to Hendak and Minsc, Yoshimo and Aerie (mage) gain levels. They rest and start out for Nalia's keep. They don't get very far before they are ambushed by Suna Seni and her gang.
Arimanes and Aerie have stoneskins so they fearlessly start casting Greater Malison and Emotion. Nalia runs away and starts casting PfNW. The initial exchange of spells go off and it favours the party. The party follows up and the slavers are Slowed and knocked more unconscious. The thief tries a few more invisibility tricks but the slavers are soon all dead. By the city gates they encounter Flydian, who informs them of the troubles in Trademeet.
As they leave the city they are ambushed yet again (damn bandits mess up my planning). Aerie throws out a Silence spell, which incapacitates the enemy mage. Nalia gets backstabbed but a Chaos spell puts an end to that and the battle is quickly over. Renfeld is delivered to his friends. The road to Nalia's keep is clearly bad luck, so Arimanes directs the party towards this Trademeet instead.
Trademeet's evidently under attack by nature's legions of cute and cuddly animals. Seems like the sort of trouble they can handle. No sweat. But Nalia insist they forget about that and take care of her problems instead. However, they decide to stay in Trademeet for the night. At the inn they meet Tashia and Arimanes (literally) badgers her into joining the party (at level 11). They rest and in the morning they depart for Château Nalia.
#77
Posté 26 juillet 2010 - 07:44
I think that it took about 40 rolls.
I once got one more point using the re-roller for a LONG time.
This time it was just a lucky fluke.
A bit of advice needed. Coming up to meeting Irenicus.
Which stat would you reccomend reducing by one at the Candlekeep dream.
Also would you choose to have Imoen or Nalia.
Nalia is level 14
Imoen I think will be level 11.
#78
Posté 26 juillet 2010 - 08:43
I would sacrifice a point of wisdom. You’ll get it back in hell when you follow the good path.wise grimwald wrote...
Which stat would you reccomend reducing by one at the Candlekeep dream.
Depends. It doesn’t really matter if you don’t need their thieving skills. But I think Imoen will have more banters/interjections. (Unless your PC is romancing Nalia. Then your choice should be obvious.)Also would you choose to have Imoen or Nalia.
Nalia is level 14
Imoen I think will be level 11.
#79
Posté 26 juillet 2010 - 09:00
Argent77 wrote...
I would sacrifice a point of wisdom. You’ll get it back in hell when you follow the good path.wise grimwald wrote...
Which stat would you reccomend reducing by one at the Candlekeep dream.Depends. It doesn’t really matter if you don’t need their thieving skills. But I think Imoen will have more banters/interjections. (Unless your PC is romancing Nalia. Then your choice should be obvious.)Also would you choose to have Imoen or Nalia.
Nalia is level 14
Imoen I think will be level 11.
I too would sacrifice a point of wisdom. Paladins aren't much as casters.
Who is doing your thieving duties for you? If no one then of course Imoen would be preferred. However, if you do have someone doing your thieving duties Nalia might be better so that you can get access to the Planetars sooner. In addition, one more level and her animate dead will summon Skeletal Warriors, very useful with their magic resistance.
#80
Posté 26 juillet 2010 - 10:20
#81
Posté 27 juillet 2010 - 01:26
It was quite recently which Aloren graduated with Stella in the Druid Academy. But these two half-elves got caught in some nasty business with a mage named Jon Irenicus. Apparently one of them was Bhaalspawn. In any case, the jailbreak was set by a fellow prisoner named Imoen. Aloren was courteous towards her at first, but blew her off later. Both Aloren and Stella used summon spirit animal, and with three spirit animals out, these three ran through the goblin sentries like a knife through butter.
After escaping from the dungeon, the five half-elves headed towards the circus tent where a disturbance was taking place. Freeing Aerie and then hitting Kalah with magic missiles is all that was needed to finish this quest. The gang then headed to the Slum District, talking with one Gaelen Bayle and completing the talking sword and slaver quests respectively. Encountered a bandit pack lead by Sun Suni, defeated them as well. Started the first quest in Windspear Hills, will probably return later.
Finished Druid Grove, had a scare with one of the confusing mushroom people but this was simply a warning not to enter battle without the shield of harmony, which the half-elves have acquired.
The De'Arnise keep is saved as well. The party had trouble with umber hulks and giant trolls but for the most part getting the gold and assembling the flail of the ages were the most important objectives. Cassandra cannot however use the flail until she gets the use all items HLA. In any case, she has two pips in flails so that should serve her well in the future, if she survives that long. The gang said goodbye to Nalia and she headed towards the Copper Coronet.
An interesting note, I don't believe Nalia gives the 10k gold if she is not in the party, as I recall in my previous game(the solo) she did not hand out the gold as such. But I cannot remember that well so maybe it is a mistake on my part.
The group seems ready to head to Umar Hills once they get back to the government district and talk to the mage there. I have noticed that my top performers are really the hasted summons that Aloren and Stella pull out. Without them, it would be Cassandra(who duel wields hammer +1 and belm with shield of harmony sometimes) and of course Eric the Wise who I have not yet invested heavily in the scribing of scrolls just yet.
I'm getting kind of bored with this particular game, I just don't find it interesting, so I'm going to start anew with a fighter/thief, I'll post the details later, thank you.
#82
Posté 27 juillet 2010 - 07:16
@Shadow_Leech: yes you are correct you only get the 10k if Nalia is in your party when you leave the keep and after Torgal is dead.
We reported our success in rescuing Raelis Shae's bard. They opened up a conduit and the Sigil Troupe got captured. So the party had to go after them. Here is our prep before the battle:

