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Baldur's Gate 2 No-Reload Challenge


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#9976
Grond0

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The concept of AC in D&D is not just about strength of armour, but also encompasses things like speed and ability to dodge.  That's why a monk's AC continues to improve with levels.  Salira's is not yet low enough to be reliable against dragons though, so she did make a rare use of Ilbratha mirrors - allowing her the extra time to slug it out against Thaxy.



#9977
Grond0

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Salira{2} - human monk (5th and final update)
 
Salira cleared up a loose end by cleaning out the sewers under the Copper Coronet.  I made the mistake of leaving her with a full inventory when trying to get Lilarcor - resulting in getting Vallah's hand back instead.  However, she's no longer picking up much treasure anyway, so that was no real loss.  The slaver mage proved to not even be resistant to standard deathblow.  Reporting their death to Hendak got Salira to level 29.
 
The Planar Prison was potentially more of a challenge.  However, Salira made light work of it.  The Bounty Hunters that can be a pain in MP all died to a single greater deathblow / GWW combination - providing her with some boots of speed.  She used the RoAC and a GWW sling to kill the Master of Thralls and then took a stone form potion before finishing off the Warden.  Releasing the prisoners got Salira to level 30.
 
Next up was the Unseeing Eye. With automatic saves and high MR the beholders were no longer a threat.  The lich on the way could have got lucky so Salira took another stone form potion there - getting up to level 31 against those undead.  I expected the gauntlets of dexterity to improve his AC, but the potion of stone form reduced the 18 dexterity from the gauntlets even when the latter were put on subsequently.
 
The beholders didn't last long and nor did the blind priests - the latter taking Salira to level 32.  The crippled Eye fended off a single attack from Kitthix before going down to the berserk warrior.  The amulet from its body gave Salira the option to use the Sword of Balduran to get MR over 100% without the use of potions.
 
Salira went to punish Gaal for his misdeeds, but guess what she didn't do ...
 
Death_zps33445b07.jpg


#9978
Aasim

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Grond0, that seems oddly familiar. Has this  happened to your characters before?



#9979
Serg BlackStrider

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Grond0, that seems oddly familiar. Has this  happened to your characters before?

Yeah, and not so long ago... :huh:



#9980
Grond0

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I've certainly done it before, yes, though I don't think for a while - someone else did have that joy quite recently.



#9981
corey_russell

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Taking that rod out of the sewers has taken out quite a few no-reloaders at least once, including myself and Alesia_BH. This is one reason the best thing is to do the Unseeing Eye quest in one session, so you don't "forget" you are carrying it, and that you need to return it before exiting the sewers of the Unseeing Eye...

 

@Grond0: It tough to teach Melissan a lesson if you let the gods slay you...was there any items in the Unseeing Eye that you even needed? You don't need that experience solo do you?



#9982
corey_russell

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Level 12 Coremonk III Update - Guarded Compound, Sir Sarles

Traveling with: Mazzy, Korgan, Jaheira, Yoshimo, Aerie (love of Coremonk III's life)

 

Coremonk III decided it was time to face the enemies that slew Coremonk II (guarded compound party). First though Coremonk III and pals had to clear the downstairs - not too much trouble, though Coremonk III did run away after taking a big hit and healed back up.

 

Max buffs on Coremonk III (of course). Because of the traps I had the AI off. The plan was for the melees to do their summons, while Coremonk spammed silence from Namuraa, and Aerie did a slow and silence herself, with Jaheira doing an insect plague. This worked great, no deaths, you can see the battle raging below.

Baldr229_zpsa0a7d1dd.png

Soon victory was achieved...with the new funds we purchased the AC 3 bracers for Aerie. We also purchased a Blackblood club for Jaheria.

 

We also batled Mencar Pebblecrusher's gang - or maybe I should say Aerie did - she threw quite a few area effects into the room - we got everyone but the elusive Risling - we don't need his stuff though so that's OK.

 

Next, was doing the ring-a-role for Sir Sarles - he didn't like our alloy it seems. The temple of Helm did though...We also played Neb a visit - he didn't live long thanks to Aerie's true seeing.

