I'm fairly certain you don't need the device to kill the Eye, you don't even need to forge it (simply attack Gaal instead of talking to him). SCS might change something about that however.
Baldur's Gate 2 No-Reload Challenge
#10076
Posté 12 novembre 2014 - 10:45
- Blackraven aime ceci
#10077
Posté 12 novembre 2014 - 10:54
That was my question indeed Grond0. Note that the Unseeing Eye appeared while Thani had only Amanautor's part of the deivce. She never entered the pit for the other half, so she never assembled the complete device.
The Unseeing Eye was immune to both Thani's FoA and her mundane flail. I suppose it's immune to normal weapons and I may have missed its casting of PfMW.
- Grimwald the Wise aime ceci
#10078
Posté 13 novembre 2014 - 03:29
I have just discovered that in my set-up there are 13 kits plus plain paladin. Some were out of sight during character creation, so I didn't realise they were there.
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I had finished the slaver quest, Nalia's quest, and the thieves' quest when I discovered this. However, I would much rather continue with the character that I had in BG1. That kit isn't anywhere near as powerful and also allows me to have ** in long swords which is more appropriate for an elf than having ***** in two-handed swords.
I am therefore going to start again at the beginning. The equaliser will be replaced by a moonblade for role playing purposes.
I have given Illych a +1 axe of poison and 4 sunstone bullets, I think that should make that battle more interesting. The axe is unusable by good characters, so that should stop the game becoming unbalanced. (I nearly always play good characters)
I edited my imported character to have the correct dragonslayer kit and he is now able to equip plate armour. It therefore seems that all the bugs have been ironed out.
- ussnorway et Blackraven aiment ceci
#10079
Posté 13 novembre 2014 - 04:12
Snip... It therefore seems that all the bugs have been ironed out.
Microsoft has looked at it?
- Grimwald the Wise aime ceci
#10080
Posté 13 novembre 2014 - 05:56
That was my question indeed Grond0. Note that the Unseeing Eye appeared while Thani had only Amanautor's part of the deivce. She never entered the pit for the other half, so she never assembled the complete device.
The Unseeing Eye was immune to both Thani's FoA and her mundane flail. I suppose it's immune to normal weapons and I may have missed its casting of PfMW.
SCS "improved Unseeing Eye"? It could be u needed the device forged....
from SCS readme:
The original Unseeing Eye is actually a fairly ineffectual high-level spellcaster. This component shifts it into an Elder Orb (I assume that, just as the Eye grants magical sight to its blind followers, so it grants itself the magical use of its eyestalks even though strictly it's blind; I do assume its central eye is inoperative, though) and makes it virtually immune to damage (Demilich-level immunities) until the Rift device is used. Even once the device is used, the Eye will still put up a reasonable fight.
- Blackraven aime ceci
#10081
Posté 13 novembre 2014 - 09:03
Microsoft has looked at it?
No. They would add more. ![]()
To "Improve" it.
#10082
Posté 13 novembre 2014 - 01:50
@Aasim, yep, I'm playing with Improved Unseeing Eye. I guess Thani (with only one half of the rift device) won't be going to the cultists' stronghold, where the UE is probably still hanging around, quite literally. High risk, limited profit...
@Grimwald, glad you've got everything finally sorted.
- Grimwald the Wise aime ceci
#10083
Posté 13 novembre 2014 - 09:49
Diary of Durdin A'Daragon
Somehow I ended up in a dungeon which I later discovered belonged to a certain Irenicus. Imoen managed to release me, and together we killed all enemies there. I was relieved to find my moonblade in the hands of a genie. After helping him, he gave me not only the blade but my old cloak as well. I then joined up with Jaheira and Minsc who helped me carry the loot out.
Once outside Imoen was whisked away by the cowled wizards. I must release her. With the help of Aerie I solved the problem at the circus. She accompanied me to an inn where we spent a few days identifying my possessions and getting back in to good health after getting roughed up by some hooligans in the seven vales. We roughed them up even more. None of them survived the meeting.
Amongst their equipment I found some good armour and two pairs of bracers, one for improving my swordsmanship and the other to improve my archery skills.
I sold some equipment and bought some boots that improve my skill.
I was about to spend the night with a courtesan, but upon discovering that she was a slave, I politely turned down the offer of her companionship.
I then set free some slaves and am now on my way to free some more. I found a potion that raised my charisma from 19 to 20. ![]()
(It appears that these drops of potions are random. As my character is strong in all areas except Wisdom I will probably save Str Dex and Con potions for other party members.My intention is to get a party of paladins plus one slot for party members needed for a short while for a quest.)
#10084
Posté 13 novembre 2014 - 10:36
Gate70/Grond0 multiplayer attempt 59 - (update 2)
May, human necromancer (Grond0) & Blaggerd, human blackguard (Gate70)
Some solid progress today continued to demonstrate the strength of this partnership (or perhaps more accurately the strength of a blackguard paired with anyone
).