That initial battle went VERY smooth, party took very little damage. Defeating the Tanarii with the mind control orb was easy too. The warden was killed by our summons and Dogdancing's arrows. The bard was freed (again!) but we have no need of him for now.
Next we went to rescue Garren Windspear's daughter. We encountered Trolls, Orogs, Golems, Vampires/undead and Werewolves but none of them presented any serious challenge to our party. Note that I wait to do Samia's quest of getting the dragon equipment until after defeating Firkraag as with Firkraag's armor it is much easier to deal with all the Djinns if a tank has >100 fire resistance.
So Garren Windspear's daughter ends up being rescued. We need to avenge the paladins' deaths that Firkraag arranged, and also the wrongs against Windspear, so we battled Firkraag. We did what buffs that made sense, summoned 2 fire elementals (Jaheira), 2 aeriel servants (Bipp and Aerie) and a invisible stalker (Dogdancing). The summons, Jaheira, Minsc and Mazzy surrounded Firkraag and talked to him to start the battle. The battle was going well as you can see here:

After 1 or two more rounds, Dogdancing's bow finished Firkraag:

We reported our success to Garren Windspear and he was quite happy. After returning to Athkatla to sell, our gold is much better (about 35k). Only things left to do is Samia's quest, the Illithids in the Temple District, and then deal with Bodhi and rescue Imoen.
Been a while so here's an update on my party's status and their tanking order:
Mazzy Character Sheet:

Minsc Character Sheet:

Jaheira Character Sheet:

Dogdancing Character Sheet:

Bipp Character Sheet:

Aerie Character Sheet:
#83
Posté 27 juillet 2010 - 11:02
will be playing on insane
He is a Fighter/Thief male Half-elf neutral good
str 18/73 dex 18 con 18 int 11 wis 11 char 9
I reinstalled the improved abby ascension mod, that is all the change. I'm still not sure whether or not to solo this attempt, I might bring in Aerie or Nalia...perhaps someone else I don't know. I guess I'm not big on the big party games after all.
#84
Posté 28 juillet 2010 - 07:14
Bipp decides that he will be brave and deal with the Illithid threat in the sewers. With 4 invisible stalkers supporting him, the party charged into the Mind Flayer's lair in the sewers. The first set of enemies were defeated soundly the the 2nd group of umber hulks and mind flayers nearly wiped the party:

The only reason Bipp survived is that Mazzy gulped 2 genius potions during the battle, and thereby successfully tanked 3 illithids at once.
Chapter Two quests/battles are finally done, time to confront Bodhi minion's in the graveyard and then deal with Bodhi herself. Dealing with most minions was fairly straight-forward, except we sent summons only against Tanova. Took quite a few to finally take that vamp down.
As for Bodhi herself, was a bit anti-climatic as the battle only seemed to last a round, or 2 at most and then this:

The party will report to Linvail and finally go rescue Imoen.
#85
Posté 28 juillet 2010 - 11:23
Where's the fridge? Did anyone bring anything to grill?
For those who don't know, I was/am running a no-reload with Viertes:
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr377-1.jpg
Abbreviated quick rundown. You can see the mods on the old forum, here's a quick status.
-- done with Jon's home.
-- done circus
-- did some shopping and small side-things
-- got Viconia
-- off to do Slaver's quest.
Current party makeup is : Misc, Viccy, and Jaheira. Trying to make up my mind who stays and who goes. More on that in a minute
Viconia was the first casuality so far, during the slaver's quest:
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr378.jpg
It was really her pathfinding's fault. She stepped on a trap when she tried to go around Minsc and some slavers to get to one of the leaders.
Jahiera got her back though with Harper's call.
main wizard battle was ok. Not perfect, but no casualties.
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr379.jpg
the reward was enough to give Vic a level
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr381.jpg
Now they're all sleeping it off at the inn. Basic thoughts about the team:
-- Jaheira: I can't stand her. But she's tough. I usually drop her, but I think i'll keep her this game, just to switch things up a bit. Besides, a Fighter/Druid paired with my mage/thief should be a nice combo.
-- Viccy: Her main problem is her lack of strength, but I got her a mace that raises her strength to 18 (until I get her something tougher). She was the only character to drop, but I think it was a fluke. Had I paid more attention, she wouldn't have hit the trap.
-- Minsc. He just does whampin' damage. But even though he didn't drop, I couldn't keep him healthy. He cost me most of the healing spells and about 7 potions. He's tough and all, but I think I'm going to drop him. Besides, he's the easiest to get back, if I change my mind.
Not sure where I'm going next. Was thinking about doing some general cemetery things, then maybe skimmer murders next? We'll see.
--BW ("the artist formerly known as roo")
Modifié par biowherewolf, 29 juillet 2010 - 04:19 .
#86
Posté 29 juillet 2010 - 12:07
#87
Posté 29 juillet 2010 - 03:30
Keldorn's family troubles start when we return to Athkatla, so he leaves the party to spend a day with his wife and children. In that time Ailsa:
*Rescues the kids from the slave ship (received Ilbratha as reward from Hendak)
*Takes on the party in the Seven Vales (the mage had a robe of the neutral Archmagi)
*Assasinates the wizard for Edwin (I'm a neutral character right? Can't be doing only good acts); detect illusions + secret word + breach removes his protections and lets me injure him, he renews his buffs with a spell trigger but a single sunfire finishes him off.
*Joined with Viccy, since I'm a triple classed priest I can certainly use another divine caster. Also got Yoshimo back.
*Completed the thieves guild quests but didn't accept the stronghold
After rejoining Keldorn we set off for trademeet where we met Tashia and offer to help her (Jan returns to Athkatla), also sent the genies packing and received the Rod of Smiting as a reward (another +3 weapon is always handy). Travelled on to the Umar hills and recruited Valygar, though we won't be doing his quest for a while. Temple Ruins is pretty straightforward - found the girdle of inertial barrier and boots of speed here - the final fight with the shade lord is no real problem, with two priests we have enough death ward and NPP spells for everyone, and SI:Conjuration to protect us from his power words.
De'Arnise keep is next (I remembered to join Nalia this time, removing Yoshimo for now), had a scary moment here when a group of invisible spirit trolls decided to follow me even though I was sanctuaried and I inadvertently lead them back to my group; they started spamming greater command and flamestrike, and before I knew it most of my party is unconcious and badly injured, although Ailsa got Chaotic Commands up in time. Obviously have to be more careful. We did find some very useful randomized items here; gauntlets of dexterity for Keldorn, girdle of fortitude for Viconia and an offhand Katana (malakar) for Valygar. Haven't fought the final battle with Tor'Gal and his Yuan Ti mages.yet.
Just to recap on the part composition Ailsa is lvl 10/11/10 F/M/C, Keldorn lvl 11 inquisitor, Viconia lvl 10 cleric, Tashia lvl 12 sorcerer, Valygar lvl 9 stalker, Nalia lvl 4/9 thief/mage. I'm a bit baffled by the massive discrepancy in experience between my characters, but hopefully it'll prevent my party being too overpowered. Only Jan has died so far, which is strange compared to my last playthrough where party members were dying left and right.
Modifié par polytope, 29 juillet 2010 - 03:35 .
#88
Posté 29 juillet 2010 - 04:20
corey_russell wrote...
Welcome back Roo. Your links aren't click-able Roo. At the very least, could you put {url} {/url} around your links (except use square brackets rather than braces) so we could click on them and see yer nice pictures? Thanks!
Thanks corey. The new forum is going to take some getting used to for me. Not entirely sure it's worth it, but we'll see.
--BWhere
#89
Posté 29 juillet 2010 - 07:06
So when we get to Spellhold, Irenicus steals Bipp's soul. The procedure nearly killed Bipp, Bhaal put quite the beat down on Bipp. If it weren't for Bipp's ariel servant not sure Bipp would have came out on top.
Ironically, Bipp sent Imoen on her own back to town, the party just functions too well to disrupt it by kicking someone else.
The interior levels of spell hold were very straightforward. Some things of note did happen though. For one when we were turning some pages a beholder appeared. I remembered that this beholder likes to cast at least one flesh to stone before it dies. And even the battle was joined, I had Dogdancing cast protection from petrification on Bipp. Shortly after that, we did turn from 6 party members to 5. Who got petrified?