 

We paid off Galen Bayle and got our goodies. I was surprised, but Coremonk III can wear the AoP - this will come in handy. Guess that's because in many ways the game treats monks like clerics. (cleric hit dice, can use cleric wands, etc.). At this point I also noticed the Claw of Kazagaroth got dispelled - time to do remove curse and replace with +2 ring.

 

Next session, will likely try to forge the Improved Mace of Disruption, as well as pay Kangaxx a visit - Coremonk would like some save improvements.



#9983
ussnorway

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Did you hand Neds' head in for the +1 rep?



#9984
corey_russell

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Did you hand Neds' head in for the +1 rep?

Nope. I am intentionally delaying that, our rep is 17 at the moment. I will probably save just before Brynnlaw, since with slayer change it becomes much easier to manage reputation.



#9985
corey_russell

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Level 13 Coremonk III Update - Twisted Rune Hide-out, Kangaxx, Mekrath's Lair

Traveling with: Mazzy, Korgan, Jaheira, Yoshimo, Aerie

Permanently dead: Minsc

 

The team continues to make progress. The team battled a hostile party in the bridge district in a warehouse - plague of insects shut them down pretty good, except Aerie was getting hit hard by an archer - so she used her golem book to put a golem by the archer, and then that was that.

 

Money is still really, really bad. This is mainly as we don't have the ring of human influence (forgot to loot in time). However, we did have enough for a scroll of magic protection. This, along with a few potions, allowed Korgan to solo Kangaxx without too much difficulty. The ring of Gaxx went to Coremonk, to help his AC and saves.

 

The scroll of magic protection was still active - we hurried to the sewers to battle Mekrath, ignoring loot until he is defeated - Korgan did in fact win the battle before the scroll wore out - good. We came undone vs. umber hulks - Coremonk III gets confused and is dying! I paused and carefully looked at everything - Korgan AI attacking Coremonk III with his Stonefire and Frostweaver. Turned off AI and concentrated fire on the umber hulks - Coremonk III lives! Close call there...

Baldr231_zpsd029512d.png

 

Coremonk III was feeling brave, so the group ventured into the Twisted Rune Hide-out. This was quite the battle, as it often is. First step was to lay lots of snares for Shangalar - this took him out. Good, Good.

 

But the rest of the battle had some issues. Korgan was supposed to tank the beholder, with the Shield of Balduran, while Mazzy was to tank the vampire with the Improved Mace of Disruption. Both of these tactics ran into issues. For one, I forgot (once again) that the vamp needed +3 weapons, so Mazzy wasn't doing any damage to the vamp. Secondly, once the party moved to range the beholder, a portrait disappeared!! Jaheira got petrified! However, Coremonk III came to her rescue and quickly used his ring of earth control to put her back in business, before she got hit and chunked (fireballs are coming, eventualy).

 

The beholder died next. Korgan then moved to the vamp, while Coremonk III worked on the thief. The thief died, okay good, good, vamp follows shortly there-after. However, Layene did Finger of Death on Mazzy and Mazzy dies.

Baldr230_zps9c8de781.png

The party could not damage Layene for a LONG time (no dispels or breaches - Aerie doesn't even know that spell yet). There was another problem - Korgan got dominated and was attacking the party! Jaheira tanked Korgan quite well, fortunately. We take a lot of mojo, but finally Layene runs out of Protection from Magic weapons and she falls. The staff of Magi went to Aerie.

 

We rested at the Five Flagons to have Aerie bring Mazzy back to speed. We sell, and will likely do Dock District quests next - haven't done those yet.



#9986
Serg BlackStrider

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Looking good, Corey. Keep it up!


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#9987
ussnorway

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Bg2ee run update 1.25,

 

Hear the text as mp3,

 

For whom the bell tolls; by Puk,

 

I was a little surprised to hear Neera profess her feelings before we entered the tree of life but the frill of battle soon pushed that misty thought from my mind as I noticed the gap in the mages defence --- no block against fire tipped the edge and we moved into bg2ee hell.