The duo started by running through Aran's tasks. At vampire HQ Blaggerd donned his helm of charm protection to prevent domination and quickly bashed through the opposition. Tanova's defences kept him at bay for a few rounds, but she didn't seem to cast much in the way of offensive spells (though it's difficult to tell what's happening because the text in MP misses out much of the action) and finally went down with a whimper. Bodhi's defences were less robust and she had had enough after no more than a round of action.
After upgrading the MoD the temple quests were completed before travelling to Trademeet. The genies there didn't last long against Blaggerd's poisonous assault (spirit armour ensured he was safe against petrification attempts). He also led the way through the Druid Grove, though May helped out with the odd spells - such as a stinking cloud / cloudkill combination on Kyland Lind. She also threw in a skull trap at the end to make sure no-one ran away - Blaggerd doesn't seem to object to the odd one of those bursting round his ears (despite the fact that May has not yet quite got round to putting protection from magic energy on him).
After watching Cernd tuck in to Faldorn the duo returned to Trademeet to help Tiris and clear the tomb. Then they moved on to the de'Arnise Hold for their final action of the session. That proved nice and easy with Blaggerd never looking in trouble, though May threw in a cloudkill against the final pair of giant trolls just to keep her hand in. They'll be off to Windspear Hills next time.
Stats:
May, necromancer 14, 59 HPs (incl. 6 from familiar, 5 from ioun stone), 198 kills
Blaggerd, blackguard 13, 125 HPs (incl. 5 from helm), 291 kills, 0 deaths (1 in BG1)
- Blackraven aime ceci
#10085
Posté 14 novembre 2014 - 12:57
#10086
Posté 14 novembre 2014 - 06:51
I'm curious how Thani would have fared against the SCS Improved Vampires, but honestly I think that even with her buffs she would have stood a very good chance. The fights would have taken longer, and there would have been the risk of getting stuck, surrounded by bats for example, but with Hardiness and DoE, a WW and a GWW, her Helmet and Mace, plus buffs like DUHM, MI and Spell Turning she would be difficult to kill and pretty deadly herself.
In my experience I see SCS Improved Vampires as quite annoying creatures to solo them with fighter character. When Impish Face fought a coven in Windspear Hills under PfU scroll (he has not any items with level drain protection at the moment due to Randomizer) they just went invisible at will and that's it. Single cast of True Sight/Seeing (1 Turn duration) is not enough to deal with them all due to their regeneration/bat shapechange. You might be protected vs level drain via Mace of Disruption but nothing protect you from Drink Blood (Constitution drain). All in all they are manageable but at the moment I found them as the least enjoyable component of brilliant SCS mod.
- Aasim et Blackraven aiment ceci
#10087
Posté 14 novembre 2014 - 08:47
#10088
Posté 14 novembre 2014 - 01:33
Hey Serg, yes you're right CON drain and invisibility would be extremely annoying. Maybe it's a good thing for Thani not having that mod mod component installed...
#10089
Posté 14 novembre 2014 - 02:48
- Grimwald the Wise aime ceci
#10090
Posté 14 novembre 2014 - 03:29
@Grond0 - sorry to hear about your Kensai. Next time hold your ground and use a potion of defense, so you don't run into "bad game design"?
#10091
Posté 14 novembre 2014 - 05:14
Sorry Grond0, RL interruptions can be fatal, as Baruk's lot shows... Good luck with your next attempt.
- Grimwald the Wise aime ceci
#10092
Posté 14 novembre 2014 - 06:08
The two attacked the wizard with their FoAs and hit him until he fell. I can't say iy enough: what an outstanding weapon that is...
Yeah, it's my most favorite weapon as well ![]()
Keep it up!
@Grond0: looks like Baruk went on diet - pity. Cook him better meal next time!
- ussnorway, Grimwald the Wise et Blackraven aiment ceci
#10093
Posté 14 novembre 2014 - 10:52
Lilah, neutral evil half-elven mage/thief, update 1
This is Lilah after her recent adventures in BG1 (which you can read about in the BG1 thread). Though she's neutral evil, I'm going to play with her as if she were good - I only created her with this alignment because I wanted to do an evil BG1 playthrough for the first time (just because I have never done that despite playing the game for many, many years), and since I've recently done an evil BG2 playthrough, I am not interested in doing that again.
I am playing on core rules and using BGT.
Lilah fought her way out of the dungeon and quickly assembled her party: Jaheira, Minsc, Anomen, Keldorn and Valygar. Many fighters, leaving Lilah as the only mage and the only thief. For her first quests, she completed the non-violent ones in Umar Hills, did Keldorn's personal quest, helped the temple with Sir Sarles and Borinall and completed the circus tent (where I realised that having an evil PC can be a problem if I use Anomen's holy smite). The group also fought Suna Seni (no problem thanks to Bhaal horror) and Mencar's gang (easy with some preparation and forest beings). Oh, and Lilah also stole daystar and bought a magic license.
I won't have time to play for a couple of days, but I plan to do the copper coronet next.