Jaheira. Well Bipp always carrys some stone to flesh scrolls so went ahead and fixed Jaheira up and brought her back into the party.
I thought I would try a new strategy against that concentration of strong undead (skeletal warriors and bone golem in my case). I thought I would send 2 fire elementals with Mazzy (who is immune to fire) and send in a delayed blast fireball. The fireball didn't do much except it did make the fire elementals hostile. I thought fire elementals were immune to fire why would that make them mad? Mazzy was dying a lot with so much on her, had to use rod of resurrection heals couple of times until we could take down our elementals and the undead.
We encounter Saemon and he suggests recruiting the mad mages against Irenicus. We could use the help, so we do so. While we killed Lonk easily enough, just before Lonk died he got a ADHW off and nearly killed Bipp:

I thought that was the extent of the damage but when I continued the dialog I see that ADHW did much more damage than I thought. We have to battle Irenicus with these health levels as there is no time to heal:

Clearly, for most of the party, the party's opening action will be...heals. Bipp will do a rod of resurrection heal on himself to get him full. Dogdancing didn't have any heal potions equipped so she cast chaos on the clones and MM'd Irenicus. Mazzy charged Irenicus, despite her wounds - she has both good saves and good AC so she shouldn't die. Minsc gulped a heal potion then attacked with his flail of ages. Aerie gulped a heal potion then did a brilliant play - she cast melf's acid arrow at Irenicus. The reason this was brilliant was right after that Wanew did his time stop. But while the time stop was in effect, the Melf's was ticking away on Irenicus. After the time stop we got success:

As has been my usual tactic, I then cast cloudkill on my party then head west. Thanks to chaos, some of the clones stayed in the cloudkill. It killed all the assasins before they could reach the party. Nevertheless, the party was battered after the battle, but no one died. Dogdancing also reported that her animate dead spell will now summon skeletal warriors, we were happy to hear about that.

We encounter Saemon Havarian. Despite his treachery, decided we will take our chances with him. We can rest and resupply in Brynnlaw, the party could use it.
Bipp Character Sheet:

Dogdancing Character Sheet:
#90
Posté 30 juillet 2010 - 03:18
Bipp had by this point weathered countless assassins, bandits, bested Sarevok and enemies of all sorts including a couple of dragons only to succumb to...malware. Bipp's controller was at work and his wife let his 8 year old son on his computer. When Bipp's controller returned home, he found his laptop infected with a rather insidious malware. None of my anti-malware programs were allowed to run. Restore points failed, safe mode causes the computer to shut down. The malware had complete control of the computer, couldn't even do any backups.
There was no choice but to restore to the factory default (well no choice unless I wanted the laptop to become a $650.00 paperweight), destroying Baldur's Gate installation and therefore destroying Bipp.
#91
Posté 30 juillet 2010 - 03:38
Of course nothing can replace actual parental supervision but since even the most responsible of parents can't be expected to keep track of their kids browsing 24/7 you might want to look into these things. Sorry for your loss and hope you get up and running again soon.
#92
Posté 30 juillet 2010 - 04:19
I can also do parental controls in the browser and only allow him access to web sites we allow. My wife knew the site my boy was going to was unsafe as it triggered an anti-virus alert when he went to it on her computer the other day. I know my wife feels bad I lost so much stuff and my evening to boot, so I didn't say anything to her about it.
The restore process was taking forever, so to try to unwind been playing Corvall, my solo cleric/thief in BG 2 on my old Win98 computer. It is DEFINITELY not a no-reload though (took 10 reloads to beat Torgal at the Keep).
#93
Posté 30 juillet 2010 - 10:25
Session 40
We enter the palace and pick the nuts from the tree. The statues in the waterfall room look like they are missing something. So we give them their instruments which triggers a mechanism to reveal a secret entrance.
An image of the elven queen greets us as soon as we’ve entered the Tree of Life. She tells us a way to remove the barrier which surrounds Irenicus.
This sounds easy, so Argent volunteers and slays the parasites and their elemental guards alone. After defeating the earth elementals, the air elementals and the fire elementals, we decide to take the cheesy approach to defeat Irenicus. So Jan sets a couple of traps before we destroy the last parasite.
Irenicus is as arrogant as usual and seems to be oblivious of the traps which surrounds him. The battle is over in less than two seconds and we are drawn to hell after Irenicus dies.
My party members are more or less delighted to be here and we start to look for some meaning for our stay in this place. We find a strange door or gate which is guarded by five magical eyes and a couple of exits to other parts of this hell.
So we enter the first door. We are welcomed by a demons who explains our existance in this place and tries to manipulate us in destroying some beast. His name is 'Pride', so we don’t buy his story and refuse. (I really like the voice of this demon. Very powerful and evil.)
The second door reveals another demon called 'Fear'. I’m not interested in his/her Cloak of Bravery because we have a cleric with a Remove Fear spell which he casts on us before Argent takes the next Tear of Bhaal.
I am curious what’s on the other side of the wall, so I ask Nalia to check it out (and take care of it). It appears there are a lot of Gauths, Beholders and Elder Orbs. No problem for a sorceress which is equipped with the Staff of the Magi, the Robe of Vecna and the Amulet of Power. She casts a Time Stop which is followed by an Improved Alacrity and a couple of Dragon Breaths and ADHWs. The timestop ends and all hell is breaking loose on the beholders, literally.
Behind the third door a demon named 'Selfishness' awaits us. We have no desire to sacrifice anything, so we decide to fight him. Unfortunately he immobilizes Anomen before the battle starts. This leaves us with Argent as the only fighter. He uses his clone ability to multiply for a while and we start to attack the demon. He is indestructable as we feared, so the battle takes a looong time. Fortunately he concentrates his attacks on Argent’s clone, so we are on the safe side. After a couple of minutes he accepts our decision and rewards us with a tear.
Our problems aren’t over yet, it appears. Anomen is still immobilized by some kind of weird hold spell. Neither a dispel magic nor Methild’s Harp were able to remove the spell.
The trial behind the fourth door is the easiest. We give the sword to the enslaved genie who rewards us with the tear.
Now it’s time to close a couple of eyes on the hell gate. Eye #1, Eye #2, Eye #3 and Eye #4.
The last trial does involve a demon of another kind. We meet Sarevok again who challenges Argent to give in to his taint. He ignores the taunts and it ends in a battle. Which is very easy because Argent is already immune to non-magical weapons. So he takes all the time to hack and slash until Sarevok dies.