 

baldr259.jpgbaldr260.jpg

 

I did the trials anti-clockwise;

Pride was pushed aside and the dragon looked pleased to see I could be polite.
Fear was conquered with the help of Neera… well her pet.
I was tempted to be selfish but Aerie has stood by me since I escaped out into the Promenade so I held firm, to take the punishment aimed at her.
Greed was easy to defeat because Haer'Dalis has swift fingers --- the sword refused to be tricked into our inventory but we didn’t need it any way.
Wraith Sarevok couldn’t taunt me and the group made quick work of him.

 

The show down,

I put out a Deva, skeleton, Fire Lord and Hakeashar and Haer'Dalis set his trap as a fall back with his rest resetting the spell.
I decided to stand my ground and Neera fired 6 'Abi Dalzim's Horrid Wilting' in two sets of which knocked the enemy Slayer down to near dead both times and finished off his adds but he wouldn’t die after rounds of melee so we retreated to the fall back trap that did another massive hit of health.

 

baldr261.jpgbaldr262.jpgbaldr263.jpgbaldr264.jpg

 

I didn’t want to be cheated out of the battle by a time stopped slayer so I stayed well out of the melee as the group shoved enough damage into the slayer to kill him a dozen times over only to see him instantly heal repeatedly back to full health… with nothing else for it I’m going down fighting… yes, yes I want to be a Slayer!

 

baldr265.jpgbaldr266.jpg

 

To be clear, I’m not a fan of fixpack and bg2ee is bugged but the scs final battle is rigged against group play--- however, I was warned at scs install time that this battle doesn’t follow the game rules so I’m ok with the loss.



#9988
Serg BlackStrider

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To be clear, I’m not a fan of fixpack and bg2ee is bugged but the scs final battle is rigged against group play--- however, I was warned at scs install time that this battle doesn’t follow the game rules so I’m ok with the loss.

 

While you are OK with the loss, I feel sad of it...  :(  It was a pleasure to follow Puk's run. Looking forward for the next one.



#9989
Aasim

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@ussnorway

 

I feel for your loss - I've lost a number of NPCs (permanently) against Slayer and his cheese TS+melee combo.



#9990
corey_russell

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@Serg: Thanks. Will try my best.

@USSNorway: Sorry to hear of Puk's fall. Do you know what you could have done differently? Other than say, not install SCS?



#9991
Aasim

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Other than say, not install SCS?

:D



#9992
Grond0

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But the rest of the battle had some issues. Korgan was supposed to tank the beholder, with the Shield of Balduran, while Mazzy was to tank the vampire with the Improved Mace of Disruption. Both of these tactics ran into issues. For one, I forgot (once again) that the vamp needed +3 weapons, so Mazzy wasn't doing any damage to the vamp. 

The iMoD should count as a +4 weapon (making it a good weapon for hitting Kangaxx with) - does that not work in your installation?  Nice save against the umber hulks by the way.

 

@ ussnorway.  Sorry to see Puk go down, but it looked like a brave attempt.



#9993
corey_russell

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The iMoD should count as a +4 weapon (making it a good weapon for hitting Kangaxx with) - does that not work in your installation?  Nice save against the umber hulks by the way.

 

@ ussnorway.  Sorry to see Puk go down, but it looked like a brave attempt.

No, it's a +2 in my install. It CAN kill Kangaxx, but it's by it's proc, not damage. The vamp in this case, probably had too good saves vs. death.

 

Thanks! The umber hulks was a little close, Korgan might have doing most of the damage, got to watch things carefully if someone gets confused, it's tricky sometimes when we are all bunched together.



#9994
ussnorway

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@corey_russell, shord sword of the mask (main hand) and mace in the off hand?

 

As for what to do different, I know two mages will do the damage but his scripts are what stops him from dieing.

Thanks for the wishes everyone & I will not be playing that battle again until I see a group counter.

 

 

 

p.s Puk will return in bgee... perhaps a Druid or Bard?



#9995
corey_russell

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@corey_russell, shord sword of the mask (main hand) and mace in the off hand?

 

As for what to do different, I know two mages will do the damage but his scripts are what stops him from dieing.

Thanks for the wishes everyone & I will not be playing that battle again until I see a group counter.

 

 

 

p.s Puk will return in bgee... perhaps a Druid or Bard?