Enuhal
#10094
Posté 15 novembre 2014 - 10:00
- Blackraven aime ceci
#10095
Posté 15 novembre 2014 - 10:24
Gate70/Grond0 multiplayer attempt 59 - (update 3)
May, human necromancer (Grond0) & Blaggerd, human blackguard (Gate70)
More progress today, but this time with a few worrying moments ...
The duo started off in Windspear Hills and faced their first challenge when Garren's cabin proved not to have an exit in. The console came to the rescue and Blaggerd went to return the acorns before moving on into the dungeon. Most of that was straightforward enough with Samia's crew struggling to shake off the effects of various area spells while under poisonous assault. Blaggerd tried his sewer cloak out against some golems - the rat form proving to hold damage down enough for the Ring of Gaxx to keep him going.
The first hiccup was against Conster who ignored the invisible stalker and Blaggerd attacking him and shook off the effects of a cloudkill to launch a finger of death spell at May - fortunately she saved. Firkraag was also not straightforward. He shook off an initial poison assault and ignored the mordy swords attacking him in favour of chasing the duo. Not being up to melee they ran away upstairs, where Blaggerd healed with potions before coming in again for a decisive poisonous attack.
Back in Athkatla the dragon scale armour was forged before heading for the temple sewers. Tarnor's men were assaulted with various area effect spells, though Blaggerd had a bit of a shock when he got caught in the web (May had forgotten to put spirit armour on him). Fortunately the enemies all died before they could take advantage of that.
There was another glitch fighting the illithid when May ran out of MMM and auto-moved into an attacking position before I could react. As a result he was targeted by a psionic attack and stunned - fortunately the illithid didn't attack in him preference to Blaggerd or a mordy sword though and he survived. I noted in that encounter that his Otiluke's Sphere contingency didn't work; resetting it for the final illithid room and testing it out under somewhat more controlled conditions confirmed that a saving throw is applied even when casting that spell on yourself in BGEE - making it a far less useful spell.
Mekrath was poisoned before he could buff and his yuan-ti coughed in a cloud. Haer'Dalis was recruited by accident, but took no part in any fighting on the way to the Planar Prison. There was another potential problem at the start of that when May was sent to sleep by a Pixie ****** stab - his contingency was supposed to generate a dispel magic this time, but there was no sign that had actually been cast. However, he'd got a skull trap out before that and the remaining enemies were finished off by Blaggerd well before May's stoneskin ran out. Working round to the Master of Thralls some summons helped take him out before moving on to the Warden. A combination of poison and skull traps took him down very quickly and allowed the duo to escape the prison. They've just arrived at Umar Hills ready for their next challenge.
Stats:
May, necromancer 15, 60 HPs (incl. 6 from familiar, 5 from ioun stone), 277 kills
Blaggerd, blackguard 14, 128 HPs (incl. 5 from helm), 424 kills, 0 deaths (1 in BG1)
#10096
Posté 16 novembre 2014 - 09:34
- Grimwald the Wise aime ceci
#10097
Posté 16 novembre 2014 - 09:10
Russell VII the solo undead hunter - Entering Trilogy no-reload challenge
So Russell VII has obtained his basic equipment (stonefire, frostweaver, flail of ages, shield of harmony) and is now level 11. He used an invulnerability potion and RoAC to survive Watcher Keep traps to get the ammo belt.
His only tough spots so far have been D'Arnise Keep. I realized I had to trip the lightning bolt trap guarding Glaicas, but had zero lightning resistance! Russell VII tripped it and ran around, getting to near death, but he did DUHM for a bit extra HP. He survived.
But wait, Glaicas is hitting extremely hard and Russell had to use like 4 extra healing potions, and even run and heal too. But Russell VII did in fact win the fight.
Russell buffed to the max and Torgal falls. Russell VII used the genie lamp scorcher to whittle down the mass of spiders guarding Pa'naii to get her Kithix.
- Grimwald the Wise et Blackraven aiment ceci
#10098
Posté 17 novembre 2014 - 05:07
Grond0, I like the fact that in your mod set-up you can still raise Charisma with Rod of Terror. In mine the programming has been changed so it doesn't work any more.
If I am going ton do that, I have to do it in BG1.
Not a problem though as there are potions being dropped which increase stats. Charisma already 21 without the use of items. ![]()
- Blackraven aime ceci
#10099
Posté 17 novembre 2014 - 05:43
Grond0, I like the fact that in your mod set-up you can still raise Charisma with Rod of Terror. In mine the programming has been changed so it doesn't work any more.
If I am going ton do that, I have to do it in BG1.
Indeed. It seems only right to me that a character on the verge of god-hood could suddenly find that ordinary mortals were much more attracted to them.
SCS changed it so the rod no longer works, which I think is a shame.
- Grimwald the Wise aime ceci
#10100
Posté 17 novembre 2014 - 11:26
SCS changed it so the rod no longer works, which I think is a shame.
SCS hasn't changed it. It's changed with ToBEx as a "core" fix. If you still want it back, there's an option in tobex.ini file -
Charisma Mod Fix=1 change to Charisma Mod Fix=0
- Grimwald the Wise aime ceci





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