We have the last tear. Before using it however we prepare ourselves for the final fight. Jan and Haer'Dalis set a couple of traps while Anomen and Nalia summon a bunch of elementals and planetars. See here. Then we use the tear to close the last eye on the gate.
Irenicus appears and delivers his usual arrogant speech. (Unfortunately he is already hostile which consumes most of our traps.
The battle begins and we concentrate on Irenicus’ demons first. The last of them is defeated very quickly and we can start to concentrate our attacks on Irenicus.
He has a lot of combat and spell protections which are reapplied several times once we have teared them down, but after a while he is vulnerable and we hack and slash until he goes down.
Argent finally gets his soul back and we are welcomed as heroes once we found our way back into the world of the living.
To be continued in ToB (after taking a short break)...
Party Stats (with screenshots):
Argent: Spellsword 24 (Inventory and battle stats)
Jan: Illusionist 15 / Thief 19 (Inventory and battle stats)
Anomen: Fighter 7 / Cleric 27 (Inventory and battle stats)
Nalia: Sorceress 20 (Inventory and battle stats)
Haer’Dalis: Blade 26 (Inventory and battle stats)
#94
Posté 30 juillet 2010 - 11:43
#95
Posté 30 juillet 2010 - 12:27
Congratulations and good luck.Argent77 wrote...
To be continued in ToB (after taking a short break)...
#96
Posté 30 juillet 2010 - 12:55
I’ll probably take a short break (maybe a week or two) before attempting to beat ToB. Which I have never done before without resorting to cheats or excessively powerful items. (I had installed the Ascension mod most of the time however.)
#97
Posté 30 juillet 2010 - 06:50
corey_russell wrote...
I already have some ideas. For one, I make myself the only administrator and the rest of the family limited users. Then when anything tried to install, it couldn't because the user doesn't have rights. In addition I can keep UAC on IF I remember to install to a \\\\games\\\\ directory rather than the default. I learned about this too late so had to have it off for a lot of my programs to work.
I can also do parental controls in the browser and only allow him access to web sites we allow. My wife knew the site my boy was going to was unsafe as it triggered an anti-virus alert when he went to it on her computer the other day. I know my wife feels bad I lost so much stuff and my evening to boot, so I didn't say anything to her about it.
The restore process was taking forever, so to try to unwind been playing Corvall, my solo cleric/thief in BG 2 on my old Win98 computer. It is DEFINITELY not a no-reload though (took 10 reloads to beat Torgal at the Keep).
yeah, really sorry to hear that.
If you recall i had some issues with crashes. I started using an online backup for my saved games. It doesnt speed up the restore process, but it does mean that you don't loose anything once it's done. Between that and google docs, my last system restore didn't cost me much.
You have my sympathies, though.
--BWhere (the artist formerly known as Roo)
#98
Posté 30 juillet 2010 - 08:14
biowherewolf wrote...
corey_russell wrote...
I already have some ideas. For one, I make myself the only administrator and the rest of the family limited users. Then when anything tried to install, it couldn't because the user doesn't have rights. In addition I can keep UAC on IF I remember to install to a \\\\\\\\games\\\\\\\\ directory rather than the default. I learned about this too late so had to have it off for a lot of my programs to work.
I can also do parental controls in the browser and only allow him access to web sites we allow. My wife knew the site my boy was going to was unsafe as it triggered an anti-virus alert when he went to it on her computer the other day. I know my wife feels bad I lost so much stuff and my evening to boot, so I didn't say anything to her about it.
The restore process was taking forever, so to try to unwind been playing Corvall, my solo cleric/thief in BG 2 on my old Win98 computer. It is DEFINITELY not a no-reload though (took 10 reloads to beat Torgal at the Keep).
yeah, really sorry to hear that.
If you recall i had some issues with crashes. I started using an online backup for my saved games. It doesnt speed up the restore process, but it does mean that you don't loose anything once it's done. Between that and google docs, my last system restore didn't cost me much.
You have my sympathies, though.
--BWhere (the artist formerly known as Roo)
Thanks Roo. The game was just getting interesting too, as Dogdancing (a level 7 fighter dualed to a mage) just got to level 15 and could summon skeletal warriors. Never got a chance to use them...
#99
Posté 30 juillet 2010 - 10:45
Also congratulations Argent for beating SoA, good luck in ToB!
Will start another no-reload run with a new character, Ursula, when I feel like it. Kinda busy now. I'll be back.
#100
Posté 31 juillet 2010 - 08:55
Also congrats to Argent.
Radiant has been stationary for a while due to visiting mum.
Radiant has met up with Bhodi and has had several fights with her due to the necessity of resting.
Has Imoen inparty instead of Nalia as she is the only thief.
Will be stuck there for a while as now going to Hollybush Camp.





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