As I mentioned in my posts, funds are really low (like 1k gold), so no sword of mask. I'm grooming her to use the Foebane, however, so she could have done what you are suggesting with that weapon. She would take a significant Thac0 hit (no two weapon skill - or skill with mace or bastard sword!). It's all moot, though as once I realized what was happening, Korgan made short work of the vampire with his 3 attacks per round and 2 +3 axes.



#9996
corey_russell

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Coremonk III the level 15 monk - Chapter 2 complete

Traveling with: Mazzy, Korgan, Jaheira, Yoshimo, Aerie

 

Coremonk III have finished their chapter two quests/battles. Next session will be headed to Brynnlaw. Incidents of note:

 

* Jaheira defended Coremonk III from Galvarey. Her plague of insects plus Aerie's chaos once again made short work of the enemies.

 

* Prebek and Sansha fell to plague of insects and chaos as well.

 

* Maevar and his guild was finished. There weren't any problems doing the tasks for this quest. Rayic Gethras was soloed by a buffed up Korgan.

 

* Tried to find Montaron, but found an assassin instead for Xzar.

 

* Firkraag's dungeon cleared - Samia's group also could not survive the chaos/plague of insects combo. Korgaon soloed the undead with a scroll, while Conster was put to near death with a few snares.

 

* Firkraag himself was also defeated. Not a lot of buffs, mostly resist fear/fire. Yoshimo laid down 7 snares and we had an aerial servant and two fire elementals. The party attacked - somewhat fittingly, Coremonk III got the kill shot, making Firkraag his most powerful vanquished.

Baldr232_zpsabb36d99.png

 

Party is itching to head for sea (well except for Korgan), so will chase down Imoen next session. 


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#9997
ussnorway

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Well done... big red is a hard battle at that group level.



#9998
EA1

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Hi guys,

 

I'm new here. Im running an exciting NRC SCS2 right now. Im super hyped, I hope you guys too ;)

 
Rules:
 
-NO RELOAD. This is a one time thing. Dead = dead in all cases except bugs or crashes.
-I'll stay as realistic as possible. Metagaming only if it fits the story, no other unrealistic things, like the usual: trapping in front of enemies, resting a billion times, preparing fights I wouldnt see coming, etc. 
-Its SCS2 max installment + Tweaks. Core difficulty. No other mods except RR, RE and Flirtpack.
-I'll play 1 hour a day, max.
-I'll do a minimum npc companion, trying solo as much as possible:
 
>Korgan for his quest and any evil quests
>Yoshimo for any thief related quests
>Keldorn/Anomen for Unseeing Eye/ Windspear hills 
>Nalia for her quest
>Aerie for Haer Dalis quest
>Valygar for his quest
>Mazzy for shade lord quest
>Edwin for any mage-related quest
>Viconia for the underdark
>Cernd for the druid quest
>Jaheira for the harper quests and as a romance starting from Suhaigin City
>Imoen for the maze and Bodhi quest
>Minsc for any fight against vampires for his preferred enemy: vampires and specialization in the disruptor mace
>BGEE new npc's for their quests
 
I will take a (max 3 npc's) party to the underdark and beyond though. 
 
Ill add a part I call: 'interesting happenings' where I tell you in detail about the interesting thing(s) that happened during my sessions. 
 


#9999
EA1

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Raven
Kensai9/ DruidX 
with only 15 strength and 9 dexterity, making this a huge challenge. I want to make optimal use of shapechange Bear and Elemental if I get that far and specialize in daggers and use darts of stunning and wounding as well. 
 
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Raven got out of Irenicus dungeon just fine and both Minsc and Jaheira left him, leaving him stuck with Yoshimo. Yoshimo got chunked by one of the Gaethras golems so Raven had to tank the wizard himself, using the stairs to dodge several deadly spells. After freeing Hendak, getting a statue for helm, bringing back a stuffed bear, helping out a mourning paladin, preventing a lady from getting buried alive, and finishing the Thieves guild quests Raven got his Kensai levels again. He got the bag of holding, and several other containers and is headed for Trademeet now, to save it and help out a fellow druid...
 
 
 
--------------
 
Interesting happenings:
-Raven2 had to abandon the dying harper and therefore all the harper quests, rather then getting hit by charm which he could only outrun as a wolf.
-Raven is in wolfshape a lot because it is permahasted, which makes soloing a lot less tedious. 
-Rogues Rebalancing sells a bunch of awesome new daggers, which makes using daggers and darts fresh and fun.
-I had to gimp both strength and dex for this build, because a fighter druid dual seemingly needs charisma and wisdom to be high (?). I also needed all the hp I could get (random rolls - core) so con had to be 18. Anyway, it does make things a lot more interesting. Bearform actually makes my 9 dex higher to 12, and rases strength to 18/00. Combine that with DUHM and KAI and Raven becomes a deadly grissly monster. If I'm not wrecking face I throw darts of stunning or cast call lightning, which does an average of 40 damage per hit.


#10000
EA1

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Raven the kensai/avenger with 15 strenght and 9 dex (lol) is still alive and making amazing progress for a minimal npc run, if I do say so myself.
 
Raven tried his hands at the druid grove together with Cernd by using sanctuary. Unfortunately Faldorn would not take Cernd on but would only fight Raven. Because Raven couldnt even cast insect swarm, fighting a SCS2 Faldorn would be complete suicide. Instead he settled with killing the shadow druids outside of her grove and killing the genies with call lightning, netting him the genie flask. A great gift!
 
He left bummed out after dumping Cernd. He also found out he couldnt use darts... lame. Depressed he went to the inn to drown out his sorrows. There he met up with Korgan the berserker and Edwin the evil mage again. They convinced him to visit the graveyard, and Raven was glad to help out both at the same time. Korgans quest was easy enough, but Edwin challenged a lich, an utter stupid and dangerous thing to do at level 10... Luckely we were able to throw summons at him until his pfmws ran out after which we murdered him (netting only 8000 exp - is this a weaker lich?.. he did summon 6 demons or so, read about it in interesting happenings). 
 
Raven decided to try to trigger some time-related quests, like Hexxat's L quests, Edwins Edwina quests, and having an evil party, he also decided to give Dorn a chance. (I havent played any of his quests yet, and Raven is true neutral, so why not). He was reluctant to murder the weddingguests, but Korgan and Dorn were not and murdered with glee. 
 
Next I tried to trigger some quests by travelling to Watchers Keep, getting the potion container and travelling back again for hours, but I got waylayd by the slavers with their Orogs, terribly powerful with SCS2 and just an unfair waylay if you ask me. They always surrender the mages which is just dumb (who was taking watch, Dorn, idiot!)
They slew Edwin with 2 hits and tried to confuse us, but we all saved and barely got away with our lives. Resurrecting Edwin without even having been able to reach his body would have been rediculous so I decided to chunk Edwin..
 
2 death: Yoshimo and Edwin. 
 
The reason I still had Korgan was because he was pestering me about the Valygar quest, so I decided to take him along to the Umar Hills for some quick experience. After learning about the hills troubles and doing some quests for the enchanted longsword (mirrorimage), the ale for the boys, the beljuril quest, and the Madulf quest, Raven met up with Valygar. He decided to help him, but wouldnt take him in his party, this is supposed to be a minimum reload challenge after all, and Ravens party was already four (reason for it was trying to face ThaxxlSyllia with an extremely low level (level 9/10) party. 
 
Raven killed the werewolf trying to trick him and ventured deep into the dungeon. The bone golems leveled him up to 11, making him able to cast the mighty Summon Fire Elemental. Eventually he met face to face with the Shadow Dragon himself. Read about this fight next time...
 
--------------------
 
Interesting happenings:
-The lich in the graveyard dit some pretty crazy SCS2 stuff. It looked like he summoned a demon and a devil who summoned their own demon and devil who summoned their own devil and demon... (I heard the awesome demon summoning gate sound about 6 times...) Then they started attacking eachother because... you know... ancient hate...
While they were killing eachother the lich who was protected from evil shrugged in stupid confusion and eventually got killed by us. Never saw any of the demons/devils..
-Korgan had some awesome dialogue Ive never seen before about the rush you get while fighting. I scolded him but nbot too much because Im sure he wouldve put an axe in my gut...
-Im super nervous about the shadow dragon and improved Shade Lord.. These battles at low level still make BG2 fun for me